Robert the Swordsman
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Posts: 216
See you later, sunshine.
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« on: January 25, 2004, 08:29:04 pm » |
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For reference...
Sundering Titan 8 Artifact Creature When Sundering Titan comes into play, choose a land of each basic land type, then destroy those lands. When Sundering Titan leaves play, choose a land of each basic land type, then destroy those lands.
...normally, I don't do this, but I really couldn't help but notice that, with Welder, this card has some insane potential. Perhaps some Survival / 'Slaver deck could find a use for it.
Granted, there is always the drawback that, if you were the only one who controlled a basic Mountain / Forest etc., you'd have to choose that and get it blown away, but other than that, if they have an Underground Sea, a Tundra, and a Volcanic Island (or any combination of the three) in play, they'd all be gone.
Is this possible? Too situational? Too much of a drawback? A "win-more"?
Let's hear it.
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I'm sorry, Miss Nanako. Looks like I won't be able to take you to the beach like I promised.
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Misemaster
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« Reply #1 on: January 25, 2004, 08:44:34 pm » |
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It seems like in a slaver type deck or tnt this would just be a win more card. If you have an active welder on the table you are already in pretty good shape and there are better targets (ex: mindslaver) to be welding in once one is active. It would be a pretty cool trick but when you could have an ongoing slaver lock why use this?
In Tnt is seems a bit more possible because the thing does beat pretty hard, but id probably want to be welding a platnium angel into play over this. Tnt already has enough beats.
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It dont matter to Jesus!- From possibly the greatest movie ever. If you don't know it I am ashamed.
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leviat
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« Reply #2 on: January 26, 2004, 12:36:39 am » |
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In Tnt is seems a bit more possible because the thing does beat pretty hard, but id probably want to be welding a platnium angel into play over this. Tnt already has enough beats. I agree with your statement about not putting this in a Slaver deck, however, I think this would be a better fit than [card]Platinum Angel[/card] in a TnT deck because unlike the Angel, this guy can put you into a winning situation where the Angel will typically only save you for a couple turns until your opponent finds an answer. You should also note that the Sundering Titan repeats the effect when it leaves play. This gives it a similar effect to [card]Solemn Simulacrum[/card] in that if it does make it into play, it's too late regardless of removal. Against a strong multi-color control deck such as Keeper, I see this guy as an amazing late game bomb that could be just as game swinging as a [card]Yawgmoths Will[/card] due to the ridiculous advantage in board position you will gain.
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Nefarias
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« Reply #3 on: January 26, 2004, 12:47:03 am » |
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I may be wrong with this, but the way it is worded, I don't think that it woudl kill anything except basic lands. I don't thinkit can take out duals, but I may be wrong, and it depends on the final wording.
In any case, the best Welder trick woudl probably be Weld it in, and then swing for 7 every turn. It is a fairly big beatstick, but I don't think it would really be worth Welding it in and out. Plus, most Welder decks already have Smokestack, which accomplishes basically the same thing. The only deck that uses Welders and not Smokestacks are 1) Minslaver decks, which have better things to Weld, and 2) TnT, which, as stated, has plenty-o-beats.
I like the idea, but it's either win-more, or win-less, probably, regardless of the rules issues, I think. The way Workshop decks have been developing lately, though, maybe a new ac=rchetype will emerge that this is perfect for.
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Jebus
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Corn is no place for a mighty warrior!
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« Reply #4 on: January 26, 2004, 10:10:41 am » |
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I may be wrong with this, but the way it is worded, I don't think that it woudl kill anything except basic lands. I don't thinkit can take out duals, but I may be wrong, and it depends on the final wording.
You can destroy Duals as they have basic land types.
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Purple Hat
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« Reply #5 on: February 06, 2004, 10:09:18 am » |
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I've had some trouble with this thing in testing. it keeps destroying my Taigas. also it has a lot of dissynergy with blood moon, which I've been maindecking recently. Has anyone else found this to be a problem?
That said it's a HUGE body and against keeperish decks it has done fairly well. I'll probably start siding either it or the angel, more testing will be required to make that decision.
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"it's brainstorm...how can you not play brainstorm? You've cast that card right? and it resolved?" -Pat Chapin
Just moved - Looking for players/groups in North Jersey to sling some cardboard.
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Pago
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« Reply #6 on: February 07, 2004, 01:23:32 pm » |
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Since the Titan destroys one of each basic land type, could you use one taiga to fullfill the requirements of both a Forest and a Mountain?
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Malus
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« Reply #7 on: February 07, 2004, 02:09:45 pm » |
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If you have active Welders with a Titan on the board, you've pretty much sealed the game. With Bloodmoon, the combo is amazing. After you destroy their basics, drop Bloodmoon and proceed to destroy everything else. Sure, you lose the lands too, but with a beatstick like that, who cares?
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Fëanor
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« Reply #8 on: February 07, 2004, 07:23:20 pm » |
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Provided not too many T1 decks dont run any basics or duals, this idea might not work. Consider how much easier and safer this card would be in an artifact land deck (all lands are artifact). Your lands can't die. It's like they're indestructible. That aside, the only problem with this card, and rightly so, is that it's pretty expensive. No doubt some decks have no problem playing it on turn three etc.  I could even see some sort of affinity thing coming out of this in T2, but nevermind that non-sense, T2 bad bad bad.... Peace 
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Sytupal
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« Reply #9 on: February 09, 2004, 11:25:16 am » |
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I don't really see where you're getting at with that, Tiki.(Feanor) A deck based around this or using this is most definitely not going to have an issue hardcasting it. In a prison build it is already a slower game ~ Needless to say it really isn't going to be an issue dropping this into the graveyard or putting this threat on the board in any way. A simple thirst for knowledge lets your welder abuse this card. I do understand your example for nonbasic lands however they do get screwed over with Null Rod. Everything must be considered and Artifact lands just dont' go over well when almost all decks in type 1 have 2 Null Rods sideboarded.
As i said early this may be a card to make a "not so completely" new decklist with. Abusing Thirst for Knowledge and Welder already gives you options and in the right metagame the artifact lands instead of basics could make this deck a house.
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Fëanor
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« Reply #10 on: February 09, 2004, 12:45:52 pm » |
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Yes, (Rich)Sytupal I didn't consider Null Rod, that would suck. But you could still use non-basics (non-duals), if youre really cool, of course, that's where you quit magic because someone just BMed you With the mention of thirst for knowledge, added with the fact that T2 is slow enough and has Temple of the False God  , I think the card has a good chance at seeing at least a few plays in T2, but T1 it's real iffy.
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LoA
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« Reply #11 on: February 09, 2004, 01:41:34 pm » |
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I'm on the fence about cutting my Phyrexian Colossus in TnT for Sundering Titan. Cutting the Colossus would probably lead to me cutting the Quirion Ranger as well, freeing up yet another slot. Still, while Sundering Titan could be a bomb vs. certain decks out there, Colossus is better vs. some other decks. Six of one, half dozen of the other.
Could a new deck be build around Sundering Titan? I have a hard time seeing it. Sundering Titan is vulnerable to cards you see all the time and requires a lot of other things (matchup, other cards in deck) to maximize its usefulness.
I'm not sure I'd call Sundering Titan a "win more" card. That seems like calling Morphling (back in the day), Phyrexian Colossus, or some other game-changing threat as a "win more." I think that any card with the power to radically change board position and game strategy isn't a "win more," it's a "win." Future Sight is great and provides serious gas to control decks, but it doesn't affect the board position; instead, it increases the quality (by increasing quantity--I'll assume one doesn't put bad cards in your deck) of cards the caster sees. That, to me, is the definition of a "win more" card.
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