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1  Vintage Community Discussion / General Community Discussion / Re: Feedback: Largest NA Vintage event? on: December 22, 2009, 04:35:52 pm
Wow, this sounds amazing!  I wonder if you could actually get in touch with the organizers of Gencon to host the event there.  This would be the TRUE Eternal Champs!  I live in Seattle but will try my hardest to get a plane ticket for this.

I recommend having the Legacy event sanctioned as that has become the trend with both the Grand Prixs and Star City events.  You should draw an enormous amount of support.

For Vintage go unsanctioned with 10 proxy.  North America just doesn’t have the support to do otherwise.
I think you can do away with the Boosters out right and not lose any support.  Keeping the guaranteed prize support to the top 16 is plenty of good.  If you really want to include a deeper prize pool you could also take the second set of duals/Fetchs and make them prizes down to top 32 or as door prizes and feature matches. 
For the Legacy Event:

1   1 PlaySet of dualands wb (40)
2   1 Black lotus
3   1 Ancestral Recall
4   1 Time Walk or Mox
5   4 Underground sea fbb
6   4 Tundra fbb
7   4 Tropical island fbb
8   4 Volcanic island fbb
9   1 underground sea fbb
10   1 tropical island fbb
11   1 Tundra fbb
12   1 Volcanic island fbb
13   1 underground sea wb
14   1 tropical island wb
15   1 Tundra wb
16   1 volcanic island wb

For the Vintage Event:

1   1 Black Lotus +1 mox sapphire + 1 mox jet + 1 mox ruby + 1 mox emerald + 1 mox pearl
2   Black lotus 1 ancestral recall + 1 timewalk + 1 Time twister
3   Ancestral Recall
4   Timewalk
5   1 Mox
6   1 Mox
7   1 Mox
8   1 Mox
9    1 Mana drain
10   1 Mana drain
11   1 Mana Drain
12   1 Mana Drain
13   1 underground sea fbb
14   1 Tropical island fbb
15   1 Tundra fbb
16   1 Volcanic island fbb

A couple of thoughts on the prize pool.

First, people like to have Black Lotus at first place.  It's symbolic.  You win a big vintage tournament, you win black lotus.

Second, I think you could maximize attendance by distributing more of that prize pool downward.   It looks way too topheavy.  Look at my blog where I talk about alternative large scale Vintage prize pools.

I'm not too concerned about the prizes right now, since there are more pressing issues that need to be sorted out, but I agree on changing the prize structure if people think it needs to be changed. Since this is almost certainly going to be a proxy event, I would almost definitely be awarding prizes for the following:

1. Highest placing player with "No Proxies"
2. Highest placing unpowered player with "No Proxies"
3. Highest placing "Budget" player with "No Proxies"

I think this would encourage players without the cards to play, while still giving them the option to proxy if they wish to do so. Furthermore, I think this would give everyone a fair chance at winning prizes, which would justify a top-heavy prize structure.

I think the most alluring factor of a tournament is the prizes at the final table.

Quote
On the Canada/ US thing, might it be difficult for US players to get into Canada?  Will they need a passport?   I doubt most Magic players have passports.

I know that a fair number of states offer enhanced driver's licenses, which allow for crossing over into Canada and Mexico. I am not sure if this is an option for everyone.

Seconded
2  Eternal Formats / Global Vintage Tournament Reports and Results / Re: Xtreme Games 11-15-09 win - vroman on: November 21, 2009, 04:33:44 pm
Is there a way to win without Iona or Factory beats
3  Eternal Formats / Workshop-Based Prison / Re: Getting roundhoused kicked by a Tyrannosaurus Rex aka the BR Stax primer on: November 21, 2009, 02:43:25 pm
Quote
I would consider increasing the bazaar count as well. It's a card I like to see and it digs into answers/threats better than anything else and sets up welder tricks really quick. He is hard to abuse otherwise unless relevant threats got countered already.
QFT

The omission of the 4 Bazaars is a serious flaw IMO.  Bob-Bazaar backed up with either Welder or Crucible IS the engine.  Why in the hell would you only run 2 copies when Shops are so dependent on the opening grip?

4  Eternal Formats / Workshop-Based Prison / Re: Stax Draw Engine on: November 13, 2009, 05:12:53 pm
DT & VT for Strip is an amazing play in any Stax deck, Bob's Bazaar as well...I think I just  came up with a new surname for B/R Stax

 BtW,

If you aren't running Null Rod in stax you are wrong.
5  Eternal Formats / Workshop-Based Prison / Re: Stax Draw Engine on: November 13, 2009, 12:14:49 pm
Quote
-20 Lock components
-Sweet Draw Engine
-Super Consistent

It is even possible to cut the Thorn's or another lock piece for Darkblast, Demonic Tutor, Vampiric Tutor, and Imperial Seal.

Peeped Yo!

Take note, Twaun just dropped knowledge for all you aspiring Mishar's out there.

I run the black tutors main with the Thorns in the side instead.  I go back and fourth with Crypt because of the cumulative damage the deck deals out, but it just seems wrong to not include it.

This version is soooo much more consistent than any 5c list I've played.  You lose Balance and Tinker but gain a true draw engine and consistency.  What's funny is that it's taken so long for this development to catch on...and apparently it still hasn't.

Sleeve it up and start winning...or you can keep having "fun" casting Tinker and Recall.

Spike or Johnny?
6  Eternal Formats / Null Rod Based Aggro / Re: Noble Fish: GUW variants here! on: November 12, 2009, 03:40:30 pm
Noble won a recent event with 0 Selkies replacing them with MMage.

On the Knight, with only 5 fetch lands, 4 wastelands, you are not going to consistenly be larger than 5/5.  Which leads me to beleive that Goyf is still better for one mana cheaper.  The benifit of being able to name Goyf on your mages is marginal compared to the effeciecy Goyf brings.

I will say that after playing BUG Fish I have come around to the Noble variant.  It has so many tools at it's disposal.  The hardest problem is choosing what Not to play becasue there ar eso many good choices.

What are peoples thoughts on Cliqu?  I love the card myself.
7  Eternal Formats / Workshop-Based Prison / Re: Stax Draw Engine on: November 04, 2009, 07:18:24 pm
Here is the best draw engine Shops can run:

BOB/Bazaar/Tutors/Welders/Crucibles - draw 4 discard three, weld in artifact, replay land...and tutor for Strip

Ditch the 5c buid and run black/red
8  Eternal Formats / Creative / Re: Merfolks, staying alive and adapting to the new metagame... on: September 24, 2009, 11:22:28 am
Not a bad budget choice for a zero proxy event.  Although, having Sapphire listed retracts from your budget status.

I would cut the random Sygg.  Why no Wake Thrasher?

How does your stax match tend to play out?  Your game 1 seems a little weak, maybe add another Hurkyl's Recall in place of an Echoing Truth.

I would imagine you crush other Fish decks with the army of island walking Folks.  The Drain match should also be decent.

Rootwater Theif is another consideration for you.

9  Eternal Formats / Eternal Article Discussion / Re: Steel City Vault - Discussion on: August 27, 2009, 09:10:48 pm
Demars breakin it down!  Way to bring Academy combo to 2009.

Seriously, you shoulld write more, even if it's just once a quartter.  We need more intelligent voices out there.

10  Eternal Formats / Eternal Article Discussion / Re: [Free Article] N.Y.S.E. 5C Stax on: August 27, 2009, 06:00:10 pm
you must be in the sciences then! lol. I turned in 30 pgs of research today, and I'm not sure I could stretch a primer that long.

Actually I'm in the humanities - American history, Revolutionary era.  Gordon Wood FTW.

I just finished reading the thread/ article and it really changed my perspective on workshops as an archetype.  The discussion in this thread really was on par with just about any article about magic that I have ever read as far as answering questions I would have liked to ask, and the primer itself was very helpful.

Thank you.  

There are always more points to address, but I feel like the fundamental point of the article was to realize that 5CStax is an elegant hate deck.  If you know what the environment is going to be like I think that you can construct a build that can beat it.  It's not like most blue decks - you're not just going to run the same cards every time with a few variations here or there.  You can take the deck in radical directions.  I like that.  

There was a build running around a while ago that had maindeck Leyline of the Void with the Helm combo.  In a heavy Dredge metagame that could be the perfect deck (as you're basically pre-boarded.)  

Nothing is holy, you can change anything.



I think you head the nail on the head.  That is the strongest reason to run 5cStax outside of fun times. 

I still hold the position that the back red version which Vroman has stream lined is superior.  If you havn't tried it out yet do so.  It's super consistent and such a beating.  I'm running three tutors and a darkblast in addtion to the Welders/Bobs/bazaars. 
11  Eternal Formats / Eternal Article Discussion / Re: [Free Article] So Many Insane Plays -- Exploring Possible Unrestrictions on: August 21, 2009, 05:03:16 pm
I think Burning Wish, Frantic search and Windfall should really be taken out from the list. Currently the metagame is really being dominated by Tezz Drains Deck and Stax. Ritual decks are really falling behind and should be given some boost. I'm really hoping for the unrestriction of LED to give Long some boost but this will never come true.

Well I'm not sure LED is the safest unrestriction as it can lead to degenerate and "unfun" plays with Yawg. Win. But your sentiment is basically right on par with my view as well.

I'd like to make a very important point regarding the slump of combo now as well.

Cause— One of the reasons Vintage popularity is slumping right now in the States is that there isn't enough power in the hands of players so proxy events (and pretty much 10-15 proxy across the board might I add) seem to be the only solution for creating a fair metagame that rewards the best players and not the biggest wallets.

Effect— Proxy events do detach players from the game a bit and remove some of their commitment to the game by making the price of entry very small.

Cause— When a player tries to go the "budget route" or play a metagamed Fish deck he still often find himself losing to a superior Tezz player in the Top 8.

Effect— "Budget Decks" that look more like 4-of.dec and not a highlander deck are frowned upon and thought to be "Jank" that only ever win by dumb luck.

Effect #2— As a result of this perception good players are not inspired to innovate on budget ideas because they feel they'll just get crushed by Tezz when push comes to shove.

ALL RIGHT, SO WHAT DO WE DO ABOUT IT?

Unrestricting/Printing good cards for combo decks actually helps a lot more than people think. I remember the first thing that got me into Vintage was the degeneracy and general "fun-factor" of Stephen Menendian's "Doomsday Device". You can read the article here:

http://www.starcitygames.com/magic/vintage/8410_The_Doomsday_Device_The_Coolest_Win_Condition_In_Magic.html

This one article got me more into the idea of playing Vintage than anything else, and I've never looked back. Combo decks are fun. I remember Stephen saying something very insightful in that article that first hooked me:

"First of all, this deck is a great deck for the format because it is easily playable with five proxies. If you got into Type One because you can play Fish with five proxies, this is the deck for you. People shouldn't be forced to play with Null Rod; if you want to enjoy Type One, you need to play with broken cards. This deck is my team's gift to the powerless."

—Stephen Menendian

I think this rings more true today than ever before. If you play Type 1 you at least want the OPTION to play with broken cards and not just Null Rod. Don't misunderstand. I still like a Null Rod deck that baffles Tezz players as it beats down with Exalted Cold-Eyed Selkies as much as the next guy, but I also like to be able to play a busted combo deck that is high-risk —> high-reward.

Right now I feel we live in a Vintage environment where you either play:

a). Highlander.Dec that is medium-risk, high-reward and requires a bajillion dollars to effectively build.
b). Random Tier 2 stuff that is low-risk, low/medium-reward and requires a lot less money to build.

Both decks require similar low-medium playskill to win with so it really is in the best interest of the player to play Highlander.Dec if you can learn to not screw up too much with it.

I'd rather have to invest some serious practice in a high-risk—>high-reward combo deck that saves me some money to build then be stuck with Null Rod.deck forever. This is what D-Day was for me back then and what other combo could be again today.

*I'm sick of TPS looking so similar to Tezz. I want TPS to be its own nuanced deck with more distinct 4-ofs that help it win. Windfall/Ponder could do this.
*I wan to see Ad Nauseam turn into a real threat. Demonic Consultation could do this.
*I want to see Standstill decks viable again. Library Of Alexandria might do this.
*I want to see a Flash deck again. Unrestricted Flash + Ponder might do this.


*The important thing is that Ad Nauseam could easily be built on 5-Proxies (Lotus, Sapphire, Jet, Ancestral or the only real necessities, for #5 you could run Timetwister or Time Walk depending on your build)

If these 5-proxy decks became more powerful then why wouldn't/couldn't the budget player go for finding the funds to build THESE decks for big Sanctioned Tournaments?

This would allow players to build quality decks at less than half the current price of entry into the Sanctioned Vintage scene as the variety of good, POWERFUL decks would be more than doubled.

I simply want to express a good reason as to why I think unresticting cards that help combo/ printing new cards that help combo is in the best interest of Vintage. I know combo can be degenerate, but I contest that it is ever not fun to play/ play against. There is a lot of skill to piloting a combo deck well and there are many opportunities for play mistakes/opponents to capitalize on play mistakes so I think it is very fair. The hate cards that exist today are also far more potent than they were 5 years ago and so combo should be kept in check if it every did get a bit out of hand.

These are my thoughts,

Peace,

-Storm





I don't see how your Cause - Effect statements really make a case for unrestrictions or support the argument to boost combo.  The proxy debate is really ancillary here.

Combo-Control in the form of Tezzeret and the new Steel City Vault make running ritual based combo inferior.  But the problem is that in order for unrestrictions to make Ritual combo a real alternative to Time Vault you have to make it more broken than is acceptable.  You need to obtain a consistent turn 2 win percentage in the face of your opponents turn 1 disruption to really make playing combo a better choice than combo-control.  After turn two Drain and the added consistency weighs out. 

Variance is a huge factor in Vintage tournaments, and unfortunaly for those who desire a home for ritual combo, the variance is simply to high to justify it as the best choice.   The risk side of Ritual combos oppurtunity cost is simply to great in relation to combo-control in all it's various forms - Tezzert, Drain Tendrils, Painter, Steel City Vault, and really even TPS.

The problem with unrestricting something like Ponder is that it would just be abused by combo-control better than combo and wouldn't change the dynamic. 

Unrestricting Windfall is an interesting notion that might ceate a viable option, but once again your looking at a deck that in all likley hood will have really high variance.  Demonic Consultation in ANT is worth testing just to see it's impact.  Has anyone tried this yet?  If not, some of you combo afficiandos should record some results and make your case...cough, cough Smmenen, Stormaimagus.     
12  Eternal Formats / Global Vintage Tournament Reports and Results / Re: 2nd at Gencon saturday mox tourney -vroman on: August 18, 2009, 05:30:12 pm
Thanks for the detailed reply.  Consider me converted.
13  Eternal Formats / Global Vintage Tournament Reports and Results / Re: 2nd at Gencon saturday mox tourney -vroman on: August 18, 2009, 03:29:44 pm
Black red Stax, this buid inparticular, is better than the pile that placed 4th at worlds, and I would go as far as to say it's the optimal way to abuse Shops right now. 

For the amount of time we all put into crafting the best list - variance is a huge factor in Vintage.  Lotus Petal Stax for example.

My main question for you is why do you prefer running chalice maindeck over the spheres?  It shuts down a significant portion of your deck.  Do you beleive it simply hurts the opponent more?

My version has chalice in the board for combo, Oath, and going first - with Spheres maindeck.  I also lacked the consultation (nice addition) and had the 4th stax instead of the 4th Bazaar.
14  Eternal Formats / Eternal Article Discussion / Re: [Free Article] N.Y.S.E. 5C Stax on: August 18, 2009, 12:08:30 am
Quote
I don't think that it's possible for a player to master all five pillars at the same time.  I think that the environment changes quickly enough now that the nuances that a veteran would understand may be lost on someone stretching themselves quite so thin.

Not at tournament level mastery at a given time, but skilled enough to be able to switch on a dime and play at the highest level within a short period of time.

Perhaps I've just been aournd a long time, but I feel confidant that I could pick up Tezzeret, Shops, or Rods and top8 with which ever one is strongest at a given event. 

You put in the time and you should be able to switch archetypes without to much trouble.  All though I never got there with Storm combo.
15  Eternal Formats / Eternal Article Discussion / Re: [Premium Article] Pat Chapin Discusses Vintage, The Deck, and Proxies on: August 17, 2009, 08:26:33 pm


The sense of entitlement that Americans have is amazing.  There may be some angry and upset replies to this post, but honestly, this has to be stated.

Most readers will fail to see the American housing market analogy but I will make it anyways.  I'll also throw in a combo of politics as well. 

1.  Competitive Vintage is an expensive format to play.
2.  Competitive Standard is an expensive format to play.
3.  Competitive Legacy and Extended are expensive formats as well.

Vintage proxy mania



The use of proxies basically allowed many people that couldn't afford to play in competitive Vintage the ability to play competitive Vintage.  Even if they could not afford to play competitive Vintage.

USA Housing bubble
Likewise many people that had no jobs or credit or money were allowed to buy homes that they could not afford. 
The US banks were basically creating "proxy" loans.  Sham loans were made to people that could not afford and therefore did not deserve to own an expensive "McMansion" home. 
Now the chickens have come home to roost and people are getting evicted out of their homes they could not afford to own. 

This is called reality

In Vintage there is now earnest discussion of zero proxy tournaments in America.  This would mean a lot of people that cannot afford to play competitive Vintage would be evicted from competitive Vintage. 

This too is called reality

Love alone is not enough
I understand a lot of you love Vintage.  In business, in relationships, and in reality, love alone just is not enough.  Just because you love a format, does not give you entitlement to play a format.     

Here's an example.  I love the Mercedes Roadster.  I study the specs of  Mercedes Roadsters and know a lot about Mercedes.  A Mercedes Roadster is my favorite car.  I do not have enough funds to buy a Mercedes Roadster.  I am not entitled to it. 

I understand this sounds like I am a Vintage Elitist, but actually I'm simply a realist. 

Europeans understand reality a bit better than Americans.  Europeans have suffered under the yo-yo government schemes of Communism and Socialism for many years. 

Politics and Magic, Vintage comboed
Clearly America is eagerly rushing towards that lovely ideal of Socialism and perhaps even quasi-Communism.  You read evidence of this fact on these forums the outright demands that everyone, every man, every child, is intrinsically entitled to play the format consisting of the most expensive, most collectible cards in the entire game of Magic the Gathering. 


This was hilaroius.
16  Eternal Formats / Eternal Article Discussion / Re: [Free Article] N.Y.S.E. 5C Stax on: August 17, 2009, 08:15:52 pm
That was a very good article.

Quote from: Prospero
Shop players, we are a community unto ourselves. We are not prevalent, but we are present. Work with each other, test, discuss theory, listen, learn.

And win.

THIS!


Why do we have to have subset communities?  Why does there have to be a community of Shop players, Drain players, etc? 

I thought that was something worth moving away from?  I thought the idea of players being generalists as opposed to niche specialists is a worthwhile goal?  Don't we have enough players unwilling to set outside of their comfort zone?  Shouldn't players play whatever they feel is best rather than what they are used to playing? 

It's interesting that you say that I'm a combo player.    I've played combo decks in the past, but I've also played Drain decks just as much, designing Meandeck Gifts, for example.   And I've played other decks besides on many occasion.   

That was my reaction as well, but not everyone has the breathe of experience that you or some of us more seasoned players do.

What I do understand though is that certain players will have better knowledge of certain archetypes they have more experience and their opinion's should be weighted as such.

The average magic players have a tendancy to identify with the deck they are playing at a given moment...even to their detriment.  Part of this comes from one having limited resources and can only invest in one deck per season.  Not as big of a deal in rotating formats.   This season I'm playing faeries, the next I am Kithkin.  The greats, however, tend not to identify with a deck, but look to play the best deck regardless of what it is, or even break the metagame by coming up with new decks that define the format.   

In Vintage, not only is their no rotation, but things have coalessed into around 5 different strategies and some of them lack overlap, ie Shops, Drains, Bazaars.  It's much easier to identify with the deck ou have invetsed thousands of dollars in especially when it never rotates.  However, becasue things never rotate, with enough time you have the oppurtuntiy to become profeccient and possibly even master the entire format.

17  Eternal Formats / Creative / Re: Green Landstill on: August 13, 2009, 08:00:05 pm
Going aggro control could be interesting.

Coatl and Goyf for your beatz with Daze replacing Drain seems like it could work.  You would be soft to combo, but could make it up in the board.   
18  Eternal Formats / Eternal Article Discussion / Re: [Premium Article] 5c Stax in Action on: August 05, 2009, 12:01:11 pm
I know your an experienced and successful Workshop player but have you had experience running Rod in 5c builds with success? 

I invented null rod in stax going back as far as 2005 and the monster attendance waterbury I won at the height of gift's dominance over the metagame.
But that doesn't really matter, I think you guys are looking at the card the wrong way.  You are not taking out lock pieces to add it to the deck, null rod IS a lock piece, and probably the best one in the deck.


I always thought Vroman "invented" Rod in Stax in 2005 at the SCG Chicago.  Is this incorrect?

I fully agree with you that Null Rod is THE lock component one should not be without, especially in this metagame.  However, I also think you need to maintain a threshhold of at least 18 components total guarantee you have consistent openings.   

Quote
I also have run more then 2 crucibles on fewer occasions then I can remember.  This card is largely dead against blue based control (to the extent that I board it out), and only truly effective against fish or the shop mirror.  I truly can't remember ever losing more then a single match against a workshop mirror, this isn't really exaggeration.  I may have given up 1 match against Ray with his staxless stax deck at a myriad tournament, I seem to remember losing to gorilla shaman + welder.

I strongly disagree with running less then 3 Crucibles in any deck with Smokestack.  Without a true draw engine it simply will not come up often enough.  Especially in 5c Stax, finding Strip to go with Crucible is a line of play that you want increase your chances, not minimize by running 2 Crucibles.  Even if you accept the premise that Crucible is horrible vs Drains (I do not) the recent shift toward Shops and Fish makes finding a Crucible essential to survival.   

Quote
Besides, the added bonus of null rod is that if you're on the draw, you actually have  a chance to stay in the game against a deck like tezz that just splooges all over your face on its opening turn with 3 artifact mana and a draw spell or something.

Absolutely.  Although I wouldn't say Spheres are useless - Twaun007 has it right:

Quote from: Smmenen
2) How many Spheres should be included, and which ones?
Mono colored Workshop list should abuse as many Spheres as possible. The 5 color Stax lists cannot take this route due to its dependency on multi-colored bombs that need to resolve. The real question is which Spheres does one run? Out here in Cleveland we cannot run Thorn of Amethyst due to the absurd amount of aggro, but on the East coast there never appears to be creature based decks. Must be nice...!


I am in the middle of writing a comprehensive primer on Workshop Prison strategies and BRstax that should be up in a week. I hope that it will lead to further discussion on the archetype.

-Twaun P. Pownertown


Looking forward to it!


I think this recent innovation of BR Stax with a synergistic draw engine is the best Workshop development since Uba Stax.  I imagine it has a bad match vs Shop Aggro and Oath though - both excellent choices for Vintage Worlds IMHO.

Sean 
19  Eternal Formats / Eternal Article Discussion / Re: [Premium Article] 5c Stax in Action on: August 04, 2009, 03:50:14 pm
Quote
I believe -- although I could be wrong -- that Stax players have made a simple observation: they have seen how Sundering Titan has hit the table -- often through Tinker -- won the game, reinforcing the early decision to include it.

Confirmation bias is quite strong and may be at work here.  Is it Johny to want a Tinker target that wins you the game?  Perhaps, but it gives you a bomb that can turn around an otherwise loesing position.  That's one of the issues with Stax, if your attempt at locking things up early is thwarted it's very hard to reassert yourself once your opponent establishes a board.  TinkerTitan gives you an out in these situaitons.

However, I see where you are coming from simply on the basis that without Tinker I would not run Titan for the reasons you listed, even in a deck like Uba Stax with multiple Bazaars.     

Quote
It's because it's beyond the scope of this thread.   This is a thread about 5c Stax.   Everyone assumes, including myself, that 5c Stax is not optimal with Null Rod.   

I agree with JuggernautGo, however.   That's why I don't think that 5c Stax is optimal for this particular metagame.

Fair enough.  You want to limit the discussion to your article that's fine, but it seems silly to me to discuss something that isn't relavant.  In fact, I would argue that Stax without Null Rod hasn't been an optimal choice this entire year.  Which then leads one to ask why you decied to play it, then write an article that did not seriously examine why it's not optimal and go over the alternatives.  Perhaps a topic for a future article. 

Feel free to use the quote at the bottom of my sig for your title Wink

Null rod can easily be fit into a 5c build.  Most players underestimate how good null rod is against a mirror match as well.  Null rod absolutely crushes any mono-red shop aggro version that runs sword of fire & ice.


Apparently not everyone assumes you can't run Null Rod in 5c Stax.

I would love to have my cake and eat it too, but you run into problems casting your colored spells which are very dependant upon moxen with Rod on the board.  I would be hesitant to run Karn/trike in a list with Rod as well.

The other problem I have with the list you posted is the lack of redunacy in lock parts.  2 Crucible - really?  Without a draw engine I really don't want less than 18 lock components.  That would be easy enough to answer if not for the larger problem stated above.

I know your an experienced and successful Workshop player but have you had experience running Rod in 5c builds with success? 

BtW, what are you metagaming the Seals for? 

Sean
20  Eternal Formats / Eternal Article Discussion / Re: [Premium Article] 5c Stax in Action on: August 04, 2009, 12:03:46 pm
Damn, some of you seriously need to switch to decaff and stop acting like children.  People are so intent on conflict they can't pick up on an obviously tongue in cheek remark.

Those of you actually responding to deck design - thank you.  Let's try to salvage this thread as we are at a major metagame shift where Workshop in particular has potential.

I will say that Bazaar and Titan are either in or out as a package.  If you don't run Bazaar, Titan is just a hugely overcosed dude.  If you run bazaar giving yourself 1 or 2 game breakers like Titan or Jar make sense.  I see the logic behind either choice... its really consistancy v brokenness (conditional on having welder). 
     

If you run Titan is dependant on Bazaar, Bazaar is not dependant upon Titan as the last ICBM open proved. 

In Steve's last article/thread, I argued for Titan and "fools gold".  My reasoning is that while you have an equal chance of drawing either Tinker or Titan in your opening hand, the benefits of turning Tinker into a bomb that wins you the game outweighs the costs of having Titan in your hand, especially with Bazaar.  I thought Prospero's post on Tinker, Titan, Bazaar was actually quite articulate and agree with him in substance.  His point about the role of time and how tutors waste time that should be applied to threats was also excellent and I'm surprised more people haven't replied to it.  Perhaps it's because everyone is so caught up in the pissing contest.

 
but I am pretty certain that in this current metagame, if you aren't playing null rod in stax, you're pretty much doing it as wrong as you possibly can.

QFT

Why has no one bothered to address this?  I argued the same point earlier, 2 out of the 3 Stax decks to make top8 at the ICBM open ran Rod, Rod Fish dominated, yet this isn't being discussed?

Does having access to colored spells like Tinker and Balance really out weigh Null Rod and a higher number of lock pieces in a metagame where the deck to beat gets absolutely hosed by it?  I think not.  5c Stax usually runs 16-17 lock pieces - I want to include Null Rod and have 19-20 lock components that increases the probability that I can drop multiple threats turns 1-3.

My position is that it is a mistake to load up on cards because or in part because of the presence of multiple Crop Rotations.  My view, at the highest level of abstraction is that this is a johnny design move, not a Spike one.   The same is true of Tinker.  Just because you run Tinker doesn't mean you should include suboptimal Tinker targets.  One of the reasons that I think that blue decks can get away with having a dead draw is that they have (had) multiple Thirst for Knowledge and Brainstorms to shuffle away the giant robot.   

Crop Rotation's presence does not justify including a toolbox of suboptimal lands that you wouldn't play if you didn't have Crop Rotation.    I think that's an easy error to make, but one that is wrong.   Each card has to carry its own weight in your opening hand in Stax on account of just how important the not losing is in the first instance and within the first few turns. 

Good point.

The thing is even if Crop was unrestricted I would still run Titan and Bazaar if I was playing 5c Stax.  However, IF is the key word. 

Your point about each card carrying weight in the opening hand is quite accurate and another reason I don't think 5c Stax is the optimal  Workshop build.  If you apply this principle broadly to deck design it takes you away from 5c builds and toward B/R, R/G, and Mud - all of which have more synergy, redundancy, and raw power respectively.     

Sean
21  Eternal Formats / Eternal Article Discussion / Re: [Premium Article] 5c Stax in Action on: August 03, 2009, 03:27:28 pm
I thought this post from the other thread on 5c Stax might add to the disscussion.  I agree with Prospero that consistent presure is the key to sucess with any Workshop deck.  The results point toward this as the more redundant and explosive Mud variants and Red Shop Aggro consistently post the best results in the larger European metagame. 

Quote
Quote
   
Quote from: LennoxLewis86 on July 31, 2009, 12:50:13 PM
 On paper 5c Stax looks absolutely the best Stax deck out there. It has all of the annoying lock pieces and plays the best colored spells in vintage to boot. It is interesting to see that Aggro MUD and Mono Red Shop outperform 5c Stax though. What do you think could be the reason for this?


Consistency.

As great as being able to play the best colored spells in the game is in theory, it actually detracts from what Stax wants to accomplish, which is to lock up the board.  It's almost a miss-assignment of role.

Another aspect that contributes to the general notion of consistency in the aggro builds is that they don't have to completely lock their opponent out of the game to win, just slow things down enough to beat face before the opponent recovers.

Aggro-Mud is on the opposite spectrum of Workshop decks compared to 5cStax.  Instead of broken spells and trying to completely lock the board down, it opts to run a higher concentration of both lock pieces and acceleration.  On top of that it doesn't have to acheive complete control to win.  It's disruption  has to be just good enough.

If I were to play Shops in the current metagame I would want to be able to run Null Rod.  If your Stax deck can't run Rod you really should be asking yourself why?  Vintage used to be Yawgmoth's Will vs Null Rod, now its Time Vault vs Null Rod. 

The recent success of running B/R with Bob as a draw engine supports is another example of finding new creative ways to achieve consistency. 

I think the time has arrived for thinking about Workshop decks in terms of those that want to lock the opponent out of the game and those who pursue a more aggro route to victory.  I don't even think it's necessarily that useful to focus on the minutia of 5c Stax vs UR vs BR vs RG in separate terms when they have the same strategy with slightly different tactics.  The discussion shouldn't only be about the last 2-3 slots in your pet 5cStax list, but about the pros and cons of various tactics the different Shop decks employ in the current metagame.


Sean


I would like to see if we can move the discussion toward design options. 

Prospero, how would you build Stax in this current enviornment?

Steve, the three Stax decks that placed at the ICBM open alll employed tactics for increased redunancys with either Dark Confidant, and/or more lock peices.  They also either ran Null Rod, or the Time Vault combo.  Bazaar was also present in all of those decks.  What do you think of these design options? 

I take the position that you should either run the Time Vault combo or Null Rod, or have a damn good reason why you are not doing so.  In playing Stax, you want to be able to play Null Rod and/or chalice yet 5c has a hard time doing either.  When there are other Workshop designs that can abuse those cards why should one choose 5c over one of them?  Is Balance, Recall, and Tinker, especially without a bomb like Titan, really worth not choosing another design with more redunancy and consistency?         

22  Eternal Formats / Ritual-Based Combo / Re: [Free Article]A closer look at The Perfect Storm on: August 01, 2009, 01:15:47 pm
Marske,

Have you tried jumping on the Bob band wagon?  I've seen quite a few lists from Europe running Bob successfully and may help to add consistency.
23  Eternal Formats / Miscellaneous / Re: Fish, What Fish? on: August 01, 2009, 12:32:34 pm
I haven't really been impressed by tarmogoyf yet, he seems only be good against aggro, fish and shops. While that is certainly relevant he is not really any good against Tez or combo...Both tend to ignore the goyf. When i'm on  the other side of the fish match-up i'm never really scared of the goyf.

I think you are underestimating the power of a good clock.  Goyf wraps up the game before your opponent gets a chance to draw out of what ever tempo advantage you have gained.

You don't like Duress?  Seriously?  We are talking about Fish right?  Discard has successfully been paired with mana denial since the days of suicide black.  Fish needs to discard more than most decks because it can't match it's opponents broken plays.  Often times your opponent just needs to recover enough to get his Tinker off to stay in the game and win.  Duressing while you have the tempo advantage prevetns this and other similar scenarios.

I like UWB as well - Minscensor is amazing, but I think it's weaker againt the whole field than versions with green.  Green also gives you game vs Oath, which should be making a comeback soon.  The predator maindeck and Krosan Grip fro the side turn a bad matchup into a winnable one.

I for one believe that when Fish is doing well its a sign Vintage is healthy.  It usually means there is format diversity.

Sean     
24  Eternal Formats / Eternal Article Discussion / Re: [Free Article]Lets talk about: 5 Color Stax on: July 31, 2009, 11:38:25 pm
Great read Dennis!
It's nice to get updated on Stax for a change. My knowledge of it is terrible, as well as my record against it. On paper 5c Stax looks absolutely the best Stax deck out there. It has all of the annoying lock pieces and plays the best colored spells in vintage to boot. It is interesting to see that Aggro MUD and Mono Red Shop outperform 5c Stax though. What do you think could be the reason for this?

Consistency.

As great as being able to play the best colored spells in the game is in theory, it actually detracts from what Stax wants to accomplish, which is to lock up the board.  It's almost a miss-assignment of role.

Another aspect that contributes to the general notion of consistency in the aggro builds is that they don't have to completely lock their opponent out of the game to win, just slow things down enough to beat face before the opponent recovers.

Aggro-Mud is on the opposite spectrum of Workshop decks compared to 5cStax.  Instead of broken spells and trying to completely lock the board down, it opts to run a higher concentration of both lock pieces and acceleration.  On top of that it doesn't have to acheive complete control to win.  It's disruption  has to be just good enough.

If I were to play Shops in the current metagame I would want to be able to run Null Rod.  If your Stax deck can't run Rod you really should be asking yourself why?  Vintage used to be Yawgmoth's Will vs Null Rod, now its Time Vault vs Null Rod. 

The recent success of running B/R with Bob as a draw engine supports is another example of finding new creative ways to achieve consistency. 

I think the time has arrived for thinking about Workshop decks in terms of those that want to lock the opponent out of the game and those who pursue a more aggro route to victory.  I don't even think it's necessarily that useful to focus on the minutia of 5c Stax vs UR vs BR vs RG in separate terms when they have the same strategy with slightly different tactics.  The discussion shouldn't only be about the last 2-3 slots in your pet 5cStax list, but about the pros and cons of various tactics the different Shop decks employ in the current metagame.

I think this mini primmer is a great way to introduce new players to the concepts, and more importanhtly, shoul dbe part of a larger project of outlining all the Workshop variations at our disposal.

Sean
25  Eternal Formats / Eternal Article Discussion / Re: [Free Article]Lets talk about: 5 Color Stax on: July 30, 2009, 01:46:37 pm
@Sean Ryan
In the end my article turned out to be more general primer than anything else.
But I disagree with your statement that the 5C versions of Stax are the most inconstent and the players need to reexamine their lists. When examining the Morphling.de recent T8 data the most Stax decks that make T8 are indeed 5C. This leads me to believe that's 5C Stax is hardly inconsistent and still outperform other Stax lists.
Of course there are other lists and people are more than welcome to try out new things. That's the beauty of Stax. You have a better possibility to try out different things than you have with any other deck. E.g I've been tinkering with a list playing multiple crop rotations, enlightened tutors and entombs.

That's not what I see in the data.  I have mined all of the tournament data on Morphling,de and your statement that 5c Stax makes the most top8s is incorrect.  The only way I see you coming up with that result is if you are lumping the U/R lists with five color.

It's even more revealing when you only focus on tournaments with 50 or more players.  Here is the data for T8 with 50+ since 2009 from Morphling.de

Mono Red Workshop Aggro: 7   
Aggro-Mud: 7*
MUD: 6
U/R Stax: 4
5c Stax: 3
Uba Stax: 2
B/R Stax: 2 (1 with Rod, 1 with Time Vault)
R/G Stax: 1 (Rod)
Blue Workshop Aggro: 1 (Rod)
N=31

*Best finish winning BOM with 350 players

If you lump U/R and 5c together they tie with mono red aggro and aggro mud.  The difference between Mud and aggro-Mud is a little blurred.  I categorize a deck as Aggro Mud if it doesn't rely on a hard lock, rather disrupts with lock parts then finishes with creatures before the opponent can recover.  If you break the whole sample down between those that try to achieve a hard lock (16) and those that go for a soft lock (15) and finish with creatures it is almost even.

If we include tournaments with 20+ the data becomes more varied but 5c Stax still does not take the lead.  One of the major problems I see with 5c Stax is that it can't effectively run Chalice of the Void or Null Rod, two of the most powerful denial spells in the format.  Instead you are running fewer lock pieces and more tutors/colored spells.  I have found MUD variants to be much more consistent, which is supported by there high finishes in the largest tournaments in Europe.  The recent innovations to come out of the midwest also increase consistency by going B/R for Bobs and tutors, or the R/G version by Spookey kid that looks like the modern decendant of Uba Stax.

I'm not saying that 5c Stax is not competitive, just that the data suggests there are better ways to increase the likley hood of winning a large event with Workshops.     
 

26  Eternal Formats / Eternal Article Discussion / Re: [Free Article]Lets talk about: 5 Color Stax on: July 29, 2009, 06:57:20 pm
I love 5c Stax.  Playing broken colored spells and Workshops in one deck is alot of fun, but results are pointing to 5c Stax being more Johnnie than Spike.  Even before this recent turn of events MUD out significantly performed 5c Stax for at least the last year.

The recent ICBM T8 results show two Stax decks opting to drop the 5c package to support Null Rod and or more consistency.  There was the R/g version with Crop Rotations x4 and Bazaars piloted by Spookey Kid, and two BR version with Bobs, one ran Rod the other the Time Vault combo.  

The 5c version is the most inconsistent of the viable choices.  Stax players still using the traditonal 5c model need to reexamine their rationals against the T8 data

Did you consider any of this when you wrote the article, or were you just trying to put together a general primer on 5c Stax exclusivley?

  
27  Eternal Formats / Global Vintage Tournament Reports and Results / Re: [Results] Vintage Side Event at U.S. Nationals 7/26/09 on: July 29, 2009, 04:03:50 pm
With the rebalancing of Fish and Stax in the metgame, Oath should return as a significant player.  The increased presence of Oath is another reason I have opted for Night Whispers rather than Bob.  If Bob didn't come down early Whisper was better, giving me the cards immedietly rather than waiting 3 turns. 

With Welders and Bobs everywhere, I have been running red for the maindeck fire/ice plus sideboard options, but going green for the transformational sideboard may be better.  Do you think it's becoming necassary to run a maindeck answer to Welder-Bob-possibly even Goyf?  Maindeck Sower? Darkblast? Fire/Ice.  Sower doesn't fit once you board Oath but it may actually be a good maindeck singelton.

DSC vs Inkwell vs Sphinx will continue to be debated as each has it's own merits.  I tend toward the shroud of Inkwell because he is most needed in the Fish match up and there are so many Welders around.               
28  Eternal Formats / Eternal Article Discussion / Re: [Free Article] Oath vs Tezzeret: Vintage Testing on: July 27, 2009, 07:22:18 pm
Have you tried playing OAth in a Tezzeret shell?  It just seems more powerful and superior in this emerging metagame than either straight OAth or Tezz.
29  Eternal Formats / Global Vintage Tournament Reports and Results / Re: 2nd Place at the N.Y.S.E. Challenge with Oath on: July 27, 2009, 06:22:15 pm
Congrats on thinking outside the box and finishing well.

I too have been thinking Oath in a Drain shell could be a great choice for the current metagame that is more balanced between Stax/Fish/Tezz.  However, I question whether Platz is the right Oath target.  It's just so vulnerable to so much thats prevalent right now, not to mention how slow the kill is.  I definitly don't want my Oath target to be Weldable.  Pact of Negation with Platz is sweet, but is it essential?  How was it for you in the tournament? 

Have you tried Oath/Tezz hybrids?                
30  Eternal Formats / Eternal Article Discussion / Re: [Free Article] So Many Insane Plays -- Reviving Vintage on: July 25, 2009, 12:27:34 pm
Thanks for the econ lesson.

Maybe supply side economics isn't voodoo after all...

Have any of the TOs hosting larger venues sanctioned CE yet?  I think I recall Ben being adamantly against it, but what about Ray and the Waterbury events?  We've been doing it successfully in the northwest for years.     

Sean
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