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Author Topic: New Hermit Druid Combo Deck  (Read 6582 times)
RaleighNCTourneys
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« on: November 27, 2011, 10:31:32 pm »

I'm finishing selling the rest of my cards, but just wanted to post a deck I've been playing around with! I hope some in the community find it useful!

This is not the most traditional Magic the Gathering auction, but I think I have something very unique for sale. I've always loved Vintage (T1) MTG, but other priorities in life mean that I don't have the time to test decks and travel far distances to play competitive Vintage Magic. My favorite deck after the restriction of Thirst for Knowledge quickly shifted from Drain-based combo to Hermit Druid combo. While Hermit Druid combo has not made a big splash on the competitive Vintage scene, I strongly urge you to take a careful look at my decklist and read my short summary below. I sincerely believe that this deck is ready to explode onto the scene, and I have been developing this deck for a few years without making it public. I feel that it is finally perfected, and I just wish that I had the time to dedicate to play Hermit Druid combo at tournaments. The deck is so insane because it consistently pumps out a turn 1 or turn 2 Hermit Druid allowing for consistent turn 2 or turn 3 wins with counter-magic backup and/or disruption spells. So, without further ado, for sale is a highly competitive and originally innovative T1 Vintage Magic deck with 9 total proxies complete with sideboard and bonuses. Almost all T1 Magic tournaments are non-sanctioned and allow for at least 10 proxies. (Note- The cards that are proxies are Black Lotus, Mox Sapphire, Mox Emerald, Mox Pearl, Mox Jet, Mox Ruby, Imperial Seal, Time Walk and Ancestral Recall. These are not the actual magic cards and are simply written onto a basic land card.)

All of the cards for sale will be shipped in the official UltraPro Magic the Gathering back sleeves. A deck box is also included. You literally will have everything you need to play in a T1 MTG tournament (that allows for at least 9 proxies) instantly.

The cards for sale are the following:

4x Hermit Druid (NM)
4x Worldly Tutor (NM)
4x Force of Will (Great looking EX+ fronts with some whitening on back edges)
4x Misdirection (EX)
1x Blightsteel Colossus (EX+)
1x Tinker (EX+)
1x Ancestral Recall (PROXY- not the real card)
1x Brainstorm (EX+)
1x Mystical Tutor (EX)
3x Narcomoeba (NM)
3x Impulse (NM)
3x Daze (NM)
3x Cabal Therapy (EX)
1x Demonic Tutor (Played) [from revised]
1x Imperial Seal (PROXY- not the real card)
1x Vampiric Tutor (EX-) [from visions]
1x Dragon Breath (EX+)
1x Dragon Shadow (NM)
1x Cognivore (NM)
1x Dread Return (EX)
1x Bridge from Below (EX+)
1x Bayou (very nice looking front with whitening on the back edges and very slight scratches on the back-- looks great in the sleeve!) [from revised]
1x Underground Sea (some darkening/dirt around the front edges with whitening on the back edges and a slight crease and some scratches-- looks nice in the sleeve!) [from revised]
3x Tropical Island (some darkening/dirt around the front edges with whitening and some scratches on the back-- looks nice in the sleeve!) [from revised]
3x Misty Rainforest (NM)
4x Verdant Catacombs (NM)
1x Mana Crypt (EX-) [book promo]
1x Mox Ruby (PROXY- not the real card)
1x Mox Pearl (PROXY- not the real card)
1x Mox Jet (PROXY- not the real card)
1x Mox Sapphire (PROXY- not the real card)
1x Mox Emerald (PROXY- not the real card)
1x Black Lotus (PROXY- not the real card)


Sideboard cards included:

1x Rushing River (NM)
1x Ponder (NM)
1x Impulse (NM)
1x Time Walk (PROXY- not the real card)
1x Merchant Scroll (NM)
1x Thirst for Knowledge (NM)
1x Blightsteel Colossus (NM)
4x Forbidden Orchard (EX+)
4x Oath of Druids (EX+)

Bonus cards included:
These cards are included as a bonus to complete playsets or as possibly useful cards

1x Daze (EX)
2x Blightsteel Colossus (NM)
1x Misty Rainforest (NM)
1x Cabal Therapy (EX)
1x Narcomoeba (NM)
1x Lotus Petal (EX+)
2x Scroll Rack (SP)
1x Elvish Spirit Guide (EX+)
37x Hermit Druid (Seriously, 37 additional Hermit Druids are included in this auction. I believe in this deck so much that I had loaded up on Hermit Druids to cash in eventually. Most are EX condition.)

Deck Summary-

The basic idea for the deck is to cast a Hermit Druid on turn 1 or turn 2. If you cannot reasonably do this, you should mulligan your hand. Don't be afraid to take mulligans!! This deck runs 4x Force of Will, 4x Misdirection, 3x Daze and 3x Cabal Therapy to ensure your Hermit Druid resolves. Even if it doesn't resolve, there are a ton of ways to find another one! Once Hermit Druid resolves, you can activate it on your next upkeep (as long as Blightsteel Colossus is not in your hand). The reason to do this would be to draw Blightsteel Colossus to ensure you will not draw a combo piece. Alternatively, you can activate Hermit Druid on your first main phase. You must make sure you have at least 2 Narcomoebas in your library. Running 3 Narcomoebas in the deck allows you to pitch one to Force of Will or Misdirection or just draw one and not have to worry. In the rare event that you are short on Narcomoebas in your library, you must hardcast one or cast an additional Hermit Druid.

Once Hermit Druid is activated, your entire library goes to graveyard (you run no basic lands). Then, your Narcomoebas will return to play. You will also have any number of Cabal Therapies that went to your graveyard. Before activating your combo, you should sacrifice your Narcomoebas or Hermit Druid to Cabal Therapy to make sure your opponent does not have anything relevant in their hand. If you have any combo pieces in you hand, you can also Cabal Therapy them out of your own hand. Because you run Bridge From Below, sacrificing creatures for Cabal Therapy does not mean that you lose any net number of creatures. Even if Bridge From Below is in your hand, you can Cabal Therapy it out as long as your 3 Narcomoebas are in play. Once your opponent's hand is obliterated, you are ready to win. Sacrifice three of your creatures to Dread Return and bring back Cognivore and attach Dragon's Breath and Dragon Shadow for free. The deck runs 22 instants and Dragon Shadow gives Cognivore +1/+0. Your Cognivore now has haste and fear and is a huge flier. You win. You also have the option to Tinker for Blightsteel Colossus and win the next turn as an alternative way to win without using Hermit Druid.

This deck is very different from other Hermit Druid decks I've seen because it is so efficient in terms of card selection and is completely committed to consistently winning on turn 2 or turn 3 with multiple counters and disruption. This deck can get away with running lots of cards and few lands because Worldly Tutor only costs 1 mana. The deck doesn't need more than 2 mana to win. Further, the Cognivore/Dragon Breath/Dragon Shadow package is extremely efficient because Cognivore can be pitched to Force of Will or Misdirection, Dragon Breath is used in conjunction with the sideboard and Dragon Shadow can be boarded out if you want to keep the Hermit Druid deck together and it is irrelevant against your opponent. Believe it or not, this deck can still win with Hermit Druid after pitching Cognivore. If you can't Tinker for Blightsteel Colossus, you can still activate Hermit Druid on your first main phase and leave Blightsteel Colossus in your library. Then, create 2/2 creatures by Cabal Therapying yourself for Blightsteel Colossus (so you draw it next turn) and use Dread Return on Narcomoebas/Hermit Druid to make more 2/2 tokens and return a creature to play. You should be able to make four 2/2 tokens as well as an additional 1/1 creature. This is essentially a two turn clock. You can continue to draw Blightsteel Colossus and Cabal Therapy yourself so that you can re-draw it.

For sideboarding, simply remove 4x Hermit Druid, 4x Worldly Tutor, 1x Dragon Shadow, 3x Narcomoeba, 1x Dread Return, 1x Bridge From Below and 1x Cognivore. Board in your entire sideboard and you now have a solid Oath deck that can surprise your opponent. You deck is no longer graveyard dependent. You can also keep the Hermit Druid combo together after sideboarding and just use the cards in the sideboard to make minor deck adjustments.

There are a few intricacies of this deck that you will pick up after playtesting, but those are the basics. Please feel free to ask me any questions and ENJOY the deck!!! Shipping and insurance are both free for this auction.

« Last Edit: December 29, 2011, 08:53:18 am by Meddling Mike » Logged

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« Reply #1 on: December 04, 2011, 12:58:48 am »

How is this not just worse than Dredge? It's slower, less consistent, more vulnerable to.disruption i.e. FoW, and still GY dependant. It also Can't T1 kill whereas Dredge can.
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« Reply #2 on: December 29, 2011, 12:15:43 am »

Full Warning to RaleighNCTourneys for trying to sell items on here.
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