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1  Vintage Community Discussion / General Community Discussion / Re: Eternal-Central.com is open for business. What are you interested in reading? on: July 24, 2010, 01:40:07 pm
Just saw the additional videos you've loaded, thanks!  Keep them coming!

Also, you could try to get in touch with the guy running MTGBuzz.com, that way readers wouldn't have to blindly check your site to see if anything's new.  Ask to replace StarCityGames forums, since the aggregator is catching everything that happens on that forum (the current breakdown of topics there is: 4x Advanced Search, 2x What's New?, 2x View Forum Posts, 1x Today's Posts, and 1x Mark this Forum as Read).

Hey, sorry about the SCG forums issues, they switched over to a new version of vbulletin and don't seem to have the rss plugin enabled. I temporarily replaced them with Eternal Central until I can load SCG forums into Yahoo Pipes or they decide to enable their rss feed.
2  Vintage Community Discussion / General Community Discussion / Re: Hey Guys... on: September 14, 2009, 09:46:15 pm
Thanks again for the feedback guys. Added ChannelFireball and a few other sites and tweaked some small stuff. Any other site suggestions would be great.

I'm sure their are feed readers/websites that offer custom drag and drop of feeds, kind of out of the scope of this site though.
3  Vintage Community Discussion / General Community Discussion / Re: Hey Guys... on: September 11, 2009, 01:22:00 am
Thanks for the feedback JACO, incredibly useful.

All links now open in a new tab by default, which I think is what you were looking for. I also changed up the color scheme, so let me know how it looks now. The green/blue was getting a bit hard on the eyes. Also fixed the Starkington post typo.

I'll see what I can do on having more/different feed items. The number of feeds depend on how many items are in the individual website's rss feed, something I can't control at this point. I'll see what I can do though.
4  Vintage Community Discussion / General Community Discussion / Hey Guys... on: September 10, 2009, 04:30:25 pm
Hey guys, It's been awhile and it looks like magic has changed since my days of playing. Lot's of good memories.

Anyways after I quit mtg I picked up web development as a way whittle away my time and I was thinking the other day about what a hassle it was to read magic related content from different websites back when I played. So the other day I threw this together, http://mtgbuzz.com as a way to aggregate mtg content for people that aren't already hardcore feed readers. I'd love to hear TMD's feedback, particularly any websites I should add, I'm sure there are tons of new sites that I left out. Thanks guys.

Sorry mods if this is considered too spammy, if it is please just delete it and forget it ever happened.
5  Vintage Community Discussion / General Community Discussion / Getting out of Magic on: November 26, 2007, 05:24:50 pm
The time has come for me and I have decided to quit Magic and consequently leave the forums. I am currently in the process of selling my collection and once I get that sorted out I will be done with the game forever. It has been a difficult decision because all of the things I learned and people I met through the game. I never could have imagined starting this game four years ago as a 12 year old kid that I would have taken it so far and enjoyed it so much. In the end however it is the right decision for me to make. I just wanted to thank the Vintage community and the Magic community overall and say goodbye.

It’s been real Magic The Gathering.

Jank Golem
6  Eternal Formats / Miscellaneous / Re: [Article] The Whole Nine Cards: Lorwyn in Vintage on: November 06, 2007, 07:45:03 pm
Nice article, and I definitely agree about Thorn. Shop decks were already on the rise again (so I had heard, don't get many chances to see the meta for myself, stupid west coast...), and Thorn allowing the formation of 9sphere.dec is only going to make it worse. Until, that is, Fish, Goblins, and most importantly of all Ichorid shift into view to combat Thorn. That's what I really like about Vintage... the meta always seems to go in a cycle, with what is dominant and what beats it constantly rotating, as the dominant decks are pushed out by decks that beat them, which in turn become the dominant deck. And then you have new sets that pop out a little baby like Thorn and throw a wrench into the whole thing, starting a new cycle of decks =P People are gonna hate me making this comparison, and I know I'll get yelled at by someone for it, but Gifts did the same thing. *attempts to block flying tomatoes and shoes*

As for the second major card, Thoughtseize, I'm gonna go with hauntedechos on this one. While 8 Duress seems attractive, Fish seems to prefer spread out disruption, meaning 8 is just too many. It'll boil down to "can I afford to lose this life" vs "it hits creatures". Doubt many other decks will be using Thoughtseize unless Thorn forces an even more aggro-heavy meta than we have. Maybe Fish can run all 8 between main and board though? Just a thought.

I agree that Thorn will help Stax, Fish and Goblins but I do not see them overcoming Gush. Gush decks have so much sheer power it is difficult to push them out of the metagame because their power also gives them extreme flexibility. Gush decks have and can compensate by running Tarmogoyf and Hurkyl's Recall which circumvents a lot of counter Gush strategies those decks have. Tarmogoyf adds yet another creature to the already heavy creature environment, making Thoughtseize even better. Not all Fish decks will want 8 Duress effects, but I could see builds emerging based around Cabal Therapy, Duress, Thoughtseize. Even Gush decks will want Thoughtseize because it has a relevant target against all of the top archetypes. Against Stax you hit Welder, against Fish you hit 1/3 of their deck, against Flash you take Hulk, and against GAT you take Dryad/Psychatog. The life loss is a factor that is most relevant against decks with a fast clock, decks that run creatures. Thoughtseize can take these creatures and slow down the opponent's clock, counteracting the life loss. Thoughtseize is a very metagame dependent card, and right now the metagame is shifting in it's favor.
7  Eternal Formats / Miscellaneous / Re: [Article] The Whole Nine Cards: Lorwyn in Vintage on: November 04, 2007, 11:59:03 am
Thanks for the all the responses.

On Mirror Entity it is important to remember that it is only mana intensive the turn you cast it. Once Mirror is on the board you can use your mana to cast disruption pieces until you are able to alpha strike the opponent. Even if you are waiting for the alpha strike Miror Entity can get the job done faster than Grunt or Goyf. The initial mana cost is a drawback and to support it and other high costed disruption pieces Fish decks may revert to running off color artifact mana. In my personal opinion Mirror Entity will be played in Fish decks to speed up their clock.

Thx for taking the time to write the article. Very Happy

I think Thoughtseize v duress will be analyzed to death for awhile, but people seem to miss the best part of these sorceries in T1, seeing your opp. hand.

That is another interesting factor to consider with Misdirection on Thoughtseize. The Misdirection player gains information by seeing the opponents hand and protects the information of the contents of their hand. The information is gained from Duress effects is useful but it is not as important as the discard effect. For example you don't see Vintage players running Spy Network because information alone does not win games. In the end comparing Thoughtseize and Duress is difficult and complex, but in the current creature heavy environment I think Thoughtseize wins out.
8  Eternal Formats / Miscellaneous / [Article] The Whole Nine Cards: Lorwyn in Vintage on: November 02, 2007, 07:15:37 am
I would be grateful to hear any comments or discussion about my article The Whole Nine Cards: Lorwyn in Vintage, a Lorwyn set review for Vintage.
9  Eternal Formats / Miscellaneous / Re: WU Tang Wizards (formerly UR Fish 2K7) on: October 11, 2007, 07:26:24 pm
Interesting deck, my one question is about it functions in the early game. You seem to have strong chances once you get Gush online and get a significant number of creatures on the board, but how do you stop early threats? You do have 8 pitch counters but the 4 Misds are very limited outside of a counter war. Perhaps running something like Disrupt or splashing a color for REB/Thoughtseize/Duress could help in the early game.

What early threats are you worried about? Basically there are 5 in the entire metagame (since fast ritual combo is mostly non existent)

1) Ancestral Recall
2) Duress / Thoughtseize
3) Dryad / Tog / DSC
4) Fastbond
5) Flash

I've pretty much got it all covered with my disruption package. For flash I've got leylines on the board, and once I drop MM or VMP, I win.

For instance Stax or Gush based decks are both able to threaten early. The earliest the fish deck can totally stabilize and answer these threats is turn 3, giving the opposing player plenty of time to set up a broken play. Running Duress or Thoughtseize allows you to slow down the early play enough so that you can make into the more favorable lategame.

You're just going to have to play the deck. Duress, Thoughtseize, REB, and Disrupt aren't going to help out your stax matchup at all. I'm still not sure what you're talking about when you say "Gush deks threaten early" since they don't baring a turn 1 or 2 Fastbond.

Let me clarify my point, Gush decks can resolve relevant spells that lead to a significant advantage before WU Tang Wizards can fully get online; which usually takes three turns. For instance a Gush deck given three turns on the play could do something like,

Turn 1: Duress
Turn 2: Scroll->Ancestral
Turn 3: Cast Ancestral with two mana open for other spells

You do have 8 pitch counters which help some, but Gush decks have as much if not more disruption in that particular area. Giving the opponent three turns execute their game plan, with little impedance from the opponent is not a good idea. I think Duress/Thoughtseize would be the best choices to help in this area because they are also solid against Stax as well as other Gush decks.
10  Eternal Formats / Miscellaneous / Re: WU Tang Wizards (formerly UR Fish 2K7) on: October 10, 2007, 09:17:29 pm
Interesting deck, my one question is about it functions in the early game. You seem to have strong chances once you get Gush online and get a significant number of creatures on the board, but how do you stop early threats? You do have 8 pitch counters but the 4 Misds are very limited outside of a counter war. Perhaps running something like Disrupt or splashing a color for REB/Thoughtseize/Duress could help in the early game.

What early threats are you worried about? Basically there are 5 in the entire metagame (since fast ritual combo is mostly non existent)

1) Ancestral Recall
2) Duress / Thoughtseize
3) Dryad / Tog / DSC
4) Fastbond
5) Flash

I've pretty much got it all covered with my disruption package. For flash I've got leylines on the board, and once I drop MM or VMP, I win.

For instance Stax or Gush based decks are both able to threaten early. The earliest the fish deck can totally stabilize and answer these threats is turn 3, giving the opposing player plenty of time to set up a broken play. Running Duress or Thoughtseize allows you to slow down the early play enough so that you can make into the more favorable lategame.
11  Eternal Formats / Miscellaneous / Re: WU Tang Wizards (formerly UR Fish 2K7) on: October 10, 2007, 07:57:35 pm
Interesting deck, my one question is about it functions in the early game. You seem to have strong chances once you get Gush online and get a significant number of creatures on the board, but how do you stop early threats? You do have 8 pitch counters but the 4 Misds are very limited outside of a counter war. Perhaps running something like Disrupt or splashing a color for REB/Thoughtseize/Duress could help in the early game.
12  Eternal Formats / Global Vintage Tournament Reports and Results / Re: [Report] Wee Dragonauts T4 split at Hadley on: October 03, 2007, 08:38:34 pm
Wouldn't Lava dart warrant running 4 as it builds your naughts twice in a single turn and adds 2 dmg?  Thought that was like the premise of the deck?

Lava Dart and Psychotic Fury are great aggressive components of the deck, but I can't afford to go all in there. When Dragonauts is not in play I would usually prefer to have Pyroblast in hand instead of Lava Dart. Basically Dart and Fury are dead cards unless Dragonauts is in play and the deck needs to be able to function without Dragonauts in some cases.
13  Eternal Formats / Global Vintage Tournament Reports and Results / Re: [Report] Wee Dragonauts T4 split at Hadley on: September 26, 2007, 02:57:42 pm
Nice job on the strong finish! I myself played a Wee Dragonauts deck the same day, in a different part of the US, getting into the T8 with it. I thought perhaps they would list the decks but since they haven't I'll list what I ran. I've been playtesting it for about 2 1/2- 3 months, although I never thought of including Psychotic Fury. Thought of using a wish mainboard to get the PF? It would free up a spot (or two) and ramp the spell count 1 more as well.

I ran the following:  (61)
4x Underground Sea
4x Volcanic Island
2x Tropical Island
4x Flooded Strand
2x Island
1x Jet
1x Ruby
1x Saphirre
1x Emerald
1x B. Lotus

1x Fastbond
1x Quirion Dryad
3x Wee Dragonaut

4x Brainstorm
4x Force of Will
2x Misdirection
4x Gush
4x Accumulated Knowledge
4x Merchant Scroll
3x Fire/Ice
1x Mystical Tutor
1x Echoing Truth
1x Ancestral Recall
1x Time Walk

3x Duress
1x Vampiric
1x Demonic
1x Y. Will

SB:
3x REB
1x Shattering Spree
1x Ancient Grudge
1x Rack and Ruin
1x Energy Flux
1x Eathquake
1x Smother
1x Naturalize
1x Compost
2x Engineered Plague
2x Tormods Crypt

Nice to see 2x decks with the same kill yet different approaches (well about 10 cards anyways). I might try the Wishable board next time with mine with PF in the board. Do you think that a bounce spell is wise mainboard, such as Echoing ? I was suprised you had nothing main.

Interesting list, glad to see Dragonauts representing coast to coast. I agree that although we both run Dragonauts as a win the two builds play out very differently. The main things I see are the presence of Accumulated Knowledge, Misdirection and Fire/Ice in your list. I would hypothesize this makes the deck play a slower more controlling game like GAT. The mainboard Psychotic Fury and lower mana curve make my list play a more Combo role, capable of racing the opponent or even winning slowly in some cases. I would never think of boarding Psychotic Fury in my list for this reason, taking an extra step to tutor for it slows you down considerably. Maindeck bounce is something I was also considering, but ultimately giving the relatively aggressive nature of the deck I decided against it.

I still think being able to run Blood Moon to board in against GAT is worth the cost of not running green for Fastbond. A resolved BloodMoon usually has little effect on you, leaving you free finish the game with Dragonauts unhindered by the opponent. Fastbond's effect is also very powerful of course, and might end up fitting my deck better then Blood Moon.
14  Eternal Formats / Miscellaneous / Re: [Article] Beating Gush in Vintage on: September 25, 2007, 05:32:33 pm
I am very disappointed by the state of Vintage if people think that Gush decks are nigh-unbeatable to decks besides hate decks.  People are attacking the wrong perceived weaknes sof GAT.  Mana denial does not work well on Gush.dec.  There is a reason Stax did not make top8 at Indy.  If mana denial was so good against GAT, then it would still win a good amount even agaisnt the best players.  Gat's first weakness is that it uses its life total.  The same way that Pyrostatic Pillar was a pain for Wraith-GrimLong, damage is a pain to GAT.  Has nobody thought to throw Ankh of Mishra into a deck?  It is a freaking golf club to the nuts of Gush.dec.  They can spend all the time in the world dicking around until t hey can remove it while I beat their face in with dudes.  Black Vise is also pretty funny.

GAT's second weakness is that it needs to find a dryad, and then have gas to make it gro.  Notice that Dryad is a creature.  And creatures can only block one other creature.  And Dryad doesn't have flying or shadow or any kind of evasion.  Yes, there is a deck I'm referring to and no I'm not gonna tell you what it is exactly.  I will say it has won power before and lists are on TMD.  I just couldn't stand it anymore the "GAT and Gush can only be beat by hate decks" any longer.

To recap: Gush decks are very beatable without building pure hate decks.  Mana is not their weakness--their life total and Dryad are their weaknesses.

There are several issues I see with attacking the mana base or life total of GAT. The only deck that can put pressure on the opponents life total is something like Goblins or an aggressive Fish deck. It does not make sense for a deck broken cards and a strong game plan to add Ankh of Mishra or Black Vise to try to attack the life total of Gush decks. The only decks that can do this are ones that are fully dedicated to the plan of dealing damage. The majority of Vintage is made up with broken cards and strong game plans that cannot afford to accomadate the huge number of slots for this plan. Yes attacking Gush's life total could work for Goblins or maybe even an significantly revamped Fish deck; but not for the majority of decks in Vintage.

As for attacking creatures in Gush decks, I agree it does stop their aggro control plan. It is still incredibly easy for them not go aggro and just go broken with draw spells. Then Gush can take their time getting Dryad or Tog on the board and winning with multiple counters in hand. Another option that has been explored in Gush decks is running Empty the Warrens, circumventing most creature hate strategies. This is strong because currently the only ETW hate that is really seeing play is a singleton Echoing Truth to tutor for. To summarize, it takes a significantly more removal spells to combat Gush's creatures then it does to combat their mana base or draw engine. Gush decks cannot function without their mana base or draw engine while they can still work without their creatures.

If you're playing a deck that doesn't mind running it, Mystic Remora can be pretty hilarious against GAT.

Mystic Remora's upkeep cost is rather prohibitive, but if you can support that it is playable. If the opponent chooses to play spells into Remora you will virtually always be drawing the same number of cards because of the tutor chains Gush decks run. Not playing spells into it is not an attractive option either, especially if the Remora player can manage to apply some other pressure.

I'd almost say the opposite.  It costs 1 mana and 1 mana on your second upkeep.  That's cheap enough you can do other stuff at the same time for 2 turns, while your opponent either feeds you cards or time walks himself.

The reason it is prohibitive is because if you are paying the upkeep you can never get above one mana yourself. It does work well as a stall tactic if you run lots of artifact mana or have something significant to cast with one mana, but I don't see it working well outside of that.
15  Eternal Formats / Global Vintage Tournament Reports and Results / [Report] Wee Dragonauts T4 split at Hadley on: September 24, 2007, 09:03:16 pm
I played Grow-A-Naut previously at Myriad Games a month ago because I didn’t feel my usual Fish jank could cut it in in a format with Gush. At Myriad I began 2-0 before dropping 3 straight games putting me out of T8 contention. I felt like the deck was still powerful however. We messed around with the list a little and realized we had the cards for two identical GAN decks, so my friend Justin decided to take a break from red cards and play GAN as well.

We meet the night before and dismantle GAT for spare parts to build a second GAN deck for Justin. We then test the most inapplicable match in Vintage, the GAN miror. Here is the list we decided on.
 
GAN (Grow-A-Naut)

4 Flooded Strand
4 Polluted Delta
3 Volcanic Island
3 Island
3 Underground Sea
1 Library of Alexiandra
1 Black Lotus
1 Mox Sapphire
1 Mox Ruby
4 Wee Dragonauts
1 Psychatog
4 Gush
4 Brainstorm
4 Force of Will
4 Duress
2 Pyroblast
2 Disrupt
2 Psychotic Fury
2 Lava Dart
4 Merchant Scroll
1 Vampiric Tutor
1 Demonic Tutor
1 Mystical Tutor
1 Ancestral Recall
1 Yawgmoth's Will
1 Time Walk

Sideboard
4 Annul
3 Leyline of the Void
3 Blood Moon
2 Empty the Warrens
1 Pyroblast
1 Lava Dart
1 Echoing Truth

Leyline of the Void should be at 4, proxies issues forced us to run 3. In the board we considered both Annul and Goblin Vandal as Stax hate. We eventually decided on Annul, but Goblin Vandal might be optimal. Blood Moon in the sideboard is to attack the mana base in the Gush mirror, with 3 basic Islands it should in theory hurt them more then us. I expected vast quantities of Gush to bring in Blood Moon against, but instead the metagame had only a few Gush decks and tons of Stax. I did see plenty of other Gush hate including Extirpate, In the Eye of Choas, Disrupt and Encroach. Empty the Warrens is brought in to totally foil any attempts to attack your creature base.

The maindeck draw and disruption package is fairly standerd for Gush decks. I chose not to include green for a lone Fastbond because I felt it was not worth screwing over your manabase for a single broken spell. Disrupt is there as an early cantrip and counterspell to get the deck rolling and help draw the relatively small number of mana sources. Lava Dart is removal vs. Mindcensor, Bob or an ungrown Dryad and helps to combo win with Dragonauts. Psychotic Fury helps the deck pull off quick wins with Dragonauts, allowing it to play as Combo Control instead of Aggro Control like Dryad would in GAT. Psychatog is your late game win condition when the game is stuck in stalemate; a situation where Dragonauts is weak. I wouldn’t make any maindeck changes given the experience of the tournament, except maybe adding another mana source in the form of Volcanic Island or Mox Jet. I don’t know if the deck be better or worse then GAT on the whole, but it is certainly different.

On to the tournament. We leave at 10:00 planning for a 12:00 start time, which actually turns out to be at 1:00. On the drive down we discuss important issues such as the War in Iraq, the Vintage B/R list and how Swedish Fish are actually made in Canada. We arrive an hour early giving Justin time to use his OCD skills and organize my binder. People begin trickling in and we finally begin at 1:00 with 26 players.

I apologize for any names or game details I missed. My memory isn’t great and I wasn’t taking game notes.

Round 1 vs. Belcher
Game 1: I Duress and take Demonic Consultation. He Land Grants and draws some off Chromatic Star, but Dragonauts gets there before he can get his plan off the ground.
Game 2: I don’t board in Annul or anything else here because I didn’t see anything to indicate it was Belcher Game 1. The significant play was countering Belcher, and then Lava Darting Welder. This stopped him long enough to have Dragonauts go the distance.

1-0

Round 2 vs. The Jeff with Stax
Game 1: I keep a risky hand on the play with just Library of Alexiandra for lands. I was under the impression my opponent was not running Wastelands, which turned out to be incorrect. Either way the hand should have been mulliganed. I play Library and pass; Library then promptly gets destroyed with Ghost Quarter. I find an Island and cast Brainstorm EOT hitting the two other mana sources I need. Lock pieces and counters are played on both sides with Mana Crypt/City of Brass slowing pinging his life total away. He resolves 1Sphere and 3Sphere but I stay in the game with plenty of mana sources. EOT Lava Dart eventually wins for me.
Game 2: I board in 4 Annul but still to turn 1 Smokestack. This is one of the drawbacks of Dragonauts; you don’t run Moxen or Fastbond like GAT does to help win the permanent war vs. Stax.
Game 3: I am stuck without a black source to cast Demonic or Vampiric Tutor. I finally manage to draw Gush with three lands in play. I float two mana and cast Gush, he REBs and I FOW back. Gush resolves, I play my land for the turn and cast ETW for 6 guys. I attack with tokens bringing him to 1. He resolves Platinum Angel, which I have double Lava Dart to blow up. Goblin tokens go to the red zone for the final point of damage.

2-0

Round 3 vs. Dan Gagooch with Gush Tendrils
Game 1: I pull off a relatively quick combo win with Dragonauts backup with Duress and counters.
Game 2: I cast an early Ancestral which is Forced. I have the opportunity to Force back but decide not to. I then cast Blood Moon, brought in from the board, backed up by my Force He plays Sapphire, Petal. He has three cards in hand and I decide to force Sapphire and keep him off a blue source. This turns out to be a huge play mistake when he plays another Mox casts Tinker for 7/10 and wins.
Game 3: I cast Blood Moon again, owning my mana base. He finds basic Island and ETWs for 16ish to win the match. In retrospect Blood Moon is not nearly as strong against Gush Tendrils as it is against GAT. The moral of the story is not to rely on Blood Moon too heavily against Gush Tendrils or even GAT, especially if they know you have it.

2-1

We both have a fair amount of time after Justin quick win and my quick loss. I get Asian food and Justin gets Greek food in the culturally diverse food court. Justin also purchases a Monster, which should cause him to crash around round 5 and further hinder his blue card playing skills.

Round 4 vs. MaskNought
Game 1: Lava Dart takes care of some Bobs and I counter Illusionary Mask. I resolve Ancestral, and then cast Yawg Will several turns later. And finally win with Dragonauts.
Game 2: Lava Dart eats even more Confidants. I tutor up and cast Ancestral and eventually Dragonauts beats win.

3-1

Round 5: ID vs. Ray Robillard with TMWA
We take a look at the standings and my tiebreakers were high enough to make it in. Ray’s were lower, and he looks at the odds of drawing in vs. playing it out and eventually decides to ID. Unfortunately he doesn’t end up making it in.

With this time I go watch Justin play his final match against MaskNaught. A win for him would mean two Dragonauts in the T8. He drops the match 0-2, so I am forced to represent Dragonauts alone.

3-1-1

T8 vs. Kowal with  SSB:
Game 1: I keep a risky hand with only 1 Volcanic Island. I hit no more lands with Brainstorm. He draws a ton of cards, activates Mindslaver and owns my board.
Game 2: I get the broken nuts of first turn Dragonauts, Ancestral. I slow play it to ensure a win and furious Dragonauts wins turn 3.
Game 3:I get active Library on the draw. He casts a fair number of draw spells as well but is hitting mostly mana sources. I Mystical for ETW and cast it for 10 goblins backed by several counters.

We wait for the other matches to finish and all parties agree to a T4 split. We then begin the two hour trip home, and mentally try to prepare for school the next day.

Props
The store and TO for hosting the event.
My Mom for driving.
Justin for playing blue cards and almost T8ing
Wee Dragonauts for being playable jank.
Lava Dart for killing Platinum Angel, Dark Confidant and my opponents.

Slops
Mana Crypt for not killing my opponents faster.
Decklists only for the T8 and not for the whole field.
Tim and Emery for being at school and not attending.
16  Eternal Formats / Global Vintage Tournament Reports and Results / Re: [Results] Hadley Type 1 Mox/Drain Sunday Sept. 23rd on: September 24, 2007, 09:01:24 pm
Thanks for running the tournament, I hope to make the next event.

Dan Perovich 's deck has 59 cards by my count? Last one is Mox Jet I'm assuming. Rather ironic that 2 Wee Dragonaut bearing decks both T8 in 2 totally different metagames. I ran a 4 color build although, as Fastbond is too abuseable with Gush IMO.

The Sacramento Ruby tourney thread in this same forum is where I ran mine at.



The missing card is in my Dragonauts list is Library of Alexiandra. A full Wee Dragonauts report should be posted shortly.
17  Eternal Formats / Miscellaneous / Re: [Article] Beating Gush in Vintage on: September 22, 2007, 09:04:24 am
FYI: The SB in my vintage champs deck is wrong.  That was the list from Thursday Gencon.  My Champs list had an Island in the SB and a slightly different configuration.

Sorry about the misquoted list, I was using the one SCG had in their database.

I wasnt able to browse through the article but I believe the best way to combat gush is simple.


Fight the Merchant scrolls? Its much easier to hit the scrolls and set a GAT player off the deep end (they never see it coming).  When I played GAT I was running 3 Spell snares because I figured the stuff that beats GAT all costs 2 realistically (with exclusion to spell snare).  In the gat mirror i was snaring the be-jesus out of Merchant scrolls and setting my opponent off everything he was trying to set up.  I'll quickly sum up what I believe.  I think the best way to battle Gush (since every deck that runs gush runs 4 scrolls) is to definitely combat the scrolls.

Fighting Merchant Scroll with Spell Snare is a good plan it targets their early game draw, Scroll->Ancestral as well as Dryad. Even without Spell Snare it can be correct to counter Scroll, as opposed to the card it finds. Letting Scroll resolve gives them a chance to draw Duress or counterspells in their next turn to back up the tutored for spell. Countering Scroll at the very least you have eliminates a business spell. Of course exceptions to this exist, in particular the early game tutor for Ancestral. If you counter scroll there they can draw another and tutor for Ancestral anyway.
If you're playing a deck that doesn't mind running it, Mystic Remora can be pretty hilarious against GAT.

Mystic Remora's upkeep cost is rather prohibitive, but if you can support that it is playable. If the opponent chooses to play spells into Remora you will virtually always be drawing the same number of cards because of the tutor chains Gush decks run. Not playing spells into it is not an attractive option either, especially if the Remora player can manage to apply some other pressure.
18  Eternal Formats / Miscellaneous / Re: [Article] Beating Gush in Vintage on: September 20, 2007, 05:46:38 pm
Thanks for all the responses, I will try to cover everything but I might miss some stuff.

Playing stuff like Disrupt or the black discard jank you mentioned doesn't seem right if you wanna beat Gush. Moon effects on the other hand are just nuts in this metagame. It must be answered by GAT, it's a Pithing Needle (allthough an expensive one) against Ichorid and Flash will most likely fetch Tropical or Underground Sea in the early game and will there for be left with only a couple of Islands, Lotus and Sapphire for blue mana. My test sessions vs. Stax show that he isn't irrelevant here either.

Blood Moon and Magus of the Moon are great answers to Gush decks, but not all decks are the right colors or have the mana base to support running them. Disrupt is a strong answer in the GAT mirror, I believe Hi-Val's list that T8'ed at SCG ran several. Encroach was more directed at mana denial Fish builds which don't run red or are unable to support Blood Moon.

First off, thanks for writing this article, I'm glad to see that someone tried to tackle the issue. There are a couple of things though that I'd like to add:

On Wastelands: These are great vs. Gush decks, really they are. It took me a while to put it together but often times you can put your opponent in very rough situations with them. One of my favorite plays vs. Gush decks is to Waste on their EOT when they are holding 6 or more cards, because if they Gush they'll be down 2 land drops and will have to discard 2 cards. Sometimes just wasting a land on turn 2 and having them Gush in response is a good play too since they'll be going into turn 3 with 0 lands on the board. If your waste does get through they only run 18-20 mana sources so taking out the most on-color one is going to be painful. Here's how wastes usually play out for me:

On the play: me: Land, threat
Them: Land, something
Me: Waste and activate

On the draw: them: Land, something
me: land, something
them: land something
me: Something, Waste, go
them: GAT often times is between a rock and a hard place here. If they play Gush and can't put a basic island into play then they'll end turn 3 with 0 lands in play. So often times if they don't have a third land drop you can set them up nicely for an EOT waste.

I don't deny Wasteland is a strong answer to Gush decks, I was trying to show that Gush decks can afford to play a smaller amount of basics compared to past Gifts decks which had no other way besides Fetch->Island to deal with them. I do think Wasteland has become weaker in decks like Fish however simply because it does not have a good chance as it used to of hitting a land. That also combined with the increased speed of the format and Fish decks spreading out to several colors. I would still play Wasteland in Fish in Stax, I just don't think it is what it used to be.
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They're a strong hosers if they hit and stay on the table, but you better be doing something to keep them there or further your gameplan.

Totally agree, I talked about this briefly at the end of the article. You cannot just sit back and expect your hate to go the distance, you need a plan of your own and a way to provide pressure.
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On GWarrens vs. GAT: In your article you seemed to have a bias towards GAT, I felt like I was reading something that Menendian wrote for minute there. Very Happy It seemed that you wanted to say GAT is strategically superior since it can play the aggro control role while Gwarrens couldn't. Conversely, I think that GWarrens is better than GAT because while it can't normally play an aggro control role (excluding Tinker hands) it plays the combo role and the control much better. The reason it does this so well is Gwarrens can just choose to not do anything except prevent the opponent from winning on turns 1-4 and then combo out. Like Gifts used to do, if it didn't have the right combo pieces to work with it can just tinker up the 11/11 man to go the distance too. GWarrens not just plays more disruption (extra Blast, F/I, and Bounce spell) it plays out in such a way that it can effectively use those spells more smoothly.

I wasn't trying by any means trying to imply that either Gush Storm or GAT are superior to the other. I was trying to highlight the difference between GAT and Gush Storm and GAT's extra game role. Gush Storm obviously has its advantages as well; as you mentioned it can run more draw and counters.

I'll admit I only browsed through this article, but I didn't see you mention sphere of resistance.  This is one of the easiest ways to make Gush.dec's life difficult.

Sphere is obviously another great card. I was trying to focus more on cards that are underplayed right now, although I made an exception for Blood Moon as well as a few others.

You claim that because GAT can just drop a Dryad and beat down for a few turns, they're more vulnerable to removal than Gush Storm, while this isn't true.  Yes, Dryad is easier to kill than, say, Meloku, it doesn't have certain vulnerabilities the way Empty the Warrens does.  More to the point, you've got the advantage backwards.  Gush Storm can't just play a Dryad and put pressure on.  Specifically because GAT has this plan, they don't have to go all-in on a win condition, which means that GAT doesn't rely on a single Dryad to win.  In other words, GAT is less vulnerable to removal, not more.

Let me try to clarify, GAT runs more creatures and those creatures are more open to current hate then Gush Storm's win conditions, therefore creature hate is more likely to affect GAT's play. What GAT gains from this is the ability to play an aggro control role. When Gush Storm is casting it's win conditions it does usually does so after it has comboed off, not for an aggro control role. By this time Gush Storm has already won the game, so attacking the win conditions is just going to get your hate countered. GAT on the other hand uses it's creatures in the aggro control role when the game has not been won. This gives the opponent an opportunity to attack Dryad, and in some cases to succeed.

Nice article.  Not exactly groundbreaking, but a lucid overview and analysis of available options.

Two cards you didn't mention that I've been testing (and playing) are Chains of Mephistophles and Extirpate

Chains of Mephistophles has proved to be quite strong against Gush, as it shuts down their ability to chain gushes.  True, they can discard their returned lands, but GAT at least can't really afford to lose its lands either because its so mana-tight.  Also, such a high percentage of GAT's cards are draw spells that a resolved Chains really makes their deck worse.  I haven't tested Chains against Gush Warrans yet.  In theory it might not be as strong because they play fewer draw spells, but on the other hand chains hits their "big play" of chaining gushes much harder.

The main drawback of Chains of Mephistophles is its symetry.  I was playing it in the board of a deck with 4 brainstorms (the Catalan Mindwist deck) and siding out my brainstorms, which made my deck so much less consistant it wasn't worth it.  But in a deck without/less reliant on brainstorms, Chains might be an excellent option.

I've just started testing Extirpate (a card that I've never been a fan of in general).  Like Chains, Extirpating Gush shuts the deck's engine down cold.  The downside is that extirpate doesn't stop the first gush.  If their scrolled-for ancestral recall also resolved, that puts them +4 cards on you if Extirpate didn't hit a card in hand also -- not exactly a recipe for success.  In other words, extirpate will not do the job alone.  However, when combined with other cards (coutermagic, duress, wasteland on dual land, smother on dryad), Extirpate seems like it could be strong.

Does anyone else have experience (either playing with or against) either of these two cards versus Gush?

I considered both Chains and Extirpate, but in the end decided not to include them. Chains doesn't stop Gush deck's ability to draw cards very effectively. They can still discard and continue filtering, discarding useless spells. They don't play a totally Control role and don't always need card advantage to win, along with the card being symmetrical hurting you as well.

The problem with Extirpate is it only creates a possible future advantage, unless they are holding the card you targeted. The other issue with Extirpate is you cannot stop Gush decks in the critical early game when they are casting Ancestral or their first Gush. Once Gush deck's draw engine gets online they become much more difficult to stop, so you should be trying to attack early whenever possible. Both of these cards are still playable, I just don't think they are the best solutions.
19  Eternal Formats / Miscellaneous / [Article] Beating Gush in Vintage on: September 20, 2007, 06:19:55 am
I would be grateful to hear any comments or discussion here about my article Beating Gush in Vintage, a look at how to combat one of the most powerful cards in the format.
20  Eternal Formats / Miscellaneous / Re: [Article] Crossing the Vintage Ocean on: August 26, 2007, 09:22:12 am
As a few on here know, I ran Wette's "Jedi Mindtwist" (which has been dominating the Catalan series in spain, see e.g. http://www.themanadrain.com/index.php?topic=33727.0) at Eudemonia's doubleheader timetwister/lotus tournaments in Northern California this weekend, with respectible results!  I came in 3rd and 14th respectively, but took myself out of contention by scooping to my good friend and playtest partner at 3-1-1, even though I had established complete control in our game 3 (he was playing GATr, and we agreed he had the best shot in the GAT dominated top 8).  He went on to split the finals and gave me 1/4 of the total prize share. I believe I went 2-1-1 for the weekend against GAT & Gush Storm decks, counting my "scoop" as a draw, which it "should" have been.  I've written elsewhere that GAT is slightly unfavorable, but I'm revising it to 50% after sideboard.  An important consideration in gauging these results is that I am *not* the strongest player.  All of my match losses were 2-1, and in most I can identify specific mistakes I made that may well have swung the match.   Not to say that my opponents didn't make mistakes also, but I am saying that I don't think *I* would have done better with a more "established" american archetype like GAT, flash or Goblins.  I share this because it evidences the strength of the top decks in the European Meta!

Jedi MindTwist has had widespread success in Europe, and I am glad people like yourself are trying it in America and succeeding. The deck even had a thread on this forum awhile back, but it seems to have died. MaskNought another popular European deck is beginning to see some play in America, TK even played it to a second place at the Vintage prelim at Gencon. These decks successes prove again that European decks and metagames are on par with American decks and metagames.
21  Eternal Formats / Miscellaneous / Re: [Article] Crossing the Vintage Ocean on: August 23, 2007, 01:17:20 pm
There is a Spanish thread discussing this article as well: http://www.elsantuario.es/foro/index.php/topic,805.0.html
and here is the translated to English version of the page
. I would encourage you to read the thread mentioned to get a European perspective on the subject as well. Here is the response I posted on the thread.


First, please excuse my Spanish I don't speak the language so I must use google translator.

Thank you for all the comments about my article. I would agree that American players like myself are influenced hugely by what is posted on TheManaDrain, and often play and succeed mainly with what is posted there. From my perspective European magic influences take place on a much more local level. The subject of who creates and names a deck is very controversial and discussion of it often just degrades to insults. It is important for European and American players to communicate, and I hope my article started a conversation between both sides. For this conversation to continue however we cannot sink to the level of fighting about deck names and who created them. I would encourage everyone here post your established decks, tournament results and any other Vintage related information on TheManaDrain. I also hope members of TMD will in respond with an open mind to you and post their established decks and reports on this forum.

On the subject of American's attending European tournaments and vice versa, it is very difficult to justify traveling such a long distance to play magic when you could just play in local events instead. That said, would there be interest in holding a worlwide Magic Workstation tournament between players from all metagames? This would be a sure way for each metagame to see the other in action.
22  Eternal Formats / Miscellaneous / Re: That Time of Month on: August 19, 2007, 06:19:07 pm
The b/r list decision just comes down to how much you want to hurt Flash and GAT. If you restrict Gush and Flash, you can still essentially run 5 copies of each because of Scroll, except you must pay an additional 1U in 4 of those cases Merchant Scroll cases. If you restrict Scrol, Gush and Flash still exist again with 5 copies of each card, except now you just pay their respective cost in all but the 1 Merchant Scroll case. In my opinion Flash and GAT need to be hurt harder then just restricting Merchant Scroll, you need to hit Flash and Gush.
23  Eternal Formats / Miscellaneous / Re: [Article] Crossing the Vintage Ocean on: August 17, 2007, 12:04:22 pm
Quote
But for older European decks to compete through a diverse eight round tournament against accepted American decks, there must be something more going on.

I would bet dollars to doughnuts that this is because of the pilot--not the deck.

The same can be said for the TMD Open, the top four decks at the event were all piloted by big name American players. Isn't it equally likely that pilot strength brought Flash, GAT and Bomberman to multiple T16 spots in America and that pilot strength also brought Storm Combo and Fish to multiple spots in Europe?

I thought it was a good article, but I think the discussion in this thread shows that both sets of players are pretty equally biased.

 
I think the main difference between the American and European metagame is that the American is shaped by fads and the European is by experience.
I have the impression that when americans have identified the most broken strategies they tend to play that deck no matter what because they believe in its raw power. On the other hand, europeans try the new decks and then decide what they are better suited for: playing the best deck through hate, or playing other decks they are good at which have a shot at beating the top decks.
This is obviously a generalization, but those are my feelings after 6 years playing european vintage.

for all the european claims of american bias against european metagames, which are strongly rooted in the truth, this statement and a few others in this thread seem to betray a corrospondingly negative view of the american metagame held by european players.  I think another point is the different cultures in the US and Europe.  Europeans, in general, spend more time in their lives outside of work than americans do.  This tends to mean more time for hobbies, etc.  this is why in games like world of warcraft, for example, european guilds are more successful than american guilds.  It wouldn't surprise me that the Europeans are able to find more crazy things that work simply because americans live to work and euorpeans work to live as the saying goes.

I agree, this bias is not just on the American side. It is human nature that people have a bias against decks they do not know and do not play against in their local metagame. Once both metagames start communicating there will be a positive feedback loop as local players playing start playing one another with foreign decks and begin getting used to them.

First and foremost, good article! Smile

A note on the absence of Flash in the T16 in Spain, if I remember the coverage correctly, people expected tons of Ichorid and therefore ran infi Leylines in their SB's. That's quite a bit of incidental hate to play through.

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But for older European decks to compete through a diverse eight round tournament against accepted American decks, there must be something more going on.

I would bet dollars to doughnuts that this is because of the pilot--not the deck.  If memory serves, Feinstein said he knew U/W fish would be a terrible metagame call, but played it anyways and because he is apaprently the absolute nuts with that deck, made top 4.


I guess it should be mentioned that Feinstein also managed to dodge the GAT matchup all day long...

Another reason decks catch on slower in Europe is that there is no European site with as high a quality as tmd afaik (I'm European) and most players don't really follow tmd. So players don't have access to the hype and therefore don't get drawn into it. Add to that that most current T1 players were not around in 2003 when GAT came up the first time, so most people didn't have any grasp of its power (or even the deck in general). Why should they want to play it? Don't underestimate the value of media exposure. To steal Necropotenzas words, there simply is a lot less fad-potential inEurope.   Btw, I knew the deck from 2003 and jumped right back to it Wink
European Vintage forums do exist, they are separated into the different countries and languages though and are consequently not as large as TMD. This does minimize deck hype and make the metagame less fad oriented and more concentrated around deck performance in local metagames.

This is the kind of American bias that we must remove. From an American perspective GAT and Flash crush TPS and Fish. Do Americans even test or consider these decks? or do they just take a quick look European decks, assume American decks are superior and move on? As I said previously top American decks are played in Europe to much less success then they are in America, therefore European decks must have some merit. The two metagames must learn from one another and improve Vintage magic on the whole.

Fish, as you wrote in your own article, was heavily played at the American Open, and The Meandeck, which did very well at SCG Roanoke, was basically Scroll TPS.  Both of these decks have done very poorly in the last few months, because G.A.T. and Flash crush them.  We tested the decks; we looked at the results; we put them into boxes.


Yes "The Meandeck" was basically scroll TPS. Where had TPS been popular and been performing for years? Europe is where, apparently good ideas can come from there.

I am not only talking about TPS and Fish but decks like Masknought, MUD and Mindtwister Control which are not even on the radar of American players. Mindtwister Control did have some discussion right here on TMD, something I hope we will see more of in the future on both sides.
24  Eternal Formats / Miscellaneous / Re: [Article] Crossing the Vintage Ocean on: August 16, 2007, 02:35:37 pm
Quote
Now that Europe has begun trying out proxies we can no longer simply discount their metagame because they have unpowered decks

Except that one of your more salient points in the article was that:

Quote
Players stuck with Fish at a 10 proxy metagame as well because they already had the cards for it, a huge aspect for budget players, because they were comfortable with it, and because it had performed in the past.

Past proxyless tournaments were a factor in the 5% larger Fish turnout in Europe. However Fish took 25% of the T16 in Europe but only 6% of the American T16. The point being that although Europe is still influenced by its past ban on proxies, those influenced decks still must compete with top American decks and win. I am not saying the European metagame has all the answers, but it should be given more weight then it is right now.

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I think the reason why many at UAL stayed with Fish and why many in NE stayed with drain-based control is because in-game decision making is such a huge component to success in this format.  It's not true across all metagames and restriction periods, but often the 'institutional knowledge' of piloting a deck optimally has outweighed the advantage of 'better' designed decks.  Not to mention that for long periods of time Tog, Slaver and Gifts were widely regarded as the best decks in the format.

I expect that as proxy legal tournaments become more prominent in Europe, that they'll experience a shift away from traditionally budget archetypes.  New England has long ago stopped being a de facto haven for drain players.  Flash, Fish, Stax, etc can just as easily dominate the small events as drains can.

Given my earlier comment about institutional knowledge and play skill, I do notice that players from the midwest tend to be more adept at winning with varied archetypes (e.g. Kobefan, Menendian, etc).  Perhaps this is because they were earlier to experiment with archetypes besides drain in spite of Tog, Slaver or Gifts being the objectively most powerful deck.
I agree that Europe is more influenced by "Institutional knowledge" then America is, they tend to stick with older decks longer. What interests me most though is that these older decks win. There could be several reasons for this, older decks do take up more of the European metagame helping their odds of a T16. But for older European decks to compete through a diverse eight round tournament against accepted American decks, there must be something more going on.
25  Eternal Formats / Miscellaneous / Re: [Article] Crossing the Vintage Ocean on: August 16, 2007, 01:10:59 pm
I think the main difference between the American and European metagame is that the American is shaped by fads and the European is by experience.
I have the impression that when americans have identified the most broken strategies they tend to play that deck no matter what because they believe in its raw power. On the other hand, europeans try the new decks and then decide what they are better suited for: playing the best deck through hate, or playing other decks they are good at which have a shot at beating the top decks.
This is obviously a generalization, but those are my feelings after 6 years playing european vintage.

This is the the idea I was trying to get across in my article, I fully agree with you on it.
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An unspoken belief among many of the American players that I've talked to is that Europeans and their metagame are 'scrubby'

This is a belief, and one that has some merit.  While the tournaments have lots of players and 8 rounds--there are lots of unpowered decks in some of the areas so you should be able to just raw power through 2 or 3 of those rounds with no thought--taking it down to a 6 round tournament which is what most are in America.

This has been true in the past for the no proxy European metagame. Now that Europe has begun trying out proxies we can no longer simply discount their metagame because they have unpowered decks. With proxies available at the UAL Power Nine, the European tournament I covered in the article and proxies also available at the TMD Open both metagames have access to the same cards and the same decks. Yet the metagame at the tournaments is still different, European decks are competing with and beating top American decks and we cannot simply ignore that.

How can TPS and Fish be the top dogs on the other side of the ocean, while G.A.T. and Flash crush them both so convincingly?

This is the kind of American bias that we must remove. From an American perspective GAT and Flash crush TPS and Fish. Do Americans even test or consider these decks? or do they just take a quick look European decks, assume American decks are superior and move on? As I said previously top American decks are played in Europe to much less success then they are in America, therefore European decks must have some merit. The two metagames must learn from one another and improve Vintage magic on the whole.
26  Eternal Formats / Miscellaneous / [Article] Crossing the Vintage Ocean on: August 15, 2007, 07:41:55 pm
I would be grateful to hear any comments or discussion here about my article Crossing the Vintage Ocean, an analysis and comparison of European and American Vintage metagames.
27  Eternal Formats / Miscellaneous / Re: The status of CS on: June 28, 2007, 04:58:55 pm
I might have missed it but  I haven't seen any talk of Blood Moon. It seems like with the GAT and Stax becoming big Blood Moon would be a great answer, and CS could support it. I think there was a list that T8'ed awhile ago at SCG that ran Blood Moon, cutting black to support it. Black certainly helps the deck but Blood Moon offers some really strong disruption. Magus of the Moon would also be a possibility, but I dislike the fact it gets hit by creature hate.
28  Eternal Formats / Creative / Re: Aggro better in Vintage? Deck and format discussion! on: June 04, 2007, 03:26:14 pm
As much as I love Green cards and having played Mono Green Fish now does not seem to be their time to shine, even more so if you are playing Stompy. The format has gotten faster and counters are the only way for Fish decks to keep up. Why play Stompy over a combo deck that can win several turns faster with much more disruption. Green cards, even Mono Green could be viable but you have to make the deck Fish with lots of disruption rather then Stompy with no disruption.
29  Eternal Formats / Global Vintage Tournament Reports and Results / Re: [Report] Myriad Games Vintage May 26th, 2007 w/T8 Decks on: May 28, 2007, 07:32:04 pm
3rd Oliver Beaumont with Salvagers aka "There Can Be Only One"


Sideboard
4x Jotun Grunt
4x Leyline of Singularity   
3x Energy Flux   
2x Extract   
1x Tormod's Crypt   
1x Boseiju, Who Shelters All

WTF? LOL!

Leyline of Singularity hits ETW along with Fish creatures, seems like a really interesting board option. Thanks for the report, hopefully I can make the event on the 2nd and 3rd.
30  Vintage Community Discussion / General Community Discussion / Re: [Picture] Paladins galore on: May 24, 2007, 06:59:22 pm
I own 47 Junk Golems which I have signed by various people I have played against in Tournaments. I quit collecting them because it got to expensive, should have gone with a common.
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