This is a report I posted a year ago on our Aussie forum. It's been down for a while and I've just been able to recover it. I thought I'll post it here.FRENCH MADNESS: THE DECKA while ago, I started playtesting a frenchman's deck
http://www.themanadrain.com/index.php?topic=40492.0 which made Top 4 at BOM4
http://www.bazaar-of-moxen.com/magic-decklist-mtg-deck-list-bom-lists-bazaar-of-moxen.php (348 players Vintage event in May 2010). Quickly, I felt like the deck was often behind, in top deck mode, trying to survive (digging for Sword, Circular Logic...) and digging even harder for its win cond. So, I dropped the deck for a bit however, after my poor results at Dande's 2011 Masters last November with my own Remora brew, I decided to go to the drawing board: I really loved that Bazaar/Squee engine and the madness, flashback, dredge and other tricks.

Around the same time, with the end of year approaching, Xmas Beating was also becoming popular. After reading a fair bit about the deck, it seems that the Red and Green strategies were fairly coherent in our Aussie Vintage landscape: Mana Screwing, Crea & Artos pin point removals, Aggro-ish strategy.
Basically, I ended up mixing and playtesting the Madness and Xmas Beating decks together. In the end, and after beating Socrates Snappy-deck thousand times, I settled on the following list:
ARTIFACTS (9)
1 x Mox Sapphire
1 x Mox Emerald
1 x Mox Ruby
1 x Black Lotus
1 x Sol Ring
1 x Mana Crypt
1 x Time Vault
1 x Voltaic Key
1 x Skullclamp
CREATURES (15)
3 x Squee, Goblin Nabob
2 x Basking Rootwalla
3 x Tarmogoyf
2 x Goblin Welder
1 x Myr Battlesphere
1 x Phyrexian Revoker
3 x Gorilla Shaman
SORCERIES (4)
2 x Life from the Loam
1 x Tinker
1 x Time Walk
INSTANTS (11)
2 x Ancient Grudge
3 x Lightning Bolt
1 x Ancestral Recall
3 x Mental Misstep
1 x Pyroblast
1 x Red Elemental Blast
Lands (21)
4 x Bazaar of Baghdad
4 x Wasteland
1 x Strip Mine
1 x Riftstone Portal
2 x Volcanic Island
2 x Taiga
1 x Mountain
1 x Forest
4 x Wooded Foothills
1 x Barbarian Ring
SIDEBOARD (15)
1 x Ravenous Trap
1 x Tormod's Crypt
2 x Surgical Extraction
2 x Grafdiggers Cage
2 x Deglamer
3 x Natures Claim
3 x Magus of the Moon
1 x PyrokinesisNote that the presence of the duo of Goblin Welders is a remanent of the Control Slaver lists
www.mtgtop8.com/event?e=2017&d=214270" which I was also looking at the time. The main missing cards but that I really tried to make work are Mindslaver (Win more), Wheel of Fortune (inferior than Life from the Loam), Grim Lavamancer (Goyf and bolt are doing a better job) and Wild Mongrel (superseded by Goyf and Bazaar).
TOURNEY REPORT:We've just run a successful Vintage Tourney at Infinity Games in Adelaide last week-end. 12 heavily geared players showed up and battled for 4 rounds and a Top 4 in order to win the mintiest Library of Alexandria ever.
1st Round: Bloody Dan Dowse (aka GNU) and his all times favourite Welder/Stax deckGame 1: I have 3 Wastelands in hand. It's a keeper, I decide to go for the Mana Screwing plan that should give me some good time to put together the draw engine and eventually the aggro plan. Dan starts with:

I sideboard the following:
- 3 Misstep
- 2 Pyroblast/REB
- 2 Rootwalla
+ 2 Deglamer
+ 3 Nature's Claim
+ 2 Surgical ExtractionGame 2: Dan is mana flooded and I manage to nervously get there
Game 3: Long game. I play an early Surgical Extraction and RFG all Wastelands

Then, 3 consecutive 5/6 Goyf attacks put him down to 5 life. He eventually draws into a 5/3 Golem. The whole world thinks:
"Goyf is bigger than Golem so: Whatever!" but, a very assiduous Thomas does not forget all his triggers and return the harmless Squee back to his hand during his upkeep. Draw. Main phase. Attack phase...No Stop! Goyf has shrunken to 4/5, there is no more creature (read Squee) in the graveyards! At this stage, Dan had Chalices set at 1 & 2 so I decide to cast the tiny 1/1 Squee on the battlefield. Squee painfully brings Dan down to 4, too fu$%ing slow. Eventually, a gigantic Gargadon ends up trampling me over.
Note that I also made an unforgivable mistake in that game. A few turns before Chalice for 2 came into play, I forgot to flashback an Ancient Grudge from my graveyard. I was clearly too distracted tapping/sacking/returning stuff during my upkeep. FML
2nd Round: Toby (aka AUS TBoy) piloting DredgeGame 1: Toby starts with Leyline of the Void and Bazaar! Two things:
- First, who knew that Dredge was running Leyline main deck?
- Second, I had my own Bazaar draw engine in my opening hand. FML
Dredge slaughters me quickly
I think I sideboard the following:
- 2 Pyroblast/REB
- 1 Life from the Loam
- 2 Goblin Welder
- 2 Ancient Grudge
- 2 Basking Rootwalla
- 3 Gorilla Shaman
+ 2 Deglamer
+ 3 Nature's Claim
+ 2 Surgical Extraction
+ 1 Tormod's Crypt
+ 2 Grafdigger's Cage
+ 1 Ravenous Trap
+ 1 PirokinesisGame 2: While shuffling, Stalker (who is watching the Game) and Toby (who is playing Stalker's deck) are both smiling. I start becoming inquisitive and then I said: "
I'm sure you guys are running that new Dredge/Black aggro-ish list". I recently read about the deck, very smart like most of the transformational decks. In other words, it is a Dredge deck game 1 and then it becomes an Black aggro-ish deck game 2 (bob, ichorid, bloodghast...). Basically, 90% Game 1 win and then 90% Game 2 win because your opponent is sideboarding in 6 or 7 useless cards and then mulligans to oblivion in order to find 1 or 2 of these useless cards in his opening hand.
It turns out that I'm fairly right. I just forgot that it also sides in the DarkDepths/HexMage combo as well (also note that Dark Depth works like a charm with Putrefied Field!). Anyway, I think that I'm screwing his weak mana base, he hence struggles to put together a Marit Lage and I win that game. Long game though.
Game 3: 5 minutes to go. My deck can be very slow but I have great expectations. I open with 2 Grafdigger's Cage, Tinker... First turn, Toby Cabals Therapy me naming Misstep! I'm like "
Tob, should I have Misstep, I probably would have Misstepped your Therapy away!". Anyway, it's good fun.
Additional Turn 0: I carefully cast Tinker/sacrificing a Cage in order to search for my big Myr Battesphere creature. Then I make sure to replay the 2nd Cage that I was holding since the beginning, just in case.
Additional Turn 2: Battlesphere deals 12 damages then Bazaar find me a Timewalk!
Additional Turn 3/TimeWalk Turn: Battlesphere beats again for the win! That game was intense. I'm exhausted.
3rd Round: Luke & BurnGame 1: I beat down with 2 Gorilla. Luke is drawing Lands after Lands. Luke eventually finds a Grim Lavamancer when I'm on 5 life. I manage to Barbarian Ring away the Lava. Then for some unclear reasons I play a Mox Emerald, it immediately gets Smashed to Smithereens. What a muppet! I'm now on 2 life. I then fetched into a Volcanic Island in order to be able to hard cast my Misstep. Luke eventually draws a 3 mana cost burn and kills me when he's on 1 life. FML
I sideboard the following:
- 2 Goblin Welder
- 2 Pyroblast/REB
- 2 Ancient Grudge
+ 3 Nature's Claim (mainly to destroy my own artefacts and gain some life!)
+ 1 Pyrokinesis
+ 2 Surgical ExtractionGame 2: I play a first Turn 3/4 Tarmo using Lotus, etc... Quickly, the Tarmo becomes 5/6 and races Burn down but, Luke's Marauders and Lavamancers manage to slowing the Goyf down. Eventually, I slam a second Goyf on the table but it's too late, next turn Luke top decks a Chain Lightning. He was on 3.
4th Round: Paul (aka Noong) with GUw Meddling Mage FishAt 1/2 my hopes for Top 4 are gone. I just meet Noong a couple of hours earlier. He's a oldy, who played on/off for the past 17 years. In other words, like me, but older, but still hairy, not bald like Socrates. Charming dude, very cool, we agree to have fun. Note that at this stage, he's my only unknown deck in the room.
Game 1: First turn, I Misstep Noble Hierarch. Ok, some kind of GUx Fish. My turn, I continue the Mana Screwing plan and waste away his Tropical Island. Then turn 3 or 4, I assemble the Vault/Key combo. Not ultra fun for a game that was meant to be fun.

I sideboard the following:
- 2 Rootwalla
- 1 Gorilla
- 1 Ancient Grudge
+ 1 Pyrokinesis
+ 3 Magus of the MoonGame 2: First turn, I Misstep Paul's ACall. Then follows a battle of Wastelands. Then Paul extracts my 4 Bazaars away. I do not feel bad about that as I have access to Life from the Loam to replay my Wastelands. Then, sticking to my Mana Screwing plan, I Pirokinesis away his lonely Hierarch. He is completely screwed, he has nothing on the board, etc... so I win. Not very fun indeed.
FEEDBACK ON THE DECK:The deck is very versatile, with lot of stuff to do. The type of deck that is not really forgiving but very rewarding; just like I like.
The Bagdad engine is only a secondary support in order to filter and quickly draw into the relevant cards and maximize the efficient plays. I believe it is a decent deck as it stands though, I clearly lack more playtestings.
At the moment, I can not think of any modification in the main deck. I need to think more about the Magus of the Moon in the sideboard. They are meant to screw up the Jace decks and the Uxx fishy decks. I may be leaning toward some more Pirokinesis, but I need to do some testings.
The deck was primarily design to target Stax decks and the many multicolored Jace/Snappy decks that we have around. More play should tell me. With the help of Goyf, I think the deck can keep at bay the fishy decks. My plan against Oath is mana srewing and heavy sideboarding but, I never had the chance to test against. Gush should have problems against the mana screwing plan but I never had the chance to play against either. Against Dredge, I rely on 5 waste effects main deck and heavy sideboard. The deck would definitely struggle against all mono-coloured decks such as: elf, burn, merfolk... and, I think that I should worry about DarkDepths decks. To finish, it probably would have very little chances versus TPS type decks but I simply ignored this matchup.
The decks runs 12 Power cards so with very small adjustments you should be able to run it in 10-proxy tourneys.
Feedbacks / Questions are welcome