TheManaDrain.com
October 06, 2025, 05:32:11 pm *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Calendar Login Register  
Pages: [1]
  Print  
Author Topic: Darksteel's effect on t1  (Read 1373 times)
Gilberry
Basic User
**
Posts: 27



View Profile
« on: January 26, 2004, 09:27:38 pm »

Recently some of us (who still care about DCI events  Wink ) went to the prerelease of Darksteel. As T1 players we were probably checking the new releases to find one or two T1 playable cards. While Mirrodin might have provided a little needed brokeness (Chalice, maybe Chrome Mox), Darksteel introduces a broken mechanic I hope will not appear in any other edition.
 Exclamation The Indestructible mechanic Exclamation
When I saw the first indestructible cards I thought "No big deal, just some creatures and stuff for kids to be happy". Then I saw this card:

Darksteel Forge
artifact rare cost 9
Artifacts you control are indestructible.

This card will certainly help some Mud players and might put tinker like decks back in the game. It seems very broken to me. Other interesting cards are:

Leeches Tomb
artifact rare cost 4
You don't lose the game for having 0 or less life. Whenever you lose life, sacrifice a permanent for each one life you lost.

Blinkmoth Nexus
land rare
(basicly a 1/1 mishra's factory with flying)

Panoptic Mirror
artifact rare cost 5
Imprint- X tap: You may remove an instant or sorcery card with converted mana cost X in your hand from the game.
At the beginning of your upkeep, you may copy an imprinted instant or sorcery card and play the copy without paying its mana cost
(note this is an expensive card and might not see any use because of it)

Kraken's Eye, Last Word and Darksteel Collusses migth also have limited uses.

Will any of these cards make it to T1? Does anyone else think the indestructible mechanic is... well... "stupid"? Are there any other Darksteel cards worthy of T1 consideration?
Logged

Silence is golden.
brendan
Basic User
**
Posts: 187


1516701
View Profile WWW
« Reply #1 on: January 26, 2004, 09:35:47 pm »

Those cards? Probably not, with the possible exception of blinkmoth nexus.

Indestructible is cute, and while some of the creatures may get played now and then, the forge wont. It simply costs far too much, especially since it doesn't actually do anything to progress your game plan. The only feasible way of getting it into play is either via welder, or tinker. And who would waste a tinker on that when they could fetch jar, trinisphere, smokestack, triskelion, platinum angel etc?

Indestructible isn't as good in T1 as it is in smaller formats, given the amount of played removal that still works on it (swords, balance, edict, welder).

Gargoyle and Brute might have seen play if they were slightly more efficiently costed. Colossus on the other hand will get some play from the sneak/oath/survival clowns no doubt. Wink

The mirror, while obviously possessing a strong effect, probably isn't any better than isochron scepter, especially considering it's casting cost.

As for what cards from Darksteel will see play, there's already plenty of discussion around on that.. Especially the obvious cards, specifically Oxidize and Trinisphere.
Logged
GodzillA
Full Members
Basic User
***
Posts: 148

39784471 r4b1df3rr37
View Profile
« Reply #2 on: January 26, 2004, 10:12:00 pm »

In addition to the aforementioned Trinisphere and Oxidize, Vidion Zealot is likely to see play in Survival and Stompy builds... it's a superior replacement for Elvish Lyrist and Elvish Scrapper. Retract may see play in TPS, as it acts like a miniature Yawg Will/Time Walk in that deck. That's likely the extent of the cards that will make any kind of serious impact... although the Modular mechanic shows a lot of potential as well.
Logged
Hi-Val
Attractive and Successful
Adepts
Basic User
****
Posts: 1941


Reinforcing your negative body image

wereachedparity
View Profile
« Reply #3 on: January 27, 2004, 02:24:56 am »

I can very easily see Aether Vial being played. It acts almost like an Illusionary Mask but without the flipping stuff. The main use is that it can dodge control. I can see it played in decks like Sligh that need to dodge Chalices. I also envision it in Oshawa or regular Stompy, as the decks can run out of mana/gas quickly sometimes.

Uncounterable, free creature drops every turn. Not bad.
Logged

Team Meandeck: VOTE RON PAUL KILL YOUR PARENTS MAKE GOLD ILLEGAL

Quote from: Steve Menendian
Doug was really attractive to me.
Kowal
My name is not Brian.
Adepts
Basic User
****
Posts: 2497


Reanimate your feet!


View Profile
« Reply #4 on: January 27, 2004, 02:33:31 am »

Viridian Zealot already exists in Type One, for every person running Survival and going to Darksteel Legal tournaments.

Indestructable is on too much garbage for it to really be potent.  If Colossus could make it to the yard for welding purposes, it might see play in TnT.  Also, I could see Slobad seeing play, but more as a cute trick than a strong answer.

Blinkmoth Nexus doesn't tap for blue, and requires additional mana to pump its Blinkmoth kin.  I don't see it replacing Faerie Conclave or Mishra's Factory any time soon for these reasons, and since many are cutting Conclaves, that says poor things for Nexus' usage.

Panoptic Mirror is obviously begging to be broken in half.  A short list of reasons why:

Time Walk
Duress
Hymn to Tourach
Sinkhole
Demonic Tutor
Death Wish
Burning Wish
Abeyance
Balance
Tinker
Timetwister
Wheel of Fortune
Windfall
Regrowth

etc

Any one of those could conceivably destroy a control mirror or wipe up an aggro player.  Some of the effects are just weird and could lead to interesting decks or variants of existing ones, such as Balance every upkeep.  Those kind of sorceries every turn seem to be less insane than the obvious Time Walk-in-your-upkeep play.
Logged
Pages: [1]
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.21 | SMF © 2015, Simple Machines Valid XHTML 1.0! Valid CSS!
Page created in 0.029 seconds with 19 queries.