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Author Topic: Multiplayer, Competitive EDH: Red Boardwipes  (Read 1987 times)
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« on: October 24, 2013, 05:59:30 pm »

What is the ideal use of red boardwipes* in competitive, multiplayer edh?  I feel like they're too good to ignore.  Jhoira is probably the most common example of a deck that uses these.  Jhoira also has no subterfuge whatsoever - people know before the highroll what you're playing and how you plan to win.   Slobad decks have Goblin Welder and Kuldotha Forgemaster and options for a soft lock via overlapping combinations of Worldslayer, Darksteel Forge, Nevinyrral's Disk, Mycosynth Lattice, KSG, and Gorilla Shaman.  I don't have an optimal Slobad decklist (I could use some help if anyone has a good build for this), but I feel that there are a lot of cards that make up the core with less options for customization as compared with most other decks.  Also playing Maelstrom Wanderer seems plausible, that way you could get all of the cheaty U/G options for drawing, mana ramp and infinite combos, but with a way to prevent everyone else from achieving the same thing ...and I would say that's my point.  Red resets are a reverse time walk for the entire board, and are a genuine pain in the ass for all combo decks.  Is there something potentially broken to be found here? Has anyone had convergant results and experience with this? the meantime, here's a fun deck on this theme:

0.   Urabrask, the Hidden
1.   Solemn Simulacrum
2.   Burnished Hart
3.   Hellkite Tyrant ...Furnace Dragon
4.   Ulamog, the Infinite Gyre
5.   Kozilek, Butcher of Truth
6.   Artisan of Kozilek
7.   It That Betrays
8.   Zealous Conscripts
9.   Conquering Manticore
10.   Molten Primordial
11.   Duplicant
12.   Kiki-Jiki, Mirror Breaker
13.   Wurmcoil Engine
14.   Myr Retriever
15.   Junk Diver
16.   Knollspine Dragon
17.   Hoarding Dragon
18.   Flowstone Overseer
19.   Hateflayer

20.   Utvara Hellkite
21.   Hoar-Smelter Dragon
22.   Hellkite Charger
23.   Flameblast Dragon
24.   Steel Hellkite
25.   Moonveil Dragon
26.   Pilgrim's Eye

27.   Aggravated Assault
28.   Incendiary Command
29.   Wild Ricochey
30.   Armillary Sphere
31.   Mass Mutiny

32.   Apocalypse
33.   Decree of Annihilation
34.   Devastation
35.   Jokulhaups
36.   Obliterate
37.   Trinisphere
38.   Worldslayer

39.   Burning Wish
40.   Chaos Warp
41.   Crucible of Worlds
42.   Darksteel Plate
43.   Expedition Map
44.   Insurrection
45.   Karn Liberated
46.   Koth of the Hammer
47.   Memory Jar
48.   Pithing Needle
49.   Senseiís Divining Top
50.   Stranglehold

51.   Basalt Monolith
52.   Everflowing Chalice
53.   Grim Monolith
54.   Mana Crypt
55.   Mana Vault
56.   Mind Stone
57.   Sol Ring
58.   Thran Dynamo
59.   Voltaic Key
60.   Worn Powerstone

61.   Ancient Tomb
62.   Buried Ruin
63.   Petrified Field
64.   Strip Mine
65.   Thawing Glaciers
66.   Vesuva
67.   Wasteland
68.   Forgotten Cave
69.   Darksteel Citadel
70.   Great Furnace
71.   Arid Mesa
72.   Bloodstained Mire
73.   Evolving Wilds
74.   Mountain Valley
75.   Rocky Tarpit
76.   Scalding Tarn
77.   Terramorphic Expanse
78.   Wooded Foothills
79.   Mountain
80.   Mountain
81.   Mountain
82.   Mountain
83.   Mountain
84.   Mountain
85.   Mountain
86.   Mountain
87.   Mountain
88.   Mountain
89.   Mountain
90.   Mountain
91.   Mountain
92.   Mountain
93.   Mountain
94.   Mountain
95.   Mountain
96.   Mountain
97.   Mountain
98.   Mountain
99.   Mountain

* That is Jokulhaups, Obliterate, Decree of Annihilation.  There are others depending on what the rest of the deck does.  Apocalypse can be good, as well.  
« Last Edit: November 23, 2013, 06:49:56 pm by Ufactor » Logged

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