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1  Eternal Formats / Ritual-Based Combo / Re: Ritual Oath on: April 29, 2013, 11:36:29 pm
Why are wishes so essential to the deck? They only fetch the win conditions and Yawgmoth's Will. It seems rare that they will be used to fetch the answers. I think they should be cut for more color consistency. Replace them with MD Tendrils and Will, plus some more Cabal Rituals to speed up the deck.

Right now, the deck can win if it draws into brokenness, that's great but so can other Vintage decks. What we need to do with this deck is to give it a structure so that even in crappy draws it is strong. That is why Burning Wish should not be in this deck for color consistency reasons with Dark Ritual, as well as making Demonic Tutor/Vampiric Tutor less useful, and adding 1R to all your finishing spells. Those spells should instead just be in the deck and add more Cabal Rituals for mana.

the bolded part is where you're doing it wrong.
the underlined part is where you forgot about the versatility b-wish provides you, where as ripping a TOA under a lot of circumstances is poor.

Ok, as long as you feel that what you sacrifice with running Burning Wish is not greater than what you gain by running it.
2  Eternal Formats / Blue-Based Control / Re: Maniac Oath on: April 29, 2013, 12:40:43 pm
Sorry to double post but just posting my testing results:

Maniac is way too fragile to be a steady, reliable win condition. Maybe as a s/b card but even then it is still shaky. The fact that you are vulnerable to almost anything that hits Maniac makes Maniac like Painter's Servant; he is very powerful but not reliable enough.

Oath has switched engines from Mana Drain to Dark Ritual.
3  Eternal Formats / Ritual-Based Combo / Re: Ritual Oath on: April 29, 2013, 10:20:13 am
Why are wishes so essential to the deck? They only fetch the win conditions and Yawgmoth's Will. It seems rare that they will be used to fetch the answers. I think they should be cut for more color consistency. Replace them with MD Tendrils and Will, plus some more Cabal Rituals to speed up the deck.

Right now, the deck can win if it draws into brokenness, that's great but so can other Vintage decks. What we need to do with this deck is to give it a structure so that even in crappy draws it is strong. That is why Burning Wish should not be in this deck for color consistency reasons with Dark Ritual, as well as making Demonic Tutor/Vampiric Tutor less useful, and adding 1R to all your finishing spells. Those spells should instead just be in the deck and add more Cabal Rituals for mana.
4  Eternal Formats / Northeast U.S. / Re: Mark's Comics Vintage w/ Ed Beard & N.Y.S.E. Open Qualifier on: April 29, 2013, 01:35:45 am
I think this did end up happening. At least for the playing mat.
5  Eternal Formats / Blue-Based Control / Re: Maniac Oath on: April 18, 2013, 07:22:14 pm
I've been working on a list that seems solid enough, but not yet dominant. Posting this up for group discussion.

Mana:
4 Orchard
7 SoLoMoxCrypt
4 Fetch
3 Underground
2 Tropical
2 Island
1 Tolarian
1 Library

Win:
4 Oath
2 KeyVault
1 Maniac

Awesomeness:
1 Ancestral Recall
1 Time Walk
1 Demonic Tutor
1 Vampiric Tutor
1 Yawgmoth’s Will

Protection:
4 Mana Drain
4 Force of Will
4 Thoughtseize
1 Duress

Plan B Packet:
1 Demonic Consultation

So So but still necessary:
1 Mystical Tutor
1 Merchant's Scroll
1 Brainstorm
1 Ponder
2 Preordain
1 Memory's Journey

The Universal Vintage Blue Deck Bomb:
2 Jace, the Mind Sculptor

S/B:
4 Void
2 Relic of Progenitus
3 Flusterstorm
1 Dragon Breath
1 Emrakul
3 Nature's Claim
1 Hurkyl's Recall
6  Eternal Formats / Northeast U.S. / Re: Comic Book Depot Vintage - 4/21 Credit Tournament on: April 18, 2013, 06:00:48 pm
I may be coming. I live in Manhattan on W. 3rd and Broadway so it will take me 2 hours. If I am running late can I call you to ask that you guys wait for me?
7  Eternal Formats / Blue-Based Control / Re: Maniac Oath on: November 02, 2011, 07:13:59 pm
Interesting idea and powerful enough to be worth a shot! Remember, it's the other 59 cards that make the deck strong too, not just the 1 finisher.
8  Eternal Formats / General Strategy Discussion / Re: Tezzeret, Agent of Bolas on: February 11, 2011, 12:35:45 am
do you really have enough articles to take advantage of Tezzeret?
9  Eternal Formats / Creative / Re: Hermit Druid with Green Sun's Zenith- viable? on: February 10, 2011, 07:54:33 pm
Why not just run the Narcomeoba engine?
10  Vintage Community Discussion / General Community Discussion / Re: Topic suggestions needed for Eternal SCG Column! on: February 10, 2011, 07:51:19 pm
Maybe do an guide on how you play a particular deck?
11  Vintage Community Discussion / General Community Discussion / Re: FULL E-Book: Why Ichor Wellspring Will Dominate Vintage. Now with Part Deux on: February 10, 2011, 02:36:13 pm
12  Eternal Formats / General Strategy Discussion / Re: [mbs] Ichor Wellspring on: February 08, 2011, 06:55:06 pm
Sensei's Divining Top just seems way better than this guy.

Top already combos with Perilous Research, Read the Runes and Welder.

The main advantage I see is with 2 Wellsprings a single Welder activation draws 2 cards where as Top would only draw 1, but but even then Top's ability to peek is pretty huge.
I would much rather open up with turn 1 Top, Peek than with Wellspring.

Another advantage is you cannot draw with Top and Sack it to smokestack so in a Stax shell this might be better.

Maybe a deck could run Welder, Wellsprings, Tops, Hatching Plans, Read the Runes, Perilous Research and Smokestacks.
Then you have to get a win condition and some disruption that is faster than Welder and Smokestack.  I just do not see it.
Even in the above terrible deck idea I think Wellspring might be the worst card.

Is there a compelling reason to run this over Top or will any potentially viable deck also want top?

Meadbert you forgot crack the earth to finish that uber combo

Entirely viable in my opinion. I mean, what does this card not combo with? Put out a Greater Gargadon. Start drawing cards while destroying Oath. Drop Serenity, make Stax cry. Cast a Hurkyl's Recall or Repeal to recast Wellsprings. Yawgmoth's Will them back into play. These are all cards that see Vintage play, people. I'm gonna write a 60 page E-Book about all the combos with Ichor Wellspring.

But you only get to draw +1 card when you sac it. It's a great cantrip for Workshop but is it good enough?
13  Eternal Formats / Eternal Article Discussion / Re: [Free Article] City of Brass - Making Mana on: February 08, 2011, 08:14:09 am
Thank you for this article and keep up the good work!  Wink
14  Vintage Community Discussion / General Community Discussion / Elephant Oath Fanpage! on: February 03, 2011, 06:39:51 pm
http://www.facebook.com/pages/Elephant-Oath/149573185099141


b^_^d
15  Eternal Formats / General Strategy Discussion / Re: Validity of Spell Pierce in Today's Meta on: February 03, 2011, 06:25:38 pm
I agree.

I am just saying that I do not think it will make too much of a difference in terms of the turn 1 land if you go over a certain number of nonbasics.

Don't get me wrong, there is a huge difference leading off with Duress versus having a Spell Pierce in hand. But usually after a certain number of nonbasics, I will start off with a nonbasic holding either Duress or Spell Pierce anyway.
16  Vintage Community Discussion / General Community Discussion / Re: The Oregon Trail and Carmen Sandiego on Facebook! - BrassMan's Day Job on: February 03, 2011, 05:58:13 pm
Sweet I loved Carmen Sandiego (the game)
17  Eternal Formats / General Strategy Discussion / Re: Validity of Spell Pierce in Today's Meta on: February 03, 2011, 05:35:59 pm
I'm of the opinion that after a certain number of nonbasics, it does not matter as much; every additional nonbasic you add is insignifigant in terms of opening yourself to Wastelands.
18  Eternal Formats / General Strategy Discussion / Re: Validity of Spell Pierce in Today's Meta on: February 03, 2011, 03:15:34 am

I know why TPS decks *tend* (but not always) to run Duress effects over Spell Pierce, which was my point.   Do you?    

Quote
If that were true as a general matter, then Spell Pierce would see more play in TPS-style decks, since they are even more aggressive than Oath decks.   They simply want to resolve a huge bomb as quickly as possible in most cases. 

Your point is that Duress is more offensive than Spell Pierce I take it. True but not always.
19  Eternal Formats / General Strategy Discussion / Re: Validity of Spell Pierce in Today's Meta on: February 02, 2011, 04:35:05 pm
TPS lists do use Spell Pierce. If they do not, then they use Duress/Thoughtseize. They are after all more Black than Blue.
20  Eternal Formats / General Strategy Discussion / Re: Validity of Spell Pierce in Today's Meta on: February 02, 2011, 05:26:14 am
"You mustn't always believe what I say. Questions tempt you to tell lies, particularly when there is no answer. "



I believe there is an answer here. Spell Pierce is very strong but people should compliment it with Thoughtseizes and Mana Drains. The reason it is very strong is because it allows you to have a 1 mana counterspell early game until your Mana Drains get online. Thoughtseize compliments it because it also stops their threats for 1 mana but at a cost of being slower and not blue. So Spell Pierce fits where both Thoughtseize and Drain cannot. And where Spell Pierce is weak, Thoughtseize/Mana Drain are not.

21  Eternal Formats / General Strategy Discussion / Re: Validity of Spell Pierce in Today's Meta on: February 01, 2011, 03:03:16 pm
Mixture of both actually. They compliment each other quite well.
22  Eternal Formats / Global Vintage Tournament Reports and Results / Re: Vintage Breda: top 8... and more?? on: January 28, 2011, 02:55:17 pm
Fantastic report man! I love Steel Hellkite (and hate it when playing against it with Oath). You should run 4 of them! (I would cut the Crucible as it is too slow in my opinion.)

Source:

Testing as oath with my friend who plays MUD.
23  Eternal Formats / General Strategy Discussion / Re: Galvanoth on: January 27, 2011, 04:16:31 am
My Opinion

Vintage: Way too slow and in order to make it consistently combo out, way too many vulnerabilities in deck design will have to accommodate it.

Legacy: Legacy is the Wild West in comparison to Vintage. Everything is possible here and I really think that a combo deck supported by Ponder, Brainstorm (maybe Preordain and Top and Jace) with a huge crazy sorcery like Cruel Ultimatum or something would be possible and even very effective (Even Tier 1!)

EDH: Yeah sure why not? It's strong.
24  Eternal Formats / Blue-Based Control / Re: Sum of its parts: Optimal Tezzeret on: January 26, 2011, 05:41:41 pm
Blightsteel Collosus - 12
Artifact Creature - Golemn
Trample, infect
Blightsteel Collosus is indestructible.
If Blightsteel Colossus would be put into a graveyard from anywhere, reveal Blightsteel Colossus and shuffle it into its owner's library instead.

One swing your dead.

Instead of the 1x Inkwell Leviathan ?

Yes
25  Eternal Formats / General Strategy Discussion / Re: Blightsteel Colossus on: January 26, 2011, 02:24:30 am
@Storm

That is a question for a TPS player. But against Blue decks, I believe that BSC is the right choice most of the time


@Lemnear

Thanks but that was never my point to compare DSC to BSC. Rather the point out the fact that BSC does not contribute to the damage race and can sometimes hinder Oath. 
26  Eternal Formats / General Strategy Discussion / Re: Blightsteel Colossus on: January 25, 2011, 11:26:23 pm
A thought just came to me as I played yesterday. BSC should not be considered a 21/11 (as many TMD guys say it is). Rather it should be considered the following:

BSC
Artifact Creature - Golem (relevant because Precursor Golem makes other Golems the target of all abilities and spells)

Indestructible and unable to go to the graveyard
Poison Trample 11 (I made this term up but it's what I feel best to explain BSC), Withered 11 (again the number following Withered is made up)

0/11

When thinking about it, I have to realize that it does not contribute to the Damage Race (the race to see who can get the other guy to lose life the fastest). Imagine this scenario: Opponent 9 or less life with 3 Spirit Tokens (or any combo that results in having 2 toughness blocking our attacking BSC and another our other creature). Us with BSC and Terastodan. If our BSC was DSC, Sphinx, Inkwell, or even Plat Angel we would win this already. But since it is not, we have given the opponent 1 more turn.

Rather BSC should be regarded as starting and only participating in a whole new race. The Poison Race. Where it is an 11/11 Trampling Robot. In that case, having at least 2 toughness worth in blockers against BSC would make it exactly as effective as DSC (and as a result perhaps worse than Sphinx because it cannot save you while winning the game for you). The Withering effect should be taken into account. But in terms of pure offense, it is only better than DSC/Sphinx if it can attack into less than 2 toughness.

To paraphrase there are 2 reason we take BSC over Sphinx (in Oath). 1. The fact that BSC exists means that we need to run our own BSC or else our Tinker will be worse than their Tinker 2. BSC "promises" to 1 shot the opponent while DSC does not. We don't want to use DSC because if we cannot 1 shot the opponent, there will be too many situations where we would rather defend (keep in mind Oath has a high chance of taking a lot of damage versus MUD/Selkie/Spirit Tokens/Confidants before it gets a guy out)

Reason 1 still holds. Reason 2 is a bit iffy now. But we still have no choice but to run BSC. My point is that maybe Oath was rather weakened by the introduction of BSC into the Vintage world; by contrast Control and TPS were both (relative to the strength of Oath) strengthened.
27  Eternal Formats / Eternal Article Discussion / Re: [Premium Article] "Mana Drain is Back!" In Control with Vintage Control on: January 25, 2011, 07:18:26 pm
Psssh Mana Drain never even went away  Wink
28  Eternal Formats / Eternal Article Discussion / Re: [Free Article] City of Brass - Vintage Besieged on: January 25, 2011, 07:17:44 pm

Quote
Nice review! On the side note you missed the fact that Sphinx still gains life and in the damage race it can be preferable to BSC in situations where you need to defend. (Although I am in the opinion that everyone should run BSC because of the fact that it exists and not running it would make my tinker worse than their tinker)

Thanks! but I assure you, I didn't forget Spinxes lifelink Razz, That's why I said it was better than Blightsteel against RG Beats!  Honestly, if you hadn't picked it up, I pretty much hate Sphinx, and am a little boggled by how popular it's been.  I am thinking about writing a Tinker-Target-Chosing article sometime, which would certainly include more in-depth Sphinxchats ... though Blightsteel makes that conversation slightly less interesting.

And I would love to have a debate with you and explain to you why I have chosen to run Sphinx as opposed to all other possible choices in my Elephant Oath deck. (I actually wrote a whole article on it and posted it here on TMD)
29  Eternal Formats / Blue-Based Control / Re: UB Steel on: January 25, 2011, 02:52:41 pm
With all the available options, why would you pick Steel Sabotage over Thoughtseize or Spell Pierce (More Thoughtseize though lately).
My personal benchmark is high too because there are just other options that answer more things. Bounce is important, but why not just counter/discard their Tinker/threat? Jace himself is already bounce too, not to mention you are running maindeck Hurkyl's Recall.
30  Eternal Formats / Eternal Article Discussion / Re: [Free Article] City of Brass - Vintage Besieged on: January 25, 2011, 02:44:04 pm
I disagree with you on Goblin Wardriver. I am going to really try it in my Legacy Goblins and I think it really strengthens the deck. But this is just theory  Wink Results may or may not follow.

Nice review! On the side note you missed the fact that Sphinx still gains life and in the damage race it can be preferable to BSC in situations where you need to defend. (Although I am in the opinion that everyone should run BSC because of the fact that it exists and not running it would make my tinker worse than their tinker)
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