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Author Topic: T4 Split @ Top Deck Games Monthly 1k w/ Terra Nova  (Read 3762 times)
AlmostGrown
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« on: March 29, 2015, 02:24:34 pm »

Hi everyone! My name is Brett Schmuckler and I live in the suburbs of Philadelphia, PA. This was my first vintage event with a "real" deck. 32(ish?) players on a nice Saturday afternoon showed up at Top Deck Games/Card Titan to battle some vintage in Haddonfield Township, New Jersey (right across the bridge from Philadelphia, PA).  I went 4-1 in swiss, no-sirred the t8 split and split the t4.
Some notes about the event:
6-8 Shops lists in the room; most were Martello, only 2-3 Terra Nova
0 Dredge lists. That's right, none!
1 Merfolk
Lots of Delver-Gush lists, mostly U/R/(g)
2-3 Mentor Lists U/W/(r)
1 Worldgorger Dragon list
At least 1 BUG Fish list

My list: (* = 1 proxy)
4 Phyrexian Metamorph
4 Lodestone Golem
4 Phyrexian Revoker
3 Chalice of the Void
4 Thorn of Amethyst
4 Sphere of Resistance
3 Null Rod
1 Sol Ring
1 Trinisphere
4 Dismember
4 Mishra's Factory
4 Ancient Tomb
4 Wasteland
4 Mutavualt
4 Mishra's Workshop ****
1 Tolarian Academy
1 Strip Mine
1 Karakas
5 Moxen *****

Sideboard:
2 The Tabernacle at Pendrell Vale **
3 Tormod's Crypt
1 Ratchet Bomb
1 Witchbane Orb
1 Karakas
2 Crucible of Worlds
1 Null Rod
4 Grafdigger's Cage

My rounds:
Round 1 vs UWr Mentor

I won the die roll for game 1, and led with an Ancient Tomb into a Sphere which got Force of Will'd.  I landed a few spheres, a Revoker on Dack Fayden, and beat him down with Mutavaults.  He was able to resolve a Mentor, but it was immediately Dismembered. Game 2 was a lot more of the same.

1-0

Round 2 vs Keith with Martello Shops
I win the die roll game 1, and we have a solid game.  I get an early Null Rod, and we go back and forth trading Lodestone Golems and Metamorphs.  Late in the game, I still haven't seen a manland, but Keith is down to 2.  He rips and slams a Wurmcoil Engine, sealing the game in his favor.  Game 2 I mulligan to 6, and keep a do-nothing hand.  Probably should have mulliganed to 5! I lose.

1-1

Round 3 vs Dan Barkon with Martello Shops
Dan is my friend, and he drove us to the tournament. So suffice it to say, we know each other's decklists very well.  When he won the die roll, I was pretty sure I lost the match.  That was not the case, however!  Game 1 was close, but I ended up edging him out due to Mana Crypt rolls going my way, and some lucky draws.  Game 2 wasn't close, he has an explosive creature heavy start compared to my slower, sphere-filled hand and I am quickly demolished.  Game 3 I have the actual nuts hand, with a turn 1 Revoker into a Sphere of Resistance.  His turn 1 was Ancient Tomb into 2 moxen. Unfortunately for him, my turn 2 was a Null Rod and he died shortly after.

2-1

Round 4 vs Thomas Dixon on BUG Fish

Game 1 was a long affair, after he won the die roll and mulliganed, that started with multiple Revokers on DRS as he killed them off, and ended with him under 3-4 spheres and being beat down by Mutavaults. Game 2 I kept a hand with no fast mana, and lost to a turn 3 Trygon Predator.  Sometimes I make bad decisions Razz Game 3 gad a solid start with me getting him under spheres fast and beginning the beat down early.

3-1

Round 5 vs Samantha on Merfolk

I was 8th place going in to round 5.  After some deliberation, I decided it would be possible (no guarentee!) for me to make t8 if we ID'd.  I offered the option to Samantha, who was in 7th place at the time but she politely refused - she said that she had a better chance than I did if we ID'd, but would feel bad if I got locked out.  She was very nice, I really do appreciate the honesty!  So we sat down and battled.  Game 1 was an easy win for me. I won the die roll and she mulliganed.    Multiple spheres including Trinisphere kept her from doing anything. ***edit*** In game 1 of round 5, I had a Trinisphere in play with a Sphere of Resistance.  My understranding of the interaction was that Trinisphere makes the spell cost a minimum of 3 mana, and then the sphere's effect is added on.  It is actually the other way around - there sphere's additional cost is added on to the spell, then Trinisphere checks to see if it is 3 mana before applying it's affect. (Sorry if that is unclear, I am paraphrasing the ruling from memory). We had played the game as if her spells cost a minimum of 4, which kept her hardlocked out of the game (she was stuck on 3 lands). We did not notice our error until most of the way through the game, when we called for a judge.  By that point it was too far gone, but at least we know for the future! I beat her down with Mutavaults and on to game 2 we went!  For game 2, I sideboarded completely wrong and accidentally left in Null Rods.  Despite this, I was almost in the game, but she just kept Wastelanding me! 3 Wastelands in the first 5 turns, and then a Recall into the 4th set me too far back.  I was able to keep up with her for a bit by Metamorphing her Silvergill Adept and trading when she didn't have any lords out, but it was not enough. For game 3, I sideboarded correctly and was on the play.  She mulliganed to 6, again.  I had a heavy Ancient Tomb start, and ended the game at 6 life.  That being said, all damage done to me was dealt by me.  She lost to some factories while locked out under spheres.

4-1 and 3rd seed going in to top 8!

T8 vs Bernie playing Oath

I was the higher seed here, so I got to be on the play. Awww yiss.  Wink
Game 1 started with an Ancient Tomb into a Chalice on 0 which was fine, but the Sphere of Resistance was met with a FOW.   From there, I resolved 0 other sphere effects, but a Null Rod and a Chalice on 1.  He was able to resolve an Oath, so I beat him down with Mutavaults. I ended the game with a Revoker and Dismember in hand.  Bernie opened Game 2 with a Trop and a Pithing Needle on Wasteland. On my turn 1 I had the option between Chalice @ 2 or Chalice @ 1 and Sphere of Resistance. Sensing a FOW, I opened with a Chalice @ 1 which resolved, and he FOW'd the Sphere. On my next turn I played a Chalice @ 2 but he had another FOW.  From there, he didn't do much else and lost.

We split top 4!

Props:
Top Deck Games/Card Titan, Nick Coss, and Mike Noss for running an awesome event!
The Vintage community for being very kind to a newcomer!
Dan Barkon for driving me Wink
Matt Bevenour for convincing me to build a Vintage deck, explaining to me all the different choices, and helping me with the initial testing!

Slops:
DCI reporter for pairing me against my buddy round 3 Sad
Power for spiking in price :'(
« Last Edit: May 08, 2015, 05:11:51 pm by AlmostGrown » Logged

Brett Schmuckler
Terra Nova player from the Philadelphia, PA area
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« Reply #1 on: March 29, 2015, 06:39:53 pm »

Nice report.  Thank you for sharing. 
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« Reply #2 on: March 29, 2015, 07:12:25 pm »

Brett congratulations on you win vs Oath in the top 8. Sad
I hope to avenge my loss in a later event. haha

I'll post my list here for others to see. I credit Greg Fenton with the deck design. I'd also like to thank him for chatting with me during the week prior to the event to understand his philosophy behind card choices and the ins and outs of the deck.

Oath T8 List from TDG Vintage 1k 3-28-2015

Main Deck
1 Jace, the Mind Sculptor
3 Griselbrand
3 Show and Tell
3 Preordain
1 Time Walk
1 Ponder
1 Demonic Tutor
1 Yawgmoth’s Will
2 Thoughtseize
2 Flusterstorm
4 Mental Misstep
2 Misdirection
4 Force of Will
1 Ancestral Recall
1 Brainstorm
1 Vampiric Tutor
1 Mox Ruby
1 Mox Emerald
1 Mox Sapphire
1 Mox Pearl
1 Mox Jet
1 Black Lotus
1 Mana Crypt
1 Time Vault
1 Voltiac Key
1 Memory’s Journey
4 Oath of Druids
4 Forbidden Orchard
2 Island
2 Tropical Island
2 Underground Sea
1 Polluted Delta
4 Misty Rainforest
60 Cards

Sideboard (15)
4 Abrupt Decay
4 Nature's Claim
1 Forest
4 Leyline of the Void
2 Pithing Needle
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AlmostGrown
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« Reply #3 on: March 30, 2015, 12:05:11 am »

Bernie! I meant to ask you after the event, what was your reasoning on playing Pithing Needle on Wasteland on turn 1?  Was it because of the mana you had in your opening hand (Mox Ruby and Tropical Island)?  I just think it might've been better to play it on Factory, or save it to see which manlands I play first.

Also: Any and all advice is welcome! Whether it is on how to write a tournament report, my decklist, etc I would love to hear it!
« Last Edit: March 30, 2015, 12:13:16 am by AlmostGrown » Logged

Brett Schmuckler
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« Reply #4 on: March 30, 2015, 04:48:32 am »

The 4th null rod over the 4th chalice? No tangle? 1 maindeck karakas (untutorable)? I'm a bit surprised with the list, but to be honest I'm not familiar with terranova at all.

Congrats on your result!
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Chubby Rain
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« Reply #5 on: March 30, 2015, 10:53:42 am »

Thank you for the write up and congrats on the finish.

It may be beneficial to mention the rules situation that arose against Sam - it's an excellent example of when a judge should be called by either player which unfortunately does not happen enough at Vintage tournaments.

No tangle? 1 maindeck karakas (untutorable)? I'm a bit surprised with the list, but to be honest I'm not familiar with terranova at all.

Tangle Wire is omitted in Terra Nova as the deck is more focused on Sphere effects and the long game (man-land beatdown) and less able to exploit the tempo advantage given by Tangle Wire (there is no Forgemaster to end the game quickly).

Karakas is somewhat standard in Terra Nova as Oath hate with additional utility against Tasigur and Vendilion Clique (two cards that are otherwise difficult for Terra Nova to deal with).
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AlmostGrown
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« Reply #6 on: March 30, 2015, 11:06:00 am »

The 4th null rod over the 4th chalice? No tangle? 1 maindeck karakas (untutorable)? I'm a bit surprised with the list, but to be honest I'm not familiar with terranova at all.

Congrats on your result!

Null Rod vs Chalice - I personally prefer the 4th Null Rod in the sb over 4th Chalice because in the Northeast there are a lot more shops players, and it showed.  I think the only archetype that had greater representation was Delver decks. 

Karakas is an answer to Oath, as well as V. Clique and Tasigur.  I also really like it as just another generic mana source.  Granted, it's usually very bad in many matchups, which is why it is a 1-of.  However, it is nice to be able to board in another mana source that can animate my man lands and not be turned off by Null Rod.

As Chubby Rain said about Tangle Wire,  I just want more spheres in play to keep my opponent from doing anything, ever.  Plus I am a little more mana tight than other shops decks, despite playing more mana sources on average.  This is because I want to be casting spells through my own spheres.

Thank you for the write up and congrats on the finish.

It may be beneficial to mention the rules situation that arose against Sam - it's an excellent example of when a judge should be called by either player which unfortunately does not happen enough at Vintage tournaments.

Thank you for the reminder! I'll edit it into my original post right now.  For those who do not wish to re-read: In game 1 of round 5, I had a Trinisphere in play with a Sphere of Resistance.  My understranding of the interaction was that Trinisphere makes the spell cost a minimum of 3 mana, and then the sphere's effect is added on.  It is actually the other way around - there sphere's additional cost is added on to the spell, then Trinisphere checks to see if it is 3 mana before applying it's affect. (Sorry if that is unclear, I am paraphrasing the ruling from memory)
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Brett Schmuckler
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« Reply #7 on: March 30, 2015, 12:27:56 pm »

Hi Brett, welcome to the format! It's great to see new players from the Philadelphia area joining the Vintage community, especially Shop pilots. What got you into the format?

There are a lot of subtleties to Shops, not all of which are intuitive.  If you've got Shop questions, there are a few Shop pilots on TMD who may be able to help you out specifically Prospero, Twaun007, mr.grim, Changster and myself.

What was the starting point for the list you decided to play? It seems fairly similar to the list I won Waterbury list and also to Forino's successful lists from over the summer which I tweaked ever so slightly.

What game were you in when Craig proposed a Top4 Split? I know that Craig had just lost his first game, but were you also down a game at this time?
« Last Edit: March 30, 2015, 05:25:33 pm by Will » Logged

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« Reply #8 on: March 30, 2015, 01:12:23 pm »

Thank you for the reminder! I'll edit it into my original post right now.  For those who do not wish to re-read: In game 1 of round 5, I had a Trinisphere in play with a Sphere of Resistance.  My understranding of the interaction was that Trinisphere makes the spell cost a minimum of 3 mana, and then the sphere's effect is added on.  It is actually the other way around - there sphere's additional cost is added on to the spell, then Trinisphere checks to see if it is 3 mana before applying it's affect. (Sorry if that is unclear, I am paraphrasing the ruling from memory)

Dammit Brett, you should review the steps in casting a spell/activating an ability.

Congrats on the finish
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Matthew Bevenour
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« Reply #9 on: March 30, 2015, 02:23:30 pm »

Hi Brett, welcome to the format! It's great to see new players from the Philadelphia area joining the Vintage community, especially Shop pilots. What got you into the format?
I'd have to blame that on Tammit aka Matt Bevenour. Late January of this year, I messaged him asking if he was doing some testing that week and if there was room for one more. Originally, I wanted to do testing for Modern and Legacy, but the topic of Vintage came up so I decided to hop in.  We discussed a lot of deck options at first, but I narrowed down what I wanted to do and Terra Nova fit the bill! When I played my first few games with it, I fell in love with the Shops archetype right away.  Null Rod is a powerful card, so being able to pair it with Workshop is a dream come true IMO.
Quote
There are a lot of subtleties to Shops, not all of which are intuitive.  If you've got Shop questions, there are a few Shop pilots on TMD who may be able to help you out specifically Prospero, Twaun007, Changster and myself.
Good to know, thank you! If I may inquire, are you Will Magrann?

Quote
What was the starting point for the list you decided to play? It seems fairly similar to the list I won Waterbury list and also to Forino's successful lists from over the summer which I tweaked ever so slightly.
Well, after I decided that Terra Nova was the type of deck I wanted to play (my requirements were: Null rod, not blue, and not dredge) I did a little bit of research.  Ironically, the place where I first heard about Terra Nova (VSL) I didn't even bother to check, so I googled Terra Nova in conjunction with themanadrain.  The lists I found were older (both at least a year old, IIRC) and I tweaked them to my liking.  One of the lists I first looked at was in fact Forino's list, but my list was nearly card for card Nam Tran's list from October 11th Team Serious Open.(http://www.themanadrain.com/index.php?topic=46840.msg652290#msg652290).  My biggest change was cutting Darksteel Juggernaut altogether, both from main and side.  I had been unimpressed with it in testing, and did not like the thought of him being chump blocked by Monks or Elementals all day, plus I wanted to have a Trinisphere in the deck!  That being said, when watching Craig (U/R/g delver) and his opponent's (also Terra Nova) match, I saw *2* Darksteel Juggernauts do a lot of work, funnily enough.  Craig had 2 ancient grudges in his hand, but they were pretty useless against the indestructible juggernaut.

Quote
What game were you in when Craig proposed a Top4 Split? I know that Craig had just lost his first game, but were you also down a game at this time?
I had just lost game 1.  I declined the top 4 split because I (incorrectly) thought I was the higher seed, and would therefore have the play.  Game 1 was tight for the first few turns, but my opponent landed a Monastery Mentor with only 2 cards in hand and a Sensei's Divining Top in play.  When he passed turn, I drew a metamorph to go along with the Thorn of Amethyst.  I cast the Metamorph, hoping to copy his Mentor and then cast Thorn to get my own token, but unfortunately he had the FOW.  During his upkeep, he top'd and then drew with top to get a Dig Through Time.  After he cast that, the game was basically over for me.  I would've happily played a game 2 (and hopefully game 3), but both Craig's opponent and my opponent mentioned that they would rather split and leave early because they had other engagements. So, I split the top 4.  In retrospect, I think I am lucky that the option to split was presented again.  I do thoroughly enjoy the UWr Mentor matchup, but I do not think it is heavily in my favor. Plus, if I win game 2 I have to be on the draw again for game 3.
« Last Edit: March 30, 2015, 02:30:08 pm by AlmostGrown » Logged

Brett Schmuckler
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« Reply #10 on: March 31, 2015, 11:09:33 pm »

Bernie! I meant to ask you after the event, what was your reasoning on playing Pithing Needle on Wasteland on turn 1?  Was it because of the mana you had in your opening hand (Mox Ruby and Tropical Island)?  I just think it might've been better to play it on Factory, or save it to see which manlands I play first.

Also: Any and all advice is welcome! Whether it is on how to write a tournament report, my decklist, etc I would love to hear it!

I had a mana light hand with double FOW for two early threats I had two choices. (I think I drew the second blue card on turn 2) Mulligan into something more explosive or keep it and try to protect the mana that I had. I had vamp, but no black, Show and tell but no GB. It was a weak keep vs what I think is one of the decks more difficult match ups. I had done all my testing vs Martello Shops so I wasn't really sure how to best attack your deck with the sideboard I had. I don't think either choice would have won me the match unless I got VERY lucky off the mull to six. After seeing your 75, you had karakas on top of everything else. It was definitely an up hill battle for me. GGs

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Team 0-2 Drop

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« Reply #11 on: April 01, 2015, 08:48:38 am »

Nice work, Schmuckles. I'm happy that you're getting into the format. Let's do Vintage at Stomping Grounds!
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