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1  Eternal Formats / Miscellaneous / Re: what can fish do against oath? on: October 30, 2004, 08:58:11 pm
Quote from: yespuhyren


Although this statement makes some sense, if you are talking about a card that you only board in for this matchup, I think that this card is excellent.  Although it is weak against a wasteland/strip mine, the oath decks only run

2x wasteland
1x strip mine

and

0x crucible of world...


I think the first part of this will change as has been pointed out by JP and Co.

Because the orchard is so important in the oath mirror - and with a sucessful build out there, the oath mirrior is a very real possiblity - the number of wates will increase to 5 to allow oath decks to win the orchard wars.

This has the splash effect of weaking maze of ith as a solution.
2  Vintage Community Discussion / General Community Discussion / Firewalls and Magic Workstation and crashes on: October 01, 2004, 02:07:44 am
Quote from: Malhavoc
Yes, the problem is with hyperthreading. They have almost finished a 0.94e version to fix the problem. It should be out pretty soon.

P.S.
There are cheat tools for Apprentice that people (can) use. I would stick with MWS all the way!


There is a way to disable affinity on a per .exe basis, it might work if you disable the affinity for every MWS .exe - but remember to disable it for everything.
3  Vintage Community Discussion / Casual Forum / Proposed Banned List for 3CB on: May 19, 2004, 05:22:37 pm
Quote from: wonkey_donkey
Nope, I would have done but it has unfortunately gone, and it seems like too much to bother leviat or zherbus with. Good call on the masknaught, though - I'll ban dreadnaught, too.

Tom


Why not just ban the dreadnaught, so if someone can find another intresting option, more power to them?
4  Eternal Formats / Creative / The return of... BBS on: April 12, 2004, 08:44:49 pm
I'm not so sure about the switch to the AK engine, it seems better for explosive semi combo decks (Ie hulk). BBS seems to follow the keeperish style of slow control, and AK didn't work to well there either (You ended up with bad hulk.)

To me, it looks like you are heading towards a B2B hulk build anyway. If you have the dual lands, that might be a very good deck (You appear to have the power)

Another idea: Do you have a libabary of Alexandira? if so, why not run it?
5  Vintage Community Discussion / Casual Forum / One card constructed on: April 12, 2004, 07:52:39 pm
Quote from: Sytupal
That's the point, a proper "kindle" player would have probably 4 mountains, not 2.    Allowing multiple kindles per turn.    The first shown of the kindle deck was an example.


If it's got 4 moutians, it gold fishes like this on the play.

Turn 1: Land (6 cards)

Turn 2: land, kindle (5 cards) 18

Turn 3: Land, Kindle (4 cards) 15

Turn 4: Land, Kindle, Kindle (2 Cards) 11, 6

Turn 5: Kindle, Kindle (1 card) Dead.

Muscle Sliver goes something like.

Turn 1: Land 20

Turn 2: Land, Sliver

Turn 3: Land, Sliver, Attack 17

Turn 4: Land, Sliver, Sliver Attack. (5/5) 9

Turn 5: Attack - Dead.

You need to beat a 5 turn goldfish to be playable I think.

My suggestion

4 Islands, 56 arcane denials.

Wins by decking very time.

Edit: Argh, Opponent *may* draw a card:(
6  Eternal Formats / Miscellaneous / Apprentice Directory on: March 10, 2004, 07:43:14 pm
Well, I would first suggest downloading magic worksstation from www.magicworkstation.com as it is a considerably nicer looking version of apprentice, with less"features" and more actual features.

Finally, you can use card art, which is cool.

MSN: the_furious_puffin@NOSPAMhotmail.com delete the obvious Smile

I'll edit this to include my Yahoo aim and ICQ accounts later when I am at home.
7  Eternal Formats / Miscellaneous / Number Of proxies on: February 16, 2004, 07:29:49 pm
The ideal number of proxies is whatever can bring T1's level of metagame development and competitive play up to t2 levels?

This seems to be the goal for proxies in my opinion, and they aim to achieve this by A) Reducing the entry level cost for a budget t1 deck, and B) Increasing the number of players that can play a fully powered tier one deck like long in it's heyday.

From this it would seem that the ideal number of proxies is whatever method brings down the cost of a tier one t1 deck,  (Picked by looking at tournment winning deck, or whatever analysis you want to propose.) cost down to the price of the most expensive type two decks. The ones that are mostly rares (Wake would have been a good example packing several very expensive rares.)

I have no idea how many proxies this would require, it's a big chuck of work to caculate it.

This makes the game much more accesable because it increases the number of players that can build tier one decks (Now equal to the number of players that can afford to build tier one t2 decks. Which seems to be a heck of alot.)

Also, this could have the side effect of increasing accessability by bringing the cost of decks like fish and mono black mask right down. Mono black mask runs 4 illusionary masks and a few peices of power, ad the rest of the deck doesn't seem very expensive.

(This is speculation based on the fact that a wake deck most cost 200 dollars? To build. Getting Tier one keeper prices down to that would would, at a guess 7 proxies or more.)

Of course, for everyone saying that making the game more accessable (Via proxies) is going to eliminate bad sligh has the wrong end of the stick. Reading  type two tourment reports, espically for a big event, and people comment that you still encounter "Shitty whatever type two deck is making the rounds at the moment" in the early rounds. I think tournment play is stuck with this as a fact of life.

But more potential to play tier one decks, and more accessability to the good budget decks should (Hopefully) inject some non-idiots into the game, increase the quality of the "bad/scrub/budget/whatever decks" dramatically, as well as increasing the potential playerbase that can generate top notch players (Defined as people who can afford to make a tier 1 deck.)

Just my 2 cents. [/i]
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