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1  Vintage Community Discussion / General Community Discussion / Re: What's your profession? on: September 01, 2010, 05:19:40 pm
Career Criminal
Is there a politics options?

I ticked construction, as I'm a builder.
2  Vintage Community Discussion / Casual Forum / Re: Vintage Multiplayer at Gencon Oz on: August 30, 2009, 04:34:38 pm
The tournament doesn't happen until 21 Sept.

I'll let you know how it goes.


3  Vintage Community Discussion / Casual Forum / Vintage Multiplayer at Gencon Oz on: August 16, 2009, 09:49:52 pm
Hey all,
As i live in Australia, I will be attending GenConOz.  They have a weird multiplayer vintage tournament I would like to enter. 

The rules are:
GENCON OZ 2009 GRAND MELEE TOURNAMENT

Players will be seated randomly. Minimum table size is eight/Maximum is 12. The organiser may adjust this to accommodate the total number of players.
Creatures may only attack to the player to your left.
Spells and effects have a range of 2 player s to your left and right.
There an only be one Legend in play at the one time. A second Legend, as a Legend that has been tabled, cannot be brought into play until the tabled card is removed from play.

You score 1 point for each person who is removed from the game due to damage caused by you. You score 1.5 additional points for being the last wizard standing.
If the game is called for time, the player with the highest life total is the winner.
Band and Restricted list as per Vintage.

Im fully powered, and would like to play with full power.  Are there any combo type decks that would be fun, but not overly broken?  Id like to win but I'd rather not bring some degenerate combo and beat a bunch of scrubs on the first or second turn.

Any thoughts?
4  Vintage Community Discussion / General Community Discussion / Whats the opposite of Sandwich Punch? on: November 19, 2008, 12:05:33 am
Whats the opposite of Sandwich Punch?

http://www.sun-sentinel.com/news/local/treasurecoast/sfl-1118sandwich-arrest,0,7370389.story
5  Vintage Community Discussion / General Community Discussion / Re: Ultimate Combat Contest on: October 13, 2008, 12:51:58 am
6  Yoda
11 Wicked Witch
   of the West


Is there a glass of water in the Arena?
6  Vintage Community Discussion / General Community Discussion / Re: Financial Catastrophe on: September 30, 2008, 08:03:07 pm
When the price of a good is based almost entirely on its future expected price, the bubble will inevitably pop and take with it whoever is holding the good when it does.  Just ask the dutch about tulips.
7  Vintage Community Discussion / Rules Q&A / Rebuild + Null Rod + Moxen on: July 07, 2008, 10:05:49 pm
Apologies if this has been asked before; I did a search but couldn't find anything specific.

If I have in play a few land and some moxen.  My opponent has a null rod in play.

If i cast rebuild, all artifacts are returned to their owners hands.  Is there ever a time when my moxen are in play but the opponents null rod is not?  Or are they all returned simultaneously?

8  Eternal Formats / Miscellaneous / Re: "go big or go home" Burning Slaver; Decklist on: July 12, 2006, 01:15:44 am
With LED and the more combo oriented win the new focus, and considering that it already plays a draw 7, would wheel be worth considering, since it dumps to the yard and draws a lot of cards?  Or is it just giving the oponent the chance to stop you?
9  Vintage Community Discussion / General Community Discussion / Re: CardKingdom Order - What to Do? on: May 31, 2006, 06:16:44 pm
Card Kingdom
5235 University Way Northeast, Seattle, WA 98105
(206) 523-2273

10  Eternal Formats / Miscellaneous / Re: What is the correct answer to control slaver? on: April 05, 2006, 11:33:10 pm
Titan, CoW, Welder and even Shaman can be DUDS in your hand or when they hit play.
How is an opening shamman going to be a dud?  without artifact acceleration how is gifts going to go off?  Wait till turn seven to gifts/will?

11  Vintage Community Discussion / Rules Q&A / Re: Drudge Skeleton on: March 22, 2006, 12:53:35 am
I was thinking about the textless terror and mana leak.. arent they only legal if the card art is the defining quality of the card, rather than the text?
12  Vintage Community Discussion / Rules Q&A / Drudge Skeleton on: March 21, 2006, 11:12:22 pm
I have one of the german (i think; dont have the card on me) drudge skeleton misprints with a picture of a basic swamp on it.  Can i play it as a swamp, or is it a drudge skeleton?
Thanks

 
13  Eternal Formats / Miscellaneous / Format Imbalance or Fun? on: March 10, 2005, 08:58:30 pm
Quote from: Shock Wave


Gee, I don't know know what decks you've been playing, but last I heard Control Slaver combos off on Turn 3 after your opponent casts an 8CC spell right into your Mana Drain. Same with Tog. It's that easy.


Of course if you dont want to be drained for eight you dont have to be, just dont play an 8cc spell without protection or duress or whatever if they have UU untapped.

What do you do against a first turn sphere or combo w/o a force in hand?
14  Eternal Formats / Miscellaneous / Format Imbalance or Fun? on: March 10, 2005, 05:24:09 pm
I agree with Hi-Val.  There is a difference between pro-active and re-active brokenness (or whatever you want to call it).
15  Vintage Community Discussion / General Community Discussion / Favorite Bumperstickers on: August 25, 2004, 04:41:55 am
Dyslexic devil worshippers sell their souls to santa
16  Vintage Community Discussion / General Community Discussion / Is T1 Interactive on: July 06, 2004, 03:42:03 am
Quote
And there is nothing more annoying than playing against a deck that counters every spell you play and locks you down with Back to Basics and Ophidians. Sure that’s interactive, but its about as fun as being comboed out on turn one by Academy. At least against the Combo deck the game ends quickly instead of having the false hope that you might be able to pull it out.

I would definately agree with this one.

I think the format is very interactive.  In the real world combo decks dont always go off like theyre supposed to, and a lot of games go to time.
17  Vintage Community Discussion / General Community Discussion / [Article] The Perfect Meta on: February 28, 2004, 08:07:43 pm
Disclaimer->  This article is my attempt to put down my thoughts on the perfect meta, and what a meta really is.  There has been a lot of articles on how things affect the meta (for good or bad) and this is my attempt to set a framework for discussion.  My apoligies if ive plagiarized anyones previos work on the subject, as I have recently moved to Australia and havent been up on my reading too much lately.
This article isnt a slam or rebuttal against anything or anyone, so if it seems that way that was not my original intent.
Oh yeah, im not a writer, so be gentle  Wink

What is a perfect meta.

In order to discuss how to achieve a perfect meta, we must first decide what a perfect meta is.  By definition (partially borrowing from economics,) a perfect meta is one where all players possess all knowledge about the cards and decks, and all cards are equally available to all players.  This would lead to a two deck system, Deck.dec, and IhateDec.dec (Think homogeneous products at a fixed price).

While this is the theoretical ideal I don’t think it’s the best for the game.  The practical ideal would be a meta where many deck types are viable, and all players possess limited information.

The theoretically perfect meta

It is my assumption that the theoretically perfect meta does not exist at present, and is a future imposibility.  

In order to have a perfect meta, all players must have perfect information and no barriers to entry.

Perfect information can be described as the knowledge of all cards and their interactions, all knowledge of given deck designs (their strategies and weaknesses), and knowledge of the competition.  These points are mostly theoretical, since there isn’t an effective way to test card interactions, people preferences, etc.

The first aspect of this is perhaps the most likely to happen theoretically, but the least probable.  If we consider that at any given time the card pool is static, then is it quite possible for people to understand all the cards, their interaction, their strengths, and weaknesses.  However when we look at the long term we see that the card pool is in fact dynamic, with new sets rotating in and cards becoming restricted or unrestricted.  New sets are even more of a challenge to complete understanding because they not only add new cards and mechanics, but also change the relationship of existing cards and combinations.  For example, cards like planar void affect the way reanimation spells work with creatures, and cards like trinisphere affect infinite engines, like cavern harpy-aluren.  Some may argue that the effective card pool is much smaller because some cards are just plain better than others. This may be true for a lot of cards, but the dynamic nature of the card pool means that some cards that were strictly inferior may become superior.  Where would illusions be without donate, LED without wishes or madness, etc.  Given wizards recent spat of casting cost hate (sphere, trinisphere, chalice, pyrostatic pillar, etc.) it maybe become advantageous to look for higher casting cost cards in the future.

The next aspect is equally as impossible to fully comprehend.  Since the card pool and deck designs are dynamic it is nearly impossible to understand all deck designs and strategies and effectively combat them.  It is easy to hate out or compete against a set decklist, but within each deck is a myriad of possibilities.  For example, the inclusion or absence of pernicious deed in tog greatly affects is ability to combat weenie-horde armies or decks with a lot of low CC permanents.  While it is true that most contain a relative few core cards (lotus, moxen, ancestral, etc), it can be the unexpected cards that can have the most effect.  Essentially the problem is that it is impossible to fully comprehend the almost infinite number of interactions a given deck can possess.

The final aspect of perfect information is knowledge of the competition.  Its impossible to know what the competition will be playing considering people have different tastes, preferences, cards, thoughts, etc.

Most of the above aspects relate to the almost unlimited number of possibilities players are presented with, and the resulting impossibility of complete understanding because of it.

The next assumption of a perfect meta is perhaps the most poignant to real life; the barrier to entry.  This can mainly be seen as a problem of cost.  Whether the game costs money, time, or effort the cost will always be greater than zero, and will always affect how the game is played.

The first and perhaps most understood cost of type 1 is money.  The cards are definitely not cheap, and some players will always face cost decisions in the face of anything less than unlimited proxies. However, it is my belief that the barrier to entry that cost creates actually makes for a more diverse and healthy metagame, which will be discussed later.

The second cost is time.  Players who can devote more time to the hobby, whether playing or strategizing or just reading about it, will always have an advantage.  

Geography is another cost (or limiting factor).  No matter how much I would like to, I probably wont be playing in Dulmen any time soon (I live in Australia).  Until transport costs equal zero, there will always be some degree of local isolation and preferences in any given area.  This is because in order to all meta’s to equalize the cost of getting players (or even cards) from one to the other must be zero.  

So essentially if the cost of play are greater than zero we will never arrive that the perfect meta, because there will always be price distortions (think monopolies).

More than rock paper scissors.

Anther reason a two deck system will never work is that there is always an incentive to change a given deck design to improve one matchup or another.  We can think of this as rock paper scissors.

There is always an incentive to change your deck (decision) given imperfect information.  Lets say that you can improve you matchup vs scissors while loosing a little in your matchup vs paper.  You might do this if you think scissors will be more prevalent or you happen to despise scissors.  As a result, the remaining paper people will have an improved mathchup versus your rock (since you optimized versus scissors) and the meta will have distorted slightly.  This in turn will create further distortions as people react to the distortions.  This is why the meta is constantly in flux.

A real world example of this is suicide black.  Since its main claim to fame is disruption, it tends to do better against better decks (like keeper) which actually play resources to be disrupted.  A hyppie looses something when your playing an elf deck that doesn’t have cards in hand after the third turn.  Likewise sinkholes and wastelands are next to worthless in a deck with all basic forests and mana elves.

This is why I feel that the distortion created by the higher barrier to entry actually makes metas more diverse.  If everyone played moxen then there would be two types of decks, Moxen.dec, and IhateMoxen.dec.  Mox monkey would be in every deck and diversity would suffer.  At present mox monkey actually hurts the keeper (or whatever) player when they go against a deck w/o artifact mana, because its essentially a 1/1 for 1 with no ability.  Likewise, wasteland doesn’t become an auto inclusion when budget decks are around.  It seems that the more decks optimize the more they become susceptible to something random, like lifegain or whatever.  

The real perfect meta.

So for me the real perfect meta is the current one.  Where you can expect to face any number of decks at any given tournament, and people play a large number of decks because they want or have too.  As decks rise in popularity and prevalence they will be hated our or restricted if they turn out to be abusive, and the meta is perpetually in a constant state of flux.
18  Vintage Community Discussion / General Community Discussion / Magic Arcana: Sketches of Memnarch on: February 23, 2004, 04:59:51 pm
Maybe its just conditioning from D&D but I expect to see knights, ghosts, angels, dragons, zombies, etc.

I think the game looses something when theres futuristic type stuff in it.
19  Vintage Community Discussion / General Community Discussion / 1.5 Tourney on: February 23, 2004, 04:54:57 pm
I once had to frantically try to trade/buy a stinking disenchant before a tourney.  I realized that I didnt have any because I never bought any core-set packs.

What was worse is that I own a set of beta power yet lacked a disenchat.

What was even worse was that I had to pay $1 for a seventh edition one cause thats all there was.

But I now own a few promo and beta ones, just to be safe.
20  Vintage Community Discussion / General Community Discussion / Ray Robillard is teaching the wrong subject. on: February 10, 2004, 12:43:05 am
http://www.gamerant.com/
Check out this site.. Its kind of on the same wavelength.
21  Vintage Community Discussion / General Community Discussion / best/worst birthday party ever on: February 06, 2004, 10:13:44 pm
WTF?
22  Vintage Community Discussion / General Community Discussion / West Coast Music on: February 06, 2004, 06:00:37 pm
Here in Seattle we just got a new radio station that plays all that old-school stuff that was cool when I was in junior high: Nirvana, Pearl Jam, Chilli Peppers, etc..
Of course Seattles kinda known for weirdo music and people.
23  Eternal Formats / Miscellaneous / [Deck] Smmenen's Hulk Smash 2K4 on: February 06, 2004, 01:35:52 am
So now that this has been posted for awhile, is there any concensus as to whether or not this is the optimal build?

Since were cutting wastelands and such, the colored mana has gone up.  Could Sol Ring also be played in addition to mana crypt?

 {W}
24  Eternal Formats / Miscellaneous / Deed. on: January 28, 2004, 03:39:00 pm
With no maindeck removal, other than deed, what does the deck do against someting like a first turn monkey?
25  Eternal Formats / Miscellaneous / Question on: January 27, 2004, 06:26:20 pm
Quote
The deck is built in order to Goldfish as QUICKLY as possible.


If that is the case, is there a reason not to run 4 togs main?  Seems like youd be able to go off faster if you had one sooner.

Also, do you find that the Library is pulling its weight?  With duresses and such are you really at 7 cards for very long?
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