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Author Topic: [OGW] Oath of Jace  (Read 1733 times)
xouman
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« on: January 01, 2016, 08:25:33 am »




Oath of Jace
2U
Legendary Enchantment
When Oath of Jace enters the battlefield, draw three cards, then discard two cards.

At the beginning of your upkeep, scry X, where X is the number of planeswalkers you control.



Draw 3 to discard 2 is often worse than thirst, but not the worst in the world. At sorcery speed is bad, really bad, but at least it cantrips. However it has a second ability, really nice even with just 1 planeswalker, but current played pw already do card filtering, or even card advantage, so this is a bit redundant.

Playable in superfriends? I don't think so, but it's interesting at least.


Edit: on a second look, it seems even worse. Thassa, God of the Sea has unconditional scry 1 every turn, plus the ability of make unblocked creatures (not to speak about the relevan body with devotion), and has seen 0 (and I mean 0) play during several years. The draw 3 discard 2 is a bonus, but probably not enough,
« Last Edit: January 01, 2016, 09:40:34 am by xouman » Logged
evouga
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« Reply #1 on: January 01, 2016, 09:57:16 am »

I consider the play trigger the main effect and the scry just a very minor bonus -- the scry is the textbook definition of win-more. That leaves this card as a really bad TfK; playable in Standard, maybe, but not here. I'll stick to the Oath that costs  {1} {G}.
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Saya
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« Reply #2 on: January 01, 2016, 09:57:58 am »

You already have Planeswalker in a play.Isn't it enough?
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Random Noob
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« Reply #3 on: January 02, 2016, 03:07:14 am »

How scary the name of the card is. But its probably just fine.
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desolutionist
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« Reply #4 on: January 02, 2016, 12:29:17 pm »

Maybe this could help fuel the Ghostly Flicker archetype
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evouga
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« Reply #5 on: January 02, 2016, 12:32:09 pm »

Except that Ghostly Flicker can't even hit Enchantments...
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tribet
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« Reply #6 on: January 02, 2016, 07:04:58 pm »

More excuses for me to sleeve up my Miracles!
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Wagner
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« Reply #7 on: January 02, 2016, 07:24:26 pm »



For the same price and same main effect, I'd much rather play this. The kicker would be relevant more often than the Scry 1.

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Protoaddict
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« Reply #8 on: January 03, 2016, 10:52:21 am »

If there were a deck that had a real reason it would need both a thirst effect and an enchantment/permanent in play then maybe this could see play, but since serra's sanctum is not blue mana it seems like a stretch.

Based on Nissa's oath being spoiled though, I would not be shocked to see a viable card come out of the cycle. Heck the Nissa one is almost playable since it is not in blue and green does not have effects like that with few exceptions.
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