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5
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Vintage Community Discussion / Card Creation Forum / CMC changer
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on: August 11, 2005, 01:58:51 pm
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Cardname U Instant Choose a number no greater than 10. Target spell's or permanent's converted mana cost is equal to that number until end of turn.
I hate having the "no greater" clause but with artifact mutation (also Rush of Knowledge) this is a pretty strong combo (of course its also 3 colors and 3 cards but still). In most other cases it's more of a neat trick. I want the name to have something to do with the target's local energy field and manipulating that.
EDIT: actually if it changed it BY a certain amount that would also be interesting, like: "Increase or decrease the converted mana cost of target spell or permanent by up to 3 until until end of turn."
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9
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Vintage Community Discussion / Card Creation Forum / Re: Slide
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on: August 07, 2005, 03:25:36 pm
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Current Wording
Waking Dream 2W Instant Remove target creature from the game. Until end of turn you may return that creature to play under its owner's control any time you could play an instant. If you do not, return that creature to play under its owner's control at end of turn.
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10
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Vintage Community Discussion / Card Creation Forum / Slide
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on: August 07, 2005, 03:24:54 pm
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Cardname 2W Instant Remove target creature from the game. Until end of turn you may return that creature to play under its owner's control any time you could play an instant. If you do not, return that creature to play under its owner's control at end of turn.
I really like white's various slide spells and thought this would make a nice addition. Also great with CIP abilities.
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11
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Vintage Community Discussion / Card Creation Forum / Re: Revelation Cycle
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on: July 27, 2005, 08:13:46 pm
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If you reveal one, and then you just do it again, who's to say whether you have two of them in your hand or you're cheating? Exactly. Yes it never leaves your hand and that's the point, it's not in play and your hand isn't a public zone anyway.
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12
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Vintage Community Discussion / Card Creation Forum / Re: Revelation Cycle
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on: July 27, 2005, 06:32:31 pm
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When permanents leave and re-enter play the game treats them as completely different cards, it doesnt remember the state of the card. I think this keeps you from using once per turn clauses on these as the game will not remember that card being in your hand. You could make it a rule part of the reveal keyword-"You may play reveal abilities once each turn" or something.
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13
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Vintage Community Discussion / Card Creation Forum / Re: Seal Magic
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on: July 27, 2005, 02:26:32 pm
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I think that it has far more relevance than "sacrifice a creature", the hand is typically associated with the mind and magic and an additional tax on those faculties seems quite in flavor to me, Force of Will has a similar drawback that I believe fits it perfectly (and very poorly the other alliances pitch cards). Forbid has a similar buyback cost so there is some history of this being associated with counterspells. That said, it is certainly not my first choice but I feel the soft counter alters the flavor of the card even further and 4cc counters tend to be terrible. Also there were few replies refering to Dandan's fix which I was quite in favor of and would gladly take over the discard if it is useable.
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14
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Vintage Community Discussion / Card Creation Forum / Re: Seal Magic
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on: July 27, 2005, 01:33:13 pm
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Im changing it to: Seal Magic UU Instant As an additional cost to play Seal Magic, discard a card. Counter target spell. Until end of turn spells cost an additional 1 to play for that spell's controller.
Which I feel conveys the great mental/magical effort needed to lock-out the casting of another wizard while maintaining a playable casting cost. Do you feel this is balanced?
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26
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Vintage Community Discussion / Card Creation Forum / Re: Vow of Poverty
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on: July 14, 2005, 08:38:56 am
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If you're floating mana then you probably dont have enough mana total to play your instant or need to wait for another spell to resolve so I see this being very rarely played around despite it being a triggered ability.
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27
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Vintage Community Discussion / Card Creation Forum / Re: Machinated Manor
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on: July 14, 2005, 08:34:33 am
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In my understanding of the rules though, Nightmare has a static ability that you would want to somehow word Manor to say that the artifact "has" or "gains" text similar to that. I tried to add more of an explanation for this but it is very frustrating trying to find an example and it would probably be best to just ask in the rules forum or pm jebus as he is far more knowledgable about this than I.
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Vintage Community Discussion / Card Creation Forum / Re: Tin Hulk
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on: July 13, 2005, 08:51:06 am
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Just...no. Losing players already get to choose play or draw and I dont like a card that carries effects from one game to the next. Also it should at least specify something like "last game in this match" or there are horrible memory issues. EDIT: I think the real problem is that this just seems like an unglued card.
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