TheManaDrain.com
January 27, 2026, 11:45:51 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: 1 2 [3]
  Print  
Author Topic: Viability of Hard Control without a Draw Engine  (Read 18105 times)
MTGFan
Basic User
**
Posts: 273


View Profile
« Reply #60 on: October 07, 2013, 12:54:15 pm »

...

I'm not sure.   First of all, I don't really know what a ' combo engine' is.  Rich described it as an engine that wins the game immediately.  Yet, Gushbond doesn't always work that way, just like Necro doesn't.  Sometimes, you Gush with Fastbond for a turn or three before you find Yawg Will and win.  

I prefer to describe engines as engines or with a modifer: mana engine, draw engine, mana engine, storm engine, etc.  I don't know exactly what is meant by 'combo engine.'  A combo must take a specific form, mustn't it?  Animate Dead on Dragon is a mana engine.  Fastbond + Gush is all of the above.  Necro is a draw engine.

A combo engine is simply a mana engine, draw engine, storm engine, etc. that is used in a deck in way that facilitates a quick win but usually sacrifices consistency and reliabliity to accomplish this.

Necropotence is maybe the most brutally powerful draw engine in the history of Magic. It can be used as an incremental draw engine in a control deck like a Dark Confidant, but its raw power makes that proposition a waste of time - Necropotence simply wins the game whenever you want it to win the game for you. And it's not unreliable or inconsistent in any way unless it is restricted as a 1-of. If you can play 4 in your deck, you can easily cast BBB and reap the benefits in nearly every game.

Necropotence is the Black Swan of draw engines and is almost the golden ideal that a draw engine should aspire to be.

98% of engines (and in particular draw engines in this case) do not have the raw power of Necropotence and will either a.) provide a burst of card advantage at the expense of reliability or b.) provide less explosive, more incremental card advantage with more consistency and reliability. Most cards are designed to fall somewhere on this continuum instead of engulfing the continuum entirely (as in the case of   unrestricted Necropotence).

Quote
If we define a combo engine as merely faster, I'm not sure that holds water over a variety of contexts.  

A second objection: why must a combo engine be less reliable?  Is Necropotence, unrestricted, really somehow less reliable then other draw engines?  

Unrestricted necropotence, as explained above, would be the ultimate draw engine capable of fueling any kind of strategy. The mere act of restricting it lessens its reliability (due to the inconsistency of drawing it) to the point where we can consider Necropotence more applicable to a combo strategy (as a singleton combo piece surrounded by other such pieces of similar power) than a dedicated control or aggro strategy that seeks consistency of effect in its components. It is still a brutal draw engine, but a draw engine more suited for a particular strategy that cannot be relied upon in nearly every game.

Quote
And, how do we measure reliability?  Reliability can be measured by how often you draw it in your opening hand or first few draws.  But with cards like Trinket Mage or Merchant Scroll unrestricted, that metric may  not work.  

Of course. 4 Trinket Mage and 1 Sensei's Divining Top functionally gives you access to 5 Tops. But there is a tax being paid for the tutor itself, which hurts your tempo if you are relying early in the game on Top for the effect that it provides - most Tops that you will play will cost you 3U, thus lessening their reliability because you will often be forced to wait more turns to reap their rewards.

Not that Top is a source of card advantage or a draw engine of any kind; but I want to illustrate the Trinket Mage point of Tutors simultaenously increasing reliability through strengthened draw probability and *lessening* reliability through tutor tempo loss.

Quote
Or, was Jayomdae Tome a draw engine for The Deck as a 2 of, but not as a one-of?  These are tough questions.  I welcome thoughts on possible answers.  

In the context of the deck as a whole, the Tome as a 2-of or 1-of (without being tutored by anything in the deck) was functionally a draw engine that could not be relied upon as much as if it were a 3-of or 4-of. For a card to really be an "engine" in the context of a deck, it has to be more reliable in all aspects of draw probability and mana cost. In the singular context of card evaluation, the Tome (or any such card) would constitute a "draw engine" regardless of quantity.

Logged
Smmenen
2007 Vintage World Champion
Adepts
Basic User
****
Posts: 6392


Smmenen
View Profile WWW
« Reply #61 on: October 07, 2013, 01:33:34 pm »

...

I'm not sure.   First of all, I don't really know what a ' combo engine' is.  Rich described it as an engine that wins the game immediately.  Yet, Gushbond doesn't always work that way, just like Necro doesn't.  Sometimes, you Gush with Fastbond for a turn or three before you find Yawg Will and win.  

I prefer to describe engines as engines or with a modifer: mana engine, draw engine, mana engine, storm engine, etc.  I don't know exactly what is meant by 'combo engine.'  A combo must take a specific form, mustn't it?  Animate Dead on Dragon is a mana engine.  Fastbond + Gush is all of the above.  Necro is a draw engine.

A combo engine is simply a mana engine, draw engine, storm engine, etc. that is used in a deck in way that facilitates a quick win but usually sacrifices consistency and reliabliity to accomplish this.


I understand that this is *your* definition, but I'm saying that this definition is tenuous at best.  The crux of your definition is speed v. reliability/consistency.  These terms are not only vague and ambiguous, but I think inaccurate when describing engines folks might put into this box.

Combo engines are not necessarily faster than other engines (and how would you even measure that), and they certainly aren't less reliable or consistent than other engines (again, good luck proving that as well) just because they are "combo engines."  Their speed and reliability/consistency is a function of factors that have nothing to do with them being 'combo engines.'   Necropotence is no more or less fast or reliable because it is a combo engine.

Taking the first part: What is a "quick win"?  The Gushbond engine is supposed to be a "combo engine," according to Rich, yet it's clear that the Gushbond engine is sometimes anything but quick.  You might have turn 1 Fastbond + Gush, not win quickly -- it might take until turn 4 or so.  And, it's not clear that there is any sacrifice in consistency or reliability.  What about Animating Dragon?  What consistency or reliability is sacrificed by this mana (or, combo engine)?

I think the term "combo engine" is misleading for the reason that the term 'combo' is actually a misnomer in Magic.  Combo refers to specific interactions: Illusions - Donate, Power Artifact + Grim Monolith, Channel + Fireball.  Somehow this term evolved to refer to amorphous sequences that aren't really specific combos at all.  Gush + Fastbond is a combo, but the Gushbond engine is not.  It refers to the entire sequence of plays and the package of cards that supports this engine.

Per my Gush book, I offer these definition: "An engine is a continuous or iterative system or process that is strategically significant or central to a deck's game plan."  Engines transform inputs into useful outputs.  Real life engines turn thermal energy (i.e. petroleum) into kinetic energy.  The Gushbond engine transforms Gushes into storm, card draw, and mana production, among other ends.  

To be an engine, you have to have inputs that become outputs in a sequence.  There has to be some transformation of one resource, usually abundant or not, by itself, hugely impactful, into something that is extremely valuable.

Fastbond is the sparkplug/starter, Gush is the engine fuel, and the rest of the package is the oil lubrication.

I don't think the definition of a combo engine, to the extent one exists, hinges at all on this idea of "reduced reliability or consistency."  How does any combo engine have reduced consistency relative to any other engine?  All engines have relative consistency, reliability, and nothing about being "combo" has any impact on that whatsoever.

To the extent that you define a combo engine as "sacrificing consitency/reliability," that's obviously wrong.  An engine is an engine is an engine.  It is either reliable or not.  A combo engine is a combo engine, and that definition or appellation is not inherently less consistency because it is so.  

Quote
Necropotence is maybe the most brutally powerful draw engine in the history of Magic.

Colorful language aside, what is 'brutal'?  That is not a helpful adjective here.

Quote
It can be used as an incremental draw engine in a control deck like a Dark Confidant, but its raw power makes that proposition a waste of time - Necropotence simply wins the game whenever you want it to win the game for you.

Except that that's not always been the case.  I the first five years of Necro's existence, it was clearly not able to do this.  That's why Mike Long, for example, played Mono Black Aggro fueled by Necro in the Type I portion of the Type I invitational, and went 3-0.  It wasn't until Donate was printed that Necro was turned into a combo engine (fueling Donate/Illusions, and, today, Tendrils).

A good part of Necro's existence it was not used in the way you described, which means it is not inherently the kind of engine you describe, and the flaw in your analysis and description.

Quote
And it's not unreliable or inconsistent in any way unless it is restricted as a 1-of. If you can play 4 in your deck, you can easily cast BBB and reap the benefits in nearly every game.


Exactly.  You have just illustrated my point about the clearly incorrect elements of your combo engine definition.  This statement means that "combo engines" are not inherently less consistent.

Necropotence, as a combo engine, is not inherently less consistent.  Necropotence, as an engine, turns life into cards.  That's why it's an engine.  An engine is a system or process that is continous or relatively continous (iterative) and transforms one resource into another.  Your definition requires combo engines to sacrifice reliability/consistency.  Yet, unrestricted you admit it is perfectly reliable.  Which demonstrates the flaw in your definition.  A 'combo' engine is not less reliable than other engines.  

Quote

Necropotence is the Black Swan of draw engines and is almost the golden ideal that a draw engine should aspire to be.


I'm not even sure what this means.  What about Contract From Below, which was a huge draw engine in 5 color?  

Quote

Quote
If we define a combo engine as merely faster, I'm not sure that holds water over a variety of contexts.  

A second objection: why must a combo engine be less reliable?  Is Necropotence, unrestricted, really somehow less reliable then other draw engines?  

Unrestricted necropotence, as explained above, would be the ultimate draw engine capable of fueling any kind of strategy. The mere act of restricting it lessens its reliability (due to the inconsistency of drawing it) to the point where we can consider Necropotence more applicable to a combo strategy (as a singleton combo piece surrounded by other such pieces of similar power) than a dedicated control or aggro strategy that seeks consistency of effect in its components. It is still a brutal draw engine, but a draw engine more suited for a particular strategy that cannot be relied upon in nearly every game.


Except that being restricted doesn't change the efficacy of Necropotence as an engine of transforming one resource or another, nor does it prove that combo engines are "less reliable." It simply means that some combo engines have been restricted, and are therefore less reliable, but that has nothing to do with them being "combo engines"; its because they are restricted!

« Last Edit: October 07, 2013, 01:47:11 pm by Smmenen » Logged

MTGFan
Basic User
**
Posts: 273


View Profile
« Reply #62 on: October 08, 2013, 04:05:37 pm »

I understand that this is *your* definition, but I'm saying that this definition is tenuous at best.  The crux of your definition is speed v. reliability/consistency.  These terms are not only vague and ambiguous, but I think inaccurate when describing engines folks might put into this box.

Combo engines are not necessarily faster than other engines (and how would you even measure that), and they certainly aren't less reliable or consistent than other engines (again, good luck proving that as well) just because they are "combo engines."  Their speed and reliability/consistency is a function of factors that have nothing to do with them being 'combo engines.'   Necropotence is no more or less fast or reliable because it is a combo engine.

We look at speed in terms of incremental advantage or bursts of advantage. Dark Confidant grants incremental card advantage; Griselbrand grants bursts of card advantage. Which is more suitable to the combo strategy and which is more suitable to the control strategy? It should be pretty obvious.

Necropotence is less reliable because a.) it is restricted and thus by its nature as a 1-of is less consistently drawn and b.) the BBB mana cost is less reliably paid in the average deck than other card advantage engine mana costs such as Dark Confidant (1B) or Night's Whisper (1B).

The moniker of "combo" placed before "engine" is ascribed merely to denote the appropriate strategy into which a particular engine (draw, mana, storm, etc) best fits. Necropotence in today's Vintage environment is a "combo" engine because, simply, it best fits a combo archetype that can disregard its lack of consistency: combo decks can afford to play rituals and opals and petals to mitigate the unreliabilty of the BBB mana cost payment whereas a control deck wants no part of one-shot mana accelerants, and combo can also accept Necropotence's presence as a singleton because the rest of the deck is filled with similar means of generating bursts of advantage (Wheel of Fortune, Oath of Druid->Griselbrand, Yawg Will, etc) and thus the combo deck need not "rely" on Necropotence's singular effect.

Quote
Taking the first part: What is a "quick win"?  The Gushbond engine is supposed to be a "combo engine," according to Rich, yet it's clear that the Gushbond engine is sometimes anything but quick.  You might have turn 1 Fastbond + Gush, not win quickly -- it might take until turn 4 or so.  And, it's not clear that there is any sacrifice in consistency or reliability.  What about Animating Dragon?  What consistency or reliability is sacrificed by this mana (or, combo engine)?

Fastbond itself is a mana engine that can fit nearly any strategy. I could play Fastbond in a control deck, an aggro deck, or a combo deck. As a singleton, again, its reliability is fundamentally compromised; thus it most frequently appears in combo archetypes as do most other engines that are restricted in Vintage for reasons that I explained above (wrt Necropotence).

You are always making sacrifices in consistency and reliability by including singletons in your deck and especially singletons that do not reach maximum efficacy unless paired with another card. Fastbond clearly falls into this category. Designing your deck's strategy around the particular effect that a singleton generates is fundamentally an untenable premise unless multiple tutors are involved or the deck is filled with other cards that generate functionally similar effects.

Quote
I think the term "combo engine" is misleading for the reason that the term 'combo' is actually a misnomer in Magic.  Combo refers to specific interactions: Illusions - Donate, Power Artifact + Grim Monolith, Channel + Fireball.  Somehow this term evolved to refer to amorphous sequences that aren't really specific combos at all.  Gush + Fastbond is a combo, but the Gushbond engine is not.  It refers to the entire sequence of plays and the package of cards that supports this engine.

You're right in that the entire term "combo engine" and "combo" as a prefix in general is vague and misleading. However, it is useful in this context simply to illuminate the more common appearance of a card in whichever strategy it reaches its maximum effectiveness (and whichever strategy best mitigates that card's shortcomings in terms of reliability and consistency).

Quote
Per my Gush book, I offer these definition: "An engine is a continuous or iterative system or process that is strategically significant or central to a deck's game plan."  Engines transform inputs into useful outputs.  Real life engines turn thermal energy (i.e. petroleum) into kinetic energy.  The Gushbond engine transforms Gushes into storm, card draw, and mana production, among other ends.  

An apt description.

However, through the use of this definition you fail to impart the crucial distinction between bursts of advantage or increments of advantage.
A real life engine could be useful for a one-time burst of energy or could also be useful as a continuous process generating energy over a longer period of time. Any definition of an engine in Magic must take into account the turn-based nature of the game that splits engine productivity into single or multiple turns.

Quote
To be an engine, you have to have inputs that become outputs in a sequence.  There has to be some transformation of one resource, usually abundant or not, by itself, hugely impactful, into something that is extremely valuable.

Fastbond is the sparkplug/starter, Gush is the engine fuel, and the rest of the package is the oil lubrication.

I don't think the definition of a combo engine, to the extent one exists, hinges at all on this idea of "reduced reliability or consistency."  How does any combo engine have reduced consistency relative to any other engine?  All engines have relative consistency, reliability, and nothing about being "combo" has any impact on that whatsoever.

Again, as I mentioned before, "combo" is used to denote the strategy an engine best fits.  A singleton is by its nature less reliable and better fits a combo archetype for all of the reasons I already discussed.

Quote
To the extent that you define a combo engine as "sacrificing consitency/reliability," that's obviously wrong.  An engine is an engine is an engine.  It is either reliable or not.  A combo engine is a combo engine, and that definition or appellation is not inherently less consistency because it is so.  

There are shades of reliability. A 1B draw engine is more reliable than a BB engine which is more reliable than a BBB engine. Mana cost, frequency of drawing, dependence on another card... all affect an engine's reliability. Other factors are involved as well, such as card type - an enchantment is more reliable than an artifact in Vintage due to the preponderence of artifact hate in the format.

Quote
Except that that's not always been the case.  I the first five years of Necro's existence, it was clearly not able to do this.  That's why Mike Long, for example, played Mono Black Aggro fueled by Necro in the Type I portion of the Type I invitational, and went 3-0.  It wasn't until Donate was printed that Necro was turned into a combo engine (fueling Donate/Illusions, and, today, Tendrils).

A good part of Necro's existence it was not used in the way you described, which means it is not inherently the kind of engine you describe, and the flaw in your analysis and description.

Did I say that Necro was purely a "combo engine" at any point? I noted that Necro is a brutally efficient card advantage engine that can fit any archetype. The only things downgrading its reliability (and thus its place in things other than combo) are its BBB mana cost and, now, its status as a restricted card. When Mike Long was playing Mono Black Aggro with Necropotence as his draw engine, he could rely on drawing it because it was a 4-of in his deck. Even as a 1-of it would still be considered a viable engine in that particular archetype, but a less reliable one. At this point in Vintage's development, a BBB card that cannot be drawed as frequently as a 4-of simply fits a restricted set of archetypes - combo and some black-based aggro.

Quote
Exactly.  You have just illustrated my point about the clearly incorrect elements of your combo engine definition.  This statement means that "combo engines" are not inherently less consistent.

Necropotence, as a combo engine, is not inherently less consistent.  Necropotence, as an engine, turns life into cards.  That's why it's an engine.  An engine is a system or process that is continous or relatively continous (iterative) and transforms one resource into another.  Your definition requires combo engines to sacrifice reliability/consistency.  Yet, unrestricted you admit it is perfectly reliable.  Which demonstrates the flaw in your definition.  A 'combo' engine is not less reliable than other engines.  

See above about reliability of singletons and "combo" use as a moniker to denote appropriate strategies.



Quote
If we define a combo engine as merely faster, I'm not sure that holds water over a variety of contexts.  

A second objection: why must a combo engine be less reliable?  Is Necropotence, unrestricted, really somehow less reliable then other draw engines?  

Again, you need to understand that the very act of restricting a card dramatically affects its reliability with regard to your strategy. I explained all of this in paragraphs above.

Quote
Except that being restricted doesn't change the efficacy of Necropotence as an engine of transforming one resource or another, nor does it prove that combo engines are "less reliable." It simply means that some combo engines have been restricted, and are therefore less reliable, but that has nothing to do with them being "combo engines"; its because they are restricted!

It's not the efficacy of the individual card that is modified by restriction - it's the consistency of appearance (1-of being drawn vs. 4-of) that most greatly affects a card's role in the deck.

Reliability is sensitive to the context of the strategy of the deck: combo, control, aggro all maintain different standards of reliability for the engines they employ.



« Last Edit: October 08, 2013, 04:08:17 pm by MTGFan » Logged
Smmenen
2007 Vintage World Champion
Adepts
Basic User
****
Posts: 6392


Smmenen
View Profile WWW
« Reply #63 on: October 08, 2013, 07:08:22 pm »

I understand that this is *your* definition, but I'm saying that this definition is tenuous at best.  The crux of your definition is speed v. reliability/consistency.  These terms are not only vague and ambiguous, but I think inaccurate when describing engines folks might put into this box.

Combo engines are not necessarily faster than other engines (and how would you even measure that), and they certainly aren't less reliable or consistent than other engines (again, good luck proving that as well) just because they are "combo engines."  Their speed and reliability/consistency is a function of factors that have nothing to do with them being 'combo engines.'   Necropotence is no more or less fast or reliable because it is a combo engine.

We look at speed in terms of incremental advantage or bursts of advantage. Dark Confidant grants incremental card advantage; Griselbrand grants bursts of card advantage. Which is more suitable to the combo strategy and which is more suitable to the control strategy? It should be pretty obvious.


This is, again, a distinction I make in my Gush book, in the first chapter, which was written 3 years ago: I have a table that compares Burst versus Incremental forms of card advantage.  

The idea that control decks prefer incremental forms of card advantage is not a given.  I do not take your assumption as true.  My table in my Gush books shows that control decks like both forms equally.  The Deck circa 1995 used Ancestral Recall and Braingeyser and 2 Tomes.  It was a perfect split between the two.  Some 2001 BBS decks used Ophidian, but most used 4 Fact (burst).  Modern Landstill?  The archetypical slow control deck in the format?  It uses Burst, not incremental: Standstill.

Your dichotomy that control decks prefer incremental to burst is simply false as an empirical and historical fact.  No such preference is evident.  

In either case, this distinction is irrelevant to this discussion.   The issue is simple: I think your definition of 'combo engines' is wrong.   I disagree with your definition that combo engines are less reliable/consistent.   I think that element is not a part of the definition of a combo engine.  

Quote

Necropotence is less reliable because a.) it is restricted and thus by its nature as a 1-of is less consistently drawn and


Which illustrates my point.  The fact of a card's restriction cannot be an aspect of whether a card constitutes an engine or not.  An engine is system or process that is 1) continuous or iterative, and 2) transforms inputs into outputs.   That is all an engine is.   Whether an engine is a combo engine or not means nothing more than that a system of cards that satisfy the definitional elements (1) and (2) are used as part of a combo strategy.  

That definition has absolutely nothing to do with reliability or consistency.  Whether a card is restricted or not makes it a relatively more or less reliable combo engine, but has nothing to do with whether it is, definitionally, a "combo engine" or not.  

You are confusing a definition of a thing with an adjective describing that thing in some forms.  

Your definition of combo engine is like saying that "red" is an element/criteria of a definition of "Apple."  Being red has nothing to do with the definition of an Apple.  Rather, it is a description of some apples.  


Quote
b.) the BBB mana cost is less reliably paid in the average deck than other card advantage engine mana costs such as Dark Confidant (1B) or Night's Whisper (1B).

Anticipating this sub-argument, I heavily quoted your statements from your previous post explaining how, at its apogee, Necropotence was extremely reliable.   In truth, Necropotence was extremely reliable as all of these decks from the 1990s or more recently played 4 Rituals/Lotus, and, in Extended, cards like Lake of the Dead, and, later, Mox Diamond.  Anyone who played Extended at the time in either Necro-Trix would attest to its reliability as it prompted multiple bannings in that format, starting with Dark Ritual.  In any case, the only reason I made that argument is because you already emphatically explained how reliable it was.  I do not deny that Necro is less reliable than Bob or Night's Whisper, but this sub-argument irrelevant because Necropotence is an engine, and a combo engine, but it's reliability has nothing to do with it being a combo engine.  I only pursued it to highlight a gap in your previous contentions.  

Quote

The moniker of "combo" placed before "engine" is ascribed merely to denote the appropriate strategy into which a particular engine (draw, mana, storm, etc) best fits.


I agree with this, since this is basically my position in this thread, which is counter to your definition or Rich's.  Your definition of combo engine is not consistent with this.  Your definition purports to provide a contextual criteria by which we can assess whether an engine is a combo engine or not (to wit: reliability/consistency, and speed).  

The word combo is a misnomer in Magic, and refers to a broad set of strategies that may not even rely on specific combinations.  It's a heuristic or rule of thumb that is not precisely definable.  I agree that decks that fit that description, "combo," that when they employ engines, those engines may be appropriately described as "combo engines." But that has nothing to do with the nature of the engine itself (your original position), and everything to do with the strategies that use it.  

Quote

Necropotence in today's Vintage environment is a "combo" engine because, simply, it best fits a combo archetype that can disregard its lack of consistency:

So, if Necropotence were unrestricted, would Necro still not be best in combo decks?  Of course it would.  But that's an inference from your analysis here, demonstrating its flaws, which I won't belabor.

Quote

Quote
Taking the first part: What is a "quick win"?  The Gushbond engine is supposed to be a "combo engine," according to Rich, yet it's clear that the Gushbond engine is sometimes anything but quick.  You might have turn 1 Fastbond + Gush, not win quickly -- it might take until turn 4 or so.  And, it's not clear that there is any sacrifice in consistency or reliability.  What about Animating Dragon?  What consistency or reliability is sacrificed by this mana (or, combo engine)?

Fastbond itself is a mana engine that can fit nearly any strategy. I could play Fastbond in a control deck, an aggro deck, or a combo deck. As a singleton, again, its reliability is fundamentally compromised; thus it most frequently appears in combo archetypes as do most other engines that are restricted in Vintage for reasons that I explained above (wrt Necropotence).


Wrong again.

Fastbond is not a mana engine.  See my definition of engine.  That's like saying Black Lotus is an engine.  It is not.  Both Lotus and Fastbond are acelerants.  The difference is that Fastbond is a conditional acellerant.  You've clearly miscategorized Fastbond.


Quote

Quote
I think the term "combo engine" is misleading for the reason that the term 'combo' is actually a misnomer in Magic.  Combo refers to specific interactions: Illusions - Donate, Power Artifact + Grim Monolith, Channel + Fireball.  Somehow this term evolved to refer to amorphous sequences that aren't really specific combos at all.  Gush + Fastbond is a combo, but the Gushbond engine is not.  It refers to the entire sequence of plays and the package of cards that supports this engine.

You're right in that the entire term "combo engine" and "combo" as a prefix in general is vague and misleading. However, it is useful in this context simply to illuminate the more common appearance of a card in whichever strategy it reaches its maximum effectiveness (and whichever strategy best mitigates that card's shortcomings in terms of reliability and consistency).


I agree with everything here except that parenthetical.

Quote

Quote
Per my Gush book, I offer these definition: "An engine is a continuous or iterative system or process that is strategically significant or central to a deck's game plan."  Engines transform inputs into useful outputs.  Real life engines turn thermal energy (i.e. petroleum) into kinetic energy.  The Gushbond engine transforms Gushes into storm, card draw, and mana production, among other ends.  

An apt description.

However, through the use of this definition you fail to impart the crucial distinction between bursts of advantage or increments of advantage.

Not at all.  I already make this distinction in earlier chapters in my book (from 2010).  This distinction doesn't matter here.  Engines are engines.  All this distinction does is describe that engine.  

Quote

A real life engine could be useful for a one-time burst of energy or could also be useful as a continuous process generating energy over a longer period of time. Any definition of an engine in Magic must take into account the turn-based nature of the game that splits engine productivity into single or multiple turns.

But my definition does.  Re-read my definition.

The first element is "continuous or relatively continuous (i.e. iterative).  

Dark Confidant satisfies that element by being relatively continuous (i.e. iterative).  

This further distinction is unnecessary because it is already built into the structure of my definition.

Moreover, it's not necessary necessary that an engine respect the turn-based nature of the game.  Channel probably satisfies my definition of an engine, yet produces an effect that only lasts a turn.   It's continuous while in operation, although it's not iterative.  



Quote

Quote
To be an engine, you have to have inputs that become outputs in a sequence.  There has to be some transformation of one resource, usually abundant or not, by itself, hugely impactful, into something that is extremely valuable.

Fastbond is the sparkplug/starter, Gush is the engine fuel, and the rest of the package is the oil lubrication.

I don't think the definition of a combo engine, to the extent one exists, hinges at all on this idea of "reduced reliability or consistency."  How does any combo engine have reduced consistency relative to any other engine?  All engines have relative consistency, reliability, and nothing about being "combo" has any impact on that whatsoever.

Again, as I mentioned before, "combo" is used to denote the strategy an engine best fits.  A singleton is by its nature less reliable and better fits a combo archetype for all of the reasons I already discussed.


And, again, as I said, being restricted or singleton and therefore less reliable has no bearing whatsoever one whether something is a combo engine.  That merely describes the combo engine, but is not a definitional element.

The thrust of the bits of argument I did not quote is basically a claim that combo decks are less reliable or somehow less consistent (see your point about different strategies having different standards of consistency).  Yet, that's clearly unprovable or false.   WDG Combo (today, Minus 6) uses the Bazaar/Squee engine, which was far more reliable than Psychatog's Intuition/AK engine.  Modern Doomsday uses a draw and search engine that is more or equally consistent than anything control decks use, the preordain/Gush engine.  Burning Tendrils uses 4 Oath and 4 Burning Wish as complementary engines.  Clearly not less consistant than Bob/Jace.  Your dichotomy is simply false or impossible to prove.   Your claims aren't empirically founded.

Quote
whereas a control deck wants no part of one-shot mana accelerants,

 Because Control decks want nothing to do with Black Lotus, right?  :/  

To make statements like that, you have to be trolling this thread; I'm done.
« Last Edit: October 08, 2013, 07:37:45 pm by Smmenen » Logged

tribet
Full Members
Basic User
***
Posts: 609



View Profile Email
« Reply #64 on: October 08, 2013, 08:23:27 pm »

or when semantics eventually got too much for me.

As he said:
you have to be trolling this thread; I'm done.
Logged
Prospero
Aequitas
Administrator
Basic User
*****
Posts: 4854



View Profile
« Reply #65 on: October 09, 2013, 08:41:03 am »

We've hit the end of productive conversation in this thread.  Thread locked.
Logged

"I’ll break my staff,
Bury it certain fathoms in the earth,
And deeper than did ever plummet sound
I’ll drown my book."

The Return of Superman

Prospero's Art Collection
Pages: 1 2 [3]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.132 seconds with 19 queries.