About 2-3 months ago i built oath after playing mud and a small amount of bob control. When I playtest the deck or play casually, the deck works perfectly and I just get nutty stuff and easy wins. However, the last couple tournaments the deck just hasn't been drawing me anything to help me win games that i could/should have. I was wondering if anyone could help me out with this list. Thanks!
4x misty rainforest
2x underground sea
1x bayou
1x island
1x forest
4x forbidden orchard
1x verdant catacombs
4x oath of druids
1x mox sapphire
1x mox ruby
1x mox emerald
1x mox jet
1x black lotus
1x sol ring
4x reanimate
3x entomb
1x exhume
1x demonic tutor
1x vampiric tutor
1x mystical tutor
1x ancestral recall
1x time walk
1x yawgmoth's will
4x force of will
2x flusterstorm
4x mental misstep
2x spell pierce
2x red elemental blast
1x brainstorm
2x beast within
1x eleshnorn
1x grislebrand
1x stormtide leviathan
1x hellkite overlord
1x jin gitaxias
any recommendations would be great, thanks
Cody,
This is an interesting take on Oath. I'm curious, why are you convinced that a reanimating sub-theme is a strong plan for Oath? What makes it superior to say Vault+Key or Ritual+Tendrils?
Why are we playing Exhume over Animate Dead in such a creature laden environment?
I don't mind having a versatile selection of creatures, but is 5 distinct targets too many? Can we trim some fat down to 3 or even 2? Elesh Norn and Stormtide Leviathan are equivocally the same creature, in that they both are stopping creature based decks. Hellkite Overlord, while being the fastest clock, is the weakest of the suite. He has no other function or purpose other than to attack. Blightsteel Colossus would be a faster kill, not that I'm suggesting it. Lastly, Jin-Gitaxias is really just a neutered Griselbrand. By trimming some of the fat, we open up slots for cards that could have a greater impact on the game.
How often do you have the creature that you Oath up die, so that your reanimating suite is turned on? Externally of Entomb, you have no way to get the bigger creatures into the graveyard. What happens when you draw some of the bigger creatures? Shouldn't you have a discard outlet, akin to say Careful Study or Thirst for Knowledge? Or you could cheat it into play via Show and Tell. Either way, drawing some of these guys is about the worst thing in the world for you in your current build. Getting value from that is a good idea.
REB is a greedy card to play. There is no need for you to add the fourth color here, and you can only cast it through Forbidden Orchard, which can not be fetched for. You cannot pitch it to Force of Will. You either need to add Volcanic Island or play a different counterspell. I'd look into Mindbreak Trap or Negate. I also do not like Spell Pierce personally, but others do. For me it is just too polarizing of a card, and I don't want to be involved with it.
I'm not a huge fan of Beast Within, despite it's synergy with Oath. It's very expensive, and most of the targets you want to hit can be resolved via Nature's Claim. Jace is the only one that comes to mind that is not resolved via Claim, and you're playing enough permission that you should be able to fight it. You should also look into running your own, as they will smooth out a lot of the inconsistencies.