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Blue-Based Control
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Building the best URx deck Post Burning Wish Unrestriction
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Topic: Building the best URx deck Post Burning Wish Unrestriction (Read 2446 times)
vaughnbros
Basic User
Posts: 1574
Building the best URx deck Post Burning Wish Unrestriction
«
on:
September 22, 2012, 11:19:29 am »
I wanted to try and figure out the bare bones minimum for a traditional blue based control list after the unrestriction of Burning wish. Basically in my opinion every single blue deck should start with this base of cards and then build out from there.
Main deck (39):
Mana sources (24):
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
1 Black Lotus
1 Lotus Petal
15 lands
Blue staples (4):
1 Hurkyl's Recall
1 Ancestral Recall
1 Brainstorm
1 Time Walk
Counter spells (6):
4 Force of Will
2 Mental Misstep
Win (5):
4 Burning Wish
1 Blightsteel Colossus
SB (4):
1 Yawgmoth's Will/Past in flames
1 Tinker
2 Ingot Chewer
From here you would need to choose what extra blue staples you want, choose extra colors, choose a draw engine, and then filling out the rest of the 60 with a specific shell
This is not a comprehensive list just my attempt at coming up with the best available options.
Choosing between the other blue/red/artifact staples:
Draw:
Jace, the Mind Sculptor
Preordain
Snapcaster Mage
Gitaxian Probe
Sensei's Divining Top
Ponder
Tutoring:
Mystical Tutor
Merchant Scroll
Counterspells:
Mana drain
Flusterstorm
Steel Sabotage
Removal:
Lightning bolt
Izzet charm
Engineered Explosives
Win:
Time Vault/ Voltaic Key
Choosing extra colors:
Black staples:
Auto (2):
Demonic tutor
Vampiric Tutor
Extras:
Thoughtseize
Nihil Spellbomb
Green:
Extras:
Nature's Claim
Ancient Grudge
Trygon Predator
White:
Extras:
Balance
Choosing a draw engine:
4 Accumulated Knowledge
3 Intuition
or
4 Gush
if green: 1 Fastbond
or
if black: 4 Dark Confidant
You could then choose whether you wanted an alternate win con whether it be a goblin welder package, a show and tell package, a storm package or something else.
Here are some lists I've come up with since the announcement:
Welder:
4 Burning Wish
3 Goblin Welder
1 Thirst for Knowledge
1 Ancestral Recall
1 Time Walk
1 Myr Battlesphere
1 Wurmcoil Engine
3 Volcanic Island
1 Mountain
2 Island
4 Scalding Tarn
1 Black Lotus
1 Mana Crypt
1 Lotus Petal
1 Mox Jet
1 Mox Emerald
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Tolarian Academy
4 Force of Will
2 Izzet Charm
2 Jace, the Mind Sculptor
2 Mana Drain
1 Time Vault
1 Voltaic Key
1 Nihil Spellbomb
1 Underground Sea
1 Misty Rainforest
1 Polluted Delta
1 Library of Alexandria
2 Mental Misstep
1 Hurkyl's Recall
1 Merchant Scroll
3 Intuition
4 Accumulated Knowledge
1 Flooded Strand
SB:
1 Tinker
1 Pyroclasm
1 Shattering Spree
4 Ingot Chewer
1 Yawgmoth's Will
4 Yixlid Jailer
3 Nihil Spellbomb
This deck is focused on getting a robot out and getting it quickly. Intuition/AK engine lets me use intuition to grab a welder or dump artifacts in my graveyard. The two intuition packages outside of pure welder and pure AK are Time Vault/Key/Other card or Wurmcoil Engine/Myr Battlesphere/Other card. The single underground sea allows me to play a sideboard yawg will and sideboard dredge hate.
Show and Tell:
2 Island
2 Underground Sea
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Sol Ring
1 Black Lotus
1 Lotus Petal
1 Demonic Tutor
1 Vampiric Tutor
1 Ancestral Recall
1 Brainstorm
1 Time Walk
1 Ponder
4 Force of Will
1 Hurkyl's Recall
3 Show and Tell
1 Yawgmoth's Bargain
4 Griselbrand
4 Scalding Tarn
4 Gush
1 Fastbond
2 Volcanic Island
4 Burning Wish
1 Mountain
2 Tropical Island
1 Polluted Delta
1 Omniscience
1 Blightsteel Colossus
1 Misty Rainforest
3 Mental Misstep
2 Preordain
1 Tolarian Academy
SB:
1 Show and Tell
1 Yawgmoth's Will
1 Tinker
3 Ingot Chewer
4 Leyline of the Void
2 Yixlid Jailer
1 Grafdigger's Cage
1 Tendrils of Agony
1 Through the Breach
The focus here is to drop a show and tell into a Bargain as soon as possible and then use that bargain to draw/tutor into show and tell omniscience and win from there. It pretty consistently turn 2's a Show and Tell into bargain. Tinker and a gush storm package allow for alternate win cons.
Snap Bob:
1 Black Lotus
1 Blightsteel Colossus
1 Mana Crypt
1 Mox Emerald
1 Mox Jet
1 Mox Pearl
1 Mox Ruby
1 Mox Sapphire
1 Nihil Spellbomb
1 Sensei's Divining Top
1 Sol Ring
1 Time Vault
1 Voltaic Key
4 Dark Confidant
1 Demonic Tutor
1 Vampiric Tutor
1 Ancestral Recall
1 Brainstorm
2 Flusterstorm
4 Force of Will
1 Hurkyl's Recall
2 Jace, the Mind Sculptor
2 Mana Drain
2 Mental Misstep
1 Merchant Scroll
3 Snapcaster Mage
1 Time Walk
2 Lightning Bolt
1 Flooded Strand
2 Island
1 Library of Alexandria
1 Polluted Delta
4 Scalding Tarn
1 Tolarian Academy
3 Underground Sea
2 Volcanic Island
4 Burning Wish
SB:
1 Nihil Spellbomb
1 Engineered Explosives
1 Grafdigger's Cage
4 Ingot Chewer
1 Mountain
1 Pithing Needle
1 Pyroclasm
1 Yawgmoth's Will
1 Tinker
1 Shattering Spree
2 Yixlid Jailer
This is an adaptation of the deck that won worlds basically cut yawg will, tinker, and 2 other main deck cards from the main deck and 2 sideboard cards in order to play Burning wish.
I hope this can ignite a discussion on the optimal deck to capitalize on the unrestriction of burning wish.
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