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Author Topic: [BFZ] Bring to Light  (Read 3062 times)
Bips
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« on: September 07, 2015, 10:54:19 am »

From the Mothership:

Bring to Light   3UG

Sorcery

Converge-Search yor library for a craeture, instant or sorcery with
converted mana cost less than or equal to the number of colors
of mana spent to cast ~, exile that card, then shuffle your library.
You may cast that card without paying it's mana cost.

Maybe in a BUG Gushbond shell...
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fsecco
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« Reply #1 on: September 07, 2015, 11:15:42 am »



This does not work well in Gush. 5 mana? And what would you even get?

That said, I like the card. It feels like a Dark Petition, but in better colors. It gets Time Walk or A Recall immediately and, for 1 more color, Tinker, Twister, Monastery Mentor, etc. Also, it doesn't need spells in your graveyard to work.

And if you're playing full moxen, which you probably are to support 5cc cards, then if gets Gifts, Gush and, well, almost every sorcery, instant or creature played in Vintage.
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Bips
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« Reply #2 on: September 07, 2015, 11:46:38 am »

This does not work well in Gush. 5 mana? And what would you even get?

In Gush Storm; Yawgmoth's Will or Tendrils of Agony most likely.
With the usual 14 land, 5 moxen, lotus an gushbond, using it as your finisher wouldn't be that hard. Maybe add Sol Ring or even Crypt.
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fsecco
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« Reply #3 on: September 07, 2015, 12:24:04 pm »

Ring and Crypt won't contribute to the converge. But I didn't understand you were talking about storm. Wink

I have a rules question that seems important: do you need to play the card right away? As far as I understand, you do, right? I mean, the wording may be strange and one could think he can play this whenever he wants, even in another turn. But maybe if it was this way it would be worder as Praetor's Grasp?
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vaughnbros
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« Reply #4 on: September 07, 2015, 12:48:22 pm »

I have a rules question that seems important: do you need to play the card right away? As far as I understand, you do, right? I mean, the wording may be strange and one could think he can play this whenever he wants, even in another turn. But maybe if it was this way it would be worder as Praetor's Grasp?

No with how it's worded you can cast it at any time.  There is no end to turn clause.

The card seems like it's on the same power level as dark petition, but for gush storm instead of ritual storm.
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inkmothnexus
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« Reply #5 on: September 07, 2015, 01:20:01 pm »

No with how it's worded you can cast it at any time.  There is no end to turn clause.

The card seems like it's on the same power level as dark petition, but for gush storm instead of ritual storm.

No, you cast it then or never.
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bactgudz
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« Reply #6 on: September 07, 2015, 04:19:44 pm »

I have a rules question that seems important: do you need to play the card right away? As far as I understand, you do, right? I mean, the wording may be strange and one could think he can play this whenever he wants, even in another turn. But maybe if it was this way it would be worder as Praetor's Grasp?

No with how it's worded you can cast it at any time.  There is no end to turn clause.

The card seems like it's on the same power level as dark petition, but for gush storm instead of ritual storm.
It's the other way around.
The lack of duration is exactly what means you have to cast it immediately (as part of the resolution of Bring to Light) if you want to cast it at all.
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MaximumCDawg
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« Reply #7 on: September 07, 2015, 05:37:06 pm »

This card seems really good - the comparison to Dark Petition is on point.  It's an expensive tutor, but basically you're casting any card in your deck at reasonable curves.  It's the everything card!  If only it was an Instant and could get coutermagic too... but I guess we can't have everything.

I like this card in BUG-type decks.  For Vintage, I'm not sure it fits.  For Legacy, it costs a whole lot.  But for Modern?  Seems dangerously close to cards like Green Sun's Zenith to me.
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TheWhiteDragon
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« Reply #8 on: September 08, 2015, 10:02:57 pm »

This card will be the nuts in Modern.  It's the closest thing that the format has for Demonic Tutor.  Bad tutors like diabolic mean you wait a turn to cast the spell.  With this, you get to cast it on the spot.  It'll be a combo enabler much like chord of calling - and in the same colors!
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« Reply #9 on: September 09, 2015, 08:04:20 am »

I don't know how useful this will be in Modern.  People will probably play more Mana Leak if this there are decks trying to use this.
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gkraigher
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« Reply #10 on: September 09, 2015, 08:32:53 am »

green sun's zenith is great because you can cast it turn 1 to ramp (with dryad arbor), and each progressive turn it gets a better creature while also enabling a toolbox strategy in your deck.  So you have more access to your 1 scavenging ooze, your 1 gaddock teeg, or your 1 reclamation sage.  

this card doesn't do that.  

this card costs 5 mana, and is really only good in vintage because of the power level of cards that cost 1-3 mana.  But even then, this thing costs 5.
« Last Edit: October 03, 2015, 08:39:20 pm by gkraigher » Logged
MaximumCDawg
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« Reply #11 on: September 09, 2015, 10:21:35 am »

It's narrower than GSZ, for sure.  But GSZ wouldn't be as universally useful if they hand't printed Dryad Arbor to ensure it was always at least a Llanowar Elf.  The thing to note is that it is a fast tutor for a high, but reasonable cost, in a format that doesn't get fast tutors very often.  If you need access combo piece that costs 3 or less mana, this card will get'er done.
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