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HuntedWumpus
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« on: January 20, 2004, 01:45:46 am » |
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The Latest and Greatest List... including changes as of the last post
Nether Void
8 Swamp 4 Bayou 2 Bloodstained Mire 1 Llanowar wastes 3 Mishra's Factory 3 Wasteland 1 Strip Mine 1 Mox Jet 1 Black Lotus 4 Dark Ritual 4 Sinkhole 4 Duress 4 Hymn To Tourach 3 Pernicious Deed 3 Nether Void 1 Demonic Tutor 1 Demonic Consultation 1 Yawgmoth's Will 1 Necropotence 4 Nantuko Shade 3 Withered Wretch 3 Hypnotic Specter
Sideboard 2 Phyrexian Negator 3 Masticore 2 Null Rod 2 Choke 3 Diabolic Edict 3 Naturalize
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timmy
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« Reply #1 on: January 20, 2004, 09:23:46 am » |
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i would go with 2 null rods maindeck
and then 2 chalice of the void in the sideboard to put in for them against budget decks
also i would only play the mongeese (or is it mongooses) if your enviroment is control heavy becasue they aren't as good against beatdown
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Hey some jerks cleaned our field! It's awful, it looks like wisconsin.
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colder
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« Reply #2 on: January 20, 2004, 09:30:35 am » |
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Here we go again.
Sideboard:
Chains Of Mephistopheles instead of Phyrexian Negator. It's perfect for matchups against someone relying on card advantage (e.g. Fish, Keeper, Combo, anything that uses Bazaar of Baghdad, 'Phid, etc). If you can, find a spot for 3 copies - maybe use 1 less Masticore.
Otherwise, I'd say you're sitting pretty. My only other concern would be one less fetchland in place of another swamp. You'll never be sorry to draw a Swamp, and swamps can't be Stifle'd.
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swooop
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« Reply #3 on: January 20, 2004, 11:02:36 am » |
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sphere of resistance is great in this style of deck also have to agree about chains in the board they are a must against all the key matchups
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JACO
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« Reply #4 on: January 20, 2004, 03:57:54 pm » |
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@HuntedWumpus: I'm sure one of the reasons you got schooled at Don's is because of your creature base. You cut Hypnotic Specter for Blurred Mongoose, which is pretty much a criminal offense unless you are playing against 70% or more control decks (which Don's certainly ISN'T; it's about 25% control). Against nearly every deck in the field last night your Blurred Mongeese get their asses kicked. Your sideboard appears to be built to accomodate your matches against aggro, and you've devoted a whopping EIGHT slots to it. Do you really need 8 spells against aggro??? I don't think you do. Deeds + Shades + Masticores are pretty much amazing against aggro, and if you need anything else, I would recommend 2 Powder Kegs or Chainer's Edict. 1-for-1 tradeoffs with stuff like Diabolic Edict is not very strong, so Chainer's and Kegs can create more card advantage for you. Colder had it right when he said Chains of Mephistopheles, especially in your metagame (where there were 8 Bazaars last night, I believe, and a GroATog). @Timmy: This isn't AIM, so can we please post in complete sentences, so others can understand what you are trying to communicate? 2 Chalice of the Void is not a bad idea in the sideboard, as they are good against Sligh and some combo decks, but it's hard to do much else with them. Sphere of Resistance is irrelevant if you are playing Nether Void. This isn't some quasi-suicide build, so don't try to make it into Chalice Black or some other inferior build. The lack of synergy with all the artifacts you propose and Pernicious Deed is amazing. @ALL: Once again, for reference, check out the new PerniciousVoid primer here: http://www.brokenmagic.com/perniciousvoidprimer.htmland let's discuss.
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HuntedWumpus
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« Reply #5 on: January 20, 2004, 08:25:17 pm » |
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@ Jaco: A criminal offense, thats a little harsh. The amount of pain blurred mongoose has caused several popluar decks is insane. Once on the board, the little bugger usually get around 4 succesful swings, ive had him swing for the win multipul both games multipul rounds. opponents blocker usually focused on shade or a bid sideboard creature. As for edicts, they are amazing, they can be life savers. Chainers or Diabolic is a personal thing. Now, is hippie as effective in the new meta with widespread Scepters? Ancestra, Ak, or Brainstorm on a stick effectively caused hippie to look like a joke. In addition to that most anything can get his flying arse off the board. I will trust you on this matter because of my limited experiance with this deck. Ill playtest both for awhile. My last question for addresses the Number of wretch's. I feel good about 3, what vibes do you get on him?
@ all: Were all still looking for more feedback so keep posting.
P.S. I am aware that Chains of Mephistopheles should be in my board, but they arent easy to find!!!! So if your looking to sell some PM me. (sorry im not sure if thats allowed)
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JACO
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« Reply #6 on: January 21, 2004, 12:06:47 am » |
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@ Jaco: A criminal offense, thats a little harsh. The amount of pain blurred mongoose has caused several popluar decks is insane. Once on the board, the little bugger usually get around 4 succesful swings, ive had him swing for the win multipul both games multipul rounds. opponents blocker usually focused on shade or a bid sideboard creature. As for edicts, they are amazing, they can be life savers. Chainers or Diabolic is a personal thing. Now, is hippie as effective in the new meta with widespread Scepters? Ancestra, Ak, or Brainstorm on a stick effectively caused hippie to look like a joke. In addition to that most anything can get his flying arse off the board. I will trust you on this matter because of my limited experiance with this deck. Ill playtest both for awhile. My last question for addresses the Number of wretch's. I feel good about 3, what vibes do you get on him?
@ all: Were all still looking for more feedback so keep posting.
P.S. I am aware that Chains of Mephistopheles should be in my board, but they arent easy to find!!!! So if your looking to sell some PM me. (sorry im not sure if thats allowed) You can say the choice between Chainer's or Diabolic Edict is a personal thing, but so is the whole deck. However, I would argue that Chainer's is much better because it is the only one that has the potential to kill two creatures (via flashback). Things like this come up in games, and when you don't have the ability to do something you should have been able to do, you will understand what I'm talking about. You cannot assume when building your deck that your opponent is going to have an Isochron Scepter already on the board with Impulse/Fire-Ice/AK on it. Even if they DID, Hypnotic Specter would be strictly better (except for Fire/Ice), because it keeps their hand size from growing. First turn Dark Ritual for a Hypnotic Specter is a serious start, and if your opponent can't Force it, they are probably going to get beat down by it and have their hand stripped away until they topdeck a solution. And what are the odds of them top-decking a solution when most Keeper and control variants are playing 1-2 main deck Swords and 2-3 Cunning Wishes? If you are that in love with Blurred Mongoose, put him in your sideboard for the control matchup, but just keep in mind that Choke is much better. Also, if you see TONS of Scepters, Null Rod is something to consider, although it kind of lacks synergy with your Deeds.
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Gabethebabe
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« Reply #7 on: January 21, 2004, 05:53:34 am » |
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Chainer´s Edict is not quite an option in a Nether Void deck. 10 mana is kinda harsh to kill a critter.
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colder
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« Reply #8 on: January 21, 2004, 09:38:25 am » |
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The reason I would sooner consider Diabolic Edict is because it functions at instant-speed. (I'd sooner pack Terror in my deck than Chainer's Edict, since Terror is targetable and Morphling is seeing less play in Keeper/Control decks thanks to Decree of Justice.) That, plus you can surprise your opponent in a pinch, rather that do the expected thing on your own turn. As it is, you would rather be using the serious sorcery business spells on your own turn, rather than using it as an answer to a threat - D. Edict gives you more flexibility in your use of mana in that regard, helping you keep tempo on your own turn.
(Of course, I wouldn't actually use Terror in a tournament because of Psychatog - it was just an observation).
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He said he would stop the motor of the world, and we were scared because we believed him. He looked like a man who knew he was right.
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timmy
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« Reply #9 on: January 21, 2004, 09:54:51 am » |
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I don't know about Masticores in the sideboard. I know if you can get one out and active it can destroy aggro, however against many of the decks, especially r/g beatz, it seems that it is just to slow. I have found the best solution for these decks to be diabolic edict. After a pernicious deed it can get rid of any regenerators that they have, also it can function as spot removal in the early game to slow them down. The other thing with diabolic edict is that it can help in other matches too, especially dragon. Finally the last sideboard card that I have found to be great is planar void. It really helps with the matchup against GAT and Hulk. It is also a virtually win against dragon, and can help against goblin welders in workshop decks.
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DavidHernandez
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« Reply #10 on: January 21, 2004, 10:43:44 am » |
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i am quoting TracerBullet here:
BEGIN_QUOTE" B/g Vizzoid-
4 Nantuko Shade 3 Withered Wretch 3 Hypnotic Specter
4 Duress 4 Hymn to Tourach 4 Sinkhole 4 Pernicious Deed 3 Nether Void
1 Necropotence 1 Yawgmoth's Will 1 Demonic Tutor 1 Demonic Consultation
4 Dark Ritual 1 Sol Ring 1 Mox Jet 1 Black Lotus
4 Wasteland 1 Strip Mine
4 Bayou 3 Llanowar Wastes 1 Polluted Delta 8 Swamp
SB- 3 Choke 2 Contagion 2 Diabolic Edict 4 Naturalize 1 Masticore 1 Withered Wretch 2 Planar Void
First thoughts- I'm probably going to drop one of the Hyppies in favor of the last Withered Wretch. Hyppie was solid on the day, as there was a large contingent of Keeper and Tog, but Wretch was sided out less, and tended to directly affect the board more. Add to that the cheaper casting cost, and I think we have a winner.
Deed was, once again, the MVP of the day. If I could run six, I would.
When I said Withered Wretch is my #1 creature, I think I forgot to say something else. Nantuko Shade is not a creature. He's a win, he's critter control, he's anti-Tog hate, he's the key to the Mono-B on Mono-B matchup, and the all-around asswhupper that doesn't exactly get put down as a creature. Important things to keep in mind.
I don't see how somebody can get away with running 6 Swamp, 4 Bayou, and 4 Fetch. Wastelands are prevelant enough in my metagame to ward me away from that set-up. On top of that, I find that I DO NOT want to sit at less that 1 B ever.
Because of this, I don't like Mishra's. They're slow, and while powerful, they don't allow for enough Black. Perhaps you can use them as Wasteland sops, but frankly, I'd rather have lands that help me win.
On that note, Blurred Mongoose tends to kinda, ya know, suck. A 2/1 for a green mana simply isn't worth my investment, and if I'm playing down Nether Void, odds are I have four mana anyway (which is one away from five, the requirement to play Withered Wretch/Nantuko Shade). I know they would blow monumentally large chunks in my aggro-heavy metagame, but even then, I don't see what matchups they really help with.
I don't like having only 4 lands that actually PRODUCE green. On that note, I play 3/1 Wastes/Deltas. I'm probably going to up it to 2/2, but I've played 0/4 and I really found it to be a problem.
AlexC summed up my thoughts on Chalice of the Void. I really have found it to be unimpressive as of recent.
Choke was the MVP of the SB. It simply won matches. With Keeper becoming near as popular as it was three years ago and not running City of Ass/Undiscovered, it really becomes a house. Just a beating.
Contagion/Masticore were in preparation for Fish/GayR. Both of them house the deck, as their Null Rods generally come out game 2. I chose Contagion over two more 'Cores because it's also quite useful against TnT and Mono-B, which ended up being a significant chunk of the meta on the day (Mono-B anyway).
I've found that over the course of a match, I have a rather favorable matchup against Dragon. Unless they pull a turn 1/2 kill and I don't disrupt, I can generally stall them out long enough to either get out a Wretch or eat all their mana. After board, the matchup becomes near nightmarish for them, the saving grace being that sometimes I simply can't get things done on turn 1. Not the best matchup in the history of mankind, but definitely in my favor. END_QUOTE"
having played against Chalice Black, Sui w/Red, and B/g Void on Saturday, as well as (in testing on Friday) B/g "Void" running Sphere of Resistance instead of Nether Void, i have to say that Tracerbullets build was the toughest, and in my opinion, the most solid of those decks.
it was consistent, and drew answers when needed. Pernicious Deed is like cheating. Really awesome. Withered Wretch is good in too many ways against too many decks to ignore.
I never feared a Negator, but i always winced and bit my tounge when a Deed hit the table.
I have found Blurred Mongoose to be sub-optimal. Yeah, he comes out for 2, but so what. Ultimately, the stuff in Tracerbullet's build is better. IMO, Fetchlands and Mishra's Factories are also sub-optimal.
The only thing i **may** disagree with is Tracerbullet's intention to drop to 2 Hypnotic Spectors. I think 3 is a good number in this build.
dave
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I will find a way -- or make one. Check out my wife! www.DanceKitten.comTeam GRO- Ours are bigger than yours. Card Carrying Member: Team Mindtrick Best.Fortune.Cookie.Ever: "Among the lucky, you are the chosen one."
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HuntedWumpus
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« Reply #11 on: January 22, 2004, 04:28:06 pm » |
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Having tested both Hippie and mongoose over the last few days it is still hard for me to decide. I will run hippie this Sunday and Monday to give them a test run.
@ DavidHernandez: I dont agree with the comment that Both Fetch's and Factories are Suboptimal. This deck isn't hungering for anything, therefore its not as if they are taking up space. Fetch's are pretty solid against wasteland. The only time Fetch's really sucks is with Ankh on the board, but lets be realistic. How ofen is that? Almost never in my meta. Factory is absoluty wonderful. He come out an beats easlily under void, and He survives my deeds. Taking out factory would be like removing dryands from grow. They synergize too well.
my update for now will be +3 Hippie -3 Blurred Mongoose. Ill decide whether to board them...
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TracerBullet
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« Reply #12 on: January 22, 2004, 05:44:32 pm » |
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Look-
You have 10 black producing lands, and 4 more lands that get them.
That's simply not enough mana. Consider the fact that you have 19 spells that require at least two colored mana, another 3 that require an off color, and 4 of your creatures require a constant source of black to be really effective, and you'll begin to understand why I play a minimum of 16 lands that tap or sac and tap for black. Add to that the fact that four of your lands thin more lands out of your deck, and you just don't have enough mana to do everything your deck needs to do to win.
11 of your creatures (if you count Mishra's) need mana to be effective.
The way your deck is designed, it seems to want to drop Void first and worry about everything else later. Two problems- 1- You need to consistently hit 4 mana and 2- You're only playing 3 Voids!
Up your damned black mana count! Also, up your Wasteland count. It's simply not effective enough if you don't play all 5 Strips.
Now, if you're going to sub out the Mongoose for the Hyppie, there's no way on the planet you can get away with that low an amount of mana. No way.
Pat
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DavidHernandez
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« Reply #13 on: January 22, 2004, 06:17:39 pm » |
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I agree.
--Dave.
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I will find a way -- or make one. Check out my wife! www.DanceKitten.comTeam GRO- Ours are bigger than yours. Card Carrying Member: Team Mindtrick Best.Fortune.Cookie.Ever: "Among the lucky, you are the chosen one."
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Akuma
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« Reply #14 on: January 22, 2004, 06:43:34 pm » |
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I know you guys (Pat and David) are going to kill me for saying this, but I love running Rishadan Ports in Void. There is nothing more amusing than porting your opponents available lands during their upkeep My mana base is almost identical to Tracerbullet's. You do need more black sources, especially if you are running a 2nd color and fetchlands. There is nothing more embarrasing than playing a mana denial deck and being mana screwed, either by your deck or your opponent. Blurred Mongoose is pretty much a criminal offense. If you have a very narrow control-centric metagame, then I guess they are acceptable, otherwise ditch them.
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JACO
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« Reply #15 on: January 22, 2004, 09:47:15 pm » |
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I know you guys (Pat and David) are going to kill me for saying this, but I love running Rishadan Ports in Void. There is nothing more amusing than porting your opponents available lands during their upkeep
My mana base is almost identical to Tracerbullet's. You do need more black sources, especially if you are running a 2nd color and fetchlands. There is nothing more embarrasing than playing a mana denial deck and being mana screwed, either by your deck or your opponent.
Blurred Mongoose is pretty much a criminal offense. If you have a very narrow control-centric metagame, then I guess they are acceptable, otherwise ditch them. @Gio (Akuma): Rishadan Port in Void is not that bad, if you are going for a more mana denial rout, and you play 4 Sinkholes, 1 Strip Mine, 4 Wasteland, and 2-4 Rishadan Ports. Dust Bowl is also very strong, and can help replace some of the other mana denial elements, because it is reusable (unlike Sinkhole and the Wastelands). Another thing that is worth thinking about is Crucible of Worlds when it is released. While it is certainly more broken in Workshop decks, it presents an interesting opportunity to up mana denial, and when coupled with something like Crop Rotation or Sylvan Scrying, things start getting really interesting. But again, that's only if you're going for more mana denial. Chainer´s Edict is not quite an option in a Nether Void deck. 10 mana is kinda harsh to kill a critter. This is a valid point, however you can't naturally assume that you will always have Nether Void in play. If that were the rationale, then Dark Ritual wouldn't make the cut either, nor would Yawgmoth's Will. For me, just the possibility of being able to kill another creature with Chainer's Edict outweighs the instant speed ability of it's older brother.
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colder
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« Reply #16 on: January 22, 2004, 10:10:08 pm » |
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Regarding the mana base:
I run 7 Swamps and 4 Bayous, plus the Jet. Disregarding the temporary mana sources (Lotus & Rituals), I find that 12 black mana sources is quite sufficient. Enter 3 fetchlands (I found 4 to be too much and more prone to Stifle), and you're looking pretty solid for black mana. As for green, I never have a problem finding a Bayou (obviously), plus I pack a Mox Emerald (mostly for speed - I've used it plenty of times and never felt sorry for using it instead of a Sol Ring).
Think about it: yes, many of your spells have BB in the casting cost, but you can have that by turn 2 in lands alone, EASILY, and a lot of the spells in the deck are B or BB alone! Never mind the fact that you also have the turbo-boost of Dark Rituals & the Lotus. I only take a hand that has at least 2 permanent black mana sources in it, and I find that's a pretty good rule to follow. Even one land and a Ritual isn't enough to solidify a starting hand - 7 cards with several temp. mana sources and 1 permanent one isn't even enough.
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He said he would stop the motor of the world, and we were scared because we believed him. He looked like a man who knew he was right.
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DavidHernandez
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« Reply #17 on: January 22, 2004, 10:14:49 pm » |
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@Gio (Akuma): I used to run 4 Ports in the build. There are a few builds in the Primer area, and i think one of them includes the ports.
My personal Archived version of Void is a list by Matt D'Avanzo, which i printed out and saved back in early 2001. It was originally on Beyond Dominia (RIP).
4 Sink Hole 3 Nether Void 4 Duress 4 Hymn to Tourach 4 Powder Keg
4 Hypnotic Specter 3 Phyrexian Negator
1 Demonic Tutor 1 Vampiric Tutor 1 Yawgmoth's Will 1 Necropotence
4 Dark Ritual 1 Mox Jet 1 Black Lotus 14 Swamps 1 Strip Mine 4 Wasteland 4 Rishadan Port
later, i think it was Zherbus who renovated/updated the deck for more current meta environments. He dropped the Ports, and added Nantuko Shades, and some other stuff.
Look in the Primer Area for more info on this, and the reasoning for dropping the Ports and the Mishra's Factorys.
the reason i'm so adamant about some of the deck choices is that some of the conversation in this thread is discussing tech that is several years out of date. It's like me playing my version of The Deck (which is really REALLY old-school) when i should be playing Zherbus' version of Keeper 2004.
that's why i think Pat's version (TracerBullet) is currently the best build--it takes the tech up to this point, and then pushes it to the next level. That doesn't mean that the other builds are "bad"--it just means they aren't current.
If anyone in this thread hasn't read the Primer area (there are about 5 links to Void builds), you really should. It's a great read and can open up some ideas for new tech.
dave.
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I will find a way -- or make one. Check out my wife! www.DanceKitten.comTeam GRO- Ours are bigger than yours. Card Carrying Member: Team Mindtrick Best.Fortune.Cookie.Ever: "Among the lucky, you are the chosen one."
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TracerBullet
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« Reply #18 on: January 23, 2004, 03:12:17 am » |
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Jaco, meant to say this earlier- Diabolic takes precedence over Chainers because of it's interaction with oh-so-many creatures in the metagame, chief amoung them being Dragon. If nothing else, it offers you another card to board in (I personally find I have too MANY cards to board in, but that's another issue). Instant speed really is allowing for a great many tricks against ManLands, Shades, TnT, and even Tog.
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Akuma
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« Reply #19 on: January 23, 2004, 02:03:42 pm » |
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Jaco - Yeah, I like going the mana-denial route with Void. Crucible of Worlds looks to be an interesting card, we'll have to wait and see. I would also have to say that Diabolic Edict > Chainer's Edict  David - Thanks for the info. I was actually around during the BDominia era and remember when D'Avanzo wrote that primer. I have to agree that what Pat is playing is a great modern day example. I have been playing Void for the longest time, hell, I remember that I was allowed to use 4 Strips and 4 Wastes for a couple of months, that was good times. The thing that really hurt the Nether Void strategy was the advent of the unrestricted Mishra's Workshop (which I'm sure Pat has plenty of choice comments about). If only Petrified Field put the land into play and not in your hand, sigh.
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"Expect my visit when the darkness comes. The night I think is best for hiding all."
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DavidHernandez
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« Reply #20 on: January 23, 2004, 02:59:48 pm » |
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i do have to admit that even the old builds are still good!
this deck type is very resilient, and allows for a pretty good degree of playstyle (i.e. "favorite cards") to be played while still being viable.
dave
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I will find a way -- or make one. Check out my wife! www.DanceKitten.comTeam GRO- Ours are bigger than yours. Card Carrying Member: Team Mindtrick Best.Fortune.Cookie.Ever: "Among the lucky, you are the chosen one."
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JACO
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« Reply #21 on: January 23, 2004, 04:41:21 pm » |
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Jaco, meant to say this earlier- Diabolic takes precedence over Chainers because of it's interaction with oh-so-many creatures in the metagame, chief amoung them being Dragon. If nothing else, it offers you another card to board in (I personally find I have too MANY cards to board in, but that's another issue). Instant speed really is allowing for a great many tricks against ManLands, Shades, TnT, and even Tog. Having too many cards to board in against Dragon is exactly the issue. With Planar Void, Chains of Mephistopheles, Duress, Wasteland, Naturalize, and Withered Wretch making your matchup decent, there aren't a whole lot of cards you can side out to side IN Diabolic Edict. The matchups you ARE siding the Edicts in are against aggro, and against them I would much rather have the opportunity to destroy 2 creatures instead of 1. You aren't worried about being able to cast Edict end-if-opponent's turn, you are worried about killing more creatures. Trading 1-for-1 doesn't get you anywhere when they have more creatures than you, and when your removal (outside of Deed) is weak. I have thought long and hard about the issue, and playtested both, and that is why I choose Chainer's Edict over Diabolic. It's quite simple; in the matchups where it really helps you'd just rather have the opportunity to be able to kill two creatures, rather than just one. Since it seems that no one had read the primer I wrote, and decklist I currently use, I'll post it here: PerniciousVoid 3.4, by JACO (last updated 1.19.04)Business Spells (33) 4 Duress 4 Hymn to Tourach 2 Sinkhole 3 Nether Void 4 Pernicious Deed 3 Hypnotic Specter 4 Nantuko Shade 3 Withered Wretch 2 Skeletal Scrying 1 Demonic Tutor 1 Yawgmoth’s Will 1 Necropotence 1 Sylvan Library Mana Sources (27) 1 Black Lotus 1 Mox Jet 1 Sol Ring 4 Dark Ritual 6 Swamp 4 Bayou 3 Llanowar Wastes 2 Bloodstained Mire/Polluted Delta 1 Strip Mine 3 Wasteland 1 Dust Bowl Sideboard (15) 2 Planar Void 2 Masticore 2 Chainers Edict 3 Choke 3 Naturalize 3 Chains of Mephistopheles If you want card-by-card breakdowns of some of the more exotic or 'interesting' choices and/or omissions, you can actually read what I've already written, which is pretty in-depth. http://www.brokenmagic.com/perniciousvoidprimer.html
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Akuma
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« Reply #22 on: January 23, 2004, 06:04:30 pm » |
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Jaco - One minor nitpick with the primer, Oxidize is actually strictly superior to Crumble. Crumble does not remove from the game 
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JACO
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« Reply #23 on: January 23, 2004, 06:11:39 pm » |
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Jaco - One minor nitpick with the primer, Oxidize is actually strictly superior to Crumble. Crumble does not remove from the game  Akuma, thank you for that, and I stand corrected. I don't know what card I am thinking of, but the primer will be updated as well. Frankly, I would play 4 Naturalize before I played either of those anyway. Skeletal Scrying is awesome in the deck though, and should not be overlooked.
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DavidHernandez
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« Reply #24 on: January 24, 2004, 11:32:27 am » |
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Jaco,
I've been looking at Scrying for other decks too. The Misdirection proof drawing is like a mixed Necro/Yawgwill, and it's at instant speed. I think more people should be looking at this card, and not just Keeper players.
dave.
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I will find a way -- or make one. Check out my wife! www.DanceKitten.comTeam GRO- Ours are bigger than yours. Card Carrying Member: Team Mindtrick Best.Fortune.Cookie.Ever: "Among the lucky, you are the chosen one."
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Yare
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« Reply #25 on: January 24, 2004, 03:14:59 pm » |
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For the record, here is what I have been running (admittedly, four months ago, as I haven't played t1 recently  ). I believe this deck is very close to what Os_Vegeta posted on the old TMD: 4 Nantuko Shade 4 Hypnotic Specter 4 Duress 4 Hymn to Tourach 4 Sinkhole 4 Pernicious Deed 2 Nether Void 1 Demonic Tutor 1 Demonic Consultation 1 Vampiric Tutor 1 Necropotence 1 Yawgmoth's Wil 4 Dark Ritual 1 Strip Mine 4 Wasteland 4 Mishra's Factory 4 Polluted Delta 4 Bayou 8 Swamp Sideboard (scrubby meta  ) 2 Masticore 4 Naturalize 3 Withered Wretch 4 Diabolic Edict 2 Engineered Plague First, a few thoughts about what I'm running, then some thoughts about JACO's build. Sideboard - I'm not happy with it. Like I said, I had a very scrubby meta and Plague was often game against a number of decks (due to their soldier and goblin natures). Mana Base - I'm very happy with the mana base. I don't have power in there, as I can't afford it. However, I did choose to cut Sol Ring in favor of another Swamp, as the extra black source was kind of nice and Ring often ended up getting Deeded. I would really like to put it back in, but I haven't been persuaded enough to do so yet. Number of Voids + Vampiric tutor - the main reason I ran only two Voids was because I only had two. To remedy the problem, I decided to run Vampiric Tutor in the 3rd Void's stead (I had been advocating Vamp Tutor to get a slot anyway, so it seemed like the obvious choice). I have been extremely pleased with this arrangement, and don't really feel the urge to play a 3rd void, as Vampiric Tutor seems to take its place very nicely, allowing for tutoring of other things (like a Deed). Admittedly, this weakens another tutor in the process (consult), but you can consult for Void in a pinch. Generally, I just advocate using all the best tutors you have at your disposal, in this case, Demonic Tutor, Demonic Consultation, and Vampiric Tutor. Number of Deeds - Four is probably excessive in most metas, with 3 maybe being a better choice, but the aggro presence in my meta justified it. Hypnotic Specter - Yeah, he's been good, but cutting him has been a consideration of late. I'm open to ideas. Looking over JACO's list and after reading your article, it seems like you sort of can't make up your mind with the deck. That is to say that you want to do a lot of things and can't really decide which ones you want to do. Only 2 sinkholes - this is probably my biggest gripe. You really just need to decide one way or the other on this: either play 4 or don't. If Misdirection is too prevalent to safely run it, then go another direction (although I'm not sure what that would be, Negator perhaps?) Skeletal Scrying - I really haven't tested this enough to comment one way or the other. Has it been very effective? Has it interfered with Will significantly? Dust Bowl - do you really like this that much over the 4th Wasteland? Which was noted somewhere else on this board (sorry, can't remember by who), it just feels good to drop a Wasteland and blow a dual out of existence, whereas Dust Bowl kind of messes around. Absence of Mishra's Factory - I have always been a strong advocate of Mishra's Factory in Nether Void. It just seems that a creature that is free under a void, produces mana, attacks as a 2/2, blocks as a 3/3, and survives most deeds belongs in this deck. In my opinion, it is really the perfect creature for Nether Void. Sylvan Library - just curious as to your thoughts about this. Effectiveness, etc. Other Random Ideas that I would like anybody input on that I may or may not be seriously considering: Regrowth, Sphere of Resistance, Fastbond, Crop Rotation, Chalice of the Void, Cabal Therapy I think that's about it for now. Thank you for your comments.
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HuntedWumpus
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« Reply #26 on: January 25, 2004, 09:45:22 pm » |
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Well. Ive Looked Over your comments and greatly appreciate them. Here is what i plan to play tomarrow nite.
Nether Void
8 Swamp 4 Bayou 1 Lanowar Waste 2 Bloodstained Mire 3 Mishra's Factory 3 Wasteland 1 Strip Mine 1 Mox Jet 1 Black Lotus 4 Dark Ritual 4 Sinkhole 4 Duress 4 Hymn To Tourach 3 Pernicious Deed 3 Nether Void 1 Demonic Tutor 1 Demonic Consultation 1 Yawgmoth's Will 1 Necropotence 4 Nantuko Shade 3 Withered Wretch 3 Hypnotic Specter
Sideboard 2 Phyrexian Negator 3 Masticore 2 Null Rod 2 Choke 3 Diabolic Edict 3 Naturalize
Do i need more land? As for sylvan library has been brought to my attention, looks good. what you guys think about it in void
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JACO
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« Reply #27 on: January 25, 2004, 11:33:43 pm » |
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Looking over JACO's list and after reading your article, it seems like you sort of can't make up your mind with the deck. That is to say that you want to do a lot of things and can't really decide which ones you want to do
Only 2 sinkholes - this is probably my biggest gripe. You really just need to decide one way or the other on this: either play 4 or don't. If Misdirection is too prevalent to safely run it, then go another direction (although I'm not sure what that would be, Negator perhaps?). If you read the primer, I know exactly what I'm trying to do. The goal of the deck is to simply keep the opponent off balance long enough to kill them. You don't have to have 4 Sinkholes to do this. Dust Bowl also helps make up for the lack of Sinkholes. More so than ever, this deck is about tempo. Skeletal Scrying - I really haven't tested this enough to comment one way or the other. Has it been very effective? Has it interfered with Will significantly? I would recommend throwing 1-2 of these in your build to test them. If nothing else, they basically cycle, and if you resolve one for even 3+ cards, you've given yourself a huge boost, often at the opponent's end-of-turn. Dust Bowl - do you really like this that much over the 4th Wasteland? Which was noted somewhere else on this board (sorry, can't remember by who), it just feels good to drop a Wasteland and blow a dual out of existence, whereas Dust Bowl kind of messes around. Dust Bowl is amazing in certain metagames, including mine. I tend to include it in any deck with Wastelands. It alone can often shut out an opponent of a certain color, and for that reason and more, I DO favor it over a 4th Wasteland. Like my previous writing indicated, if I was to add an additional mana source though, it would be the 4th Wasteland. Absence of Mishra's Factory - I have always been a strong advocate of Mishra's Factory in Nether Void. It just seems that a creature that is free under a void, produces mana, attacks as a 2/2, blocks as a 3/3, and survives most deeds belongs in this deck. In my opinion, it is really the perfect creature for Nether Void. Mishra's Factory has great symmetry with Nether Void, but unfortunately, it's size makes killable by damn near anything. Sylvan Library - just curious as to your thoughts about this. Effectiveness, etc.
Other Random Ideas that I would like anybody input on that I may or may not be seriously considering: Regrowth, Sphere of Resistance, Fastbond, Crop Rotation, Chalice of the Void, Cabal Therapy Crop Rotation, Sphere of Resitance, Regrowth - in a word: don't. Chalice of the Void is good in some metagames, so I wouldn't discount it entirely, it's just that the other cards I'm using have been stronger for me. There isn't enough room or enough creatures in the deck to really exploit Cabal Therapy. Fastbond is an interesting idea though. Sylvan Library provides another card drawer for me, and can prove to be the bane of many control decks. It's quite debateable, but I love it and won't abandon it for the time being. Do i need more land? As for sylvan library has been brought to my attention, looks good. what you guys think about it in void Sylvan is solid, and in your meta of control and aggro, it is a decent choice. With 22 lands and 28 mana sources, I would say you definitely have enough lands. Good luck.
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HuntedWumpus
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« Reply #28 on: January 26, 2004, 12:06:53 am » |
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Well i want to Give Sylvan library a try. Where should the cut be made. Sol Ring is already gone, hrmmm maybe consultate. That brings another thought to my attention.
Demonic Consultation Vs Vamp Tutor
I see a fairly even spread on this issue. Where do you all stand?
Okay thats two new topics to discuss. lets get at it.
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Yare
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« Reply #29 on: January 26, 2004, 02:35:07 am » |
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I would recommend throwing 1-2 of these in your build to test them. If nothing else, they basically cycle, and if you resolve one for even 3+ cards, you've given yourself a huge boost, often at the opponent's end-of-turn When I read the "they basically cycle" part, I let an audible, "oh." I didn't even think of that. Basically for 2, you can cycle it if nothing else. Now I think I see the wisdom in the card. And like you said, you can do it at the end of your opponent's turn. I will definitely look into this further. If you read the primer, I know exactly what I'm trying to do. The goal of the deck is to simply keep the opponent off balance long enough to kill them. You don't have to have 4 Sinkholes to do this. Dust Bowl also helps make up for the lack of Sinkholes. More so than ever, this deck is about tempo. Have you considered cutting Sinkhole altogether? Perhaps if nothing else you could cut one sinkhole for that 4th wasteland? You could make space of Demonic Consultation, too.  Demonic Consultation Vs Vamp Tutor
I see a fairly even spread on this issue. Where do you all stand? In a word: both. Frankly, I see absolutely no reason to not run Consultation in the first place. It gets what you want, at the end of your opponent's turn with no card disadvantage. Regarding Vamp Tutor, I can't think of too many times I was unhappy that I drew it. I just like being able to grab whatever I need (shade, deed, void) and know that I am getting it next turn. One final thought I had: Would you consider running Mirri's Guile over Sylvan Library? How often have you spent the 4 life to draw that extra card? Just a thought.
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