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Vintage Community Discussion / General Community Discussion / Re: History of TheManaDrain
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on: June 26, 2010, 12:08:30 pm
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While the supreme overlords have been named already, other admins we've had over the years are Azhrei, Toad, Leviat, Ferrett and me.
I was an admin briefly! For, like, a weekend. The only thing I did though was manually change my postcount and then forget what it originally was so now no one knows. I remember that we had various temp Admins while Jacob was away at different times - you, Bram and Dante were all Admins at different times. Also, you can see your actual post count by looking at your posts in the control panel - it numbers them. I heard from Kowal that MuzzonoAmi was a guy, not sure if that bursts bubbles! According to the stats page, 8155, then.
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Vintage Community Discussion / General Community Discussion / Re: History of TheManaDrain
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on: June 14, 2010, 11:39:37 am
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While the supreme overlords have been named already, other admins we've had over the years are Azhrei, Toad, Leviat, Ferrett and me.
I was an admin briefly! For, like, a weekend. The only thing I did though was manually change my postcount and then forget what it originally was so now no one knows.
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Archives / Adept Chronicles / Re: Mattblog! for all things Matt
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on: April 10, 2010, 01:51:41 pm
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Eh, not really. If every good deck was doing some intricate thing and simple creature combat was not viable, I'd be just as upset.
I don't think my objections fall anywhere on the johnny/spike/timmy axis.
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Archives / Adept Chronicles / Re: Mattblog! for all things Matt
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on: April 01, 2010, 12:38:15 pm
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So I hate standard. It is SUCH a boring format to me, but I was having a little trouble articulating why.
And I remember that guy on BD who wanted to write a computer program that would evolve a Magic deck, by introducing random changes to it and keeping the successful ones, and so on. I believe he was working with a Stompy deck at the time. And I remember Arena League. You had your deck, and when you win, you get to bust a pack, and add cards to your deck.
And I was talking with some friends about the Texas textbook controversy, and how they wanted to include "intelligent design" as a possible explanation for life on earth (don't get me started). Now the thing about things that have evolved versus things that are designed is that the evolved thing makes sense every step along the way. There is no such thing as an "intermediate form" - or to put it another way, EVERY form is an intermediate form between what was prior, and what comes later. The evolution of life is not guided, and every link in the chain from one form to another has to make sense as a viable organism in its own right.
And then it hit me: this is what I don't like about standard, at least not these days. Imagine taking a limited deck (draft or sealed) and playing some Arena-style games with it. You win, and bust a pack, and maybe add a few cards that augment your deck. If you did this enough, you could eventually lead up to the sorts of decks that populate standard: Boss Naya, Jund, U/W control, and so on. Every card you add, every change from that first draft deck to Boss Naya would be an improvement. You could trace back the evolved history of your deck, and see a monotonic strengthening.
So what? Well, I realized that not every deck could be similarly reconstructed! Try to imagine generating a Tendrils or 2-land belcher deck, iteratively, one or two cards at a time, from a draft deck (remember, you only get new cards if you win!). You could never do it. Ritual effects are SO BAD as 1-ofs (I guess I'll make a Black Lotus exception), that you could never make that leap to where you have enough that they (and Tendrils) become good. Same with Dredge, or Enchantress decks, or even some exotic flavors of control or aggro.
So, all decks are designed, we know this. But some decks are evolve-able, by processes like the one described above. And there are some decks that are un-evolve-able, and the fact is that standard right now is almost exclusively evolve-able decks. That is what I dislike about it! I like a format with decks that could ONLY have been designed, that could never arise from similar but weaker decks. They haven't printed very many cards in this vein lately, and they certainly haven't pushed them the way they have pushed mechanics like simple removal spells. I miss seeing cards and thinking, "What am I supposed to DO with this?" and then going to work figuring it out. These cards haven't gone away entirely (Hive Mind! Open the Vaults!) but they just don't make up a respectable slice of standard, and I dislike that.
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Vintage Community Discussion / Elder Dragon Highlander Forum / Re: Eldrazi are coming to eat the format!
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on: March 15, 2010, 03:13:04 pm
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Well, the ability to sacrifice for mana is only given to the tokens by the spell or effect that created them. It's not a game rule, and it's not part of the Eldrazi card itself (like convoke), so I disagree with you on that point.
I actually expect less reanimation than cheating guys into play. Mayael is probably getting a good boost, and stuff like Sneak Attack or Call of the Wild (or Djinn of Wishes which even lets you get Kozilek's draw4!).
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Vintage Community Discussion / Card Creation Forum / Re: Mana Well
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on: March 09, 2010, 03:52:37 pm
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I also play tons of limited, and I have to say that I like the option to build a manabase incorrectly. It's an area where I can gain an edge on bad players (or even better players who are worse at building). Zendikar draft is maybe too far in that direction, but a format like S/C/A was much much better for having mana screw as part of the game.
Couldn't disagree more. First off though, to make sure we're on the same page, I define mana screw to be drawing a disproportionally low number of lands compared to the number in your deck...mana flood as drawing a disproportionally high number of lands. A dumbass opponent rocking 10 lands in their draft deck isn't getting mana screwed when they can't play their 3-drop on turn 3 (not in my book). The issue is that there is a high degree of variability in card distribution while at the same time there is a tight sweet-spot for the mix of lands and spells. Yeah, we have the same definitions (there's also color screw, where your number of mana sources is fine but the colors are off), I just disagree that mana issues are a bad thing for the game. It's an unpleasant feeling to be screwed, but unpleasant is not the same as bad. Punishing people who make mistakes is exactly what a strategy game SHOULD do. Also (and I know this sounds paradoxical with my previous point but really it isn't), the existence of mana screw/flood means that even worse players have some chance at beating better ones that they wouldn't have otherwise. Psychologically, there's a big difference between "small but nonzero" and "zero". Even fi the other guy has a better deck, you can always hope for flood! Secondly, getting rid of mana screw/flood doesn't mean that you'll be able to ignore building a proper deck that takes curve into account and how you'll maximize each turn. Plenty of opportunity to both out-build and out-play your opponent should still exist (mcuh as it does in the WoW card game for instance, where win or lose every game is still a game and both folks get to play). Just because there are still strategic deckbuilding decisions to make, doesn't mean that you haven't taken some of the strategic decisions away. The fact that players still have to draft, mulligan, and play correctly doesn't mean you aren't doing a decent bit of deckbuilding hand-holding for them. (I am reminded of the old joke - Juggernaut's ability is actually a BONUS, not a drawback, because it doesn't let you forget to attack!)
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Vintage Community Discussion / Card Creation Forum / Re: Mana Well
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on: March 08, 2010, 01:11:09 pm
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I also play tons of limited, and I have to say that I like the option to build a manabase incorrectly. It's an area where I can gain an edge on bad players (or even better players who are worse at building). Zendikar draft is maybe too far in that direction, but a format like S/C/A was much much better for having mana screw as part of the game.
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Vintage Community Discussion / General Community Discussion / Re: AP Article on MTG
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on: March 05, 2010, 10:54:46 am
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"It's an expensive hobby," said Zaac Moberg, a 19-year-old Carl Sandburg College student. He was at Alternate Realities on Saturday morning for a Two-Headed Giant Magic tournament, or two-on-two game play. "When you first start playing, you invest about $200 to $300."
A rare card, like the Black Lotus, is worth anywhere from $900 to $1,200, Moberg said. A rare card, like the Death Lace is worth anywhere between $.01 and $.10. Purelace and Lifelace were the worst. Deathlace combos with Reap, and the other two could pull off the awesome Lace/Elemental Blast combo!!!1
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Archives / Adept Chronicles / Re: Mattblog! for all things Matt
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on: March 02, 2010, 01:07:47 pm
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Reading Sam Black's Lands! report from GP Madrid, the deck seems to fold to specific cards. Maybe it should use black over white (Nomad Stadium and Ray of Revelation are not irreplaceable) and use Cranial Extractions. Would help with Extirpate, Price of Progress, etc.
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Archives / Adept Chronicles / Re: Yare's Magic Blog
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on: March 02, 2010, 01:00:20 pm
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So I've decided to finally bite the bullet and look into playing another format in addition to Vintage seriously. For the moment I'm looking at drafting. I managed to win the 8 man draft this past Friday, so I'm itching for another draft to see just how much of a fluke it was (likely a substantial one). If anybody has any blow the roof off good articles (or just general tips) for how to draft well, I'd be grateful if you directed them to me. Thanks.
LSV's draft videos were very helpful to me. Here's the first video of one: http://www.youtube.com/watch?v=9Xpt_iR-VrYWith Worldwake now online, look for more on the Channel-Fireball youtube channel.
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Eternal Formats / General Strategy Discussion / Re: First Eldrazi released (Spoiler)
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on: March 02, 2010, 11:37:06 am
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So I just scourged for ways to cheat him into being cast easily.
1) Maelstrom Angel. Seems kinda bad way to do it, relies on playing a 5c creature, swinging with it, AND having the dude in your hand. Seems unlikely in vintage.
2) 4x Eye of Ugin, 4x Urza's Incubator, Metalworker. Seems like a bad choices especially since staff just wins.
3) Jhoire of the Ghitu. Not really that bad, She can probobly be cast t2/t3 reliably. The main issue is suspend takes 4 turns which can be a bit shakey. However if you can slow the game down enough, once suspend wears off your in a good position with +4, in addition the Eldrazi has haste if it comes off suspend. Seems like the best option.
4) Djinn of Wishes. Issues with him is he cost what tez does, doesnt win on the turn after. However it would allow for the big guy to be cheated into play. Second best option id say.
5) Mind's desire. Probobly unlikely.
Windbrisk Heights & co. are probably better than any of those options.
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