After reading the Dragon 2004 thread at the temporary forums (it can be found
here), I got thinking that some of the problems Dragon has in the current metagame could be solved by taking a step backwards in the design of the deck.
Before I go into this too much, a few disclaimers:
1) I'm certainly no Type 1 expert or "Paragon of Vintage"
2) This is all based on theory and I haven't done any actual testing. I would, however, love to hear your opinions and any testing you may have done that could support the theory. I personally don't have access to a playtest group or the cards necessary to do a full metagame test.
3) I would love for this to be a healthy discussion of where to go next with Dragon.
With that having been said, on with the theory.
The first thing I think would help is going back to using cards the prevent or slow down the opponent from doing anything on your turn. Xantid Swarm is currently in place for this, but I think using additional cards that saw play in the past (like Defense Grid and Abeyance) could further protect the combo. This doesn't hurt the Dragon player much, since Force of Will isn't needed to stop opposing combo as much anymore in the current metagame and, if it is still run in the deck, could be used to protect against anything that does manage to get through on your own turn.
Secondly, if people are using anti-Ambassador strategies like Gaea's Blessing, and Welder/Platinum Angel, why not step back and use Aerial Caravan to draw your own deck to get Stroke of Genius (or get it via Cunning Wish)? Granted, Aerial Caravan requires blue mana, but I still believe blue is a viable color in this build so that isn't really an issue here.
Finally, if non-basic hate (Wasteland, Back to Basics, Blood Moon) is becoming more prevalent in the metagame, why not eliminate the Bazaar of Baghdad/Squee engine and return to focusing on getting the Dragon straight to the graveyard with Buried Alive and Entomb again?
What do you all think? Is this viable at all?