TheManaDrain.com
September 03, 2025, 07:31:25 am *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: Pet deck  (Read 2329 times)
John Cox
Basic User
**
Posts: 253


View Profile Email
« on: November 24, 2014, 01:07:46 am »

This is my current pet deck, don't let the word "pet" fool you, its very good. The idea started out in this (http://www.themanadrain.com/index.php?topic=44679.0) thread. After Burning wish was unrestricted and Burning ANT discussed I wanted a deck that could win with Oath (for a better workshop match) and win with Rituals (because that's fun).

I ended up with no oath targets, just one memory's journey, flashing back Yawgmoth's will, and occasionally Black Lotus as well.

4 Oath of Druids
2 Ad Nauseam
1 Tinker
1 Memory Jar
1 Necropotence
4 Mental Misstep
2 Duress
1 Flusterstorm
1 Brainstorm
1 Ponder
4 Preordain
1 Ancestral Recall
1 Sensei's Divining Top
4 Dark Ritual
3 Chrome Mox
1 Lotus Petal
1 Mana Crypt
1 Mana Vault
1 Sol Ring
1 Black Lotus
1 Mox Jet
1 Mox Sapphire
1 Mox Emerald
1 Vampiric Tutor
1 Mystical Tutor
1 Demonic Tutor
1 Yawgmoth's Will
1 Tendrils of Agony
1 Memory's Journey
1 Hurkyl's Recall
4 Forbidden Orchard
4 Polluted Delta
2 Underground Sea
1 Island
1 Swamp
1 Tropical Island
1 Ancient Tomb

The deck is a turn one/two deck. -I don't think It will win tournaments (it needs a bit of work) but it is something to pick up and consider if your going to play storm.
The two main issues are
1) Lack of tutors, the deck can fizzle post Ad Nauseam.
2) High CMC, -I'm playing around with dropping the tinker/jar plan to help here, but so far I really like how the deck plays out.

The advantage this deck has over Burning Long is that the lack of (mostly) draw 7's (I know Memory jar is a draw 7 but that isn't really part of the decks main plan). A draw seven can give your opponent a Force of Will or Flusterstorm, and it can cause you to whiff. In this respect the deck has Ad Nauseam.
Ad Nauseam increases the possibility of wining on turn 1/2 when you don't have to worry about chalice, spheres, or even spell pierce. Ad Nauseam is one sided, your opponent will not draw a single card off it. Its and instant. And it costs black (ritual) mana.

Typically post Ad Nauseam there are two positions you be in, either with a protected, lethal, tendrils kill. Or a pass the turn oath kill. My advice is to not draw too heavily looking for the first of those options unless you need to win that turn or foresee the oath path not working. Like a quantum computer, take the shortest algorithm. This will also mean less user error, and less rng.


Ideas, comments, questions, -Everything, welcome.

Thanks
John.
Logged

Minkar
Basic User
**
Posts: 30


View Profile
« Reply #1 on: November 24, 2014, 01:57:42 am »

I feel like i must be missing something major, why do you run Oath with no creatures?
Logged
tribet
Full Members
Basic User
***
Posts: 609



View Profile Email
« Reply #2 on: November 24, 2014, 02:00:23 am »

So that he cast a big Yawg's Will
Logged
WhiteLotus
Basic User
**
Posts: 282


View Profile
« Reply #3 on: November 24, 2014, 04:48:39 am »

Why are you not playing burning wish seems to solve your lack of tutors problem while setting up your ywill plan?
IMO Oath of druids is not worth the hate that goes with it for your deck. Its also very win more to use oath to setup ywill, storm decks typically have no problem setting up a lethal ywill without it. Your deck looks extremely all in on  the ywill which is not at all where you want to be with a ritual deck, because its the first thing people are going to hate on in your deck, being able to win games consistently without it is primordial.

- Chrome mox is just 10x worse than mox opal.
- You have too many preordain, should try a 2/2 cut with probe is very good in the deck.  
- For your disruption package I think you may want more discard effects, misstep doesn't really do a lot more than duress for the deck (Misstep trades with missteps, just as your duress will except your duress gives you info and takes the card the most threatening to your gameplan).
- Should probably play 2 griselbrand if you want to win game 1s vs shops or game 2s vs tormod's crypt.

Ad nauseam isn't symmetric like draw 7s but its way more resource intensive (3BB + a lot of life) and is very bad in a lot of matchups where draw 7s tend to shine. Also playing Defense grid in the side makes draw 7s much better postboard vs control decks. It also looks pretty bad in your deck without Burning wish to make it more consistent with lesser life totals, resolving oath and passing the turn off your ad nauseam seems very bad to me. It doesnt make the deck faster than draw 7s (3BB is way harder to come up with than 2U or 2R, especially since ad nauseam needs you to have mana floating if you are going off in the same turn where draw 7s are pefectly fine passing the turn and being used as a one sided Card advantage burst with forced mulligan for opponent).
Last but not least, I don't see how ad Nauseam is better than playing bargain and desire in those slots? It doesn't come close IMO.

Also storm decks are typically constructed to have their engines overlap and synergize with each other since one is not always enough. but in your deck none of the engines can really lead into any other enabler than Ywill. Except your Jar that can set up your ad nauseam maybe.

How is your deck a turn one/two deck when it goes off either with a card that requires it to pass the turn or cards that cost 5 mana ? also the amount of cantrips and lands argues your deck wants to take its time to setup a win rather than be explosive.

You say you added oath for a better matchup but without creatures how have you improved the matchup? Also properly built Storm decks aren't as vulnerable to shops as 99% of the vintage communauty thinks, it's all about having a strong sideboard plan.

My 2 cents
« Last Edit: November 24, 2014, 05:05:29 am by WhiteLotus » Logged

"Your first mistake was thinking I would let you live long enough to make a second."
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.192 seconds with 20 queries.