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Author Topic: Mono Black Sui  (Read 2227 times)
shade13
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« on: January 26, 2004, 04:56:20 pm »

Mono Black Suicide is one of the few decks that has been a net deck that no sever hate was ever deveoped for so has been around forever this is my version plz give tips at wut you feel would improve it

CREATURES:

4 Nantuko Shade
4 Phyrexian Negator
4 Withered Wretch (disruption)

DISRUPTION:

4 Sinkhole
4 Hymn to Tourach
4 Duress
2 Powder Keg
4 Chalice of The Void

TUTORS:

1 Demonic Tutor  
1 Demonic Consultation

I WIN:

1 Necropotence
1 Yawgmoth's Will

MANA:

4 Dark Ritual
1 Black Lotus
1 Mox Jet
1 Sol Ring
1 Strip Mine (disruption)
4 Wasteland (disruption)
14 Swamp

SIDE BOARD:

4 Masticore
2 Diabolic Edict
4 Cabal Thearpy
3 Null Rod
2 Dampining Matrix

CARD CHOICES:
THE DECK-

4 SHADE- the shade is self explanitory its a 2/1 pumpable for BB

4 NEGATOR- alot of people say negators arent very good but i think theyre awesome theyre a 5/5 trampler for 2B and you just hve to make sure it doesnt get hit and side it out against sligh

4 WITHERED WRETCH- i only play him because of all of the graveyard stuff in todays meta game as soon as it simmers down i will side him and run hippys again

4 SINKHOLE/4 WASTELAND/1 STRIP MINE- alot of people say that the sinks are not neccasy but they are with 9 ld cards you can do what sui does best disrupt and fast kill sinks can also take care of the basic lands people like to fetch and as for as the waste and strip goes they are awesome disruption

4 HYMN TO TOURACH- they ditch 2 at random for BB hymn to tourach is an awsome disruption card your killing off there resouces to fight you with

4 DURESS- this card needs no explination just about ever deck out there that has black in it runs 4

4 CHALICE OF THE VOID- chalice is an awesome card definetly the best card out of mirrodin in type1 it screws moxes and combo also if hey depend on certan spells to win chalice for what ever

2 POWDER KEG- ever deck i feel needs some form of removal and i chose keg as mine because if i dont get out a chalice early i can blow up moxes and get rid of cretures or artifts that are killing me annoying me or blocking my cretures

1 of each DEMONIC TUTOR AND CONSULTATION- they are the form of find in this deck the consultation hurts but is very quick wich makes it very worth it aand the tutoris one of the most broken cards in the game for a reason its get wut u want for 1B

YAWG'S AND NECRO- the topic theyre under explans them if they resolve i win like like 99 out of 100 with necro and about 999 out of 1000 wth yawgs

26 THE MANA BASE- i feel my mana base is quite solid

THE SIDEBOARD-

4 MASTICORE- work awesome against suis natural enemy aggro

2 DIADOLIC EDICT- hurt aggro untargetables and worldgorger

4 CABAL THERAPY- they screwcombo and control that depends on a few cards to win

3 NULL ROD- screws artifact decks and very hugh powered decks with other artifts in their mana base
2 Dampining Matrix- screws welder

and if uve just read this plz post

BY: SHADE13
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DEA
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« Reply #1 on: January 26, 2004, 05:03:35 pm »

i have found the tutors to be less than stellar in sui because of it's consistency

i would take out the hyppies for wretches because wretches wreck many many decks out there (eating squees and welder targets, tog ammo)
null rod could conceivably be mainboard because you're not running serious artifacts
side them out for masticores if you have to

even though it's an 'accepted' sideboard card in sui, i personally feel it's suboptimal because sui really doesn't have that much mana to spend on pinging creatures AND keep it alive

some people run unearth and skittering skirges in sui
you could try that

i play a variant using masks as a sidecombo
it helps quite a bit against aggro and makes life a bitch for control Very Happy
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j
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« Reply #2 on: January 26, 2004, 05:08:28 pm »

The usual: cut vampiric and twist for better disruption or better threats. Cut necro as well and add 3 Flesh Reavers. They shine against.. well, decks.
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Gilberry
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« Reply #3 on: January 26, 2004, 05:24:32 pm »

@ shade13  I like your deck but it is really similar to most other Sui black builds I have seen. Its very standard (maybe the chalice makes it a little newer) and there isn't anything obviously wrong with it. Maybe if you tell us the meta-game in your area you could get more help.

If you plan to play against combo or aggro you could try adding 4 spheres of resistance and changing the deck into a chalice black. If you plan to stick with Sui your build looks pretty good.

@j  
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The usual: cut vampiric and twist for better disruption or better threats. Cut necro as well and add 3 Flesh Reavers. They shine against.. well, decks.


What Question  Mind twist is one of the best disruption spells in the game. It is sometimes sub-optimal against control but a first (or second turn) mindtwist off a dark ritual can often win you the game against aggro. I would never replace mind twist or necropotence for flesh reavers (all too often they don't shine).
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kirdape3
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« Reply #4 on: January 26, 2004, 05:38:10 pm »

Hypnotic Specter only affects their hand one at a time, and in a random manner.  Flying is also not a terribly useful creature ability now - everyone else either also flies or is simply beefier than a 2/2.  Wretch in the main hampers more decks (Control by screwing with their graveyard so Yawgmoth's Will is less effective) and is cheaper by one mana.

Mind Twist is far too expensive in a deck with only 25 mana - in order for it to be more powerful than Hymn to Tourach, it is your most expensive spell at 3B.

With the redundancy in the deck, one tutor should be cut.  Vampiric Tutor for Necropotence is not a gamebreaking play.

Also, Sol Ring is really bad in a deck with few colorless mana requirements.  Sure, it helps with Chalice and Mind Twist, but the latter is being removed and most of your other color requirements require things that produce B.

With those three slots, I'd add in the following cards:

+1 Chrome Mox (doing everything one turn faster sometimes is really useful)
+2 Swamp

That brings your mana to a hefty 28, but you really require all of it because your spells mostly cost BB or more.

Now, the sideboard.  You have limited removal for what passes through the Chalice/discard lock, so you will want 4 Powder Kegs.  Goblin Welder will dismantle you singlehandedly regardless, so two or three Damping Matrices (Matrix, but that's the proper plural form) will also be necessary.  Masticore is a pretty hefty man against aggro, and he sticks around.  That puts you on:

4 Masticore
4 Powder Keg
2 Damping Matrix

The remaining five slots should go to something along the lines of additional graveyard hate.  Dragon will have to waste serious time and energy finding a Pernicious Deed trying to get out of a Planar Void that you miraculously deploy on the first turn.  That's 3 of them, and the other two should probably have something like Coffin Purge or Tormod's Crypt attached.
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j
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« Reply #5 on: January 26, 2004, 06:08:35 pm »

If you play against "cheap" aggro (sligh, rg, goblins, etc) run chalice black and just shut them down. If you don't like spheres, at least reavers will be there to block the lackeys and other pests until your shade becomes big enough to take care of himself.

Gilberry: about mindtwist: A first turn mindtwist off a dark ritual sounds like 2 for 2 (or 3) trade when you could have played a negator, duress-sink, duress-nullrod etc.. I hope you hit their only land.
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MadManiac21
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« Reply #6 on: January 26, 2004, 09:08:10 pm »

Null rod should really be maindecked if you see any artifacts at all in your meta. I would look to toss the vampiric, as demonic and consultation should be more than enough search. Powder kegs aren't look to hot; what are you trying to blow up with them? Morphlings? Your creatures are 2 and 3 casting cost, and you don't wish to be hitting your own stuff with keg.

Never, EVER cut necropotence. Ever. The ratio of games that it has won versus lost is somewhere in the 1,000,000:1. If it resolves, you should win. Period.

I would consider contagion in the sideboard, as its instant speed can mess with aggro decks alot. I personally would still run 4 hyppie maindecked, as it STILL does what it does. 12 creatures has just always seemed a little light to me in sui decks, while 16 seems to make sure you're never without a threat on the board or one in your hand. Just my opinion.
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« Reply #7 on: January 26, 2004, 09:17:36 pm »

I would have to disagree with the suggestion to add hyppies back and move up to a base of 16 creatures. 12 creatures has always been enough threats for me and withered wretch is simply superior to hyppie in today's metagame. Also although i dont know your meta the rise of big O has made flesh revear a poor in choice in my opinon.

How do the kegs work out for you? In a mixed meta they do double duty taking out moxen and creatures, but if you face mostly upper level decks null rod often outshines the keg. The keg only seems better in the big o matchup.

I echo the sentiments about removing vampiric and mind twist , vampiric is slow and twist is too expensive for sui.

On the sideboard I think you need more quick graveyard hate to supplement the withered wretch. I would run either Tormod's crypt or planar. I have always been partial to Tormod's Crypt. It will help shore up the dragon matchup which is less than stellar. I would consider cutting down on the masticore and edicts to accomadate the crypt's.
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« Reply #8 on: January 28, 2004, 04:55:43 pm »

Funny to see. I'm not the only one that wants more "artifact" disruption in his deck. I'm trying to lay 5 peaces. @ Rods and 3 Chalice/Keg (I'm not sure wich one works better yet, Chalice is faster but when comes too late Useless, Keg is more expensive but you can';t make a wrong dessicion)
Wretches are coming up, they are really strong. In some matchups Hyppie is really nice. but most of the time they are too slow.
I'm not sure what to say about Sinkhole, I Think it does't have a place vs cheap agrro and/or combo. but in the controll matchup they are really worth playing.
Diabolic Edict is nice too, with Dragon as best Combo deck it can be very nice in your MD, there will be almost NO matchup wich they aint use-able in some way (maybe keeper sometime's)

Suicide should survive the agrro matchup first before it can come back as a threath for any small prices.
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