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Author Topic: Elves!  (Read 38421 times)
msg67183
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« Reply #120 on: September 10, 2014, 11:36:49 am »

I played in an event last weekend and I will say I had fun despite my piss poor performance.
Here is a mini report of my day:

First, the list:

4 Cavern of Soul

2 Gaea's Cradle  

5 Snow-Covered Forest  

Black Lotus
Mox Emrald

4 Elvish Spirit Guide  

1 Dryad Arbor  


3 Llanowar Elves  

4 Fyndhorn Elves  

4 Elvish Mystic  

4 Nettle Sentinel  

4 Heritage Druid  

4 Wirewood Symbiote  

1 Priest of Titania

4 Elvish Visionary  

4 Wirewood Hivemaster  

1 Reclamation Sage  

1 Craterhoof Behemoth  


4 Green Sun's Zenith  

4 Skullclamp  


Sideboard:


4 Grafdigger's Cage  

4 Deglamer  

3 Reclamation Sage  

2 Ravenous Trap  

1 Gaea's Herald  

1 Ezuri, Renegade Leader



Round 1 Unpowered UR Delver

Game 1 I crush him pretty hard
Game 2 he has turn one Delver turn 2 Delver turn 3 Delver and a Bolt.
Game 3 I had the game but he naturally draws his one of Engineered Explosives that he boarded in and blows me out.
0-1

Round 2 Gush Storm

Game 1 he combos turn two.
Game 2 we go back and forth for a while with tokens via my hivemaster and his pyromancer, but he eventually just goes nuts with Yawg Will.
0-2

Round 3 BWg Pox
Game 1 I empty my hand turn two thanks to top decking lotus after he duresses and sees all dudes, making his liliana really bad. I hardcast Craterhoof about turn 4.
Game 2 is fairly easy as I assemble the turn 3 win and take a ten or so minute turn.
1-2

Round 4 URG Landstill
Game one I thought I was fair off until I see my opponent drop Huntmaster of the Fells and I get wrecked.
Game 2 I have Ezuri to answer his EE. He only plays colorless lands and I win easily shortly after.
Game 3 I get wrecked hard because he assembles Life from the Loam with Strip Mine as well as Academy Ruins and EE... Sad Panda.
1-3

Round 5 against Magus Top Helm of Awakening Combo

Game 1 I win fairly quickly as he drew no business.
Game 2 he counted to ten and asked if we could go to game 3 after showing me tendrils.
Game 3 he assembled Magus, Top and Helm, draws his deck, makes near infinite storm, and tendrils.
1-4

So from what I see, I shouldn't have lost the Delver match, my opponent even said that. Other than that it just seemed like I played against Tendrils too much which I can't really do anything against. All in all I had fun though so that's all that matters.

People may think it's stupid to play a deck that they aren't used to seeing, when I say who are you to judge what I do? I may not win all the time, but I have fun playing what I play. It may appear to not feel very Vintage, but in fact this deck plays similarly to the storm decks you see, if you don't believe me proxy it up and test it for yourself.

Some changes I'm considering, cutting Cage ... Gasp! It just seems when I play it, it hinders me by cutting me off my second best card in the deck, Green Sun's Zenith...... What I'm considering is Tormod's Crypt and Rav Trap as hate. I'd just like to know what people usually play for hate besides Cage.

I can also answer any questions about the deck if you want just ask.
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Bloomsburg Tournaments:

1 Win
3 Finals
2 Top 4
2 Top 8

Outside Bloomsburg:

Winter Grudge Match lV Top 4

Creator of The Mana Drain Vintage League.

Website for The League:

http://tmdvl.github.io

Zombies ate your brains!
xouman
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« Reply #121 on: September 11, 2014, 03:57:35 am »

Hi, sorry to see those results Sad The deck seemed way faster, of course you won't be always ready for a T3 kill, but there are some pairings that should be favourable.

Why did you lose "long" matches? was it because counterspells (gsz, specially)? spot removal? mass removal?

I really think that gsz is a liability. Yes, it's a super tutor, but it gets countered lots of times and cavern does not help, and sometimes the extra mana is relevant, specially under thorns.

Another craterhoof could work wonders! probably you lost some matches waiting for it, or having gsz countered. Or maybe not, so that's up to your experience Smile

Symbiote+visionary is great in long matches, but if you seek to win quickly (and you should, with all that acceleration), i'd choose another drawing engine, more explosive. Maybe glimpse, maybe call//beck... call//beck is specially interesting since it works with hivemaster tokens, getting really broken once you have both online. of course that version needs tropicals, and I wasn't really happy when I goldfished, but ancestral and time walk would also be really valuable.

Thanks for sharing your results!
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