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1  Vintage Community Discussion / Casual Forum / How To Kill Morphling? on: January 13, 2005, 03:49:40 pm
I like the Innocent Blood technique, plus it's cheap, thanks rvs
2  Vintage Community Discussion / Casual Forum / How To Kill Morphling? on: January 13, 2005, 01:42:25 pm
hehe, got Balance.

Extinction seems a little too expensive, especially while my opponent has counters (I may have to cast multiple spells to break them).

Wrath of God may be good, double white scares me, but I'll give it a try.

How effective might Abbeyance be? I can target Morphling!
3  Vintage Community Discussion / Casual Forum / How To Kill Morphling? on: January 13, 2005, 12:42:59 pm
Ok, I figured I'd post here where it doesn't clog up any deck talk forums, plus I don't know anymore where I'm allowed and where I'm not.

I am planning on playing a B/W "helper deck" pretty soon in a Two-Headed. I need a way to kill morphling that's less conditional than Diabolic Edict.
Of course I will be using the Edicts, but Morphling is too much of a pain. In two headed, playing against double mono-blu is perhaps unbeatable, simply because the players are smart enough to keep sufficient counters and fodder to block whatever is coming. In other words, I understand Diabolic Edict will create a threat, but I need more than four cards in my deck to deal with the monster. Remember B/W, playing blue would be so much easier, but I try not to make it easy, especially when I'm playing casual. It's a challenge.

Maybe no such card exists, or maybe I'm missing something. Any suggestions greatly appreciated. Thanks

Peace Cool
4  Eternal Formats / Miscellaneous / An excuse to play Meddling Mage: Another EBA on: April 05, 2004, 08:35:35 am
I have come to love EBA as well. Some suggestions:

Nantuko Rice: I think in this build Ofidios would be much better off than Shadowmages. Mana Drain works easier on it, you can get it out easier with Sol Ring, 1/3 is pretty beefy, so chances are if your opponent is trying to find a way to kill it, you've made a few swings and drawn a few angels already Wink

Damping Matrix is good, but not good all the time. I don't know how MD-ing them would be, but if I did, I would still play the 'Core cause he kiks!

1 damage = 1 damage, every point counts. Not to mention the City is a Wasteland target, and damn good at it. I would love to see a plains in there, as it is very possible to get white-screwed. Plus i dont see a good reason to play scrying at all. id rather Will those spells than draw potential crap.

That said, i dont see why you would be running so much black mana producers, you could take the Sea count down to 2-3 and it would still be safe, just fill the spaces with Islands or Plains or even a lone Swamp. A lot of people try to take advantage of your duals, when they do, you wish you had played mono-U Razz

You got 8 counters. Is it effective enough? I know you consider Duress another counter and the Mages of course, but theyre less effective, sometimes, than a plain old Counterspell. I fully support Mages. they can be dropped turn 1 with the right accelleration, and i support the Duress as a combo card and obviously just because it's Duress. Misdirection has a lot of uses still, so I would suggest you consider it if you haven't already.

IMO, you need more fetch, maybe just one or two more. Stifle is seeing less play, including in your deck, for whatever reason, so safety isnt a concern. I usually played with 5 fetch, but with tri color EBA i'd suggest 6, four U/W, two U/B.

Hope that helps somewhat, thanks to the mixer for introducing the deck to me.

Peace Cool
5  Eternal Formats / Creative / [TMD OPEN 3] WATERBURY,CT for 5 POWER!!! 4-24-04 on: March 27, 2004, 07:45:31 pm
"OMFG!" is right...

The Dopeness Factor sounds pretty cool, but I'd need some sort of rendering software, I just can't do it in my head.....anyone know where to get autocad cheap??? Razz

SATs? wut ar thoze? hi skoole? wuts thet? Magic > your future...didn't you know?

Well, you know, I've missed all the other TMD thingys, why not plan on this one? I'll meet you there and brag about MY foil Lord of Atlantis!!!

Peace Cool
6  Eternal Formats / Miscellaneous / [Single Card Discussion] Lat-Nam's Legacy on: March 24, 2004, 08:54:40 am
Quote from: Dr. Sylvan
If it drew right now, it'd be in competition with Impulse easily.


exactly...If my deck had Brainstorm and I wanted more draw, I'd go for Ancestral Recall, Impulse, AK if suitable, Soothsaying even. Legacy just didn't cut it compared to the other just plain draw.

Another thing to remember about thius card is when you shuffle something back, you've got more cards you're diggin into. I play Land Grant in my green creations because in the end, it makes my deck up to and smoetimes more than 8 cards smaller, Increasing my chances of drawing the kill.

Peace Cool
7  Eternal Formats / Miscellaneous / Re: [Report] Double-Lotus Tournament on: March 22, 2004, 11:52:56 pm
Quote from: Robert the Swordsman


He starts the round off by saying "I'm playing an old favorite." I respond by saying "I'm playing a bad deck." We continue.


As hillarious as that was, the deck ain't bad.

I mean, it's got foil power!!! How bad can foil power be?

Foil Power: Enchant world, All foil cards become big, nasty, Memnarch eating apes of Kird and win the game instantly beacause they rule so much... Very Happy

Nice report homeboy Robbie Rob

Peace Cool
8  Eternal Formats / Miscellaneous / [Single Card Discussion] Hurkyl's Recall on: March 21, 2004, 07:29:31 pm
I would go for the death threat if you don't edit your post and take the apostrophe out of the card name Very Happy

Hurkyl's recall is most useful for two reasons.

1) Your opponent is in full swing and has a lock or something similar on you, and you need that one card that will make him have to start all over again (and most players can't empty their hand again on one turn, not to mention doing it just before EOT, they might have to discard).

2) Your opponent has the necessary ingredients to mash you, and you're ready to win, if not for a few restricting permanents

3)(I did say two didnt I) You're getting pummeled by a bunch of Karned fatties and it's your last ditch effort. Evil or Very Mad

Peace Cool
9  Eternal Formats / Miscellaneous / Tiki's Krap Keeper: Snakes 'N Mages on: March 20, 2004, 11:47:01 pm
I didn't say I wasn't planning on getting them. I certainly have the money. I just liked the other angel better. Whether the deck has 2 Iridescents or 2 Exalteds doesn't really make a difference to the consistency of the deck. Either way, there's a creature taking up that space. If it will make people happy, those spaces are officially Exalteds. I thought i stressed it enough last post, but I guess I didn't, sorry.

Now, let's talk about the things I made this thread for. Thank you.

Peace Cool
10  Eternal Formats / Creative / Question and Answer thread. on: March 20, 2004, 12:56:45 pm
OK, here's one for the M:TG paragons Cool

What is the fate of Last Word in T1 extreme competitive? Is it simply way too expensive to be used at all, or does it have some sort of unseen use?
First time I saw the card It seemed like, while the can't be countered clause was eye catching, it was simply another T2 player's weapon in the low counter count of Mirrodin block. But think, where are uncounterable cards more useful? T1 of course.

Peace Cool

I think it suffered the same fate as Chalice of the Void, where it really was best against decks that you probably shouldn't need to bother with.  Theoretically, it's a perfectly sound Wish-target.  You can fetch it at your leisure and then be absolutely sure that that Mind Twist/Will/Balance won't resolve, which is important since those are singleton "I win" cards so it's difficult really to even bait them.  But ultimately, it probably is just unnecessary.[/b]
11  Eternal Formats / Miscellaneous / Tiki's Krap Keeper: Snakes 'N Mages on: March 20, 2004, 12:48:38 am
So some things have actually been brought to point about the strengths and weaknesses of each, which if wanting feedback on my creature choice at all, I would take to have come down to reveal the truth of the matter. Exalted > Iridescent Wink in almost all cases.

But the real truth of the matter is my lack of having Exalteds due to the fact that people are hoardy and greedy and refuse to trade theirs away, since everyone is using them for something. Truth = Tiki has no Exalteds Sad

Ok, so now that we've wasted all this time on one creature and not really propelled the deck's other aspects, why not get back to the reason I wrote this call of help.

Another truth be told, I've never actually thought a deck like this would BENEFIT from having three color support. My experience with tri-color decks was many sad times. I just never seemed to find the right balance, and bi-color always worked faster anyway. I must admit, using this deck for a while, I see that one of the most important things is to have that special card whenever you need it. Tutors come in with force here and black has the only fetch-all tutors worth playing. Another, and possibly the single reason for the drive to make myself splash black is the unimaginable power of the Duress. I have loved this card since Saga spoilers came out. so that will be a must addition to the deck.
But as I said before, there's already a lot in this deck I wouldnt want to remove. So what to get rid of, to leave space for black goodness?

I'll provide my thoughts when I'm not so sleepy Mr. Green

Peace Cool
12  Vintage Community Discussion / Casual Forum / Bad Block Constructed (BBC) on: March 19, 2004, 07:23:42 pm
{2} Mana required to play the stone....

16:60 (2:7.5) is approx two lands in the opening hand including the draw, so the fellwar can be played quickly. It seems okay, but the lack of land does actually seem to slow the deck a bit as all that's being played is more mana source on turn two.

Peace Cool
13  Eternal Formats / Miscellaneous / Tiki's Krap Keeper: Snakes 'N Mages on: March 19, 2004, 01:10:39 am
Quote
No, instead you have to counter so many other things that Angel's life gain would otherwise handle, things like Tog.


If she Lasts that long...

I see the point on Exalted about as much as I did before, but I am still weighing everything at once. Speed is not a problem. Turn seven is fine with me just as long as I don't have to worry about losing my control. Exalted is obviously still very powerful, but it's weak. It is obvious that exalted can be burned and removed by whatever creature control your opponent could throw at it. Iridescent Angel survives almost everything. I can gain control enough if I don't have to waste my counters on an StP. Instead I waste my counters on keeping their defenses empty.
In an aggro matchup I get rid of beef and that's simple with StP and counters. In combo I usually have control over whatever combo with the help of Meddlings. In control I have the hardest time. This is where decree wins me games.

I have more kill than 2 little angels. I've got 2 DoJ, 4 Phids, and 3 MMs.

Peace Cool
14  Eternal Formats / Miscellaneous / Tiki's Krap Keeper: Snakes 'N Mages on: March 18, 2004, 07:49:41 pm
Ok, this is the kind of stuff I've been getting for a long time. Let's clear some things up Razz

Generally, I suck at playing hardcore competitive. People have told me I'm a good player, but my weakness is not being able to see every side of something.

That short explanation in mind, I still don't understand why Iridescent Angel isn't getting any attention. Of course she's expensive, but it's worth it (can't be togged to death, cant be burned or otherwise targeted by even swords). Not to mention It's castable. Often, especially with three colors, double W isn't always accessible. Iridescent is the perfect use for Mana Drain. If you have to save counters for your creatures' safety, then you're not winning. Why not play a creature that doesn't need your backup support?

Besides Tog isn't that big of a deal in my area.......yet..... :shock:

@RoadTrippin': Been over it many times and ideally I would love to see black in this deck. This opens up the floodgates for many options.
again, I would absolutely LOVE to play black in here, but like I said, I've done it before, and it was unsuccessful, so my morale kinda dropped.

As for EBA, yep it's a cool decklist. The cards involved (namely the Lands) are expensive and also hard to find on the Cape. But think, we're "opening up the floodgates" as I said. Now we have a huge amount of options for cards and it just makes it more confusing.
Black:

Negator: Just a dangerous play if I can afford something better conditioned
Duress: A great and amazing card of unimaginable power Very Happy
VinD: A nice killer, I wouldn't run more than two I assume tho
Demonic Tutor: DUH! :shock:
Vamp Tutor: maybe, I don't think I need it if I'm going to play Mystical.
Yawg Will: I guess I could find a space for it, but it's not as important than the other cards I'd want to add.
Shadowmage: I love this card, but unfortunately, if I can't work out the mana, I will still be playing the Phids.
Mind Twist: Idk about this card, I never did. I might be able to pull it off with this deck.

The problem I have is with the mana. Does anyone have an idea as to how I would make it so I have the right mana when possible? Also, the way I play my deck now, I have few non-basics, making it less weak against Moon and Strips etc. I liked it the way it was, but if Black will make the deck more playable I will have to suffer the possible threats.

The Sideboard I forgot. It looks something like this:

SB:
4 Null Rod
2 Serenity
3 Energy Flux
1 Enlightened Tutor
2 hurkyl's Recall
2 Wing Shards
1 Disenchant

somewhat jumbled, but the Flux's and the Rods are the important part Wink

@Smash: 4 is good. StP is my saviour in EVERY SINGLE MATCHUP.

@Sytupal: cut your spamming fool Razz

Peace Cool
15  Eternal Formats / Miscellaneous / Tiki's Krap Keeper: Snakes 'N Mages on: March 18, 2004, 04:55:17 pm
Quote

Fëanor wrote:
2 Iridescent Angel

You misspelled "Exalted".


You actually misspelled Iridescent.... Very Happy

Give me some good reasons to run a good-as-dead, double-white-in-the-casting-cost, creature over a mana-drain-fueled nearly untargetable beatstik, and I'll reconsider.

Peace Cool
16  Eternal Formats / Miscellaneous / Tiki's Krap Keeper: Snakes 'N Mages on: March 18, 2004, 04:15:06 pm
Without a huge story and stuff, I'll just post my list and a distress call. Too much has been said about the ancient and popular The Deck, and it's mot over yet, but let's leave theorizing to the stupid. Wink

This deck evolved from my once fun FS.dec (Future Sight). I wanted to make it playable, but soon realized with FS in there, I didn't have a chance. I've attempted splashing Black and all it's done is make the game less consistent. Ideally, anyone could see Duress or Tutors fitting in perfectly, but I just can't seem to figure it out and I've never ben successful at making a good tri-color deck. Here goes:

Mana:
6 Island
2 Plains
4 Tundra
4 Flooded Strand
1 Polluted Delta
1 Strip Mine
4 Wasteland
1 Mox Sapphire
1 Mox Pearl
1 Sol Ring

White:
4 Swords to Plowshares
1 Balance
2 Decree of Justice

Blue:
4 Counterspell
4 Force of Will
4 Brainstorm
2 Mana Drain
2 Stifle
4 Ophidian
1 Time Walk
1 Ancestral Recall
1 Misdirection

Gold:
3 Meddling Mage
2 Iridescent Angel

Notes:

-The polluted Delta is so I end up having a safe 5 Fetch. After esting a lot, it seems like the ideal number the the current build, but things change.

-The numbers of the following cards are due mostly to the fact that 1) I'm trying to fit them all in 2) I don't have four of's yet.
Misdirection
Mana Drain
Decree of Justice

-I have four MMs but I think three works better. I can easily obtain the less expensive cards like the Angels and Decrees if I need them, but right now I'm trying to vary my win condition so I dont scoop to something game one.

I'll finish by asking: In addition to what you think in general, should I make another attempt at putting black in here?

Any help will be greatly appreciated, Thanks in advance.

Peace Cool
17  Vintage Community Discussion / Casual Forum / Bad Block Constructed (BBC) on: March 18, 2004, 02:53:51 pm
Oh, wow what a fun idea. But I wonder, what exactly makes The Dark such a bad set??? I can think of worse. If you're going for vintage style flair then I can understand it, but IMO the worst sets don't involve TD at all. Fallen Empires is also a pretty stable set. Homelands I think we can all agree has about....oh....1 card(s) that's any good(Autumn!!!). :lol:

I think the three worst sets are Homelands, Stronghold, Torment. Please understand my intention is not to change the initial idea. I just think some wickedly powerful decks are to be made from your sets. In any case, I'll be tink'ring with my dust covered TD box and posting my own deck hopefully soon.

Peace Cool
18  Eternal Formats / Miscellaneous / A note to all FCG players on: March 16, 2004, 01:54:32 pm
@Plainswalker, I find A.M. to be more consistant and overall better than R&R in FCG. Why? Well, first of all, R&R still rules, but the added bonus of adding little beasties to the board under a trin-lock (remember they'll both cost 3cc anyway) just makes the mutation a must have. pay nothing for cretures and get rid of a pasky artifact, I'd say against Trin, leave the Stack, and pop that trin, just out-permanent him.
Artifact Mutation = red DoJ, in most cases

tormod's crypt has little use anymore, but it is still a staple against many mid-range decks out there (then again, when will survival-nightmare be coming back???).

Rootmaze is perfect, but it has a temporary stall feel to it. With Null Rod on the table, many decks would rather scoop.

Peace Cool
19  Eternal Formats / Creative / [Deck] Sligh (with blue splashed) on: March 13, 2004, 12:25:44 am
There are some good thoughts on matchups for this decklist. But I'm wondering, especially after apprenticing it and reading what Andro sed, is this deck too slow against combo? Like we've sed in the past, we can't focues any of our card choices on a specific archetype, but we should at least look at combo as a whole. Against breakfast, Bridges(not of any real concern), Dragon, Belcher, etc. an aggro deck has to focus on quick punches or an adequate 2nd game SB. What do you think?

Shattering Pulse and/or Pillage just awaken old memories and I suggest SP for maindeck, just because it is useful against every archetype these days. Pillage is too expensive, so I understand if you wouldn't consider it, I just enjoy watching my opponent get color screwed. Razz

5Strip is so often a combo breaker on turn one or two. I know exactly why you don't run them, but if you need combo defense, this is where you can find it.

Peace Cool
20  Vintage Community Discussion / General Community Discussion / Choosing the right card protectors...how? on: March 12, 2004, 07:47:38 pm
Just for reference, I bought nine (9) packs of YM Gunmetal off Troll and Toad's website. They were delivered on time and in perfect condition. I have only opened up two packs as I plan on seeing if anyone in my area needs any before I use them all up. The ones I opened are flawless in size, feel, shape, strength, and endurance under heavy shuffling (as I tend to beat my cards when I shuffle). The tab came out to exactly $49.99. Fifty bucks ain't bad for sleeves that'll last as long as UP and that wont split. Any questions, Pm me.

On a side note, since I've gotten these new sleeves, I wont be using any others except for the Ultra Pro sleek, sexy ones on my artist deck:wink:.
That's still only my opinion.

Peace Cool
21  Eternal Formats / Miscellaneous / [Cape Cod Tourney Report] Tiki Takes Third on: March 10, 2004, 10:29:29 am
@RoadTrippin: Refrigerators don't have opposable thumbs..... Very Happy. Not to mention, with duress, you can't go wrong. I assume that's how Rob got some games off you. Besides White Knights just kick ninja ass!

@Androstan: Actually I'm dissapointed too. I might have played my vintage Elfball, if it weren't so disorganized, since the number of proxies was correct. To tell you the truth I took apart my Sligh in all forms, but the power of burn is not devoid in my soul. I'm slowly working on a R/G beats due to my eternal love for Kird Ape. Maybe once I got a good version going I'll post it,  but who knows when the next rush of school stuff will keep me busy. If it'll cheer ye up, I'll promise to put together a nice Tempest Sligh for the next scrubby. Smile .

@Plainswalker: HOLISTIC WISDOM!!!!!! There's something wrong with you man Razz. That was one of the wierdest combo things I'd ever seen. I'm making a wisdom deck Very Happy.
So about the construction of my deck. I really didn't have time to think about adding other power. In fact, I never thought about it because I figured the power I'd want to proxy would be accellerators(der, whats recall?). So I'll skim over the list and hope some Tundras come my way, thanks.

Peace Cool
22  Eternal Formats / Miscellaneous / [Cape Cod Tourney Report] Tiki Takes Third on: March 09, 2004, 08:12:09 pm
I figure I might as well be an active part of the community I love and report on the standings of my play-life (read: Listen while I bore you all to the point of tears). The following is the first (assuming there will be more than one) tournament report I've done, so correct me if I suck at it Very Happy .

Location: Hell...aka Cape Cod, The Gathering in Centerville and the best place I've been to in East Massachusetts topping (IMO) TJ's.

The event. Some crappy tournament. I'll explain:

It was Saturday in sunny Orleans and I had plans to do something with someone, but the who and what were to be somewhat random. So I waited all day with my cell on hand for someone to call and say something like, "Hey dude come on and hang out at (insert cool place to loiter here) with (insert cool people I know here)!"
Of course this time, no one loves me so I decided to make myself useless...ahem useful.....and go to The Gathering. When I got into the door, cards and binder in hand I was expecting to do a little trading and casual gaming with the regulars that, like me, have no life Wink. Richard (Sytupal) had a different idea. Within the first three minutes and before I had made it to the counter, which was about seven steps away, at least ten people walked up to me and said stuff like, "Yo, tiki-man. Dude, type one tourney, now!" or "Five bucks..we need two more people."
Of course none of them were able to convince me to do such nonesense as to waste five dollars on a few games of magic I woud surely lose because the decks I had together were grade A c-r-a-p...
Sytupal convinced me, however, saying that I had nothing to lose and other convincing stuff like that (yes, I am easily convinced). So into the roster I went and was set to prepare my deck, which needed work.

I'll post my decklist below so viewers can see that I had absolutely no chance Cool. First I'll go over what I had to do within the five minutes I had to prepare this deck. The tourney was a 5 proxy with minute cash prize. The proxies in the deck I had on hand were 1 Mana Drain, 1 Decree of Justice, 1 Sapphire, 1 Pearl, 1 Lotus, and !?4 Tundra!? (don't ask).
I obviously had to go down a few. I took out the Lotus knowing that the one turn mana would not help in my deck anyway. I was able to borrow the Decree from the store's cardpool or whatever the thing is. The Mana Drain, Sytupal, whom I envy with great wrath and all that groovy stuff, let me borrow one of the FOUR he had Evil or Very Mad.  Then I went down one on the tundra, knowing that it would be safer to play more basics in the strip heavy meta this place has.

Tiki's Crap-keeper:

Mana/Land:
5 Fetch
5 Strip
1 Lotus Petal
1 Sol Ring
1 Mox Sapphire
1 Mox Pearl
3 Tundra
7 Island
2 Plains

Wight Hotness:
4 Swords to Plowshares
1 Balance

C'ntrole:
4 Force of Will
4 Counterspell
2 Pimpin' Mana Drain
2 Stifle
3 Pimpin' Meddling Mage

Draw/Toot:
4 "Ofidio" Ophidian
4 Brainstorm
1 Mystical Tutor
1 Fact or Fiction

My Opponent Scoops:
2 Iridescent Angel
2 Decree of Justice

SB: I didn't have one, since I wasn't planning on doing this. So Sytupal hooked me up with his binder.
3 Aura of Silence
1 Energy Flux
1 Null Rod
1 Disenchant
3 Tormod's Crypt
2 Cursed Totem
2 Damping Matrix
2 Hurkyl's Recall
(I know it sucks, it's all we had combined Sad. Please send money........)

OKaysie so here go he matchups:

Match 1: Mat C. (I don't get it....one "t"?)
TnT

Let me start by noting that I've never had to deal with a good TnT deck, let alone a good Welder player. Not only was I beat to a pulp quickly and efficiently, but he knew what he was doing. Game one I was hit with a bad hand and thought I could make do with it. Game two I sided almost everything in for my useless phids. I ended up keeping both Slaver and Welder from doing anything, but Trisks hit hard to the dome ending me in no time. I was beat 0-2 him...not fun.

0-1: Crying or Very sad  Whatever, I wasn't prepared...

Match 2: Hugh
Type 2 Pest Anthem, they made him play too.

This is going to sound silly, but I actually lost first round to type two. Oh now I feel like a loser. But anyway, after siding in, Null Rod and/or Energy Flux came out and crippled him. Once I played a Meddling Mage choosing Echoing Truth (Decree goes down from it), and a nice fat Angel, he was having fun dying. Magic is fun again Razz

1-1:  Surprised  Whatever, T1 is always prepared for T2 crap...

Match 3: A regular I talk to all the time who's name I never knew, help me out guys.
Trin

I hate Trinisphere. I'm planning on writing in to the R&D team and yelling at them for making me play my MM's for three! Well anyway. Game one, Trin, Meddling Mage against Karn, who never hits the table. Stax hits and we have fun killing things. I counter a blood moon Very Happy. Welder hits the fields. I ping with Ofidio until I draw into a nice DoJ letting me win the Stax battle. Then I slap him with a juicy Angel. Game two happens a little faster. Trin (why even counter tier one crap?), Mage against Karn, then fourth turn, Mana Drain a nice Stax. Angel comes out with wrath turn five. Force of Will rocks under Trin!

2-1: Wooooo... (with three losses and four wins)

Match 4: Jon [RoadTrippin']
Dragon?!?!

What?! There were good decks in this tourney? Damn, well I hadn't planned on playing Dragon. Yeah, so turn two dragon, no counters over here....Game two: Crypt and Rod in. Um..he played Dragon. I hate when they do that. I drew and drew and drew, I actually drew around seven cards, and then as a last hope a cycled a decree for um......0 just to see if I got the Swords I needed to stay alive. As usual though my deck hates me. Rolling Eyes

2-2: Last match determines whether I get a prize or not :shock:

Match 5: (Insert happy name here) Idk, sorry
Belcher...hehe

This guy sealed his own doom by playing belcher. You don't play 5 lands or less in a deck, unless you want to lose. As any belcher deck does, he "Spoilsed" first turn on both games, and found belcher two cards down the first time and TEN! the second Smile thanks dude. my first turn sees a wonderful MM naming Belcher. I take the game over turn one and he just gets pummelled by angry angels. Game two I just MM second turn and FoW his turn one belcher. He dies slowly at the hands of Mages.

3-2: Putting me in a happy third (though I'm not sure how...).  I win ten bucks, netting 5. Sounds like a sucessful tourney to me.

Discuss and comment and you know what? you can even critique and yell at me for playing the janky deck cause I too know it sucks. Wink
23  Vintage Community Discussion / General Community Discussion / Choosing the right card protectors...how? on: March 08, 2004, 08:22:30 pm
Okay, just to recap;

Dragon Shield I think has a very cool product. And by that I mean, apart from a bad batch here and there, the style and feel is pleasing and intended for more of a casual setting.

Ultra Pro is a name that's been around almost as long as me. They've made some bad stuff, and they've improved. Right now I have thre different Ultra Pro products and they all have lasted for a good time.
- The new sleek style Kowal mentioned is possibly the best. They're a little thicker and more durable and none have split on me.
- There's the vintage Black/Red/White sleeves that they've been carrying for so long. If you have them, you know they last quite a while, but by now mine have just been overplayed and they don't look clean and stylish, so I rarely use them for the look.
- The new version of the vintage black, is nice. I use it on my keeper and none have split. I'd rather use Yanoman-Gunmetal, but these are the next best things. I seems like they may run out of steam like the original, but only time will tell.
Trust this brand. If you can't get Yanoman, UP is the next best thing.

For Gunmetal, Dicemanx lead us to TnT, which is a very trusted company. I suggest if you have the means, to buy as much as you can before it's all gone (if that's what's happening).
http://www.trollandtoad.com/p96646.html

Peace Cool
24  Vintage Community Discussion / General Community Discussion / Choosing the right card protectors...how? on: March 08, 2004, 08:50:31 am
Jeebus Craps, I almost forgot about the Nooveau Ultra Pro. Kowal, I use them on my kickass Spencer.dec and they are the most unbelievably sexiest sleeves I've ever come into contact with........mmm......inanimat e object love.....


The general consensus we'e ome to is that everything has the potential to suck except Yanoman Gunmetal (and so far I've had no problem whatsoever with the Tsunami Bleu Wink). If anyone finds a place or way to get the gunmetal, could they post it here for everyone including me, whoose location serves for diffucult finding of anything worth more than three cents, including prostitutes........not that I know....
25  Vintage Community Discussion / General Community Discussion / Choosing the right card protectors...how? on: March 07, 2004, 06:56:08 pm
Yes, Gunmetal is by far the most superior and should be used above even toploaders.
uh...I found the official website but it's in Japanese...cause google doesnt translate...grr, so I found my way to this page with the use of images and educated guesses.
Yanoman.jp

If you can't find gunmetal, I suggest either the Dragon Shield or the Ultra Pro Black.

Dragon Shield backing wears out after a while, but the card itself rarely splits. Plus Dragon Shield has awsome colors. I use DS Purple for my Ankh Sligh, and DS Green for my Elfball.

Ultra Pro tends to split a little at the top corners (which is why people prefer Yanoman for its large overcut), but they are very sturdy and they last much longer than most other cards. I use Ultra Pro the most, mainly because after testing all the others, those are the ones that lasted the longest. I've had 4x 100 set since around 1998 give or take probably ten because of split corners. I use Ultra Pro for every black deck I ever made, plus Keeper, since my MD and other juicy stuff are in there....but I'd rather have Yanoman Wink

Peace Cool
26  Eternal Formats / Creative / [Deck] Sligh (with blue splashed) on: March 07, 2004, 12:32:12 am
Woah np, way to breathe down my throat. Just posting all blue burn and draw. there isn't much I've missed and yes, most of it was bad. Perhaps I was making my own statement.....Rane...ahem.... Razz

Brainstorm is broken to me. I play blue = I play brainstorm, from parfait to keeper.
@Rane: I play with fifve fetch and actually run into them quite frequently. However I'm talking about a control deck. So, I'm thinking you may want to test from 5-6, since 8 is, you guessed it.......massive overkill, not to mention a huge loss of life or a stifle-able thingy (BluMages love getting their Stifle off Wink).

Back in tempest, what kicked? Kindle...teehee...if players don't like brainstorm(!!), then play AK. Odds are usually at least 65% you'll be playing another deck with AK in it, depending on area.

Opt is better than you make it out to be. However, brainstorm is always better then Opt Smile. And the TResponse is conditional, but good metagames will pack at least 5 reasons to play the card. if not you could always fizzle the response and go on to card drawing.

I wouldn't think twice about using Fire/Ice. Unlike the Response, it's not at all conditional (unless your opponent just played Worship), and it cantrips for goodness and a possible one creature fog. Fire/Ice is goodness. If this thread ever beings up shock, just remember our little F/I talk.

What makes Curiosity especially good, is the fact that most players have counters to back them up. Let me look at your deck and count the number of counters......oh sweet, no counters. This card is going to find it's way to the graveyard quite frequently. I'm not questioning it's power, I'm questioning it's endurance.

CoF would be even cooler if you had some cool land to do cool stuff with in conjunction, like........hehe............. ..LoA Very Happy
(other card that work wel with CoF but not nec in this deck: Workshop, Factory, Urzatron, SagaLands, LegacyLands, Lands :shock:)

Who wouldn't salivate over a 5/5 Factory Worker? You knew you played CoF for a reason. *swing, OW!*

Peace Cool
27  Eternal Formats / Creative / [Deck] Sligh (with blue splashed) on: March 06, 2004, 05:09:10 pm
SW33T, yooz gyz is still here. The team lives on  Cool

Aight, Blu Burn:

[card]Psionic Blast[/card] can easily be splashed, but why splash red if we've got enough red burn?
[card]Psychic Purge[/card]
[card]Mind Bomb[/card]
[card]Suffocation[/card]

Blu Draw:

[card]Ancestral Recall[/card] der...
[card]Complicate[/card]
[card]Brainstorm[/card]
[card]Disrupt[/card]
[card]Frantic Search[/card]
[card]Gush[/card]
[card]Fire/Ice[/card]
[card]Opt[/card]
[card]Read the Runes[/card]
[card]Teferis Response[/card]
[card]Whispers of the Muse[/card]
[card]Careful Study[/card]
[card]Dream Cache[/card]
[card]Fact or Fiction[/card]
AK  Wink

Psychic Purge is just cool, but it might not be T1 calliber
If we end up playing with Volcanics, Gush is a possibility, but it may be too conditional
I like Terei's Response a lot.
Long term playing of Opt proves its usefulness, but we may just want to run the "power draw"....conformists........

Peace Cool
28  Vintage Community Discussion / Casual Forum / Battle of Wits :D on: March 05, 2004, 10:53:32 am
Battle of Wits is indeed fun times. Here are some comments of my own, take them as you may.

Last Word allows BoW and/or Tutors to go through without pesky countermagic from the other side getting in the way.

You've got a lot of draw, but what about Bazzar? it might disrupt the manabase, but think of the draw youd be getting. Also I'd consider putting in the obvious Timetwister, since less than 200 makes you weep. And Lim Dul's Vault Wink

How about Powder Keg for some removal?

Doomsday WOULD kick...sad day...I dont think you can stifle it...

You know it would be cool to see if it's possible to make a BoW.dec with fluctuator Razz yeeeeeeeees. fluctuator and Feldon's Cane, teehee.

Just wanted to add that while your discard does the trick, unless the reason for not running double colored is a mana issue, why not persecute?

Peace Cool
29  Eternal Formats / Creative / [Deck] Sligh (with blue splashed) on: March 05, 2004, 12:13:01 am
A friend of mine plays with curiosity, but the flaw in it is that its weak as a creature enchantment that can easily be dropped and forgotten in the blink of an Edict etc.

I suggest [card]Mask of Memory[/card], since you'll want to dig for your burn. Browbeat ain't as bad as you're saying. I've played the beat for a while and basically, you dont want to play it unless you wont mind it being gone. as to it being what you dont want it to be, either way, its you benefiting with an ancestral sized CA, or your opponent being at 15

Browbeat Conditions:
Opponent at or under ten life.
'Mancer or other form of kickass constant damage in play
You're attacking with a masked creature
your opponent is at 20 and it's your last chance before you get pummelled by his damn Negator  Razz

fire and ice should be put in only if theres room left over. its a great cantrip and a great shock.

Peace Cool
30  Vintage Community Discussion / Casual Forum / [Multiplayer] Elfball --> Fires?! on: March 03, 2004, 09:51:42 am
I'm sitting here comatose for a few minutes wondering if our friend here has ever seen a real Elfball deck...... :shock:

Ok Blub, Channel is a must and so is Rolling Thunder. If counter-control is prominent in your multiplayer area (then kill them for being stupid enough to play control in multi) you can play with Xantid Swarm which absolutely ruins counter every first turn. If they FoW it, then theyre already at a disadvantage.

Running 2 Wisher seems like a smart play (esp if youve got heavy burn in your area), but this is multiplayer and playing 4 wishers means 2x the life Smile .

If you are going to blend two variants together you should know it won't work as well. Especially with Elfball, you need all those spaces for mana and accelleration. If you can afford it, find some Taiga, they are essential. Once you have them you can add Land Grant (well, you could add it with out them too, either way...). Land Grant decreases the number of lands you have to play in the deck. I went from around sixteen before I played LG, to around 8 (4 Taiga, 4 Forest). For more mana acelleration, you could also pick up some foothills if you enjoy fetching Wink

I found that when it was all out on the board, I could create more mana than I needed. I tried Upwelling for a short time, but then I ran to KIller Bees. You should replace one of your beefs with them. Oh, and Kamahl rules as a booster. Other options to get your horde out faster and bigger include: Slate of Ancestry, Tribal Unity, Overrun, Skyshroud Poacher, and Collective Unconcious.

Also, since elves it is, why not call it Burning Elves? Elvish Warrior, Llanowar Sentinel, (the one with kicker 8 and trample Razz), Elvish Soultiller, Voice of the Woods, Timberwatch, Hivemaster, Taunting,  Defiant , Treetop, Heedless...Elves rule!

Oh and, just for fun in multi, throw an Ensnaring Bridge in from time to time, just to make people angry. Twisted Evil

Hope this helped. Any questions, ask.

Peace Cool
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