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Taco
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« on: January 24, 2004, 02:07:41 pm » |
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not sure if this is the right place though. works good now, but not good enough. I was thinking about kicking the power cards, since they're crappy draw later on and the arent removable by land grant or painlands... The deck works way too fast for most of what I stumble over, but it isnt stable enough. Anyone cares too help?
4 Savannah Lions 4 Ghazban Ogre 4 Kird Ape 4 Jackal Pup 4 River Boa
4 Rancor 4 Reckless Charge 4 Giant Growth
1 Mox Pearl 1 Mox Ruby 1 Mox Emerald 1 Black Lotus 4 Wooded Foothills 4 Land Grant 4 Taiga 4 Plateau
4 Lightning Bolt 2 Disenchant 2 Swords to Plowshares
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Roxas
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« Reply #1 on: January 24, 2004, 02:20:16 pm » |
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The major problem that I see is that the deck doesn't have enough disruption - it's pretty much just creatures and pump spells. I don't think that's the right way to go. Also, the creatures you have are easily hosed by Fire/Ice, Powder Keg, Chalice of the Void, Pernicious Deed, etc.
I would cut the following:
4 Ghazban Ogre - simply the worst creature in your deck 4 Savannah Lions - not worth splashing white for; Disenchant can be replaced with Naturalize 4 Reckless Charge - dead without a creature on a table, serious card disadvantage if creature is removed in response 4 Giant Growth - ditto 4 Plateau - We're removing white. 4 Swords to Plowshares - ditto 2 Disenchant - ditto
Add:
4 Gorilla Shaman (destroy Moxen) 4 Troll Ascetic - It is an excellent, hard-to-remove threat. 4 Chain Lightning - This is more versatile than Reckless Charge. Consider Incinerate as well. 4 Wasteland - Additional disruption is always good. 4 Naturalize - This replaces Disenchant.
These changes result in a slightly slower, but more resilient, disruptive, and generally effective deck. Aiming at nothing but the opponent's life total simply doesn't work anymore. I'd question even playing this type of deck at all - weenies are just so inferior to creatures such as those played in GAT and Oshawa Stompy.
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MadManiac21
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« Reply #2 on: January 24, 2004, 04:20:40 pm » |
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You could most definately use the 4x wasteland and 1x strip mine, as land destruction greatly improves your matchups against control decks. I too would lose the ogres, lions, and even the jackal pups. You may want to consider quirion dryads (if you add the chain lightnings and an incerate or two, they get big real fast) and grim lavamancer. You want to also look into price of progress, blood moon, and null rod as either maindeck or sideboard options. Ground seal could also be considered.
I would also drop the land grants for a basic forest or two and maybe a couple of mountains. Sticking this strickly to RG instead of RGw is going to help out your manabase alot.
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Team Hadley: ALL YOUR MOX ARE BELONG TO US Red Sox: 2004 AND 2007 World Series Champs! I pray to Tom Brady.
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The Atog Lord
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« Reply #3 on: January 24, 2004, 05:13:45 pm » |
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I agree with MadManiac21 that your deck ought only to be Red and Green. White provides Disenchant; but green can also provide such capabilities. White also has Swords; yet, running chain lightning, while less effective at creature removal per se, will result in a more stable mana base. Further, chain lighting can double as player removal.
If I were going to play a Green/Red beatdown deck, instead of running Disenchant or Naturalize, I’d seriously look into Viridian Zealot. He’s a bear, and he’s a Naturalize. This is perfect for going aggressive, and then removing someone’s Platinum Angel later.
As for creatures, Ghazban may not be the best option. Wild dogs – the same card except 2/1 and featuring Cycling – may be better since they can be cycled should your opponent start the game by casting Lava Dart at you. As for replacing the Lions, Slith Firewalker is a hasted creature who can grow rather large rather quickly. His casting cost of RR also allows him to avoid being stopped by a Chalice for One, something to which your deck may be susceptible.
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The Academy: If I'm not dead, I have a Dragonlord Dromoka coming in 4 turns
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cYkobMxbiKer
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« Reply #4 on: January 24, 2004, 05:19:47 pm » |
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Hmmm..I have a few suggestions for your deck.....
-Ghazban ogres + Wild Dogs I would do this because they are basically the same but wild dogs can net you a card later in the game.
-Giant Growth +Bounty of the hunt This would be a good move because your oppenent almost never sees this coming and is a good way to push a few damge through to your opponent.
-savannah lions + Rouge elephant Gives a MUCH quicker start
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Gus
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« Reply #5 on: January 24, 2004, 07:25:07 pm » |
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Have you looked into the a Aggro control version of Zoo. Like Pro Tour Junk from old extended or Red Rock? It may be a way to beat aggro and beat control with tha same deck.
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