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Author Topic: Looking for help on these unique card thoughts  (Read 10455 times)
Lgco16
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« on: December 10, 2012, 05:13:45 pm »

Does anyone make original decks and can't seem to get any where?  I seem to have all these random cards as potentially good cards for Vintage, but can't seem to come up with anything solid. Or see a deck synergy. The cards I'm working with are as follows.

1) Embargo- what an interesting card that could lock up the board. Does anyone have any thoughts? This card seems great.

2) Dwarven Ruins- Is this card to slow? or is this just something about it that works other than the great artwork? Fork or reverberate      maybe?

3)  Sarkhan Vol- Is taking Blightsteel and sending in hasty spirit guides a bad vintage thought?

4)  Ensnaring bridge- Does anyone have a list that is working?

5)  cartographer and stripmine/ghost Quarter???? I'm wondering if im out of my mind with this one, or there is some sort of potential??

6) Bazaar Trader is an odd card. I am wondering if anyone is testing with this card at all?
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TheWhiteDragon
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« Reply #1 on: December 10, 2012, 07:04:42 pm »

Embargo - It pins them for 10 turns or less until you die.  It also doesn't stop spells or from them attacking at least once with their critters.  It gives them the mana to do what they want which is more important than their permanents.  Back to Basics is more backbreaking and efficient.

Dwarven Ruins - too slow....way too slow

Sarkhan Vol - He's just fine.  He's good in an aggro zoo build with tarmgoyfs and such.  He can add to the clock and then remove blockers while adding to your army.

Ensnaring bridge - I've seen a nasty red shops deck with golems, smokestack, karn, welder, and bridges and bazaars.  It basically stops the attack phase until smokestack blows up the oponent's board, locks them out with spheres...then welds out the bridges to alpha strike with golems

Cartographer - Terrible.  It's less useful than crucible or just drawing more wasteland effects.
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xouman
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« Reply #2 on: December 11, 2012, 05:20:15 am »

To be honest, only ensnaring bridge feels powerful enough for vintage. And I played it with little success, few decks have good synergy with that.

Embargo could be played in a landstill, but as said your life goes down quickly. Stasis would be usually better.Dwarven Ruins: yeah, slow. Just valid if you need a big inversion of mana in a deck withouth low costs, as dragon stompy in legacy (and nobody plays it) or ANT if you plan to go off in T2.Sarkhan Vol if nice in aggro, but usually win more if you already have creatures, slow if you don't have any, and really nice facing a bsc.

Cartographer if the worst of all, better play crucible or loam.


But the I like the idea of consider unplayed cards with potential, just waiting the right deck to be played. Narcomoeba is a bad card by itself, just great in ichorid. Journey to nowhere is only playable in oath, but it performs a function. City of traitors is only played in MUD. Vial is only useful in some decks, as GSZ. Lots of cards have found a place in the right decks, and there would be dozens of cards capable of performing a very decent task in some decks, probably *undiscovered* decks.

I like cards like porticullis, esperzoa, Goblin Lore, ideas unbound, Reforge the Soul,liquimetal coating,master transmuter, squee, erayo... lots and lots of interesting cards, quite unique in their effect but just out of the radar, specially after some time without being played.
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RecklessEmbermage
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« Reply #3 on: December 12, 2012, 01:22:48 pm »

Such a shame they nerfed bazaar trader. Giving away illusions of grandeur would be old-school and cool. And quite doable on turn three.
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Lgco16
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« Reply #4 on: December 13, 2012, 08:34:01 pm »

To be honest, only ensnaring bridge feels powerful enough for vintage. And I played it with little success, few decks have good synergy with that.

Embargo could be played in a landstill, but as said your life goes down quickly. Stasis would be usually better.Dwarven Ruins: yeah, slow. Just valid if you need a big inversion of mana in a deck withouth low costs, as dragon stompy in legacy (and nobody plays it) or ANT if you plan to go off in T2.Sarkhan Vol if nice in aggro, but usually win more if you already have creatures, slow if you don't have any, and really nice facing a bsc.

Cartographer if the worst of all, better play crucible or loam.


But the I like the idea of consider unplayed cards with potential, just waiting the right deck to be played. Narcomoeba is a bad card by itself, just great in ichorid. Journey to nowhere is only playable in oath, but it performs a function. City of traitors is only played in MUD. Vial is only useful in some decks, as GSZ. Lots of cards have found a place in the right decks, and there would be dozens of cards capable of performing a very decent task in some decks, probably *undiscovered* decks.

I like cards like porticullis, esperzoa, Goblin Lore, ideas unbound, Reforge the Soul,liquimetal coating,master transmuter, squee, erayo... lots and lots of interesting cards, quite unique in their effect but just out of the radar, specially after some time without being played.


portcullis is very interesting

 Where are you going with that one?
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xouman
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« Reply #5 on: December 14, 2012, 08:43:55 am »

With a porticullis in play dredge is very slow, oath won't be able to get the creature, tinker would lots of times be too late. Aggro is a problem, so it should be looked at.

I see porticullis as a potentially great anti-creatures card in a creatures deck. Best in aggro mud probably. And great with manlands.
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serracollector
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« Reply #6 on: December 14, 2012, 09:07:53 am »

Also the creatures still ETB, which could lead to some interesting plays, for example if you use Leonin Relic-Warder, does it ETB, exile an artifact/enchantment, then get exiled itself before the return clause kicks in exiling it permanently?
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Lgco16
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« Reply #7 on: December 14, 2012, 02:51:40 pm »

With a porticullis in play dredge is very slow, oath won't be able to get the creature, tinker would lots of times be too late. Aggro is a problem, so it should be looked at.

I see porticullis as a potentially great anti-creatures card in a creatures deck. Best in aggro mud probably. And great with manlands.

Forbidden Orchard seems like it fits right into the plan.....have you found any creatures with good triggered abilities to work around Portcullis?

I am looking at cartographer as an option.

This is a little off topic, I am also looking at Thalia, guardian of Thraben as a reasonable vintage creature
« Last Edit: December 14, 2012, 02:54:20 pm by Lgco16 » Logged
brokenbacon
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« Reply #8 on: December 14, 2012, 07:14:46 pm »

This is a little off topic, I am also looking at Thalia, guardian of Thraben as a reasonable vintage creature
Guli may fight you for saying this
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Lgco16
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« Reply #9 on: December 14, 2012, 07:54:06 pm »

This is a little off topic, I am also looking at Thalia, guardian of Thraben as a reasonable vintage creature
Guli may fight you for saying this


may i ask who guli is?
thalia doesn't seem that bad against forbidden orchard....or am i just a moron?
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brokenbacon
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Yeah, well, that's just, like, your opinion, man.


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« Reply #10 on: December 14, 2012, 09:32:07 pm »

This is a little off topic, I am also looking at Thalia, guardian of Thraben as a reasonable vintage creature
Guli may fight you for saying this


may i ask who guli is?
You'll meet him when the time is right. Him and Cthulu.
(and yes, Thalia is very good.)
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Wagner
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« Reply #11 on: December 15, 2012, 12:04:59 pm »

This is a little off topic, I am also looking at Thalia, guardian of Thraben as a reasonable vintage creature
Guli may fight you for saying this


may i ask who guli is?
thalia doesn't seem that bad against forbidden orchard....or am i just a moron?

I really don't see what Thalia does against Orchard.
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Lgco16
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« Reply #12 on: December 15, 2012, 07:18:45 pm »

I'm sorry I will re phrase that statement ....Thalia has first strike

and can block spirit tokens from the Forbidden Orchard(my own Forbidden Orchard or attack into them. )

and can basically try to "weather" multiple non-creature spells from being cast in a turn.

To follow up on the thought with Portcullis.  Thalia is legendary and could prove to be tactical

in playing more than one Thalia to reduce the number of creatures in play. ...Maybe that could be good.
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Wagner
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« Reply #13 on: December 15, 2012, 11:21:15 pm »

Why would you ever play Thalia and Orchard in the same deck?

Not sure how Thalia interacts with Portcullis. She doesn't prevent creatures from being cast, also 2 Thalia still both die to legend rule.

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ELD
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« Reply #14 on: December 16, 2012, 12:28:15 pm »

1) Embargo- Best thing I can think of with Embargo is to Donate it.  Stasis+Win Condition. 

2) Dwarven Ruins- Saccing to cast Jokulhops type effects. 

3)  Sarkhan Vol- Is taking Blightsteel and sending in hasty spirit guides a bad vintage thought?  Yes

4)  Ensnaring bridge- Does anyone have a list that is working?  Plenty of Shops lists have run it. 

5)  cartographer and stripmine/ghost Quarter???? I'm wondering if im out of my mind with this one, or there is some sort of potential??  Crucible is better in almost every way 

6) Bazaar Trader is an odd card. I am wondering if anyone is testing with this card at all?  Nope

The only thing there that's even close to competitive is the Ensnaring Bridge, which I'm not a big fan.  It is good enough that people do play it though.  You seem to have a fascination with bad cards Sad  Donating Embargo would probably be enough to win in your playgroup, but Donate comboes are not good enough, even on with better things to donate.
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Lgco16
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« Reply #15 on: December 17, 2012, 06:29:25 pm »

1) Embargo- Best thing I can think of with Embargo is to Donate it.  Stasis+Win Condition. 

2) Dwarven Ruins- Saccing to cast Jokulhops type effects. 

3)  Sarkhan Vol- Is taking Blightsteel and sending in hasty spirit guides a bad vintage thought?  Yes

4)  Ensnaring bridge- Does anyone have a list that is working?  Plenty of Shops lists have run it. 

5)  cartographer and stripmine/ghost Quarter???? I'm wondering if im out of my mind with this one, or there is some sort of potential??  Crucible is better in almost every way 

6) Bazaar Trader is an odd card. I am wondering if anyone is testing with this card at all?  Nope

The only thing there that's even close to competitive is the Ensnaring Bridge, which I'm not a big fan.  It is good enough that people do play it though.  You seem to have a fascination with bad cards Sad  Donating Embargo would probably be enough to win in your playgroup, but Donate comboes are not good enough, even on with better things to donate.


LOL you could call this list of cards potential vintage tournament cards


im just trying to see if anyone has similar ideas, those cards aren't bad at all.
I play to win and play for enjoyment. Combining the 2 concepts to make a masterpiece in the Vintage format is what i love.

Izzet Charm is another card i'm looking into
Emerald Charm is another i'm looking into.
Ratchet Bomb is another
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Lgco16
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« Reply #16 on: December 17, 2012, 07:48:56 pm »

Why would you ever play Thalia and Orchard in the same deck?

Not sure how Thalia interacts with Portcullis. She doesn't prevent creatures from being cast, also 2 Thalia still both die to legend rule.



Thalia has first strike to keep the spirit tokens at bay.
The legend rule could create an opportunity for oath of druids to trigger in your favor.
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TheWhiteDragon
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« Reply #17 on: December 17, 2012, 09:18:45 pm »

Why would you ever play Thalia and Orchard in the same deck?

Not sure how Thalia interacts with Portcullis. She doesn't prevent creatures from being cast, also 2 Thalia still both die to legend rule.



Thalia has first strike to keep the spirit tokens at bay.
The legend rule could create an opportunity for oath of druids to trigger in your favor.


I don't see how being a Legend would cause a trigger to work out in your favor.  Oath doesn't run Thalia.  Any creature they oath up could still come into  play unless you have 2 critters in play yourself.
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Lgco16
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« Reply #18 on: December 17, 2012, 11:42:43 pm »

Why would you ever play Thalia and Orchard in the same deck?

Not sure how Thalia interacts with Portcullis. She doesn't prevent creatures from being cast, also 2 Thalia still both die to legend rule.



Thalia has first strike to keep the spirit tokens at bay.
The legend rule could create an opportunity for oath of druids to trigger in your favor.


I don't see how being a Legend would cause a trigger to work out in your favor.  Oath doesn't run Thalia.  Any creature they oath up could still come into  play unless you have 2 critters in play yourself.



That is all hypothetical based on If the opponent has spirit tokens in play......

Starke is an interesting card
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Lgco16
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« Reply #19 on: December 17, 2012, 11:44:32 pm »

Probobly just end up playing dwarven miner again.
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TheWhiteDragon
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« Reply #20 on: December 18, 2012, 12:12:16 am »

Speaking of unplayed Vintage possibilities:

Act of aggression: for 3 mana you snag any critter as an instant.  Maybe grab a 3/X to block a golem?  grab a snapcaster to chump the attacking bob and kill them both?  Respond to tinker by grabbing a hasty BSC and win?

Delirium: Same kind of thing, but you don't need two critters to get a bonus.  Tap tarmgoyf to deal big damage and then swing yourself with a clear path.  Tap BSC to hit opponent for 11 poison counters (since the creature itself deals damage, I believe the damage is dealt in poison)?

With either of these, you can turn Griselbrand on itself...if they're at 14 life, delirium in response to their drawing 7.  Or grab grisel in response to their draw 7 and draw your own 7/14 (maybe getting a plow in your 7/14).  Probably not the best way to handle grisel, but it's a little something extra.
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Lgco16
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« Reply #21 on: December 18, 2012, 08:49:15 am »

Speaking of unplayed Vintage possibilities:

Act of aggression: for 3 mana you snag any critter as an instant.  Maybe grab a 3/X to block a golem?  grab a snapcaster to chump the attacking bob and kill them both?  Respond to tinker by grabbing a hasty BSC and win?

Delirium: Same kind of thing, but you don't need two critters to get a bonus.  Tap tarmgoyf to deal big damage and then swing yourself with a clear path.  Tap BSC to hit opponent for 11 poison counters (since the creature itself deals damage, I believe the damage is dealt in poison)?

With either of these, you can turn Griselbrand on itself...if they're at 14 life, delirium in response to their drawing 7.  Or grab grisel in response to their draw 7 and draw your own 7/14 (maybe getting a plow in your 7/14).  Probably not the best way to handle grisel, but it's a little something extra.

Those are pretty good thoughts.

Act of agression is just awesome......I been thinking about that one and Zealous Consript(too bad the cost is 5)
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« Reply #22 on: December 18, 2012, 01:44:34 pm »

Speaking of unplayed Vintage possibilities:

Act of aggression: for 3 mana you snag any critter as an instant.  Maybe grab a 3/X to block a golem? 

If you have the mana to resolve that, you should be casting a real kill spell instead.
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Lgco16
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« Reply #23 on: December 18, 2012, 02:56:40 pm »

Speaking of unplayed Vintage possibilities:

Act of aggression: for 3 mana you snag any critter as an instant.  Maybe grab a 3/X to block a golem?  grab a snapcaster to chump the attacking bob and kill them both?  Respond to tinker by grabbing a hasty BSC and win?

Delirium: Same kind of thing, but you don't need two critters to get a bonus.  Tap tarmgoyf to deal big damage and then swing yourself with a clear path.  Tap BSC to hit opponent for 11 poison counters (since the creature itself deals damage, I believe the damage is dealt in poison)?

With either of these, you can turn Griselbrand on itself...if they're at 14 life, delirium in response to their drawing 7.  Or grab grisel in response to their draw 7 and draw your own 7/14 (maybe getting a plow in your 7/14).  Probably not the best way to handle grisel, but it's a little something extra.

Those are pretty good thoughts.

Act of agression is just awesome......I been thinking about that one and Zealous Consript(too bad the cost is 5)

Anyone working with JUXTAPOSE OR MOLTEN STEEL DRAGON??
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TheWhiteDragon
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« Reply #24 on: December 18, 2012, 03:11:21 pm »

Speaking of unplayed Vintage possibilities:

Act of aggression: for 3 mana you snag any critter as an instant.  Maybe grab a 3/X to block a golem? 

If you have the mana to resolve that, you should be casting a real kill spell instead.

Granted, it's probably not best vs golem since you should use that 3+ mana to cast a bomb...however I think it can be useful in the snapcaster/bob scenario, or in grabbing a tarm to make your own army bigger and unblocked, or for answering tinker and turning it into your own kill for just 3 mana that ANY color deck can play.  Vs shops, you probably need a hurkylls or something else explosive when you get 3+ over spheres, but against any other deck, it can be a useful tool.  3 mana isn't typically enough to cast a kill card at any point in the game (unless it's your own tinker).  AoA is also nice in that it can be an answer or offensive when you run the beatdown plan yourself (steal a blocker and add an attacker).

Delirium seems really funny if you are on RB.  I think killing the opponent with their own BSC is hilarious. Again, tapping a blocker and adding damage to an army is nice.
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Lgco16
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« Reply #25 on: December 18, 2012, 07:13:15 pm »

Has anyone seen Oath of Druid into Blazing Archon????

I'm wondering what is hurting this type of clock?
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Wagner
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« Reply #26 on: December 18, 2012, 08:30:08 pm »

Has anyone seen Oath of Druid into Blazing Archon????

I'm wondering what is hurting this type of clock?


Yes, that was used about 5 years ago when Archon came out, now it's never used as there are probably 10 better options.
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Lgco16
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« Reply #27 on: December 18, 2012, 08:47:01 pm »

Has anyone seen Oath of Druid into Blazing Archon????

I'm wondering what is hurting this type of clock?


Yes, that was used about 5 years ago when Archon came out, now it's never used as there are probably 10 better options.

could you help update me. 
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TheWhiteDragon
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« Reply #28 on: December 18, 2012, 09:28:56 pm »

Has anyone seen Oath of Druid into Blazing Archon????

I'm wondering what is hurting this type of clock?


Yes, that was used about 5 years ago when Archon came out, now it's never used as there are probably 10 better options.

could you help update me.  

Griselbrand -> tendrils
Tidespout Tyrant -> brainfreez or tendrils
BSC with tinker and dragon breath
Emakrul with show and tell and dragon breath
Iona, Sheild of Emeria ->name blue or opponent's primary color and just lock them out
Terestadon -> blow up their lands and then oath again, or blow up your own oath and have 18 damage on the board
Laboratory Maniac -> oath a second time to an empty deck and draw nothing for the win
Rune Scared Demon -> timewalk/yawgwill/regrowth/vault-key and just infinite turns after oathing

There's probably more, but these are the big ones I can remember.
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Lgco16
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« Reply #29 on: December 18, 2012, 09:38:38 pm »

Has anyone seen Oath of Druid into Blazing Archon????

I'm wondering what is hurting this type of clock?


Yes, that was used about 5 years ago when Archon came out, now it's never used as there are probably 10 better options.

could you help update me.  

Griselbrand -> tendrils
Tidespout Tyrant -> brainfreez or tendrils
BSC with tinker and dragon breath
Emakrul with show and tell and dragon breath
Iona, Sheild of Emeria ->name blue or opponent's primary color and just lock them out
Terestadon -> blow up their lands and then oath again, or blow up your own oath and have 18 damage on the board
Laboratory Maniac -> oath a second time to an empty deck and draw nothing for the win
Rune Scared Demon -> timewalk/yawgwill/regrowth/vault-key and just infinite turns after oathing

There's probably more, but these are the big ones I can remember.

wow...thank you. That was very nice of you.

I knew some of those. The blazing archon was for against dredge.

Terestadon is my first choice. Im wonder if emrakul hits if there is a creature with a triggered effect or static ability that would stll or get rid of emrakul.
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