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Author Topic: need a little help with my control deck  (Read 3143 times)
memoryjarvis07
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« on: January 25, 2004, 10:24:55 pm »

I run a white, blue, black Keeper. At the moment I'm working on making it that but I'm not too close, I've been playing for about a year and deck so far consists of:

2 cursed scroll
morphling
memory jar
2 masticore
chimeric staff
mind twist
maze of ith
4 tundra
4 floodedstrands
karakas
manavault
2 misdirections
forcefield
2 scrublands
4 factories
4 forceofwills
4 counterspells
psionicblast
mysticaltutor
1 delta
tinker
underground sea
mana drain
2 brainstorms
yawgmoths will
voltaic key
timespiral
lotus petal
grimonolith
zuran orb
demonic tutor
balance
strip mine
moat
candelabra of tawnos
sol ring
mox diamond
facot or fiction
cunningwish
tolarian acadamy

So far it's un-powered but im gonna be picking up a library soon and im wondering if I should put red in here for a Wheel and Burning Wish a lot of the stuff in my deck at the moment are just fillers. If anyone can help out a little its much appreciated.

Leviat -- Edited to include spaces and grammar.
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Moxlotus
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« Reply #1 on: January 25, 2004, 11:08:12 pm »

Listing your cards is tech.

And when you do list your cards, put them in like categories such as
land:

and

blue:
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memoryjarvis07
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« Reply #2 on: January 26, 2004, 09:49:59 pm »

land:
4 mshra's facotry
4 tundra4 flooded strand
1 tolarian acadamy
2 scrubland
1 stripmine
1 underground sea
1 maze of ith
1 karakas
1 polluted delta

blue:
4 counterspell
2 misdirections
2 brainstorm
4 force of will
1 mana drain
1 psionic blast
1 tinker
1 fact or fiction
1 cunning wish
1 morphling
1 mystical tutor
1 time spiral

black:
1 mindtwist
1 yawgmoth's will
1 demonic tutor

white:
1 balance
1 moat

artifact:
1 chimeric staff
1 grim monolith
1 mana vault
1 voltaic key
1 candelabra of tawnos
2 masticore
1 lotus peta
2 cursed scroll
1 forcefield
1 memoryjar
1 zuran orb
1 sol ring
1 mox diamond
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memoryjarvis07
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« Reply #3 on: January 27, 2004, 04:47:09 pm »

just wondering on what i should take out of the deck a list of it is posted above. im wondering to put in a wheel of fortune and a burning wish.....maybe a duress or 2.  im trying to make it into a keeper deck (unpowered at the moment so no comments about p9 right now lol dont have the $$$ right now 4 it) so any help will be appreciated and im always up 4 ne suggestions.
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Fëanor
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« Reply #4 on: January 27, 2004, 07:18:52 pm »

well besides the obvious, putting in red for just burning wish seems to not make much sense...unless youve got something dynamite in your SB. wheel of course is worth it, for keeper.

no memory jar, sorry, it just isnt keeper material, besides the fact that it isnt really type one material anymore either.

Decree's is a better kill, and in light of that, take out moat, or SB it maybe.

ophidian over the bad artifact choices, scroll, staff...maybe... Wink

if you add the color you add the fetch and duals, be prepared to make such changes.

good luck at the regionals
peace Cool
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« Reply #5 on: January 27, 2004, 08:16:53 pm »

I'm sorry, I'm pretty tired so just some quick things

A control deck runs much much more mana then this. It's hard to tell with the way you set this up but it appears to have only 21, although I may have missed something. Maybe someone could help you with this or you should take a look at some other control decks out there. You generally need somewhere between 25-29 depending on what sort of deck your playing and whether your packing Wastelands.

@ Feanor Not to be an ass, but like I said I'm tired. Wheel has no place in Keeper, unless your playing something like The Shining. If he were to run Jar or Wheel, at least jar would be better, also both TNT and Mudish decks both run it. The most powerful reason he could run red for though is Red Elemental Blast though. Moat may be a good choice where he plays, and if he runs Decree he can always hard cast it, although it's probably not as good without Drains.

O, two final things: You seem to be using sub-par things in place Swords to Plowshare, this is a huge part of your power vs Aggro. Also if your gonna run cunning wish/burning wish do you have a sideboard we can take a look at? You useally don't need one, but this may let us take a look into what sort of decks it is you fear.
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« Reply #6 on: January 27, 2004, 08:22:58 pm »

For obvious reasons, Draw 7's are so bad in decks operating under controlling strategies. You want the advantage in hand size, and you want to keep it. Draw 7's will ensure your loss vs. combo, most likely push it heavily in aggro's favor, and make no sense vs. control.
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memoryjarvis07
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« Reply #7 on: January 27, 2004, 09:06:00 pm »

my s/b is

2:misdirectons
4:blue elementalblasts
2:hibernations
1:acid rain
1:gush
1:frantic search
3:stifle
1: disenchant


i run 20 land and i also run artifacts that produce mana. i normally play against welder,keeper,stasis,tnt,hulksmash,and gayfish.
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« Reply #8 on: January 27, 2004, 09:27:53 pm »

Ok since I know MemoryJarvis IRL and because this could be helpful. Here are his main concerns.

Decks /         Powered
Rector Trix        /  Fully
Workshop Deck*  / Fully
wMUD               /  Just workshopped
Gay Fish            / Not
Hulk Smash       / Fully
Tendrils             / Partially (soon to be fully)
Stompy             / Not (does it need to be)
Sligh                 / Not (see stompy)
TnT (me w00t)   / Workshopped

These are the decks of concern, there are some random unpowered casual decks some other people run that usually we have no trouble with, the dragon deck takes 5 turns to go off so its of no considerable threat especially to MemoryJarvis..

*The "Workshop Deck" up there is a fully powered rogue deck that works with ankh of mishra and the blue parralax so its sorta bizarre, its a combo controll deck running 4 stacks, 4 workers, 4 tanglewires, 4 workshops, no welders (no red at all)

IMHO the only thing he needs to work on is solidifying the deck, give it a more consistent theme, then focus on that.  He changes his mind a bit so its sorta hard to give advice Razz
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Cpkrug
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« Reply #9 on: January 27, 2004, 09:55:42 pm »

in todays meta, stifle needs to be main decked.  with only one cunning wish and none in the main, you leave yourself open in to many situations.
Just a thought.
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Laertes
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« Reply #10 on: January 27, 2004, 11:46:49 pm »

@ gimbles : I think you know how to help memoryjarvis IRL.  Could be better than TMD.

@ Memoryjarvis07:
The higher casting cost spells in keeper are playable because of the acceleration of 4-5 moxes, without those, a lot of the spells arn't as good.

Masitcore and the mishra's factories don't like moat.  Don't play the $50 card just cause you own it.

Cursed scroll is'n too cool in a control deck that likes to have cards in-hand.

20 mana sources is at leas 5 too few.

I don't think that we are suppesed to post declists when they arn't requested, but in this case it might be easier to understand than a giant list of substitutions.  It isn't perfect, but it's definately an improvement.

Uwb

Counters: =10
4 Force of Will
4 Counterspell
1 Manadrain
1 Duress

Restricted: =5
Fact or Fiction
Demonic Tutor
Yawgmoths Will
Mind Twist
Balance

Removal: =6
3 Swords to Plowshares
3 Disenchant

Misc: =10
2 Cunning Wish
1 Skeletal Scrying
3 Isochron Scepter
4 Brainstorm/Impulse

Kill: 3
2 Decree of Justice
1 Morphling

Mana 26
4 Underground Sea
4 Tundra
5 Blue Fetchlands
1 Sol ring
5 Strip/Waste
6 Islands

SB:
1 StP
1 Coffin Purge
3 Morning Tide
2 Misdirection
3 Duress
2 Stifles
1 Stroke of Genius
1 Cop Red
1 Humility
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« Reply #11 on: January 28, 2004, 02:47:55 am »

Quote from: memoryjarvis07
my s/b is
3:stifle


maindeck those stifles and cut useless artifacts like cursed scroll, chimeric staff, grim monolith, mana vault, voltaic key, candelabra of tawnos, memoryjar,  1 mox diamond, and draw 7s like time spiral.

swords to plowshares, disenchant, brainstorm can be used to fill out those slots since they're pretty easy to get and won't burn your budget.

build scepter keeper, if you want to use your academy, otherwise, you just don't have enough artifacts to use it properly.  (masticore, ZorB, sol ring) i don't know what your meta is, so i can't comment intelligently on your other card choices like moat, but keep in mind that it also stops your masticores from attacking.
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SpencerForHire
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« Reply #12 on: January 28, 2004, 11:31:14 am »

Ok the meta is slightly leaning towards aggro, and I couldn't tell him what to run without completely changing his deck around, and then well, it wouldnt really be his deck any more would it.  I figured you guys could give him better help.  
IMHO I would run black red blue, and maindeck fire/ice's.
I would also run some prison facts because I know hwo much he loves to run the candleabra. Like static orb, then just untap academy and candleabra and laugh when it eventually untaps everything.
But I'm not so sure, thats just what I use to do. Now I run workshop decks.
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Ric_Flair
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« Reply #13 on: January 28, 2004, 01:39:07 pm »

I am not sure if just posting card swaps is helpful.  I am going to try to explain why each "bad" card in the maindeck is problematic.  Then I will try to suggest a replacement or a change in strategy.

Before I do that I just want to say that I think that U/B/w control deck is not entirely a bad idea.  I have played around with such a deck for a while but I have never been able to get it to work.  With the uptick in the amount of NB hate, a three color strategy might be more useful than a 4 color Keeper deck, if you have less experience.  Keeper is very difficult to play and cutting a color may not hurt the deck that much if you are inexperienced.  In other words, UBw control has less room for HUGE mistakes.  Keeper can be unforgiving.  Reducing choices and exposure to hate may be helpful.  When you get a little better then you can move on to regular Keeper.

Here is your deck:

land:
4 mshra's facotry
4 tundra
4 flooded strand
1 tolarian acadamy
2 scrubland
1 stripmine
1 underground sea
1 maze of ith
1 karakas
1 polluted delta

In general I like the idea of running Mishra's but right now they tend to be a hell of a liability.  You want to reduce the number of non basics, especially ones that don't produce colored mana.  Drop the Factories. Scrubland, in theory, may seem good, but with the advent of fetchlands non-blue duals in blue based decks are pretty useless.  A basic swamp would probably be better.  Even better still, 4 Underground Sea.  I think that 5 fetches is about the right number.  It really doesn't matter which you use, but if your deck is UB, try 4 Deltas and 1 Strand. Karakas is terrible.  What legend are you afraid of?  Cut this card for a basic land or a Wasteland.  Maze of Ith is similarly narrow and thus is not deserving of a main deck slot.  If the deck is built properly there is no need for Maze of Ith.

Now the question becomes: run NB hate or not.  I would say that in this deck it is a worthwhile proposition.  Here is how I would configure the mana base (ps: In control Library is required.  Proxy one if you don't have one):

4 Polluted Delta
1 Flooded Strand
2 Islands
1 Swamp
4 Underground Sea
4 Tundra
1 Library
1 Strip Mine
4 Wastelands

blue:
4 counterspell
2 misdirections
2 brainstorm
4 force of will
1 mana drain
1 psionic blast
1 tinker
1 fact or fiction
1 cunning wish
1 morphling
1 mystical tutor
1 time spiral

In a deck like this there is no reason to run Counterspell over Mana Drain.  None.  4 Drains.  I think that adding 2-3 Stifles will compliment the 5 Strip effects as well.  Tinker is a great card, but if this deck is built properly and draws cards as it should there is no reason for a Tinker.  Psi Blast is also a good card, but inferior to STP.  Cunning Wish adds a great deal of flexibility and probably should be run at 2-3, 3 if you have the drains (proxy them).  Time Spiral is not a good idea as it is a weaker version of Timetwister, a card control decks avoid due to the possibility of an opponent getting a better hand.  Control is all about controlling random elements in the game and stopping an opponent.  Twister does the exact opposite of this.  Time Spiral is just a bad version of Twister most of the time.  Drop it.  With 5 Fetches Brainstorm is amazing.  Go up to 4.  Also add proxy version of Ancestral and Timewalk.  They are just required.  I would also try to sneak in the AK/Intuition Engine if at all possible.

4 Drains
4 Force of Will
3 Stifle
4 Brainstorm
1 Fact or Fiction
1 Morphling
1 Ancestral
1 Timewalk
1 Mystical Tutor
3 Cunning Wish

black:
1 mindtwist
1 yawgmoth's will
1 demonic tutor

I would add 2 Duress.  They are just remarkably good cards.  In the control attrition battle only 2 are necessary thanks to the power of a huge Mind Twist.  If the deck had more "must" cast spells then I would up the count to 3, like in GAT.  Also, I think that Vamp Tutor (for a total of 4 Tutor effects) is a good addition.  Other people disagree.  I really, really like it in my deck.  Try it.

1 Mind Twist
1 Will
1 D Tutor
2 Duress

white:
1 balance
1 moat

Balance is good.  Moat is not.  Humility is actually a better call than Moat right now.  Still I would go with 2 STP instead of either.  I would also try out a Dismantling Blow or even a Vindicate for removal/utility.

1 Balance
2 STP
2 Decree of Justice (great finisher)

artifact:
1 chimeric staff
1 grim monolith
1 mana vault
1 voltaic key
1 candelabra of tawnos
2 masticore
1 lotus peta
2 cursed scroll
1 forcefield
1 memoryjar
1 zuran orb
1 sol ring
1 mox diamond

Chimeric Staff does not belong it this deck at all.  Neither does Cursed Scroll.  Both of them are useful in other decks, but not this one.  Staff is too mana intensive, you would rather save mana for counters than attack.  Cursed Scroll works best when you have few cards in hand, and you never want to be in that situation.  Forcefield is suboptimal, if you run the STPs it is not needed.  Zorb is the same thing.  Memory Jar is awesome but not in this deck.  Lotus Petal is good in combo decks, but this deck is built on solid mana.  Loss it.  Here is how I would configure the artifacts, with proxies:

1 Lotus
1 Jet
1 Sapphire
1 Pearl
1 Sol Ring

This is just a sketch.  I have some playtesting with the deck, but not a lot.  Try it and see if it works better.  Good luck.

Deck, 3 Color Control, Rough Sketch:

Mana: 27
1 Lotus
1 Jet
1 Sapphire
1 Pearl
1 Sol Ring
4 Polluted Delta
1 Flooded Strand
2 Islands
1 Swamp
4 Underground Sea
4 Tundra
1 Library
1 Strip Mine
4 Wastelands

Blue: 23
4 Drains
4 Force of Will
3 Stifle
3 Cunning Wish
4 Brainstorm
1 Morphling
1 Ancestral
1 Timewalk
1 Mystical Tutor
1 Fact or Fiction

Black: 5
1 Mind Twist
1 Will
1 D Tutor
2 Duress

White: 5
1 Balance
2 STP
2 Decree of Justice (great finisher)
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memoryjarvis07
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« Reply #14 on: January 28, 2004, 03:57:21 pm »

im picking up a library today and most of those lands like karakas and maze are just fillers until i get some more undergrounds. i will eventually be picking up 3 more manadrains but i dont know what place in time it will happen.
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Fëanor
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« Reply #15 on: January 28, 2004, 10:51:01 pm »

all good ideas so far, i dont have too much time since my own deck threads are becoming a hassle.

have you considered the old power art kill? Power Artifact, Monolith, X draw card. It may seem flimsy, but backed up by your counterbase as well as your duress and twist, it can be easy to play. Scepter is up to you. keeper was pretty much the only deck you could use them in, so why not give em a whirl. esp if you plan on putting in more instants.

After whats been said, the only reason to play red at all would be for fire/ice and if you scepter it, you wont need worry about it...so id say dont put yourself into mana nightmares, just stick with the colors you have now. Dont forget, for your own saftey, put in some BASICS. I cant tell you how many times ive seen keeper players want to quit magic because they were Blood Mooned or Wasted out of color (probably by me Very Happy ).

IM me whenever dude, Peace Cool
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