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HappyNewyear
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« on: April 08, 2013, 09:39:52 pm » |
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Since no one else has created a thread about this yet, I feel it's an appropriate time to reopen discussion about YMTC4. Latest Article: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/242cLast Result: Black wins color choice. Current Poll: Will the new enchantment be an Aura or not. Now, considering there are only a handful of Auras that even see fringe play in Vintage (Dragon's Breath, Animate Dead), it won't be hard to figure out what TMD will be voting for. Still, I think this can be opened up for discussion of Black Enchantment ideas.
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Samoht
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Team RST
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« Reply #1 on: April 08, 2013, 09:56:42 pm » |
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Since no one else has created a thread about this yet, I feel it's an appropriate time to reopen discussion about YMTC4. Latest Article: http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/242cLast Result: Black wins color choice. Current Poll: Will the new enchantment be an Aura or not. Now, considering there are only a handful of Auras that even see fringe play in Vintage (Dragon's Breath, Animate Dead), it won't be hard to figure out what TMD will be voting for. Still, I think this can be opened up for discussion of Black Enchantment ideas. If this is an Aura it will be terrible. It will either be another Animate Dead-esque spell and be redundant or something that makes people discards cards. ugh....
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Char? Char you! I like the play. -Randy Bueller
I swear I'll burn the city down to show you the light.
The best part of believe is the lie
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Ten-Ten
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Shalom Aleichem
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« Reply #2 on: April 09, 2013, 01:07:35 am » |
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This just makes me wonder if wotc doesn't already have the card and is taking us for a ride. i mean, seriously...black won the vote? c'mon, most uncreative color ever. From what i have seen so far, I think it will most likley be whatever wotc wants it to be, period. Either way, we will get the most impressive enchantment black has ever gotten or same 'ole discard, draw; lose life, reanimation or drain/gain life of some sort. just my two cents.
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Colossians 2:2,3 That their hearts might be comforted, being knit together in love, and unto all riches of the full assurance of understanding, to the acknowledgement of the mystery of God, both of the Father, and of Christ; In whom are hid all the treasures of wisdom and knowledge.
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Stormanimagus
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« Reply #3 on: April 09, 2013, 01:14:46 am » |
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Shall we assume that global will win and begin positing ideas here? I think I may have a doozy for Ritual based combo: Harr Mists Enchantment Each spell you cast costs  less to cast where  is the number of spells you’ve cast this turn. “And lo the mists consumed the air as the horsemen crossed the causeway into an endless oblivion.”Might be too broken in storm based decks, but it gives them a very viable way to fight sphere effects (the natural predator of storm). It doesn't stop stuff that seeks to win the permanent war or cards like Tangle Wire and you need to generate a lot of storm before it becomes worth it. Having it cost BBB also means you really NEED to be running rituals to make it work best (or perhaps Lotus Cobra) otherwise it won't be a turn 1 or 2 play. -Storm
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"To light a candle is to cast a shadow. . ."
—Ursula K. Leguin
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Stormanimagus
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« Reply #4 on: April 09, 2013, 01:17:14 am » |
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One other idea I had that I'm a bit less thrilled with but has that sorta suicide ultimatum feel: Greed of Kings  Enchantment Whenever you would lose life lose twice that much life instead. Take an extra turn after this one. On that turn, spells you cast cost  less to cast and can't be countered. At the end of that turn you lose the game.
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"To light a candle is to cast a shadow. . ."
—Ursula K. Leguin
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Elric
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« Reply #5 on: April 09, 2013, 02:13:24 am » |
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Evil Wild Growth Enchantment- Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds  to his or her mana pool (in addition to the mana the land produces) and loses 1 life. It has some limited offensive use compared to Wild Growth. Just tossing this out there as an Aura example that isn't the usual black reanimation/discard/simple creature buff or debuff.
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Stormanimagus
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« Reply #6 on: April 09, 2013, 02:52:32 am » |
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Evil Wild Growth Enchantment- Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds  to his or her mana pool (in addition to the mana the land produces) and loses 1 life. It has some limited offensive use compared to Wild Growth. Just tossing this out there as an Aura example that isn't the usual black reanimation/discard/simple creature buff or debuff. But this seems way underpowered for a YMTC card. I want something that will make my non-black opponent's FEEL. . . THE. . . PAIN !!!
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"To light a candle is to cast a shadow. . ."
—Ursula K. Leguin
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Smmenen
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« Reply #7 on: April 09, 2013, 02:55:32 am » |
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Black is freaking awesome.
Leyline of the Lich
You could easily make a Leyline of the Lich. It wouldn't be better than lich bc it wouldn't work with Children.
Leyline of the Abyss
I wish. How awesome wouold that be.
Leyline of the Chains of Mephistepheles is my favorite tho
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xouman
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« Reply #8 on: April 09, 2013, 03:30:00 am » |
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I prefer an global enchantment, but an aura targeting a player is acceptable for me. Time for tributes  Enchantment All permanents gain: During your upkeep, pay 1 life or sacrifice it. Nothing attractive, but could bring decks willing to sacrifice permanents (hatchling plans for example). Penalizes deck with lots of permanents. Envy fulfilled  Enchantment Pay 1 life: Draw a card. Use this ability as a sorcery, and only if an opponent has more cards in hand than you. A capped Necropotence/bargain. Being a sorcery effect, cannot be stacked to oblivion. Demonic learning  Enchantment At the end of your turn, discard your hand, and then search for a card in your library, shuffle it, and put it on top of your library. Dispel with blood  Enchantment Any player can pay XX life to counter a spell with converted cast equal to X. Grave spying  Enchantment  :Remove a card in target graveyard. search target player's card and library and remove all copies of that card. shuffle the library afterwards. Dead teachings  Enchantment Creatures in all graveyards gain Dredge 1. When a card is dredged, its controller loses life equal to dredged card casting cost zombie humilty  enchantment All creatures lose their abilities, are black zombies and 2/2. One aura: Power offering  Enchantment Gain control of target creature if its power is equal or lower than the number of swamps you control. Its toughness becomes 1.
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DubDub
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« Reply #9 on: April 09, 2013, 08:45:08 am » |
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So far so good, we're still on track to get another shot at a fixed-fixed-Necropotence. I feel pretty confident that Aura will lose handily. I think I had something like this is a previous thread: All Consuming Power Hunger  Enchantment Whenever you cast a spell, you may pay X life, where X is the converted mana cost of the spell, if you do, draw X cards. How about bending the rules in a way we haven't seen before? Storm Channel  Enchantment Pay 3 life: Increment the storm count.
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.
Chess really changed when they decided to stop making Queens and Bishops. I'm just glad I got my copies before the prices went crazy.
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HappyNewyear
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« Reply #10 on: April 09, 2013, 12:38:25 pm » |
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To pull from the previous thread, something like this would be ideal for both Storm and Graveyard strategies (and will probably never happen in the current color pie): Grim Bonfire 1  Enchantment Sac ~: Add  to your mana pool. Pay 5 life, exile ~ from your graveyard: Add  to your mana pool.
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Elric
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« Reply #11 on: April 09, 2013, 01:34:06 pm » |
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Evil Wild Growth Enchantment- Aura Enchant land Whenever enchanted land is tapped for mana, its controller adds  to his or her mana pool (in addition to the mana the land produces) and loses 1 life. But this seems way underpowered for a YMTC card. I want something that will make my non-black opponent's FEEL. . . THE. . . PAIN !!! Adding "Sacrifice ~: add  to your mana pool" would make it a bit more interesting. Envy fulfilled  Enchantment Pay 1 life: Draw a card. Use this ability as a sorcery, and only if an opponent has more cards in hand than you. A capped Necropotence/bargain. Being a sorcery effect, cannot be stacked to oblivion. I highly doubt they'd print anything this strong.
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BC
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« Reply #12 on: April 09, 2013, 01:45:01 pm » |
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In case aura wins: Demonic Visage  Enchantment - Aura Whenever enchanted creature deals combat damage to an opponent, search that player's library for a card and exile it face down. You may play the exiled card.
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DubDub
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« Reply #13 on: April 09, 2013, 03:11:26 pm » |
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In case aura wins: Demonic Visage  Enchantment - Aura Whenever enchanted creature deals combat damage to an opponent, search that player's library for a card and exile it face down. You may play the exiled card. This does not strike me as a mono-black ability. Jace, Architect of Thought is blue, Thada (which hits artifacts only) is blue, Wrexial (which hits graveyards) is UB, Silent-Blade Oni (hand) is UB, etc.
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.
Chess really changed when they decided to stop making Queens and Bishops. I'm just glad I got my copies before the prices went crazy.
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Stormanimagus
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« Reply #14 on: April 09, 2013, 04:21:09 pm » |
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Anyone have thoughts on my two suggestions? Harr Mists? Greed of Kings? I tried to consider flavor as well in the cards and especially with Green of Kings I believe there is precedent for it in the "suicide" history of cards in black. Red also has similar effects though.
-Storm
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"To light a candle is to cast a shadow. . ."
—Ursula K. Leguin
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DubDub
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« Reply #15 on: April 09, 2013, 04:59:34 pm » |
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Anyone have thoughts on my two suggestions? Harr Mists? Greed of Kings? I tried to consider flavor as well in the cards and especially with Green of Kings I believe there is precedent for it in the "suicide" history of cards in black. Red also has similar effects though.
-Storm
Harr Mists seems fine, but Greed of Kings is a confusing jumble of different effects. Extra turn is overwhelmingly a blue ability and final-fortune-esque cards (which this is) are decidedly red. I agree on flavor it's more aligned with black: "sell your soul for one more chance." There is Temporal Extortion, but even that is from Planar Chaos, showing what Black's extra turn would look like, were it to exist. It's not a template for what you've created.
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.
Chess really changed when they decided to stop making Queens and Bishops. I'm just glad I got my copies before the prices went crazy.
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Wagner
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« Reply #16 on: April 09, 2013, 06:52:23 pm » |
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Anyone have thoughts on my two suggestions? Harr Mists? Greed of Kings? I tried to consider flavor as well in the cards and especially with Green of Kings I believe there is precedent for it in the "suicide" history of cards in black. Red also has similar effects though.
-Storm
Also, Greed of Kings is barely an enchantment, it was a come into play effect and only lasts 1 turn. You could make it a sorcery by changing 1-2 words. Enchantments are meant to be amongst the permenants that stay in play the longest and should not be a 1 shot thing.
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Patoon
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« Reply #17 on: April 09, 2013, 07:32:03 pm » |
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Necroseverance EnchantmentWhen Necroseverance comes into play exile all cards in your library. If you would draw a card, instead draw it from the top of your graveyard. If a card or token would be put into your graveyard from anywhere, exile it instead. Exile a card from the bottom of your graveyard: draw a card.
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TheWhiteDragon
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« Reply #18 on: April 09, 2013, 08:47:18 pm » |
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Necroseverance EnchantmentWhen Necroseverance comes into play exile all cards in your library. If you would draw a card, instead draw it from the top of your graveyard. If a card or token would be put into your graveyard from anywhere, exile it instead. Exile a card from the bottom of your graveyard: draw a card. Umm, no. This basically reads BBB draw the top half of your grave. There are a bunch of cheap, self-mill cards that would love this. Besides, it's basically a cheaper version of forbidden crypt.
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"I know to whom I owe the most loyalty, and I see him in the mirror every day." - Starke of Rath
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Elric
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« Reply #19 on: April 10, 2013, 02:48:25 am » |
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Two ideas for Auras that enchant players. Mind Lock  Enchantment- Aura Enchant Player Enchanted player can’t search his or her library. Curse of Stupefaction  Enchantment- Aura Curse Enchant Player Enchanted player can’t play spells with a converted mana cost 1 or less.
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« Last Edit: April 10, 2013, 03:00:46 am by Elric »
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xouman
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« Reply #20 on: April 10, 2013, 04:29:12 am » |
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Mind lock is already created in blue and red (besides, in red also limits gaining free turns): Mindlock Orb and Stranglehold. they see no play and cost is similar. The other curse is interesting, but it does not feel black. It crushes lots of decks, in vintage it's better than COTV0 + COTV1, but if COTV exists, I can't see this TOO powerful. Powerful indeed, but not something new and unaffordable. Now I'm thinking of a more recent successful black enchantment: bitterblossom. Nobody has wrote about that, even when it's a powerful card that has seen play in all formats (although veeeery little in vintage). I remember old Breeding Pit, there have been more black creature breeders. Phyrexian replicator  Enchantment Imprint - when PR comes into play, you may exile target creature you control. At the beginning of your upkeep, put a copy of imprinted creature into play under your control. You lose life equal to its power. OR Phyrexian replicator  Enchantment Imprint - when PR comes into play, you may exile target creature. At the beginning of your upkeep, put a copy of imprinted creature into play under your control. You lose life equal to its power. Being able to exile any creature should have a cost. You can make the new copy black, to feel more black if you want. Or even make the black mana phyrexian (so, payable with life and colorless mana) Plague breeder  Enchantment Creatures have infect. At the beginning of your turn, put into battlefield a 1/1 black insect under your control. You gain a poison counter. Not vintage playable, but quite powerful in other formats. Punish the unfair  Enchantment When a creature enters the battlefield, exile it if it was not played from a hand. That feels way more white than black. Punishes dredge, oath, welder, vial, tinker, bitterblossom... It's better than cage in some aspects, and worse in others. But I don't like hate cards for YMTC.
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hvndr3d y34r h3x
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80:20 against LordHomerCat, the word's 2nd best an
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« Reply #21 on: April 10, 2013, 12:01:01 pm » |
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In case aura wins: Demonic Visage  Enchantment - Aura Whenever enchanted creature deals combat damage to an opponent, search that player's library for a card and exile it face down. You may play the exiled card. This does not strike me as a mono-black ability. Jace, Architect of Thought is blue, Thada (which hits artifacts only) is blue, Wrexial (which hits graveyards) is UB, Silent-Blade Oni (hand) is UB, etc. I don't know, Praetor's grasp seems like enough of a reason to do it. I've personally always thought Jace, architect ultimate was a little out of place. the rest of restrictions, restriction free seems blacks thing, you'd have to add life loss though.
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-------------------------------------------------------------------------------------------------- I am 80:20 against LordHomerCat, the word's 2nd best and on other days the world's best vintage player. 
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DubDub
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« Reply #22 on: April 10, 2013, 01:36:39 pm » |
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In case aura wins: Demonic Visage  Enchantment - Aura Whenever enchanted creature deals combat damage to an opponent, search that player's library for a card and exile it face down. You may play the exiled card. This does not strike me as a mono-black ability. Jace, Architect of Thought is blue, Thada (which hits artifacts only) is blue, Wrexial (which hits graveyards) is UB, Silent-Blade Oni (hand) is UB, etc. I don't know, Praetor's grasp seems like enough of a reason to do it. I've personally always thought Jace, architect ultimate was a little out of place. the rest of restrictions, restriction free seems blacks thing, you'd have to add life loss though. I admit I forgot about Praetor's Grasp, and this is basically that in enchantment form. In fact, it's just about better, costing one less and being repeatable is not outweighed by the being-an-aura-drawback. I agree that it needs a further drawback, perhaps: "As an additional cost to cast that card, pay life equal to its converted mana cost." I mean, in Vintage, stealing a Time Walk is a no-brainer on the first hit, and to guarantee a second hit.
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Vintage is a lovely format, it's too bad so few people can play because the supply of power is so small.
Chess really changed when they decided to stop making Queens and Bishops. I'm just glad I got my copies before the prices went crazy.
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Wagner
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« Reply #23 on: April 10, 2013, 03:10:01 pm » |
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In case aura wins: Demonic Visage  Enchantment - Aura Whenever enchanted creature deals combat damage to an opponent, search that player's library for a card and exile it face down. You may play the exiled card. This does not strike me as a mono-black ability. Jace, Architect of Thought is blue, Thada (which hits artifacts only) is blue, Wrexial (which hits graveyards) is UB, Silent-Blade Oni (hand) is UB, etc. I don't know, Praetor's grasp seems like enough of a reason to do it. I've personally always thought Jace, architect ultimate was a little out of place. the rest of restrictions, restriction free seems blacks thing, you'd have to add life loss though. I admit I forgot about Praetor's Grasp, and this is basically that in enchantment form. In fact, it's just about better, costing one less and being repeatable is not outweighed by the being-an-aura-drawback. I agree that it needs a further drawback, perhaps: "As an additional cost to cast that card, pay life equal to its converted mana cost." I mean, in Vintage, stealing a Time Walk is a no-brainer on the first hit, and to guarantee a second hit. You could limit it as "You may play the exiled card this turn". Still, turn 1 critter, turn 2 this, steal Lotus/Recall, turn 3 steal Walk, then steal Will (just so they don't draw it) or other. A bit too good, even with life loss.
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