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Author Topic: Ideas for my deck?  (Read 2297 times)
StasisMage
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« on: January 29, 2004, 01:04:28 pm »

This something I have been working on over the past few days and look sok right now. I would like to remove the four power cards for the time being and Ultimately would like to remove the Time Walk and Ancestral Recall. Heres the deck for you guys to pick over and yell at me for.

//Land
4 Savannah
4 Island
4 Tropical Island
4 Tundra
4 Forsaken City
4 City of Brass

//Spells
2 Obsessive search
1 Frantic Search
1 Timewalk
4 Counterspell
1 Gush
1 Ancestral Recall
4 Force of Will
2 Wrath of God
3 Mana Short

//Enchantments
2 City of Solitude
3 Root Maze
3 Stasis

//Creatures
3 Meddling Mage

//Artifacts
3 Feldon's Cane
1 Mox Sapphire
1 Mox Pearl
2 Crawl Space
1 Mox Diamond

//Sideboard
3 Tivadar's Crusade
2 Breathstealer's Crypt
4 Soul Barrier
2 Wrath of God
2 Wrath of Merit Lage
2 Lightning Angel


Overview

Its a Stasis deck and runs failry quickly and is in fact capable of getting the lock off in the second turn with the proper hand. Otherwise its just trudge along and deal with what ever comes up till it can get its lock in place. It runs off Forsaken City to keep the Stasis paid for and the lock in place.

The Land: For the most part its pretty simple it runs all my main deck colors and it can provide off color mana for some of my sideboard stuff.

Forsaken City: Provides mana for off color spells and provides a renewable source to pay for the Stasis each turn.

Frantic Searc/Obsessive Search/Gush/Ancestral Recall: Card Drawing to find the pieces of lock faster.

Mana Short: Tapping oppents lands is usefull with stasis and it can even be used as a psuedo counterspell.

Force of Will: Alternate casting cost counterspell.

City of Solitude: It may shut down my own countering capablities but it shuts down my opponets as well.

Wrath of God: Pesky aggro decks.

Crawlspace: For dealing with goblin decks or other small fast creature decks.

Meddling Mage: Just useful gets ride of combo pieces and other dangerous spells.

Root Maze: Still trying to decide if I should go with Kismet over the maze I like both. Both have their draw backs Root Maze effects both my opponet and me and does not tap creatures when they come into play and Kismet is the price slowing my lock by a turn.  The pros of the Kismet are it effects only im opponet not me and gets the creatures as well. What does everybody else think I should run (This is hard decsion becuse I would like to run both of them)?

Sideboard stuff

Tivadars Crusade: Pesky Goblin Decks.

Breathstealer's Crypt/Soul Barrier: For aggro decks especially. the Barrier for fast numerous creature decks (aka goblins or other weenies) and the crypt for creature heavy decks.

Wrath of Merit Lage: Red decks makes it hard for red decks to function.

Lightning Angel: Non tapping Beat Stick may run it in the main deck with further testing.

Like I said before this deck is capableof creating its lock down by turn 2 with the proper hand, heres how.

Opening Hand
Tropical Island/City of Brass
Forsaken City
Mox Pearl
Mox Sapphire
Root Maze
Stasis
City of Solitude

Turn 1 (Paly First)
Tropicla Island/City of Brass
Both Moxs
City of Solitude (Just help make sure the lock can get through next turn)

Turn 2
Matters not what was drew
Forsaken City
Stasis
Root Maze
 After that just start to pitch cards to the Forsaken City to keep the lock in place. If a Kismet is used in place of the Root Maze Lock is postponed till turn three but is a more user friendly lock then with the Root Maze.
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jsg7440
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« Reply #1 on: January 29, 2004, 01:24:33 pm »

I played stasis about a year ago, and at that time the money card for me was Reset from Legends.

Reset
UU
Instant
Untap all lands you control.  Play only during your opponents turn.

The fact that this is a 2cc Instant, means it could easily be imprinted on Isochron Scepter for a virtual lock.  I have been meaning to test this combination out, but have lacked the time and effort to do so.
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kl0wn
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« Reply #2 on: January 29, 2004, 02:48:48 pm »

Quote from: jsg7440
I played stasis about a year ago, and at that time the money card for me was Reset from Legends.

Reset
UU
Instant
Untap all lands you control.  Play only during your opponents turn.

The fact that this is a 2cc Instant, means it could easily be imprinted on Isochron Scepter for a virtual lock.


Except you happened to overlook the fact that the Scepter itself doesn't untap, so you can only use it once with Stasis out.
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StasisMage
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« Reply #3 on: January 29, 2004, 05:27:54 pm »

Yeah klown has a point abot the scepter. Although I will investigate the use of Reset in place of the Time Walk or the Ancestral Recall for the time being. Thanks for the idea though.
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Cavocavi
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« Reply #4 on: January 29, 2004, 07:45:46 pm »

You should do it up old school and include some Serra Angels in your build. I noticed your deck had access to white mana.
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Plainswalker
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« Reply #5 on: January 29, 2004, 07:59:25 pm »

Um...props for Tividar's Crusade?  Crying or Very sad Whats Obsessive Search for? I thought it was for Forsaken City, but it removes the cards, not make you discard them. If you were looking for room, these are two prime spots. I have no idea what could go there, maybe something like a Black Vice and a Merchant Scroll. Also, I think Orim's Chants would be better then Mana Short since they cost less and do more.
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StasisMage
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« Reply #6 on: January 29, 2004, 08:30:26 pm »

Ok heres an Updated list

//Land
4 Brushland
4 Wasteland
4 Yavimaya Coast
4 Adarkar Waste
4 Forsaken City
4 City of Brass

//Spells
2 Orims Chant
1 Frantic Search
4 Counterspell
1 Gush
2 Reset
4 Force of Will
2 Wrath of God
3 Mana Short
2 Merchant Scroll

//Enchantments
2 City of Solitude
3 Kismet
3 Stasis

//Artifacts
3 Feldon's Cane
2 Crawl Space
1 Mox Diamond

//Creatures
3 Serra Angel

//Sideboard
3 Meddling Mage
2 Breathstealer's Crypt
2 Soul Barrier
2 Wrath of God
3 Dust to Dust
3 Disenchant

Main Deck Changes
+3 Serra Angel
+2 Merchant Scroll
+2 Orim's Chant
+2 Reset
-1 Mox Sapphire
-1 Mox Pearl
-1 Ancestral Recall
-1 Time Walk
-3 Meddling Mage (SB)

Sideboard
+3 Meddling Mage
+3 Dust to Dust
+3 Disenchant
-2 Soul Barrier
-3 Tivadar's Crusade
-2 Lightning Angel
-2 Wrath of Marit Lage

Ill explane my choices latter have to go.
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b_1e1_n
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« Reply #7 on: January 29, 2004, 09:24:25 pm »

Thwart?  Opt?  Brainstorm?  CAPSIZE?!

Ditch Wrath of Gods for StPs.

I never liked creatures in stasis, I'm more of a black vise fan, but if you need a creature, I'd run capsize and a couple mishras.
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