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Author Topic: Deadeye Navigator, Threaten effects, and other player's creatures  (Read 3074 times)
Norm4eva
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The87thBombfish
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« on: January 16, 2013, 03:59:25 pm »

I'm p. sure this works the way I think it does, but I want to be certain.

Deadeye Navigator  {4} {U} {U}

Creature — Spirit
Card Text:
Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has " {1} {U}: Exile this creature, then return it to the battlefield under your control."
P/T:
5 / 5

So let's say I gain control of a creature, then use DEN's ability to exile itself (for argument's sake, Conquering Manticore, if care we need a frame of reference for what it's bonded to and what the effect is).  It returns to play, and I elect to Soulbond it to the creature I've just stolen.  When I activate the exile-and-return ability on the stolen creature, does it return to play under it's owner's control, or mine?  And since it just entered the battlefield again, I assume the game has "lost track" of it as it would anything else that blinks?

And in case it's not entirely obvious why I'm asking at this point - how does this apply to EDH Commanders?  If I steal a commander using the aforementioned process, do I just get to keep that guy until it dies/get exiled by other means?
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TVand
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« Reply #1 on: January 16, 2013, 05:11:48 pm »

Yes, this is a valid method of stealing a creature.  Just as you say, the stolen creature will enter the battlefield under your control and have no memory of whatever effect you used to steal it in the first place.

In the case of a Commander, its owner may opt to replace it going to the exile zone with it going to the command zone.  However, the creature still gets returned to play under your control when the ability finishes resolving.
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"They say that if you're crazy it makes you sane and, if you're sane, you'll never believe a word of this story."
Norm4eva
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« Reply #2 on: January 16, 2013, 06:07:56 pm »

Yes, this is a valid method of stealing a creature.  Just as you say, the stolen creature will enter the battlefield under your control and have no memory of whatever effect you used to steal it in the first place.

In the case of a Commander, its owner may opt to replace it going to the exile zone with it going to the command zone.  However, the creature still gets returned to play under your control when the ability finishes resolving.

Hunh, that bold bit is interesting.  AFAICT there aren't really any major league effects on EDH gameplay when one steals a commander in this way, is that so?  Except of course that the owner can't cast their commander as they see fit, of course.  It retains its "commanderness" and its owner should always have the option of moving it to the command zone when the creature would die or become exiled.
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TVand
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« Reply #3 on: January 16, 2013, 07:37:55 pm »

Yes, this is a valid method of stealing a creature.  Just as you say, the stolen creature will enter the battlefield under your control and have no memory of whatever effect you used to steal it in the first place.

In the case of a Commander, its owner may opt to replace it going to the exile zone with it going to the command zone.  However, the creature still gets returned to play under your control when the ability finishes resolving.

Hunh, that bold bit is interesting.  AFAICT there aren't really any major league effects on EDH gameplay when one steals a commander in this way, is that so?  Except of course that the owner can't cast their commander as they see fit, of course.  It retains its "commanderness" and its owner should always have the option of moving it to the command zone when the creature would die or become exiled.

Yeah.  In the end, it's not really any different than taking someone's general with a Blatant Thievery or what have you.
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"They say that if you're crazy it makes you sane and, if you're sane, you'll never believe a word of this story."
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