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Author Topic: Bloody Mask  (Read 3611 times)
Maze
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« on: January 23, 2004, 06:30:22 pm »

Hi everyone,

I tweak  Bloody Suicide and  Spoil Mask deck to make my Bloody mask deck. Advise and comment  will be appreciated.

Bloody Mask

Mana source 25

7 Swamp
4 Baddland
4 Bloodstained Mire
4 Dark Ritual
1 Mountain
1 Strip Mine
1 Sol ring
1 Mana Vault
1 Mox Jet
1 Mox Ruby

The Combo 10

4 Illusionary Mask
4 Phyrexian Dreadnought
2 Phyrexian Negator

Disruption 16

4 Duress
4 Hymn to Tourach
4 Sphere of Resistance
2 cabal therapy
2 Blood Moon

Utility 9

4 Spoil of the vault
1 Demonic Tutor
1 Demonic Consultation
1 Vampiric Tutor
1 Yawgmoth's Will
1 Necropotence

Sideboard 15

3 REB
3 Planar Void
3 Rack and Ruin
2 Blood Moon
2 Chain of Mephisto
2 Phyrexian Negator

The red splash is very usefull against control ( Blood Moon, REB ) and Workshop base deck ( Rack and Ruin ).

Sphere of Resistance is a powerhouse cause it give me protection against TPS and slow down most of the aggro and control deck.

I'm afraid of Fast or/and artifact killer aggro deck ( Oshawa stompy, Slight and Ptfunk ). My only weapon against those deck is speed... Blood Moon doesn't affected it Negator and Spoilare very weak against it and the mask/Dreadnought combo is easily stop by artifact hate. So Should I use creature removal ( and loose precious slot ) or should I only release on speed ?
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Master Tap
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« Reply #1 on: January 24, 2004, 04:07:31 am »

A personal take on this deck: You are trying to merge 2 diffrent deck types and *hope* that they meld together. Your decreased threat count is very odd given the rise of removal due to O. stompy and lack of a *true* way to protect them is harsh. IMO you can cut down on the random discard aka 2 cabal therapy and afew of the tutor effects lets say 2 spoils and a consult for 2 negators and 3 lightning greaves. This would boost your threat count and would give you a quicker win and a way to dodge the increased removal most decks pack.
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THENATE
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« Reply #2 on: January 24, 2004, 06:12:28 pm »

dont put in lightning greaves. bad idea, and 4 spoils is fine just make it a more tuned to be spoils mask, its a really good deck. i would try spoils mask instead of ur current build
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big gulps eh... alright c-ya later
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« Reply #3 on: January 24, 2004, 06:44:08 pm »

I beg to differ on the greaves they have been used to great effect in welder based deck. In this case we now have a 12/12 haste untargetable guy which is a bad thing  Rolling Eyes Also it helps keep negators from walking into more burn than they allready do which is also a bad thing  Rolling Eyes
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bebe
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« Reply #4 on: January 24, 2004, 09:49:07 pm »

I do not like Greaves in the deck or the direction your deck is taking. Mask is predacated on speed. Negators,  Unmasks and Duress are your primary weapons against control. The deck fears Null Rods. This is the sole reason I would consider adding red and then just as a sideboard splash. Spoils Mask is fast. Play it like the combo deck it is meant to be not an aggro control deck.
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THENATE
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« Reply #5 on: January 24, 2004, 09:52:37 pm »

there r much better cards to put in than greaves. that card is only good against some decks. u should put in something more consistant.
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big gulps eh... alright c-ya later
nietzreznor
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« Reply #6 on: January 24, 2004, 09:59:24 pm »

I would definitely consider some faster mana.  Off-color moxen should be added, I think.  I would also replace Vault with a Mana Crypt.  If you're adding red, the only real things I'd use would be artifact destruction (sb) and blood moon.
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bebe
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« Reply #7 on: January 24, 2004, 10:26:00 pm »

Assuming I was going to splash red for blood moon and wanted to go the full suicide route I would play something like this ...

4 Spoils of the Vault
1 Demonic Tutor
1 Demonic Consultaion
1 Yawg's Will

4 Duress
4 Unmask
4 Cabal Therapy

4 Blood Moon

2 P. Negator

4 Illusionary Mask
4 Phyrexian Dreadnaught
2 Eater of Days ( gotta try this with Mask)

// Land
7 Solomoxen
1 Mana Crypt
4 Polluted Delta
4 Badlands
4 Swamps
4 Dark Ritual

SB:
4 ReB
4 R+R
4 CotV
3 meta slots
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Master Tap
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« Reply #8 on: January 24, 2004, 10:51:04 pm »

As I have observed in many tourneys spoils is just not worth running as a 4 of. It ends up killing the player outright or just leaving them at to low on life to function correctly. I know the math says this shouldent happen but playing is always diffrent than what the statistcs show us. Another thing  I have observed is spoils mask in general plays more like a weak combo deck rather than aggro control like it should. my 2 cents
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« Reply #9 on: January 24, 2004, 11:30:03 pm »

Mask was never ment to be aggro control, maybe you ment aggro combo...? Mask is very easily hated, this is why the deck needs speed and consistancy mare than anything! Nowadays regular aggro decks are getting giant creatures that can easily take down a dreadnaught before turn 5 (O. Stompy). I think spoils are a must, if you don't have the combo in your opening hand then your chances of winning are reduced greatly, spoils helps solve this problem. If what you need is far away enough to kill you then you were going to lose anyways.
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« Reply #10 on: January 25, 2004, 06:05:05 am »

This decks seems very much like the Mask deck with redsplash i made up in december last year, I made it without power and I think this is a pretty optimal build if you want to splash red. My list has changed a bit since then but it's still very good. (Funny that our decks even have the same name)


Bloody Mask 1.1 by Johan Andersson, December 2003

//Mana 18
9 Swamp
4 Bloodstained Mire
4 Badlands
1 Stripmine

//Mana acc 8
1 Sol Ring
1 Mana Crypt
1 Lotus Petal
1 Mana Vault
4 Dark Ritual

//Kill 12
4 Illusionary Mask
4 Phyrexian Dreadnought
4 Phyrexian Negator

//Protection 3
3 Lightning Greaves

//Search 7
4 Spoils of the Vault
1 Demonic Tutor
1 Vampiric Tutor
1 Demonic Consultation

//Disruption 7
4 Duress
4 Unmask

//Broken 4
1 Necropotence
3 Blood Moon

//Sideboard 15
4 Red Elemental Blast
3 Rack and Ruin
4 Chalice of the Void
4 Withering Wretch


In your list I find these very strange, you don't want it to be so much like sui, so cut those cards because they don't make the cut in this deck:
4 Hymn to Tourach
4 Sphere of Resistance
2 cabal therapy
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glenchuy
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« Reply #11 on: January 25, 2004, 09:31:19 am »

i've also tried a red splash, because null rods and workshop are just plain annoying.  and i lose more games to workshop more than the other matches.

the mana base is the same, and my build looks very much like smemmen's spoils mask version- (hymn build)

except my SB is

4-tormod's crypt (i hate dragon too)
3-withered wretch
3-rack and ruin
3-lightning greaves
2-blood moon

my question is.  since this is obviously too much hate to board in, i have a big problem boarding out- what do you guys take out if you want to board in... say rack and ruin + greaves against wmud?  it's 6 cards-

4-unmask +2 others maybe?
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nietzreznor
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« Reply #12 on: January 25, 2004, 11:36:03 pm »

I'd probably side out the Hymns first, then maybe some Unmasks.  For one thing, if a welder is resolved, Hymn becomes pretty weak.  Also, a chalice set at 2 (which the opponent might gun for in an attempt to shut out mask) will also hit your hymns.
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glenchuy
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« Reply #13 on: January 26, 2004, 01:24:29 am »

the hymns are obviously out against dragon, as you'll be helping them get rid of dragon,  but it's still only 4 slots.

will 4-crypt be enough against dragon? i tried it (in other decks like sui) and i need at least 8 hate cards to be able to successfully slow dragon enough for a chance to win.  using just 4 crypts just isn't enough as i can't reliably draw one on the opening hand or on turn 1.  (or am i supposed to mull for it?)  if i was to board in... say 8 cards, 4-tormod's crypt, 4 withered wretch (for the original mono-black spoils mask).  what cards can go?  every card seems essential.  and the more i play the deck, the more i feel that greaves deserve a maindeck spot- however, i can't find room for it too!
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« Reply #14 on: January 26, 2004, 02:18:29 pm »

I have played Lightning Greaves for about two months for now and for me it's absolutley amazing. It's damn good with the Dreadnought, it's like a little TW when in play when you drop the combo and it's amazing with negator so for me it's a absolute main-deck card, I play 3 of them which I think is a good number.
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glenchuy
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« Reply #15 on: January 26, 2004, 08:20:02 pm »

what did you cut for it?
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FreeSpace
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« Reply #16 on: January 27, 2004, 02:10:38 pm »

Well, actually i didn't cut anything from the deck because i designed it from the beginning with Greaves and I'm very happy with them. As you can see in my list I'm more light on discard than the other decks and in the spot of the hymns there is greaves instead. I don't think Hymn is a good card in this deck because when you have 2 mana you want to drop a mask so the only discard cards I use is Duress än the "free" Unmask.
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Laertes
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« Reply #17 on: January 27, 2004, 02:50:16 pm »

The lightning greaves has these disadvantages
1 not good in multiples
2 only good when you successfully have 1 of your 6 creatures in play.

Since control wants to stop the mask more than the dreadnought,  the super shinguards makes you stronger against aggro and weaker against control (because you have less disruption).   Your kill is sped-up, but you have less disruption- probably meaning you even-out against combo.   Since mask probably needs more help vs. control than aggro,  I wouldn't use 3 greaves.
I'm no mask expert, this was just my guess.
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« Reply #18 on: January 28, 2004, 01:28:06 pm »

Blood moon is there to hose control, 7 discard spells should be enough to break through the counterbarrier. I think is more important to win fast to control than to disrupt them even more because otherwise they may find an answer to your threat and that could cost you the game. If you play Unmask or Duress(and pick their FoW) they can't do very much about your FT combo.
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