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Author Topic: - Duskmantle Guildmage, a.k.a Darth Mill  (Read 4418 times)
MaximumCDawg
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« on: January 04, 2013, 10:38:37 am »

We got a new guildmage with some combo possibilities in Modern.  I wonder if he has any life in Vintage?

http://forums.mtgsalvation.com/showthread.php?p=9542780

Duskmantle Guildmage UB
2/2
Creature - Human Wizard   
1UB: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.
2UB: Target player puts the top two cards of his or her library into his or her graveyard.

Pair this due with Mindcrank, and you win as soon as your opponent loses life or a card hits their yard.  Now, we've had this effect before, in Bloodchief Ascension, but that took way too much set up to be viable.  This wins the game for 3UUBB, and is really only vulnerable to artifact hate if you play it correctly.

Mindcrank by itself is pretty shabby.  But this Guildmage isn't terrible.  He slots right into Wizards and provides it with some maindeck hate for Storm and Dredge, but it's probably too slow to really matter in those matchups.  He also messes with late game topdeck tutors. 

I get the sense his abilities cost just 1 mana too much to be really viable in Vintage, but I'd love to be wrong.  Thoughts?

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TheWhiteDragon
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« Reply #1 on: January 04, 2013, 01:13:31 pm »

We got a new guildmage with some combo possibilities in Modern.  I wonder if he has any life in Vintage?

http://forums.mtgsalvation.com/showthread.php?p=9542780

Duskmantle Guildmage UB
2/2
Creature - Human Wizard   
1UB: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.
2UB: Target player puts the top two cards of his or her library into his or her graveyard.

Pair this due with Mindcrank, and you win as soon as your opponent loses life or a card hits their yard.  Now, we've had this effect before, in Bloodchief Ascension, but that took way too much set up to be viable.  This wins the game for 3UUBB, and is really only vulnerable to artifact hate if you play it correctly.

Mindcrank by itself is pretty shabby.  But this Guildmage isn't terrible.  He slots right into Wizards and provides it with some maindeck hate for Storm and Dredge, but it's probably too slow to really matter in those matchups.  He also messes with late game topdeck tutors. 

I get the sense his abilities cost just 1 mana too much to be really viable in Vintage, but I'd love to be wrong.  Thoughts?



If you're going to play a combo that is disruptible by artifact hate, just pay 4 for vault key.  If you want an unrestricted combo where only one card isn't asstastic, pay 6 mana for painter's grindstone.  Then you at least get utility out of your secondary cards like REB.
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« Reply #2 on: January 05, 2013, 12:48:49 am »

We got a new guildmage with some combo possibilities in Modern.  I wonder if he has any life in Vintage?

Duskmantle Guildmage UB
2/2
Creature - Human Wizard   
1UB: Whenever a card is put into an opponent's graveyard from anywhere this turn, that player loses 1 life.
2UB: Target player puts the top two cards of his or her library into his or her graveyard.

Pair this due with Mindcrank, and you win as soon as your opponent loses life or a card hits their yard.  Now, we've had this effect before, in Bloodchief Ascension, but that took way too much set up to be viable.  This wins the game for 3UUBB, and is really only vulnerable to artifact hate if you play it correctly.

Mindcrank by itself is pretty shabby.  But this Guildmage isn't terrible.  He slots right into Wizards and provides it with some maindeck hate for Storm and Dredge, but it's probably too slow to really matter in those matchups.  He also messes with late game topdeck tutors. 

I get the sense his abilities cost just 1 mana too much to be really viable in Vintage, but I'd love to be wrong.  Thoughts?



Actually, This wins for only 1UB if you attack with it with no defense. Though it is of course less powerful than key-vault (4 colorless manas 2 cards combo) or painter-grindstone (4 colorless manas 2 cards combo), we have here a 7 colored manas 2 cards combo. Quite expensive, but not that bad in a relevant deck.
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fury
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MaximumCDawg
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« Reply #3 on: January 05, 2013, 01:51:01 am »

Yeah, this compares badly with Vintage's other instant-win combinations.  I could see this breaking out in a meta with no shops, dominated by Dredge and Storm, since it splashes some additional insurance against them.  I don't see that happening unless Mishra's Workshop got restricted, though.

In Legacy, however, this might actually be a thing.  They don't play as much artifact hate, and the fact you can tutor both pieces up with Muddle the Mixture is interesting.
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Charlie
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« Reply #4 on: January 05, 2013, 09:01:13 pm »

7 mana is already Donate-Illusion Territory. You may as well play Show and Tell-Griselbrand.
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Ten-Ten
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« Reply #5 on: January 06, 2013, 07:37:39 am »

could Dredge be raced with this guy or is he still too slow for that?

Other than that, I dont see this being played in vintage.
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« Reply #6 on: January 06, 2013, 01:22:57 pm »

This guy seems funny vs. Dredge and Oath decks.  But asides from that, he does almost nothing. 
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