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1  Eternal Formats / Creative / Re: my mono U deck on: February 14, 2007, 03:05:22 pm
I think a good number for fetches in a monocolor deck is 6+. Gifts at a minimum run 5, why would a monocolor deck run the same amount. I personally run 7 in UW Fish.. The deck thinning is invaluable, especially for the long game, which is the general plan for BBS.

Can you elaborate on "too many fetches" and why it would be bad?
2  Vintage Community Discussion / General Community Discussion / Re: Cards you always wanted to play in vintage, but just couldn't fit them in a deck on: December 21, 2005, 10:32:12 pm
Humility

Stasis

Contamination

Mirari's Wake
3  Eternal Formats / Creative / Re: U/R Fish, a dying breed? on: December 19, 2005, 11:19:31 am
The problem with selecting creatures for fish is that all creatures have to do something hateful/useful, not just beat. Not very many creatures can beat as well as hate efficiently.
4  Eternal Formats / Creative / Re: U/R Fish, a dying breed? on: December 07, 2005, 01:05:45 pm
Why are no fish players playing with gilded drake? I hear that takes care of colossus/oath angels pretty well. Especially if you have an aether vial with two counters on it, but that's a dead deck methinks.

Because Swords + Meddling Mage is just better. But the important thing is tuning Fish to your own style.

A question I have is: Is it worth running null rod over aether vial/jitte/chalice?

I personally think it is. Vial/Jitte/Chalice can take up to 11 slots. That's a lot.. But it also depends on how the deck is built. Cards like Rootwater Thief + Waterfront Bouncer + Voidmage Prodigy is obviously excellent with the Vial configuration; all with a CC of 2 and the mana you save from casting them can be used to bounce, counter, and remove from library. And then you have cards like Kataki, which makes your Vials and Jittes less effective but gets better with Null Rod. Rather than having moxen pay for itself, or unusable, the opponent has to decide if they're going to spend mana to keep unusable moxen around.. (with both the Rod and Kataki in play of course) ..hopefully they wont and end up not being able to Tinker/Colossus. (or at least delay them long enough to get Swords in your hand)
5  Eternal Formats / Creative / Re: U/R Fish, a dying breed? on: December 06, 2005, 06:22:31 pm
1. U/R does not seem to have what it takes to top8 too much anymore, Why?

Personally, I love U/R.. but it has trouble handling oath, stax, workshop aggro, dragon and gifts.

2. Best color combinations? U/W, U/G?

They're really metagame dependent. U/W for controlish metas and U/G for workshopish metas. But they can both be tuned to handle both sides of the field quite well.

3. Cards that need consideration to be added to fish to handle modern decks?

Card choices range depending on meta and preference but they're usually hate cards. I play U/W and I prefer workshop and nonbasic hate since they seem to annoy me the most. Cards like Kataki, Energy Flux, or even Annul come to mind.

And I am sure there are more questions that need answering as well, but we will leave disussion to open those doors...

Here is my build

Creatures: (14)
4 Spiketail Hatchling
4 Cloud of Faeries
4 Grim Lavamancer
3 Rootwater Thief

Draw:(8)
4 Standstill
4 Curiosity

Counter/Disruption:(8)
4 Force of Will
2 Daze
1 Misdirection
1 Stifle

Artifacts:(6)
3 Crucible of Worlds
3 Null Rod

Mana:(23)
4 Wasteland
1 Strip Mine
4 Flooded Strand
2 Wooded Foothills
4 Mishra's Factory
1 Mountain
4 Volcanic Island
3 Island

Sideboard:
2 Stifle
1 Misdirection
2 Viashino Heretic
2 Fire/Ice
1 Null Rod
2 Lava Dart
3 Red Elemental Blast
2 Blue Elemental Blast

OK, first off, before anyone says anything, I have no P9. BUT, If I were to add power(say for a proxy tournament), what should I remove? IĀ  have played U/W, and U/G fish also, but my own playing style seems to lean me towards playing U/R...

For U/R you want the standard Mox Sapphire, Ancestral, and TimeWalk. Mox Ruby is optional. It would simply replace your manasources.

-2 Wooded Foothills
-1 Mountain
-1 Island

+1 Ancestral
+1 TimeWalk
+1 Mox Sapphire
+1 Mox Ruby

If you wish to increase your mana count I suggest removing MisD and/or Stifle.

One big problem that this deck cannot handle is a resolved tinker for a DSC. I have no removal for that big assed S.O.B. (except yanking him from their deck with a thief). This is one of white's obvious strong points. White gives us meddling mage, swords to plowshares etc... Is a tri-colored fish deck say U/W/R feasible with all the maindecked non basic hate out there? What kind of mana base would be best suited for such a deck?

I've tried that before. Lavamancers with Mages. But it always seemed like it was trying to go into too many different directions, and with a much more fragile manabase you're pretty likely to get screwed by a couple of key wastes.
6  Eternal Formats / Creative / Re: Kjeldoran Outpost in Landstill on: October 06, 2005, 06:15:14 pm
Well put warble, I was actually just reminescing the good ol' days of counterpost.  Very Happy I totally agree though about having a much faster clock late game and early plain/tundra fetching.
7  Eternal Formats / Creative / Re: Kjeldoran Outpost in Landstill on: October 06, 2005, 01:05:33 pm
@Luiggi: KJ Outpost is a lategame card. Back in the days of CounterPost decks you would run about 2. And even though it's a waste target, a Crucible will back it up nicely. Even if you have to sac a plains.. which also gets backed up by Crucible, as you mentioned. Tempo is less of an issue late game and it packs many free counters, as silvernail said.

@warble: KJ Outposts are usable each turn so you wont have a 20 turn clock. Also tapping down to cast/recur a dragon isnt always a good idea. With the Outpost you're freely able to generate a token at EOT, it's more resiliant to creaturekill, (or StP specifically) and it's uncounterable!!
8  Eternal Formats / Creative / [deck] budget parfait on: March 29, 2005, 01:12:10 pm
Anyone tested Burning Wish? Wishing for that critical Balance, Slice and Dice, Replenish, or even Decree (for the kill) really helps. I moved 1 of each to my board and it freed up space for more nasty enchantments (4th humility and 4th bloodmoon).
9  Eternal Formats / Creative / [deck] budget parfait on: March 11, 2005, 08:19:50 pm
Quote
I have found that every form of mana acceleration you can fit in here should belong in here. If you try goldfishing the deck a few times, you realize that with playing one land or an artifact for 3-4 turns, and having no responses to anyting your opponent can and will do, you stand no chance. At least with the artifact accelerants you can shoot for an early win with a belcher.


If you want to do that, why don't you just play 2land belcher. Parfait is a control deck (almost to a point where it's just a hate deck). The acceleration that gets put in is to accel silver bullets like Humility, Blood Moon, Rule of Law, or even Sacred Ground (for stax obviously) that help control the game while establishing a draw engine with Tax/Rack. I run 12 accelerants and they allow me to go first turn Tax and Rack, second turn Humility, which is just awesome against Control Slaver.

Archeologists obviously have negative synergy with Humility... All creatures do for that matter.
10  Eternal Formats / Creative / [deck] budget parfait on: March 07, 2005, 08:15:34 pm
Mana Crypt in my experience has been really strong. A first turn Blood Moon or second turn Humility is just awesome. But unless you're playing against FCG or Workshop Aggro the Crypt is just an upkeep of 1.5 dmg per turn, which can be easily balanced out with Zuran orb.

I have not used Eternal Dragons so I don't have any experience with them. But I would think the 5 mana to bring him back is a little too much. I've also been testing Decree of Justice for the kill. They're much faster than Sacred Mesa and less vulnerable than Belcher.
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