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Author Topic: Sphere16  (Read 2309 times)
Dreistein
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« on: March 24, 2012, 05:07:33 pm »

Hi Guys!


Here a new build with Shops - enjoy testing!

Results:
3. Saarcon 24.03.2012
Ralf Fuchs
"Sphere 16"


Lands (20)
2 Marsh Flats
4 Scrubland
3 Caves of Koilos
1 Karakas
1 Strip Mine
4 Wasteland
1 Tolarian Academy
4 Mishras Workshop

Mana (10)
1 Black Lotus
1 Lotus Petal
1 Mana Crypt
1 Mana Vault
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring

Engine (10)
4 Dark Confidant
4 Stoneforge Mystic
1 Batterskull
1 Sword of Fire and Ice

Spheres (16)
3 Thalia, Guardian of Thraben
4 Thorn of Amethyst
4 Sphere of Resistance
1 Trinisphere
4 Lodestone Golem

and more (4)
4 Tangle Wire



Sideboard
1 Plain
4 Swords to Plowshares
2 Exalted Angel
1 Batterskull
4 Relic of Progenitus
3 Pithing Needle



You should win the combo and control matchups more often than not. The same against random Aggro.

MUD Should be 50/50

The Batterskull helpes a little bit against Ichorid but nevertheless you loss 70/30 the first game. I miss another grave-removal from the SB but I have no further slot left. Perhaps you can help here?

What to play agains Oath? I have not testing results yet.


Best regards

Ralf





« Last Edit: March 24, 2012, 05:22:47 pm by Dreistein » Logged
Prospero
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« Reply #1 on: March 25, 2012, 01:17:46 pm »

Welcome to TMD, Dreistein.  Generally we try to post more in an initial thread than a list with just a few lines.  Please keep the following in mind when posting:

II.  Lack Of Content

Purpose:  Bandwidth fees are expensive and no one likes sifting through dozens of posts to find one that is worthwhile.  Specific examples of posts that violate this rule include, but are not limited to:

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2.  Posts which include decklists alone; card choices should be addressed and explained in order for a post to be useful.


Please expound on your ideas with the deck further.
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Dreistein
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« Reply #2 on: March 25, 2012, 03:30:43 pm »

Here some decisions I made:

Dark Confidant

The average amount of CC in the deck is 1,317. Its one of the lowest average in the T1 format and makes the Confidant playable.
It's one of the best cards in the Control Matchup.
Workshop aggro + cardadvantage seems to be very strong.


Stoneforge Mystic

Cardadvantage / Toolbox
One of the most 1st and 2nd Turn plays: 1st Stoneforge (Sword/Batterskull) 2nd 1-2 Spheres / Tanglewire + Batterskull
Depending on the matchup you are faced with.
Sword of Fire / Ice for damage-race and cardadvantage. Protects your creatures from Lightning Bolt/Jace and makes them unblockable against Snapcaster.
Batterskull against Mud / Aggro / Ichorid (bounce Batterskull removes Bridges). The more and more played Lightning Bolt is not enough to remove the 4/4.


Both of the cards (Confidant / Stoneforge) make it easier to play with no Workshop in starting hand.



20 Lands / Lotus Petal

Seems to be the right amount to keep it running. 'Goldfishing' shows up the necessarity for fetchlands and helps in decision pro Lotus Petal and the amount of W/B mana sources.

Karakas helps to protect Thalia or to remove Karn / DarkDepths Token (we have some Legacy-players in our Meta)...




The Sideboard seems to be not the best at all here you can help!

Against Ichorid
3 Needle
4 Relic
(Swords?)
In the matchup I was faced with I would like to have a Tormod's Crypt more in the SB. Any other Ideas?
The Swords were not as good as aspected.

MUD
Plain (Ghostquarter for Basic yeah)
4 Swords
3 Needle
Batterskull
(Exalted on the play - what about Bitterblossom?)

Aggro (Nullrod.dec)
1 Plain
(4 Sword if needed)
2 Exalted
Batterskull

- nothing -
for the control and combo (Tendrils) Matchup (Should be positive)
combo (Timevault): Needle

Oath
- no idea - please help Wink


« Last Edit: March 25, 2012, 03:59:08 pm by Dreistein » Logged
Tempus
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« Reply #3 on: March 25, 2012, 04:04:08 pm »

Why Caves of Koilos instead of Godless Shrine?
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Dreistein
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« Reply #4 on: March 25, 2012, 04:13:18 pm »

You need really often 1 times colored mana from Caves until you have Scrupland/Fetch and then never again
Caves 1 damage Godless 2damage in 95% of cases because you don't want it tapped when playing.

7/10 in some MUD Decks - the Caves will help a little bit to keep Stoneforge/Batterskull running.

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