rikter
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« Reply #30 on: June 25, 2015, 10:39:31 am » |
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Kai and Randy played the deck in a series of exhibition matches with a very unusual metagame.
It would be madness to bring a deck to real tournament that auto-loses to 40+% of the field.
I assume you're talking about VSL. While I think the Doomsday list LSV put together is playable (Ive since built it and it's legit), in general I think VSL is a weird meta that is predisposed towards blue, because 'shops I don't think generates the kind of games that (most) people will find exciting. If VSL had a more representative meta, 3-4 of the 8 players would be rockin shops, and Belcher would be suicidal. I guess the real lesson from belcher and VSL is that if your field is small enough, and the meta inbred enough, then you can win with a deck like that.
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TheWhiteDragon
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« Reply #31 on: June 25, 2015, 01:24:29 pm » |
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I've been thinking about this for modern affinity (where I think it will just be stupid broken and banned), but it makes me wonder if a Vintage affinity deck is possible with this....twister, ancestral, walk, 4 of this...4 FoW...and typical affinity with moxen instead of bad things like springleaf. Ravager wouldn't even be necessary, but cards like master of etherium, etched champion, vault skirges, ornithopter, signal pests, memnites, platings, ensoul artifact (on darksteel citadel), manlands....
Yes, vintage has fast answers, but a mono-blue build with 5+ draw 7s and TC, ancestral, walk? Kinda scary maybe.
And before the "chalice hurts it" argument comes out, 4x FoW and being mono blue for hurkyls is a thing.
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"I know to whom I owe the most loyalty, and I see him in the mirror every day." - Starke of Rath
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Protoaddict
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« Reply #32 on: June 25, 2015, 01:46:21 pm » |
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I've played with this idea as well for a long time. I mean Affinity has snuck its way into the mix before via workshops. I think if you were adventurous you could make something work.
4 Force of will 1 Misdirection 1 Hurklys recall 4 Mental Misstep 2 Days undoing 1 Timewalk 1 Timetwister 1 Ancestral Recall 1 Windfall 1 Wheel of Fortune 1 Tinker
5 Moxen 2 Mox opal 1 lotus 1 sol ring 1 Mana Crypt 1 Mana Vault 3 Cranial Plating
4 Master of Etherium 4 Myr Enforcer 4 Etched Champion 1 Blightsteel Colossus
2 Tezzeret, agent of Bolas
1 Tolarian Academy 4 Seat of the synod 4 Darksteel Citadel 4 Red blue lands of some sort
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TheWhiteDragon
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« Reply #33 on: June 25, 2015, 11:17:16 pm » |
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I was thinking more like:
4 Force of will 4 Days undoing 1 Timewalk 1 Timetwister 1 Ancestral Recall
4 Ensoul Artifact
5 Moxen 1 Mox opal 1 Black lotus 1 Sol ring 1 Mana Crypt 1 Mana Vault 4 Cranial Plating
4 Signal pest 3 Vault Skirge 2 Master of Etherium 3 Memnite 2 Etched Champion 4 Ornithopter
1 Tolarian Academy 4 Seat of the synod 4 Darksteel Citadel 4 Blinkmoth Nexus
SB: 4x hurkyl's recall 4x LotV 4x LoS 3x Mental Misstep
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"I know to whom I owe the most loyalty, and I see him in the mirror every day." - Starke of Rath
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wappla
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« Reply #34 on: June 26, 2015, 10:59:09 am » |
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Sorta combos with Final Fortune/Last Chance/Warrior's Oath, no?
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MaximumCDawg
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« Reply #35 on: June 26, 2015, 06:15:50 pm » |
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Sorta combos with Final Fortune/Last Chance/Warrior's Oath, no?
Does it? From Sundial of the Infinite: "9/22/2011 - If Sundial of the Infinite's ability is activated before the end step, any "at the beginning of the end step"-triggered abilities won't get the chance to trigger that turn because the end step is skipped. Those abilities will trigger at the beginning of the end step of the next turn. The same is true of abilities that trigger at the beginning of other phases or steps (except upkeep)." Since this is a Sorcery, you can't cast it in response to the trigger from Final Fortune going on the stack at the end step. I mean, absent Anticip... or Quicken or whatever. I think the way the ruling works is that the trigger waits and goes off again next turn, causing you to lose. Or is that not right? ..ation
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gkraigher
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« Reply #36 on: June 26, 2015, 07:09:07 pm » |
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It combos with finl fortune if you are taking your extra turn and on that turn you cast days undoing. You will escape death.
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jamestosetti
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« Reply #37 on: June 27, 2015, 03:37:14 am » |
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What about Control Slaver for this card? Its not even restricted yet. Also, TPS could probably do something with it.
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Hrishi
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« Reply #38 on: June 27, 2015, 11:47:39 pm » |
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What about Control Slaver for this card? Its not even restricted yet. Also, TPS could probably do something with it.
I don't think so. The worst feeling in the world when playing a combo deck is when you resolve a draw7 and have to pass the turn to your opponent. This card does that by design. EDIT: Talking about TPS here.
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« Last Edit: June 28, 2015, 12:21:15 am by Hrishi »
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Lyna turned to the figure beside her. "They're gone. What now?" "As ever," said Urza, "we wait."
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tribet
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« Reply #39 on: June 27, 2015, 11:56:34 pm » |
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I think the dude had in mind that Control Slaver already runs Dack Fayden + Notion Thief combo. So he was probably thinkink maxing out the Thief for extra Draw7 synergies.
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Hrishi
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« Reply #40 on: June 28, 2015, 12:20:59 am » |
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I think the dude had in mind that Control Slaver already runs Dack Fayden + Notion Thief combo. So he was probably thinkink maxing out the Thief for extra Draw7 synergies.
Yeah I suppose.. even Notion Thief seems really reaching but maybe I'm wrong. I was more talking about TPS I guess. I should clarify my post.
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Lyna turned to the figure beside her. "They're gone. What now?" "As ever," said Urza, "we wait."
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jamestosetti
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« Reply #41 on: June 28, 2015, 01:36:24 pm » |
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I'm just speculating on combinations under the assumption that most decks are not winning super fast right now. Using this card to gain a board advantage while getting some artifacts into the graveyard appears to be something the Control Slaver has had trouble achieving since the restriction of Thirst for Knowledge.
For TPS or whatever Long variant you wish, another draw seven can probably have some application.
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TheWhiteDragon
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« Reply #42 on: June 28, 2015, 05:32:45 pm » |
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I would not be shocked to see vintage affinity get nutty with 5x timetwister and 4x FoW, ancestral, walk...I know hurkyl's is a thing and shops are a challenge, but it's just damn fast in all formats, and especially Vintage with solomoxcrypt. I could see turn 2/3 kills with disruption happening a good amount.
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"I know to whom I owe the most loyalty, and I see him in the mirror every day." - Starke of Rath
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Protoaddict
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« Reply #43 on: June 28, 2015, 09:20:37 pm » |
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So here is what I got to thinking. Is Cranial plating worth it? I know in Legacy and Modern it is the cornerstone to the deck but vintage is very different. Hurkyls and Null rod get play in this format well more than the others and the deck can draw far more than those formats. Considering how this card operates it may be better to max out on things that can be played for free (Actual affinity cards) than go for plating.
Myr Enforcer is still a 4/4 that can be played under a null rod turning off all your mana, and hurkyls is a lot less scary when you can straight up just replay your hand of 14+ cards.
With potentially like 7 draw 7 cards, I just wonder. Treasure cruise really changed things when it was a 4 of for delver, I could see Day's Undoing being similar for something like affinity.
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ben_berry
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« Reply #44 on: June 28, 2015, 10:01:33 pm » |
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From personal experience playing merfolk against storm there have been games where Memory Jar or Timetwister has turned my one land or creature hand into two or three counters. Drawing them into hurkyls is bad. Them responding with hurlyls sounds worse.
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John Cox
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« Reply #45 on: June 29, 2015, 03:52:49 pm » |
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This would be a great draw engine in an Oath, or even Tezzerator type deck. I can see this supplanting thirst for knowledge in any deck that can break symmetry with a card like Mystic Remora or Oath of Druids.
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fsecco
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« Reply #46 on: June 29, 2015, 10:23:00 pm » |
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I see a lot of people giving Day's Undoing uses Timetwister never had. Why would you play Twister over Thirst in a Tezz deck? Timetwister is not a draw engine IMO.
In Affinity and decks like it it may work very well. Decks that drop their hand and use this to refuel. But yeah, Hurkyl's in response to this would hurt a lot.
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MaximumCDawg
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« Reply #47 on: June 30, 2015, 11:47:01 am » |
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I see a lot of people giving Day's Undoing uses Timetwister never had. Why would you play Twister over Thirst in a Tezz deck? Timetwister is not a draw engine IMO.
In Affinity and decks like it it may work very well. Decks that drop their hand and use this to refuel. But yeah, Hurkyl's in response to this would hurt a lot.
Timetwister is restricted. That's your answer. If it was not, then you would almost certainly see decks leveraging the power of a reliable second-turn draw 7 into an engine. You don't want to use a Draw 7 on turn 5, you want to vomit your hand and cast a Draw 7 on turn 1 if you can. The idea is to keep fueling the engine and force your opponent to mulligan his carefully chosen hand.
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fsecco
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« Reply #48 on: July 01, 2015, 01:20:08 am » |
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Exactly. As I said, in decks that drop their entire hand in one turn and try to refuel with this I can see it. What I disagree is trying to view this as a normal draw spell, that a control-combo deck would use, like it would unrestricted Thirst for Knowledge.
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