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Author Topic: Sage of Hours  (Read 8510 times)
MTGFan
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« on: April 10, 2014, 07:48:26 am »





There's a combo here somewhere. I don't think you will be able to trigger Heroic repeatedly, because casting is typically much harder to do en masse than activated abilities, and Storm doesn't trigger Heroic.

However, there has to be some card that can repeatedly give +1/+1 counters to other creatures and form a two-card combo with this guy. At first glance, something like Deranged Outcast might work. They are both Humans and you could play this in a Cavern Humans list and use it as a combo type of finish. Another card that might work is Hunger of the Howlpack. With Morbid, targeting this guy would put 4 +1/+1 counters on him, but then you still need one more.

The best combo with this that I can spot at first glance is: Immaculate Magistrate could combine with this to act as a Vault+Key finisher in an Elf deck.

Unfortunately, the fact that you need to accumulate FIVE counters to take one turn means that anything that makes this playable has to be a one-shot effect, and then you need to be able to repeat it the turn after because of the "remove all counters" stipulation on this card.
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RitNecroWin
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« Reply #1 on: April 10, 2014, 07:54:10 am »

I know nothing about Modern- but would a control deck with clockspinning be viable? You can actually go infinite with 8 mana and a resolved clockspinning.
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« Reply #2 on: April 10, 2014, 09:29:45 am »

   Very Happy

   Very Happy Very Happy Very Happy
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diopter
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« Reply #3 on: April 10, 2014, 09:43:17 am »

I know nothing about Modern- but would a control deck with clockspinning be viable? You can actually go infinite with 8 mana and a resolved clockspinning.

Is it 12 mana? Regardless, this is awesome.
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brianpk80
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« Reply #4 on: April 10, 2014, 10:11:12 am »

For Modern, it seems the infinite trick would be to play it with the new Ajani and one of those creatures that double the # of counters on a given permanent like Gilder Bairn and Vorel of the Hull Clade.  In Vintage, it's unplayable, far outclassed by Time Vault and even Jace, TMS + Eternal Witness + Time Walk. 
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MTGFan
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« Reply #5 on: April 10, 2014, 10:27:26 am »

For Modern, it seems the infinite trick would be to play it with the new Ajani and one of those creatures that double the # of counters on a given permanent like Gilder Bairn and Vorel of the Hull Clade.  In Vintage, it's unplayable, far outclassed by Time Vault and even Jace, TMS + Eternal Witness + Time Walk. 

I like the Clockspinning + Sage combo in Modern where maybe you could fit this into a Mono Blue Tron shell to generate enough mana. Then again, is this better than just playing Mindslaver + Academy Ruins?

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MaximumCDawg
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« Reply #6 on: April 10, 2014, 01:54:29 pm »

This card is garbage in Vintage.  Yes, you can find ways to go infinite with it (Words of Worship + Cradle of Vitality, for example) but if you're trying to have all the turns, just resolve Tezzeret and get Time Vault.

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ben_berry
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« Reply #7 on: April 10, 2014, 02:26:19 pm »

I'm toying with an Auratog, Rancor, Sage build for a turn 3 infinite in modern.  I bet there are allot better things to do with 4 mana on turn 3 in a world with FoW, Oath, Blacklotus.
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vaughnbros
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« Reply #8 on: April 10, 2014, 02:32:50 pm »

I'm toying with an Auratog, Rancor, Sage build for a turn 3 infinite in modern.  I bet there are allot better things to do with 4 mana on turn 3 in a world with FoW, Oath, Blacklotus.

Because trampling with an enormous auratog isn't enough.
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MaximumCDawg
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« Reply #9 on: April 10, 2014, 02:42:05 pm »

Time Lord: When Trampling Auratogs Just Arn't Enough.  (tm)

How is that turn 3, though?  Each iteration gives you a single counter on Time Lord, so you need to cast Rancor five times to get the required five counters, dont ya?
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ben_berry
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« Reply #10 on: April 10, 2014, 02:50:53 pm »

3 mana turn 2 gets you the other creature and rancor.
as a bonus on turn 2 you can attack with a 4/2 trample.
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MaximumCDawg
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« Reply #11 on: April 10, 2014, 02:55:15 pm »

I still don't follow you brosepf.  Assuming you hit all of the land drops:

Turn 1 - Nothing because this deck sucks.
Turn 2 - Time Lord?
Turn 3 - Auratog, Time Lord, swing with a dude?  (1 counter)
Turn 4 - Sac+recast Rancor a bunch so you can start taking all the turns (as long as you make your fifth land drop)

So you go infinities on turn 4, yes?
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ben_berry
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« Reply #12 on: April 10, 2014, 03:09:58 pm »

Bitten by the banned list. I was thinking Chrome Mox

Turn 1, elf/bird
Turn 2, Time Lord, Rancor (+1)
Turn 3, Seeds of Strength (+4), Auratog

Will do it.

Its still in the brewing stage obviously.
« Last Edit: April 10, 2014, 03:13:23 pm by ben_berry » Logged
WhiteLotus
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« Reply #13 on: April 10, 2014, 03:20:03 pm »

Bitten by the banned list. I was thinking Chrome Mox

Turn 1, elf/bird
Turn 2, Time Lord, Rancor (+1)
Turn 3, Seeds of Strength (+4), Auratog

Will do it.

Its still in the brewing stage obviously.
why not use utopia sprawl and co as accelerants, they synergize with the auratog + rancor plan, but that's unplayable in vintage anyway
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MaximumCDawg
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« Reply #14 on: April 10, 2014, 03:48:14 pm »

This whole THREAD is unplayable in Vintage.  However, allow me to show you the unplayable masterpiece that is:

NAYA TIME LORD

Dorks (14)

4x Sage of Hours
4x Auratog
1x Thaumatog
3x Argothian Enchantress
2x Mistcutter Hydra

Enchantments (17)

4x Wild Growth
4x Rancor
2x Brilliant Halo
1x Parallax Tide
2x Parallax Wave
2x Hatching Plans

Awesome Stuff (9)

3x Swords to Plowshares
2x Mental Misstep
3x Perilous Research
1x Replenish

Manas (19)

2x Cavern of Souls
3x Misty Rainforest
3x Windswept Heath
2x Tropical Island
3x Savanna
1x Tundra
2x Serra's Sanctum
1x Forest
1x Island
1x Plains
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Guli
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« Reply #15 on: April 11, 2014, 04:58:12 am »

I like the art, it gives me a nice 'workshop, builder, engi' - feeling.

Maybe it is a card were you want to use the ability once to finish the opponent off, making it a 'clock' thing. I can imagine Mikaeus+Scryb Ranger giving a lot +1/+1 counters to your creatures while beating. Sage should beat too, it shouldn't be a lazy guy, use his big body lol ... And then instead of giving the opponent another turn, you time walk and finish off with your dudes.
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ErtaiAdept
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« Reply #16 on: April 15, 2014, 08:49:12 am »

Blue affinity with modular anyone?

put a ton of counters on ravager, sac, put a bunch of counters on this guy.....take many turns.  Repeat.
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Vennie
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« Reply #17 on: April 15, 2014, 09:00:51 am »

Blue affinity with modular anyone?

put a ton of counters on ravager, sac, put a bunch of counters on this guy.....take many turns.  Repeat.

Just the fact that sage is not an artifact creature makes this not work.
Also you can only get 1 turn each time with ravager (if it would even work) since the ability states you have to remove all counters at once for activating it.

Edit:

Misread  the part where the card stats 'For each five'.
Still this does not change that ravager can only put counters on an artifact creature.
« Last Edit: April 15, 2014, 09:42:52 am by Vennie » Logged

ben_berry
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« Reply #18 on: April 15, 2014, 09:08:42 am »

Say you can get to 15 counters, you have 3 turns to draw enough cards to do  it again. I don't recall Affinity having that kind of card drawing power.

If you have cranial plating you could swing, then only sac 5 to take another turn and then swing again. He doesn't count towards plating though.
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TheWhiteDragon
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« Reply #19 on: April 15, 2014, 10:41:55 am »

Blue affinity with modular anyone?

put a ton of counters on ravager, sac, put a bunch of counters on this guy.....take many turns.  Repeat.

Just the fact that sage is not an artifact creature makes this not work.
Also you can only get 1 turn each time with ravager (if it would even work) since the ability states you have to remove all counters at once for activating it.

Edit:

Misread  the part where the card stats 'For each five'.
Still this does not change that ravager can only put counters on an artifact creature.

Liquimetal coating...gg
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ben_berry
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« Reply #20 on: April 15, 2014, 11:05:08 am »

Ashnod's Transmogrant  is cheaper and on goal.
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wiley
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« Reply #21 on: April 15, 2014, 01:56:26 pm »

Say you can get to 15 counters, you have

a 16/16 and haven't won the game already...
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MaximumCDawg
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« Reply #22 on: April 15, 2014, 02:14:51 pm »

Say you can get to 15 counters, you have

a 16/16 and haven't won the game already...

Yeeeep. 

Time Lord lends himself to hilariously bad combo decks.  That's not necessarily a bad thing, unless you want to play competitive Vintage, in which case, put down this card and pick up Time Vault.
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ben_berry
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« Reply #23 on: April 15, 2014, 02:34:25 pm »

Say you can get to 15 counters, you have

a 16/16 and haven't won the game already...

I watched a match streamed on twitch were the Sneak and Show player sneaked an emerakul on to the board, successfully attacked and lost. So yeah 15 < 20.
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MaximumCDawg
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« Reply #24 on: April 15, 2014, 02:46:07 pm »

Would have had won if he could sacrifice his Emrakul for a few extra turns?
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Demagoguery
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« Reply #25 on: April 15, 2014, 02:48:10 pm »

What about this guy in the Survival Mask deck that's popped up recently? With Vorlez you can basically get a Time Stretch by using Phyrexian Dreadnaught in scavenge mode. The benefit being that unlike Vault you can fetch him out with a Survival, along with all the other parts, in addition to being able to dump him with a Survival if needed. Two turns should be enough to either win, or simply get more turns by scavenging whatever else you want.
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fsecco
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« Reply #26 on: April 16, 2014, 02:38:33 pm »

If you, like me, spent a few minutes trying to find Vorlez, I think he means Varolz, the Scar-Striped. Razz

Now, that's feasible. I love the Survival deck, even it not being tier 1.

EDIT: It's quite a vulnerable combo, though. Maybe Survival is just better playing larger, disruptive monsters than gaining a few turns. Worth testing though.
« Last Edit: April 16, 2014, 02:48:24 pm by fsecco » Logged
MaximumCDawg
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« Reply #27 on: April 16, 2014, 03:12:02 pm »

If you, like me, spent a few minutes trying to find Vorlez, I think he means Varolz, the Scar-Striped. Razz

Now, that's feasible. I love the Survival deck, even it not being tier 1.

EDIT: It's quite a vulnerable combo, though. Maybe Survival is just better playing larger, disruptive monsters than gaining a few turns. Worth testing though.

It's more than a few turns... say you live the dream and get Varloz in play and a Dreadnought in your hand.

Regular turn: Spend G, dump PD and get Time Lord.  Spend 1U, play Time Lord.  Pay 1 to put DN pants on Time Lord, take 2 extra turns.

ExtraT1: Pitch a creature to find PD for G.  Pitch PD to search another PD for G.  Pay 1 to put DN pants on Time Lord, swing with 13/13.

ExtraT2: Swing for another 13/13.  If necessary, bin PD and repeat.

Assuming you have the full compliment of PDs in your deck and enough creatures to reliably fetch them, you potentially can get eight extra turns here, with massive dorks, once you get the engine going.  That's not to shabby.  It is, however, a three-card combo.  One of the pieces fetches the other two, so that's nice, but you need to resolve a 1U creature, a 1GB creature, and a 1G enchantment to go off.
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fsecco
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« Reply #28 on: April 16, 2014, 03:18:13 pm »

Yeah, yeah. That's only feasible in a deck that doesn't rely on the combo too much, since a Lightning Bolt stops it and it's also very vulnerable to graveyard hate. I meant in that way. Normally what I saw in recent Survival builds was early disruptiong + fast mana -> big creatures, without worrying with GY hate.
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Demagoguery
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« Reply #29 on: April 16, 2014, 10:23:09 pm »

If you, like me, spent a few minutes trying to find Vorlez, I think he means Varolz, the Scar-Striped. Razz

Now, that's feasible. I love the Survival deck, even it not being tier 1.

EDIT: It's quite a vulnerable combo, though. Maybe Survival is just better playing larger, disruptive monsters than gaining a few turns. Worth testing though.
Yea, sorry about that, I'm awful with names.

That being said, I wouldn't really view this as a center piece of the deck, but rather a single copie in the deck to fetch up when needed as to keep from losing. Both Orcish Survival and the Mask version can play a copy of this card, although Orcish doesn't really want it currently. Mask did make it to top 8 at the 43 man sanctioned event in Australia.
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