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Author Topic: My "Legendary" Dream Halls Deck v.7  (Read 3403 times)
GerryMander
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« on: January 25, 2004, 10:06:13 pm »

Kill
1 Dream Halls
2 Denying Wind

Search
1 Vampiric Tutor
1 Demonic Tutor
1 Enlightened Tutor
4 Show and Tell

Draw
2 Plagiarize
3 Opportunity
3 Temporal Cascade
4 Meditate
4 Impulse
1 Serum Powder

Utility
4 Foil
1 Mind over Matter
1 Time Stretch

Mana
1 Sol Ring
1 Mana Crypt
1 Mana Vault
1 Grim Monolith
1 Lotus Petal
1 Mox Diamond
9 Island
4 Underground River
4 City of Brass
4 Ancient Tomb


I have been working on this deck for almost a year, making changes from time to time.  This is my most recent version.

This is my favorite deck of all time.  This deck can take an infinitly long turn and remove my opponent's library from the game.  It just dances around drawing cards and time twistering for 14 cards and stuff.  It is very fun to play, and goes off more often then you might think.  It is unpowered and I don't want to use any more expensive cards then I have to.
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Panoptic Mirror [Imprint Time Stop] + Donate + Mindslaver = Time Walk
ThaKnot
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« Reply #1 on: January 26, 2004, 11:29:23 am »

Hey man i love the idea of the deck but im thinking it might be a bit better to play with squee, goblins nabob and Searing Wind
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GerryMander
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« Reply #2 on: January 26, 2004, 03:56:26 pm »

it is already at 3 colors, i wouldn't want to add another one...
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Panoptic Mirror [Imprint Time Stop] + Donate + Mindslaver = Time Walk
memoryjarvis07
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ewj89
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« Reply #3 on: January 26, 2004, 08:56:37 pm »

a third color wouldnt be bad with all the search u have plus with the squee if you added it, you could keep on using it and worry less about that 3rd color it sounds like an awesome deck though that you have. i dont know much about decks like that i run a semi keeper type....needs a lot of tuning though.... hope that deck idea does work out though
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memoryjarvis07
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ewj89
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« Reply #4 on: January 26, 2004, 08:57:31 pm »

4th  color* my bad
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-SuperPoPo-
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« Reply #5 on: January 27, 2004, 01:57:02 pm »

only 4 color??
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memoryjarvis07
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ewj89
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« Reply #6 on: January 27, 2004, 10:25:10 pm »

u dont need a 5 color with dreamhalls it doesnt work out right  halls works best in mono blue. if you add colors here and there though just add what you need so you dont have to worry about your build too much you dont want to straggle from the point of the deck too much.
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RoadTrippin
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« Reply #7 on: January 28, 2004, 05:10:20 pm »

Seems to me that you'd be best off with the Red and Blue winds, and 4 Fire/Ice. You could also use Blood Moon or B2B, impulse, etc.

I could never play this deck again though, because it could never seem broken enough to someone who played it when it was t2...
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XnecrontyrX
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« Reply #8 on: February 01, 2004, 11:26:10 am »

I am very interested in seeing a powered version of this deck, it seems rogue and tricky, which gets my attention, plus it seems like it would be alot of fun to hit someone with this monster Smile

Very cool deck btw
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Necrologia
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RPZ85
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« Reply #9 on: February 09, 2004, 12:47:14 am »

Quote
I am very interested in seeing a powered version of this deck, it seems rogue and tricky, which gets my attention, plus it seems like it would be alot of fun to hit someone with this monster


Look up Turbo Spaz, also known as Broken Wind. The idea was to infinitely recur your deck with Twister, Gerrard's Wisdom, Dream Halls, and Yawgmoth's Bargain, then deck them with the Winds.

Even if you're not a combo player I'd recommend reading the article on it due to it's great advice such as "Even if you're no longer able to win due to removing something from the game, don't let on. Just act like everything is going the way it's supposed to; some people might concede after a while." It really was quite hilarious to read.
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hispls
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« Reply #10 on: March 14, 2004, 10:08:16 pm »

I used to use a dream halls deck with psychic vortex for card draw.  The sac a land effect doesn't bother you with dream halls out and the discard your hand doesn't matter with all the extra turns you can pack in and a cumulative upkeep of draw a card.  I also ran ensnaring bridge and nul brooch, both good synergy with ditching your hand.  This deck worked well in multiplayer games where you can get real crazy before people really see you as a threat.
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"In the end I decided that degenerate decks were actually part of the fun.  People would assemble them, play with them until they got bored ... and then retire the deck...a Magic version of putting the champion out to stud"--R. Garfield (1994)
lilmidget
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« Reply #11 on: March 14, 2004, 11:45:19 pm »

ummm...how exactly do you win with this deck?
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Stijn
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« Reply #12 on: March 15, 2004, 11:02:39 am »

Play denying wind, twister, play wind, twister enz

Looks like a cool deck to play Smile

On what turn does it usually go off?
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hispls
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« Reply #13 on: March 24, 2004, 10:57:47 am »

Mine won by putting out leviathan or polar kraken and flinging them, or berserking and flinging them.  The whole fun was just to actually use psychic vortex in a deck that won at all.  Yeah there are easier ways to win, but in this format 1st or second turn wins are way too easy and not fun decks to play or put together.  Winning with a berserked flung polar kraken is better than any first turn combo.
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"In the end I decided that degenerate decks were actually part of the fun.  People would assemble them, play with them until they got bored ... and then retire the deck...a Magic version of putting the champion out to stud"--R. Garfield (1994)
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