Ufactor
Basic User
 
Posts: 277
Current Free Agent
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« on: October 24, 2013, 05:59:30 pm » |
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What is the ideal use of red boardwipes* in competitive, multiplayer edh? I feel like they're too good to ignore. Jhoira is probably the most common example of a deck that uses these. Jhoira also has no subterfuge whatsoever - people know before the highroll what you're playing and how you plan to win. Slobad decks have Goblin Welder and Kuldotha Forgemaster and options for a soft lock via overlapping combinations of Worldslayer, Darksteel Forge, Nevinyrral's Disk, Mycosynth Lattice, KSG, and Gorilla Shaman. I don't have an optimal Slobad decklist (I could use some help if anyone has a good build for this), but I feel that there are a lot of cards that make up the core with less options for customization as compared with most other decks. Also playing Maelstrom Wanderer seems plausible, that way you could get all of the cheaty U/G options for drawing, mana ramp and infinite combos, but with a way to prevent everyone else from achieving the same thing ...and I would say that's my point. Red resets are a reverse time walk for the entire board, and are a genuine pain in the ass for all combo decks. Is there something potentially broken to be found here? Has anyone had convergant results and experience with this?
...in the meantime, here's a fun deck on this theme:
0. Urabrask, the Hidden 1. Solemn Simulacrum 2. Burnished Hart 3. Hellkite Tyrant ...Furnace Dragon 4. Ulamog, the Infinite Gyre 5. Kozilek, Butcher of Truth 6. Artisan of Kozilek 7. It That Betrays 8. Zealous Conscripts 9. Conquering Manticore 10. Molten Primordial 11. Duplicant 12. Kiki-Jiki, Mirror Breaker 13. Wurmcoil Engine 14. Myr Retriever 15. Junk Diver 16. Knollspine Dragon 17. Hoarding Dragon 18. Flowstone Overseer 19. Hateflayer
20. Utvara Hellkite 21. Hoar-Smelter Dragon 22. Hellkite Charger 23. Flameblast Dragon 24. Steel Hellkite 25. Moonveil Dragon 26. Pilgrim's Eye
27. Aggravated Assault 28. Incendiary Command 29. Wild Ricochey 30. Armillary Sphere 31. Mass Mutiny
32. Apocalypse 33. Decree of Annihilation 34. Devastation 35. Jokulhaups 36. Obliterate 37. Trinisphere 38. Worldslayer
39. Burning Wish 40. Chaos Warp 41. Crucible of Worlds 42. Darksteel Plate 43. Expedition Map 44. Insurrection 45. Karn Liberated 46. Koth of the Hammer 47. Memory Jar 48. Pithing Needle 49. Sensei’s Divining Top 50. Stranglehold
51. Basalt Monolith 52. Everflowing Chalice 53. Grim Monolith 54. Mana Crypt 55. Mana Vault 56. Mind Stone 57. Sol Ring 58. Thran Dynamo 59. Voltaic Key 60. Worn Powerstone
61. Ancient Tomb 62. Buried Ruin 63. Petrified Field 64. Strip Mine 65. Thawing Glaciers 66. Vesuva 67. Wasteland 68. Forgotten Cave 69. Darksteel Citadel 70. Great Furnace 71. Arid Mesa 72. Bloodstained Mire 73. Evolving Wilds 74. Mountain Valley 75. Rocky Tarpit 76. Scalding Tarn 77. Terramorphic Expanse 78. Wooded Foothills 79. Mountain 80. Mountain 81. Mountain 82. Mountain 83. Mountain 84. Mountain 85. Mountain 86. Mountain 87. Mountain 88. Mountain 89. Mountain 90. Mountain 91. Mountain 92. Mountain 93. Mountain 94. Mountain 95. Mountain 96. Mountain 97. Mountain 98. Mountain 99. Mountain
* That is Jokulhaups, Obliterate, Decree of Annihilation. There are others depending on what the rest of the deck does. Apocalypse can be good, as well.
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« Last Edit: November 23, 2013, 06:49:56 pm by Ufactor »
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Religion is like a penis. It's fine to have one. It's fine to be proud of it. But, please don't whip it out in public and start waving it around ...and please don't shove it down my children's throats.
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