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Author Topic: U/R Landstill manabase; does it need fetches?  (Read 3002 times)
zerox
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« on: January 28, 2004, 12:51:29 pm »

I am toying around with Landstill trying to make a decent budget build for an aggro meta. However I am not quite sure on the manabase and especially the use of fetchlands and  I am hoping you guys can help me out. Here is the decklist I use atm:

5x Island
2x Mountain
4x Volcanic Island
1x Strip Mine
4x Mishra's Factory
4x Wasteland
4x Faerie Conclave
1x Lotus Petal

4x Lightning Bolt
4x Force of Will
4x Fire/Ice
4x Counterspell
3x Teferi's Response
2x Chain of Vapor
2x Stifle
3x Misdirection
4x Standstill
4x Nev's Disk
1x Time Walk (got a CE version Cool)

SB:

4x Chalice
4x Maze of Ith
4x REB
3x Tormod's Crypt

All comments (not only on the manabase) are welcome!

Z
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Cavocavi
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« Reply #1 on: January 28, 2004, 01:28:23 pm »

I just thought of this. You could splash green for Living Wish so you can fetch those Maze of Ith when you need them. You could also throw in a Dust Bowl in your sideboard and other useful land cards to fetch for. I also think Landstill can benefit from the new man land from Darksteel Blinkmoth Nexus. Very Happy
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zerox
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« Reply #2 on: January 28, 2004, 01:38:13 pm »

Yeah, the new manlands rule, although they are only 1/1 .. kinda slow clock. Confused

About splashing green for wish; getting acces to the Mazes rocks, but other than that I see no real benefits .. U/G is just not good enough and U/R/g would mess up the manabase too bad.
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Flurp™
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« Reply #3 on: January 28, 2004, 03:19:40 pm »

I really dont think the new manland is any good, having 1 power is too much of a downside to play unless you are going to run more than 8 manlands.

As for fetches, I think that 2 or 3 should be fine, the deck dosent want to thin out too much land but it needs the colored mana.
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Plainswalker
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« Reply #4 on: January 28, 2004, 03:40:21 pm »

Landstill useally needs no fetch lands, or maybe 1-2 if you feel so. Without the power though and the extra lands, I don't see why not. Test four although I don't think that may be the right number, and then adjust from there. Also, how has disk worked for you without Drains? Not that I can think of anything else at the moment for it, but it loses some of it's power when you can't drop it for "free".
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Tim the Enchanter
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« Reply #5 on: January 28, 2004, 07:52:28 pm »

Disk is good wether or not you have drains IMO. It wipes the board clean - that's worth 4 mana. Sometimes it can be a pain because it takes a while to cast - but worth it. Powder kegs can help out in heavy aggro as can propaganda + ith (SB).

2 fetchlands is plenty.
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Moxlotus
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« Reply #6 on: January 28, 2004, 08:07:05 pm »

2 fetches are enough, 1 to fetch an island and 1 to fetch a mountain.  Disks are still good even without Drains, but in an aggro heavy environment, add kegs to the board.  Keg+disk practically ensures you will  draw a creature sweeper within a few turns.
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zerox
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« Reply #7 on: January 29, 2004, 01:07:20 am »

Thx for the comments, I'll add 2 fetches and 2 Keg/Propaganda and experiment some more. Now what should I leave out ...  Sad
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Pern
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« Reply #8 on: January 30, 2004, 01:02:22 pm »

3 Teferi's Response is a lot,
unless every other deck is packing
a full load of Wastelands and Sinkholes,
and the rest are running
Bolts, Stone Rain and Avalanche Riders.

I'd run three Stifle and one Response.
The fear of Response is more generally useful
than the few times you'll actually be casting it.

The other slot becomes a Powder Keg.
I'd be tempted to turn one of the Disks into a Keg as well.
Disk is really powered into play by the Mana Drains you don't have.

Your two fetches replace a Mountain and an Island.
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meh.
zerox
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« Reply #9 on: January 30, 2004, 01:29:35 pm »

Pern, thanks for the advice. Will experiment with it tonight!
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