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Author Topic: Goblin Knight  (Read 6512 times)
TimeBeing
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lawaterh20
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« on: January 19, 2004, 05:23:30 pm »

Goblin Knight (or Red Knight)
RR
Summon- Goblin Knight
Double Strike
1/1

Most likely to cheap, since the power of Double strike gets crazy with pump effect. can be turn 2/3 win with blood lust and beserk. But it seems in flavor for a red knight. Maybe should be RRR

Current Wording:
Goblin Knight
WR
Summon - Goblin Knight
Double Strike
1/2
Some goblins were trained for modern warfare
[/i]
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RoadTrippin
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« Reply #1 on: January 19, 2004, 07:04:23 pm »

That looks like a pretty overpowered card. While it may not be right for this particular card, I've wanted to see a 1 CC 0/1 creature with double strike  Very Happy.
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Kowal
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« Reply #2 on: January 19, 2004, 07:07:20 pm »

Probably should be 1WR, since it's a knight in addition to being a goblin.  I tacked on a colorless because Doublestrike is too nuts with pump spells.
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Dr. Sylvan
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« Reply #3 on: January 19, 2004, 07:32:05 pm »

I was about to suggest that multicolor spells are traditionally undercosted a little, but then I realized that 1WR factors this in. WR isn't enough for a 2/1 that goes all Hulky with pumps. You don't even have to go off-color to find Blood Lust and Blood Frenzy.
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stijndon
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« Reply #4 on: January 20, 2004, 06:23:06 am »

Bring on the current wording post!

2/1 double strike for 1WR. Make it a goblin soldier so we sacrifice flavour for functionality: soldiers can benefit from more other cards than knights can, and I think this could use a little extra power.
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Jacob Orlove
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« Reply #5 on: January 20, 2004, 12:29:11 pm »

2/1 double strike is too big. That's already a 4/1 when it comes to dealing damage.
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TimeBeing
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lawaterh20
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« Reply #6 on: January 20, 2004, 02:39:37 pm »

Yeah 2/1 double strike is too big unless i did put it at 3 mana which i think would be to much to make playable. (even if it was 2 off colors) i wanted to try to hold it at 2 mana like the black and white knights. Upped the toughness to 2 which also makes it closer to the White Knights. Also keeping it as a knight helps since soldiers get to many pumps, and again is in flavor of the other nights.
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Jacob Orlove
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« Reply #7 on: January 20, 2004, 04:14:56 pm »

I don't really like the flavor on this guy. Why is he a goblin knight? that combination makes no sense.
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TimeBeing
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lawaterh20
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« Reply #8 on: January 20, 2004, 04:19:37 pm »

Yeah the flavor text blows. made it up quickly. The goblin Knight has more to do with it being a version of White Knight/Black Night (or at least was the original idea)

Red Knight could be a better name at this point. and drop the Goblin Type.

What do you all think?
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stijndon
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« Reply #9 on: January 22, 2004, 11:23:15 am »

Elvish Ranger deals four damage for 2G, and probably comes with better art than this thing. So what's wrong with 2/1 for 1WR? That's harder to cast, you know...
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Jacob Orlove
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« Reply #10 on: January 22, 2004, 11:45:15 am »

Because half of that damage is first strike damage, and any pump effect on it is doubled.
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