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Author Topic: [DKT] Commune with Lava  (Read 5050 times)
xouman
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« on: March 12, 2015, 03:09:10 am »



Commune with Lava     X R R
Instant
Exile the top X cards of your library. Until the end of your next turn, you may play those cards.



Well, interesting card. Being "until the end of your NEXT turn" allows to play it in opponent's EOT and try to maximize them in your own turn. I cannot think a current deck that welcomes something like this, but the effect is powerful.
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tito del monte
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« Reply #1 on: March 12, 2015, 03:36:44 am »

Woah. I'm not sure it's Eternal playable, but R&D are to be saluted for exploring the "play stuff from exile" vibe for red. I mean, this is as close to a straight up red draw spell as we're going to get without it being a) a draw seven b) a reverse loot c) involving random discard. While this card might not quite there, for anyone who has ever moaned about the predominance of Blue, this is a tiny step in the right direction.

Looking closer at the card, it's a bit of a bummer the cards remain exiled if you don't play them (especially with Wishes having lost their original funcitionality). Means you're rarely going to be able to sink much mana into X without losing a much of useful stuff for good. Kind of wish there had a been a random old-red flavour to it instead, like "Your opponent chooses X cards at random from your deck. Put those cards into your hand". Still, it's fun and funky and, predictably, has EDH written all over it. Promising and more interesting than another pseudo Wheel reprint.
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zimagic
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« Reply #2 on: March 12, 2015, 06:46:22 am »

I cannot think a current deck that welcomes something like this, but the effect is powerful.

Something storm combo possibly? Pay everything you have, see what gets revealed and either go off directly or wait and go off the next turn.
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dangerlinto
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« Reply #3 on: March 12, 2015, 07:01:21 am »

So it's a red instant Braingeyser where you get all the benefit of not actually having the cards in your hand and none of the benefit of having them in your hand 2 turns later.  Also some small "not actually drawing cards" benefit (think Notion Thief).

Sorry.  This won't cut it.  Run Skeletal Scrying instead.
« Last Edit: March 12, 2015, 08:28:51 am by dangerlinto » Logged
ben_berry
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« Reply #4 on: March 12, 2015, 07:53:43 am »

Isn't this fantastic with the dragon combo?
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Saya
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« Reply #5 on: March 12, 2015, 08:00:25 am »

Perhaps its workplace is Legacy Ad-Nauserm.LED is unrestricted there,which has a pretty good synergy with this card.Moreover its CMC is cheap.
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Protoaddict
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« Reply #6 on: March 12, 2015, 08:41:41 am »

I think in legacy this could be a belcher card. I believe the cards from exile will resolve to the yard for past in flames? So cast your rituals, see if you can go off, if not this. Cards remain in exile until the end of NEXT TURN so on your turn 2 you try again, etc.

In vintage, I think it's a red braingeyser with very little utility past that, since xRR is not an easy cost to throw around in the current field of decks.
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MaximumCDawg
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« Reply #7 on: March 12, 2015, 08:43:04 am »

They printed a black version of this in the same set.

[

This one actually does merit discussion alongside Skeletal Scrying.  It's probably worse than Scrying, but not by much.  
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fsecco
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« Reply #8 on: March 12, 2015, 09:14:33 am »

It's a Sorcery, MaximuCDawg. It's WAY worse than Scrying.
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MaximumCDawg
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« Reply #9 on: March 12, 2015, 10:09:02 am »

Well, you trade not having to Delve for being a Sorcery.  It might be a critical delinquency, but it's not a huge difference.
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Wagner
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« Reply #10 on: March 12, 2015, 11:07:56 am »

It's worse than Braingeyser, which hasn't seen play in forever. Does it being black instead of blue that big an advantage?
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fsecco
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« Reply #11 on: March 12, 2015, 12:09:31 pm »

I actually think that now that we have Cruise and Dig, Skeletal Scrying is way outclassed. This black Braingeyser is no better than that. I'd say in slower formats, where this can become a kill condition late game, it could see play.

About Commune with Lava, it's very interesting to use with LED. Although I can't see how that deck can ever play this for more than, say, 3-4. Unless you play one for 3 and hit another one. Than you can sac all your LEDs and keep digging, which is interesting enough.
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WhiteLotus
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« Reply #12 on: March 12, 2015, 01:58:08 pm »

It's worse than Braingeyser, which hasn't seen play in forever.

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xouman
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« Reply #13 on: March 12, 2015, 02:48:39 pm »

I'm not saying this is a bomb, or even playable. But being an instant instead of a sorcery is 100% relevant. If braingeiser was an instant it would see play, I have no doubt. And would be zillions better than this, but being a sorcery i  cannot be 100% sure.

Skeletal scrying is the most similar card, but having to rely on graveyard and having to lose life make it a bit conditional.
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vaughnbros
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« Reply #14 on: March 12, 2015, 02:50:32 pm »

I'm not saying this is a bomb, or even playable. But being an instant instead of a sorcery is 100% relevant. If braingeiser was an instant it would see play, I have no doubt. And would be zillions better than this, but being a sorcery i  cannot be 100% sure.

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Protoaddict
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« Reply #15 on: March 13, 2015, 10:30:03 am »

It only just did occur to me that unlike strict draw, this card does have favorable interactions with things like Lion's Eye Diamond and anything against spirit of the labyrinth. I don't think that is enough to push it over the edge in vintage but I think in legacy the interaction with LED is huge in beltcher. It becomes another must counter card in that list, one that already preys on any deck that cannot respond turn zero
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JarofFortune
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« Reply #16 on: March 13, 2015, 02:23:31 pm »

It only just did occur to me that unlike strict draw, this card does have favorable interactions with things like Lion's Eye Diamond and anything against spirit of the labyrinth. I don't think that is enough to push it over the edge in vintage but I think in legacy the interaction with LED is huge in beltcher. It becomes another must counter card in that list, one that already preys on any deck that cannot respond turn zero

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Protoaddict
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« Reply #17 on: March 13, 2015, 05:47:24 pm »

Well, beltcher already runs a full compliment of them in legacy so you're not showing anything new here. The interesting thing there is that what you can do there is cast a big Commune, exile cards, then if you exile any LEDS you can bring them in and pop them and you still have all the other exiled cards cast able. If you get a strong enough opening you can actually try to go off on the end of your opponents turn with instant speed red rituals (most of them are except for rite) and then start your next turn with a ton of cards to try to force though a killshot.

But like I said, i sorta doubt that works in vintage.
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JarofFortune
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« Reply #18 on: March 13, 2015, 09:10:23 pm »

I'm still somewhat skeptical. What are you cutting from Belcher lists to run this thing, and what does it do for you? They seem to have a pretty tight balance of business and mana already, and this card doesn't solve any of the problems the deck faces.
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fsecco
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« Reply #19 on: March 13, 2015, 09:50:45 pm »

I like how they're exploring this effect more and more aggressively, but with patience. Prophetic Flamespeaker, then Act on Impulse, then this. Flamespeaker, to me, feels like a very under-used card.
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serracollector
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« Reply #20 on: March 14, 2015, 01:36:41 am »

I personally love this card. Being an instant braingeyser and having played the original for years I understand its power. In a deck with mass rituals this can easily be game ending whether it be belcher or tendrils. I for one will pick up four and give it a shot.
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