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1  Eternal Formats / Creative / Re: [Deck] Hermit Blaster!!! on: July 05, 2009, 07:17:19 pm
No but this land wouldnt be ideal as your first land drop, because under less than ideal circumstances if you dont have a green mana source already in hand you will end up  {G} short on turn 2 since you need  {1} {G} {G} to both play and activate.


2  Vintage Community Discussion / General Community Discussion / Re: Cards you want to break but haven't figured out how to yet. on: July 04, 2009, 01:19:23 am
The spell that I always wanted to break is Paradigm Shift. Until yesterday there was no way to do it. Then wizards spoiled Hive Mind. In a flash rector shell i am now going to be able to RFG your entire library for what will be  {2} {U} {U}.
I flash rector into then out of play for Hive mind, cast Paradigm Shift and then pass the turn. Have fun with no deck.
3  Eternal Formats / Creative / Re: [Deck] Hermit Blaster!!! on: June 20, 2009, 11:32:51 pm
With LoE not working like you wanted consider the benefit of replacing several cards with creature variations,
Specifically replace Nights Whisper with Street Wraith, and perhaps some off color moxes with Elvish Spirit Guide. That way either could be RFG to pump Ghoul.
Also im not sure that DSC couldn't be replaced by Inkwell, I know you lose to mill but the pitch to FoW might be a bonus.
Those creature additions as well as RFG the remaining hermits you could definitely pump your Ghoul to lethal and swing.

4  Eternal Formats / Creative / The New Rishadan Port. on: June 15, 2009, 12:20:33 am
With the announcement of the M10 changes in rules, and elimination of mana burn I think that this card becomes even more interesting

Rystic Cave
Land
Tap: Choose a color. Add one mana of that color to your mana pool unless any player pays 1. Play this ability only any time you could play an instant


With the change in mana burn this card could perhaps be utilized as a slightly better Rishadan Port.
Consider using the cave as an intimidation move for opponent at the beginning of a phase, you can float a mana and either they will tap their land to cancel the effect or let it stand and you pressure them into walking into a Spell Snare, REB or what have you.
If they pay for it essentially they have payed to Rishadan Port themselves, even activated without a spell to play you can simply let the mana go without worrying about a mana burn.

This card and the subsequent change in rules doesn't make this card amazing it just improves its diversity a bit.

5  Vintage Community Discussion / Card Creation Forum / Holy Ritual on: April 02, 2009, 05:28:04 am
Seeing the shift in color of several classic cards in the Planar Chaos, got me thinking about how far it could be taken, Giant Growth became red, Healing Salve became Green. Could there be a way to work with a shifted version of Lighting Bolt or Dark Ritual, I have a feeling that Brainstorm is as close as anyone could come to replicating Ancestral Recall. So this is the variant I came up will for a Ritual effect.
I added the effect from path to exile allowing for a land search to offset using multiples.

Holy Ritual
Instant
 {W}
Add  {W} {W} {W} to your mana pool, each opponent may search their library for a basic land and put it into play tapped.

I feel like giving your opponent a land will stop players from hard casting one ritual off another. It would give white some power that the current field is lacking.

Im sure that it borders on busted but I thought I would share it and get some feedback.
6  Vintage Community Discussion / Rules Q&A / Priority and Urza's Bauble on: March 24, 2009, 03:01:44 pm
My question deals with priority and urza's bauble when playing manaless ichorid.

Turn 1: bazar, discard a nether shadow, ichorid, gg troll. Play the bauble and pass the turn.
Opponent plays orchard mox oath, I crack the bauble a the end of his turn to see a card in his hand.
Now it's turn 2, can I determine the priority between the bauble draw and the nether shadow checking creatures above it.

Ideally I'm looking to take the extra dredge at the beginning of the turn, reveal a few more creatures and therapies, then resolve the shadows and ichorids and others.

Is this possible since both bauble and shadow start their respective effects "at the beginning of our upkeep."
7  Eternal Formats / Bazaar-Based Decks / Re: Meadbert Manaless Ichorid Primer on: March 22, 2009, 08:51:34 pm
In a sideboarded game 2 and 3 has anyone tested running 2 Vision charms. If your running Gemstone Mines or City of Brass this would appear to be a way of really creating a solid synergy with the deck.
It lets you start digging your dredgers if you are mulliganing into oblivion, first turn gemstone or city, target the charm to yourself and digg for some therapies and dredgers.
Vise versa you can stop someone from vampiric tutoring for something when it just gets tossed into the graveyard.
It also lets you phase out any slaver or DSC, Crypt, CotV or Sphere that hits the board to soon.
The third effect might only be could against burn or belcher but all in all it seems like a card that could stand some solid play testing.
8  Vintage Community Discussion / Card Creation Forum / Re: Bureaucracy on: March 18, 2009, 03:27:37 am
If it's between instants or sorceries, then I would side on sorceries. This would differentiate it from MisD and could justify lowering the cc.
Maybe to  {1} {U} {U}.

Loreshift
{1}{U}{U}
Instant
Tribal-Wizard

You may remove a blue card In your hand from the game instead of paying Loreshift's casting cost.
Target player gains control of target sorcery spell, that player may choose new targets for the spell.
9  Vintage Community Discussion / Card Creation Forum / Re: Bureaucracy on: March 17, 2009, 09:18:36 pm
What about nutering it a bit by only targeting instants or sorcery. That may help to take the spell down from it's abusive starts.

Loreshift  {3} {U} {U}
(Tribal) Instant (- Wizard)
You may remove two  islands  or a blue card in you hand from the game instead of paying Loreshifts'a mana cost.

Target player gains control of target instant or sorcery spell on the stack, that player may choose new targets for the spell.

"Fine you deal with it then"


[/quote]
10  Vintage Community Discussion / Card Creation Forum / Re: Bureaucracy on: March 15, 2009, 04:28:26 pm
I really like that I'm wondering how something like this may play:

Loreshift  {3} {U} {U}
(Tribal) Instant (- Wizard)
You may remove two  islands  or a blue card in you hand from the game instead of paying Loreshifts'a mana cost.

Target player gains control of target spell on the stack, that player may choose new targets for the spell.

"Fine you deal with it then"


Edited for readability - Godder.
11  Vintage Community Discussion / Card Creation Forum / Re: Bureaucracy on: March 15, 2009, 02:13:19 am
That's the idea, I'm not sure if it by itself is already broken but I know that it's closer to it origional intension.
12  Vintage Community Discussion / Card Creation Forum / Re: Bureaucracy on: March 14, 2009, 09:25:55 pm
What I was interested in doing was finding a way to change the effect of the card Paradigm Shift, to target another player rather than myself. It was my experimenting with the card to try and brawl it that led me to the need to find a card that could change just the effect of a spell.
13  Vintage Community Discussion / Card Creation Forum / Bureaucracy on: March 14, 2009, 04:42:11 am
Bureaucracy
 {3} {U} {U}
You may remove a blue card from your hand from the game instead of paying Bureaucracy's casting cost.
Target spell whose effect affects a single player, targets another player instead.


I was looking for something of a sister spell to Misdirection. Something that could alter the way spells are looked at. Especially those pesky spells that lack targets.
14  Vintage Community Discussion / Card Creation Forum / Re: Forgotten Paradise on: March 02, 2009, 04:40:26 am
This inspiration came to me after glancing over Crucible of Worlds. Debating the meaning of playing a land from the graveyard.

I thought about the idea of using a discarded land to increase the tempo of a game. I suppose it would be ideal in a dredge deck, or perhaps with some FoF or Gifts .
I also wanted to play around with the idea of using a discarded land from a Mox Diamond.
Understandably its really powerful but thats the idea that I was going for, to be used as a catalyst for increasing the tempo and drive of a deck.

I am glad that it strikes such a chord and I think the more adaptation considered the better, if it ends up toned done then thats what everyone feels is sufficient for practical game play.

15  Vintage Community Discussion / Card Creation Forum / Re: Forgotten Paradise on: February 27, 2009, 08:04:52 pm
What do you think about then adding a pain factor to it.
Make it a City of Brass that you use from the graveyard.

Forgotten Paradise

Land

When ever Forgotten Paradise becomes tapped it does 1 damage to you.
Tap: Add one mana of any color to your mana pool

Play this ability only if Forgotten Paradise is in your graveyard.
16  Vintage Community Discussion / Card Creation Forum / Forgotten Paradise on: February 27, 2009, 07:39:53 pm
Forgotten Paradise

Land

TAP: Add 1 mana of any color to your mana pool.

Play this ability only if Forgotten Paradise is in your graveyard.
17  Vintage Community Discussion / Rules Q&A / Re: (Card Discussion) Quicken a Personal Tutor? on: February 27, 2009, 07:30:38 pm
Thanks for the clarification, I had a feel that was the case.

18  Vintage Community Discussion / Card Creation Forum / Lim Dul's Vault-Plus a cantrip on: February 27, 2009, 07:23:42 pm
What do you think is this re-visioning too powerful to be considered.

Lim Dul's Coffers

Card type: Instant

Casting cost: UB

Card text: Look at the top five cards of your library.
As many times as you choose, you may pay 1 life to put those cards on the bottom of your library and look at the top five cards of your library.
Shuffle all but the top five cards of your library; put those five on top of your library in any order.
Effects that prevent or redirect damage cannot be used to counter this loss of life.

Draw A Card
19  Vintage Community Discussion / Rules Q&A / Single Target Question? on: February 27, 2009, 07:19:30 pm
I have a question about the interaction between the cards Misdirection and Ad Nauseam.

Are you able to misdirect an opponents Ad Nauseam spell to target yourself, likewise can one be stolen from you by the use of Misdirection.

I want to know if the wording of "you" or "your" is something which is interpreted to mean a single player or target. If it does then it should clearly fall under the abilities of Misdirection to change the target of such a spell.

Thanks for your help.
20  Vintage Community Discussion / Rules Q&A / (Card Discussion) Quicken a Personal Tutor? on: February 27, 2009, 07:14:04 pm
Hi
My question relates to the combination of the two stated cards Quicken and Personal Tutor.

Quicken
U
Instant
The next sorcery spell you play this turn can be played anytime you could play an instant.
Draw a Card

Personal Tutor
U
Sorcery
Search your deck for a sorcery and reveal that card to all players.
Shuffle your deck and put the revealed card on top of it.

Would you be able to play the Quicken and then in response to the first part of quicken resolving, play the tutor to search for a card place it on top of your library and then draw it due to the cantrip of quicken.

I ask because this combos the two cards into what would appear to  be a really effective instant tutor for blue.
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