TheManaDrain.com
September 11, 2025, 08:43:39 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1] 2
  Print  
Author Topic: [CNS] Council's judgement  (Read 12765 times)
bactgudz
Basic User
**
Posts: 355



View Profile
« on: May 23, 2014, 01:15:17 am »

Council's Judgment
1WW
Sorcery
Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Mono-white vindicate(non-land) that exiles, gets around shroud, hexproof, and even TNN.
« Last Edit: May 23, 2014, 01:21:04 am by bactgudz » Logged
gkraigher
Full Members
Basic User
***
Posts: 705


View Profile
« Reply #1 on: May 23, 2014, 06:56:46 am »

It kills Emrakul, Blightsteel Colossus, and True-Name Nemesis.  It basically makes Vindicate obsolete and worthless, and tacks on maelstorm pulse's additional bonus. 

Amazing printing!
« Last Edit: May 23, 2014, 07:00:53 am by gkraigher » Logged
Vennie
Basic User
**
Posts: 60


View Profile
« Reply #2 on: May 23, 2014, 06:58:18 am »

Have to say that it's good, but it does not kill lands as vindicate can do in some cases.
Logged

gkraigher
Full Members
Basic User
***
Posts: 705


View Profile
« Reply #3 on: May 23, 2014, 07:01:17 am »

Ah, good point.  Vindicate does hit lands.  I forgot about that. 
Logged
Samoht
Adepts
Basic User
****
Posts: 1392


Team RST


View Profile Email
« Reply #4 on: May 23, 2014, 07:17:34 am »

It says nothing about things with the same name...
Logged

Char? Char you! I like the play.
-Randy Bueller

I swear I'll burn the city down to show you the light.

The best part of believe is the lie
birds of paradise
Basic User
**
Posts: 78


View Profile
« Reply #5 on: May 23, 2014, 07:22:03 am »

It says nothing about things with the same name...

You vote for a permanent, e.g. it wont matter if there is multiples onlines with the same name.
Logged
gkraigher
Full Members
Basic User
***
Posts: 705


View Profile
« Reply #6 on: May 23, 2014, 07:30:44 am »

It says "each"

Logged
Samoht
Adepts
Basic User
****
Posts: 1392


Team RST


View Profile Email
« Reply #7 on: May 23, 2014, 07:36:47 am »

It says "each"



Because they COULD vote for another permanent than you did or there could be more than two players.

edit: If I have two Tarmogoyfs they are separate permanents. You don't vote for all Tarmogoyfs but either Tarmogoyf 1 or Tarmogoyf 2. This holds for any permanent.
« Last Edit: May 23, 2014, 07:40:21 am by Samoht » Logged

Char? Char you! I like the play.
-Randy Bueller

I swear I'll burn the city down to show you the light.

The best part of believe is the lie
gkraigher
Full Members
Basic User
***
Posts: 705


View Profile
« Reply #8 on: May 23, 2014, 07:39:30 am »

well if they vote for a different permanent you don't control, then you get to exile two different permanents you don't control.  That is better for you.   
Logged
Samoht
Adepts
Basic User
****
Posts: 1392


Team RST


View Profile Email
« Reply #9 on: May 23, 2014, 07:41:08 am »

well if they vote for a different permanent you don't control, then you get to exile two different permanents you don't control.  That is better for you.   

Right, but you don't get to "Maelstrom Pulse" them.  Your confusing what the word each means.
Logged

Char? Char you! I like the play.
-Randy Bueller

I swear I'll burn the city down to show you the light.

The best part of believe is the lie
gkraigher
Full Members
Basic User
***
Posts: 705


View Profile
« Reply #10 on: May 23, 2014, 07:44:11 am »

if you have 2 true name nemesis in play, and i have zero.  I cast this card and vote for true-name, you vote for anything, then both your true-names are exiled.  So in that regard, it is a malestorm pulse.


Or I name goblin token, I get to exile each goblin token.  
« Last Edit: May 23, 2014, 07:47:54 am by gkraigher » Logged
Samoht
Adepts
Basic User
****
Posts: 1392


Team RST


View Profile Email
« Reply #11 on: May 23, 2014, 07:46:18 am »

if you have 2 true name nemesis in play, and i have zero.  I cast this card and vote for true-name, you vote for anything, then both your true-names are exiled.  So in that regard, it is a malestorm pulse.



No. You're not able to vote for True-Name Nemesis in that manner. You have to vote for either True-Name Nemsis (a) or True-Name Nemesis (b). The opponent is likely to vote for the SAME thing you do, in order to minimize the effect. As such, whichever you chose will get Exiled.
Logged

Char? Char you! I like the play.
-Randy Bueller

I swear I'll burn the city down to show you the light.

The best part of believe is the lie
gkraigher
Full Members
Basic User
***
Posts: 705


View Profile
« Reply #12 on: May 23, 2014, 07:49:04 am »

You're right, I did read the card wrong.  You are voting for a permanent, not the name of a permanent.  

I got the "each" part right, just a different part of the card confused me.  

It is not a malestorm pulse.  
Logged
Samoht
Adepts
Basic User
****
Posts: 1392


Team RST


View Profile Email
« Reply #13 on: May 23, 2014, 07:50:12 am »

You're right, I did read the card wrong.  You are voting for a permanent, not the name of a permanent.  

I got the "each" part right, just a different part of the card confused me.  

It is not a malestorm pulse.  

I think the inclusion of the word each is what got you, but all the same now that we agree we can move on.
Logged

Char? Char you! I like the play.
-Randy Bueller

I swear I'll burn the city down to show you the light.

The best part of believe is the lie
fsecco
Basic User
**
Posts: 560



View Profile Email
« Reply #14 on: May 23, 2014, 08:13:03 am »

Double WW is kinda hard, but anyway, great, great card. Legacy will love this. In Vintage this obviously goes, but only if you can manage the double white with ease. Nice card.
Logged
Grand Inquisitor
Always the play, never the thing
Adepts
Basic User
****
Posts: 1476


View Profile
« Reply #15 on: May 23, 2014, 08:44:37 am »

Also, doesn't your opponent's (ostensibly different) choice also get nuked?

Ie, doesn't this read: destroy target and sac a land...at best?
Logged

There is not a single argument in your post. Just statements that have no meaning. - Guli

It's pretty awesome that I did that - Smmenen
TorpidNinja
Basic User
**
Posts: 15


View Profile
« Reply #16 on: May 23, 2014, 08:49:00 am »

Also, doesn't your opponent's (ostensibly different) choice also get nuked?

Ie, doesn't this read: destroy target and sac a land...at best?

Your opponent can choose the same "nonland permanent you don't control."
Logged
bactgudz
Basic User
**
Posts: 355



View Profile
« Reply #17 on: May 23, 2014, 08:50:45 am »

Also, doesn't your opponent's (ostensibly different) choice also get nuked?

Ie, doesn't this read: destroy target and sac a land...at best?
"you don't control"
Logged
Samoht
Adepts
Basic User
****
Posts: 1392


Team RST


View Profile Email
« Reply #18 on: May 23, 2014, 08:54:28 am »

It's design is for multiplayer commander.
Logged

Char? Char you! I like the play.
-Randy Bueller

I swear I'll burn the city down to show you the light.

The best part of believe is the lie
bactgudz
Basic User
**
Posts: 355



View Profile
« Reply #19 on: May 23, 2014, 08:56:57 am »

I wonder if the extra vote guy might be playable once we see all the will of the council cards.  He is certainly very strong with this.
Logged
ed0
Basic User
**
Posts: 58


View Profile
« Reply #20 on: May 23, 2014, 09:17:07 am »

I wonder if the extra vote guy might be playable once we see all the will of the council cards.  He is certainly very strong with this.
the extra vote wouldn't do you any good.

you vote for a permanent - then the opponent votes for a permanent (which will be the same one you voted for) - now you get another vote which wouldn't change the outcome as you either have two votes on one permanent and one on another (no parity, thus only the one with the two votes is exiled) or three votes on one permanent (which is just as good as 2 votes on it).
Logged
bactgudz
Basic User
**
Posts: 355



View Profile
« Reply #21 on: May 23, 2014, 09:26:53 am »

I wonder if the extra vote guy might be playable once we see all the will of the council cards.  He is certainly very strong with this.
the extra vote wouldn't do you any good.

you vote for a permanent - then the opponent votes for a permanent (which will be the same one you voted for) - now you get another vote which wouldn't change the outcome as you either have two votes on one permanent and one on another (no parity, thus only the one with the two votes is exiled) or three votes on one permanent (which is just as good as 2 votes on it).

ah, true, you'd need two of him in play.  Well, I guess if there ends up being some other will of the council card you are building a deck around him with to break parity, it still could come up...but not as strong as I was thinking.

Edit: Dang, likely that doesn't even work.  It's not clear if you take your extra vote with your first one or at the end; but you likely do it at the same time
« Last Edit: May 23, 2014, 09:30:50 am by bactgudz » Logged
MaximumCDawg
Full Members
Basic User
***
Posts: 2172


View Profile
« Reply #22 on: May 23, 2014, 09:48:44 am »

Wow, this card... targeted removal that does not target.  For white.

In Vintage, I don't see this doing much at the moment.  It's too expensive for reliable removal.  Legacy is a whole different animal, though.

Card's gonna be expensive.
Logged
Protoaddict
Basic User
**
Posts: 664



View Profile WWW
« Reply #23 on: May 23, 2014, 09:51:40 am »

It should be noted this card does have a downside, sorta. If your opponent has something they need to get rid of, like a mana crypt or a confidant, they can cast their vote for it and then both cards would get removed.

Its a corner case and only relevant in 2 player games, but I can see that it could come up in relevant points.
Logged

This is my podcast:

Http://www.fantasticneighborhood.com
Comedy gaming podcast. Listening to it makes you cool.
MrGlantz
Basic User
**
Posts: 39


View Profile Email
« Reply #24 on: May 23, 2014, 12:47:27 pm »

It should be noted this card does have a downside, sorta. If your opponent has something they need to get rid of, like a mana crypt or a confidant, they can cast their vote for it and then both cards would get removed.

Its a corner case and only relevant in 2 player games, but I can see that it could come up in relevant points.

Quote
Council's Judgment
1WW
Sorcery
Will of the council - Starting with you, each player votes for a nonland permanent you don't control. Exile each permanent with the most votes or tied for most votes.

Nope.

Edit: Totally misunderstood. You mean that if you cast it, they can also vote for something that they want to destroy. In that case it's a two for one which  still seems fine most of the time.
Logged
Protoaddict
Basic User
**
Posts: 664



View Profile WWW
« Reply #25 on: May 23, 2014, 04:20:53 pm »

Yea so if they are at 3 life and have a Blightsteel and a mana crypt out, they can remove their own mana crypt. Like I said it's a pretty corner case, but it exists. In that instance it may still be better than swords to plowshares though, because they will remain at 3 life and be down a mana source.
Logged

This is my podcast:

Http://www.fantasticneighborhood.com
Comedy gaming podcast. Listening to it makes you cool.
vaughnbros
Basic User
**
Posts: 1574


View Profile Email
« Reply #26 on: May 23, 2014, 04:54:02 pm »

Yea so if they are at 3 life and have a Blightsteel and a mana crypt out, they can remove their own mana crypt. Like I said it's a pretty corner case, but it exists. In that instance it may still be better than swords to plowshares though, because they will remain at 3 life and be down a mana source.

This is a pretty big stretch to look for a drawback.  Try 3 mana sorcery.  Vindicate and pulse don't see play for a reason, they cost a lot of mana at sorcery speed for a card that can only 1 for 1 your opponent
Logged
Saya
Basic User
**
Posts: 241


View Profile
« Reply #27 on: May 23, 2014, 11:13:52 pm »

Too many players misread this text...anyway,that's a great stuff.
Logged
Charlie
Basic User
**
Posts: 69


View Profile
« Reply #28 on: May 23, 2014, 11:32:48 pm »

Yea so if they are at 3 life and have a Blightsteel and a mana crypt out, they can remove their own mana crypt. Like I said it's a pretty corner case, but it exists. In that instance it may still be better than swords to plowshares though, because they will remain at 3 life and be down a mana source.

This is a pretty big stretch to look for a drawback.  Try 3 mana sorcery.  Vindicate and pulse don't see play for a reason, they cost a lot of mana at sorcery speed for a card that can only 1 for 1 your opponent
I must be complaining about this while Blightsteel is gone. Besides, this card does work around sac the permanent in response - just vote for something else.
Logged
Guli
Basic User
**
Posts: 1763


View Profile
« Reply #29 on: May 24, 2014, 02:45:44 am »

I would want a Grand Abolisher in play before I cast this. Otherwise it is going to get Forced, Flustered, Dazed or Pierced.
Logged

Pages: [1] 2
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 1.197 seconds with 20 queries.