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Vintage Community Discussion / Card Creation Forum / Easily Accumulated Knowledge
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on: September 19, 2009, 04:22:32 am
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 Instant Target player puts the top 5 cards of his or her library into his or her graveyard,, then draw cards equal to the number of cards named Easily Accumulated Knowledge in all graveyards. Draw a card. Accumulated Knowledge was is a card I really like, despite its badness in Highlander formats. This is a lot worse card drawer, I think, but it has some milling applications (making it a secondary win condition sometimes).
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3
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Eternal Formats / Miscellaneous / Re: New wording for Time Vault announced
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on: September 27, 2008, 04:06:42 am
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I'm actually happy that wizards seems to print more vintage-playables now than say, a year ago. Also, I don't think you should judge the cards so soon; Tezzeret will be played, but for every other card in the set, there seems to be the possibility that it just doesn't cut it.
I believe most, if not all, decks that are playable now will be playable when Shards is released, so I see no reason go be upset.
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4
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Vintage Community Discussion / Card Creation Forum / Re: New Basic Land
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on: September 16, 2008, 06:16:47 am
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I know Barry's Land, of course. The problem is that, outside of a "basic-land-types"-matter block it's not interesting enough. So, I thought I could create an interesting twist by giving it Legendary status and some sort of leaves-play effect.
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5
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Vintage Community Discussion / Card Creation Forum / New Basic Land
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on: September 13, 2008, 12:59:07 pm
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All of us want a new basic land type, if only for powering out better Tribal Flames. So, I present
[land name] Legendary Basic Land- [type] T: Add one colourless mana to your mana pool. When this is put into a graveyard from play, you gain 1 life for every card named CARDNAME in your graveyard.
It's just an idea, the abilities are pretty much non-sense. I'd just like tom have a legendary Basic Land, preferabbly with a leaves play effect of some sort.
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6
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Eternal Formats / Creative / Re: three deuce
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on: September 06, 2008, 11:15:31 am
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I wouldn't play a 10-turn-clock that doesn't disrupt your opponent and can become 1/1 against Wastelands in vintage. So, cut Kird Apes. I would add Thorn, Glowrider, then either Kataki or Teeg or -probably better- a Strip Mine. I don't like Root Maze nad Figure of destiny too much, but don't want to say anything till those cards are tested.
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7
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Vintage Community Discussion / Card Creation Forum / Re: Flee, Goblin Savant
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on: September 05, 2008, 09:07:14 am
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Suggested wording:
Flee, Goblin Savant RRG Legendary Creature - Goblin Shaman 3/2 Whenever you play a goblin spell, reveal the top card of your library. If it's a Goblin card, put it into your hand. Otherwise, put it into your graveyard. Misery loves company.
This way, it -doesn't trigger on itself -triggers even when a goblin is countered (red/green hate blue, after all) -doesn#t trigger on token, like Siege-Gang-Commander
I would certainly change the mana cost. I would much rather have a 1GR 2/2 version than the above one (reminds me of Rakdos Augermage, which was a horrible card).
You could sneak in some minor second ability, like Wort's Fear. (give him Legendary Landwalk. Such a cool ability...oh well, nonbasic landwalk is also nice, and very red-green-ish) This would make it
Flee, Goblin Savant 1RG Legendary Creature - Goblin Shaman 2/2 Non-basic landwalk Whenever you play a goblin spell, reveal the top card of your library. If it's a Goblin card, put it into your hand. Otherwise, put it into your graveyard. Misery loves company.
Evasion is a clever thing to add, because -you usually don't want to attack with a 2/2 creature with such strong utility -if it does not attack, it feels kinda lame, like an enchantment with power/toughness
With evasion, you can attack AND use some of its utility. I already liked it on Wort, so why not?
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8
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Eternal Formats / Creative / Re: MBC In Vintage?
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on: September 04, 2008, 05:01:57 pm
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Besides the fact that it works well with Lake of the Dead, it works well to play after an attack 2nd turn with negator; chances are they're going to lose the life why not sooner than later? It's also good bait for Fow or Mana Drain which you can then extirpate.
As far as Duress/thoughtseize is concerned, don't forget the 3 MD extirpate.
Nights Whisper Nets me more cards in one turn than confidant; it's cheaper in respect to loss of life and much more reliable to cast sucessfully. If I wanted more creatures I would be running +2 Mishra's Factory.
Night's Whisper doesn't apply pressure and doesn't need to be handled. You can run out of gas quickly with so little beaters, so I would definitely do the swap . Lake of the Dead seems just horrible; every deck runs Wasteland+Strips )or at least Strips), so it's drawback is too heavy. If you want Time Walk, just play Time Walk. A lot of Sui Players splash U for Time Walk, Ancestral, Mystical Tutor. Maybe it's just me, but I like neither Sinkhole, nor Necropotence in modern Sui builds (or MBC or whatever you call it). Sinkhole is just a waste of mana; the effect isn't good enough anymore, I think. I would love to play with Necro, but in a non-combo deck, it can actually hurt you quite a bit and doesn#t deliver the brokeness it does in combo decks. For reference, here's what I would play: 5 Swamp 4 Polluted Delta 2 Underground Sea 1 Strip Mine 4 Wasteland 1 Tomb of Urami 1 Crucible of Worlds 1 Vampiric Tutor 1 Mystical Tutor 4 Extirpate 4 Thoughtseize 1 Time Walk 4 Null Rod 1 Yawgmoth's Will 1 Mox Jet 1 Black Lotus 4 Dark Ritual 1 Diabolic Edict 1 Ancestral Recall 1 Demonic Tutor 3 Duress 1 Mox Sapphire 2 Hymn to Tourach 4 Hypnotic Specter 4 Dark Confidant 4 Phyrexian Negator 61 Lands: 17, Spells: 32, Crt: 12 I don't like Hymn that much currently, but I dan#t know what to play instead (you could try Tinker/Colossus, if you are a really brave man who does not fear bad topdecks/bad starting hands)
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Vintage Community Discussion / Casual Forum / Re: [POLL] Hidden Gibbons
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on: September 04, 2008, 10:02:57 am
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10 Tarpans, Mass Hysteria, and Final Fortune!
You're opponents holding 4 Ritual, Decree of Pain, False Cure, just to piss you off. Also, Tarpan has antisynergy with Final Fortune. Because the game will end in one turn, you can't milk that sweet lifegain out of your Tarpan-Army. Seriously, just play: 4 Standing Stones 1 Necro 30-40 Tarpan Forests This deck owns the Eurpean metagame currently. By the way, Gibbons pumps 'goyf when dead/discarded. Just saying
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11
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Eternal Formats / Creative / Re: MBC In Vintage?
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on: September 04, 2008, 09:32:46 am
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@ vintagethug
Temporal Extortion is extremely horible. Seriously, I would never play it in any format (perhaps in 10000 card Highlander...)
I don't know why Whisper over Confidant. You win with creatures, so why no confidants?
Also, i would increase Duress/Thoughtseize count.
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Eternal Formats / Creative / Re: Helm of Obedience and Leyline of the void combo deck
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on: September 03, 2008, 03:34:26 pm
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Yawgmoth's Will, Brainstorm, Ponder, Dark Ritual, Duress, Echoing Truth, Imperial Seal, Fact, Gifts, Merchant Scroll etc. are all worth testing. Sorry for not providing any "tech"; maybe you could try running Belchers as well.
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Eternal Formats / Miscellaneous / Re: Tezzeret (Shards of Alarar card, quite interesting)
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on: September 03, 2008, 08:03:35 am
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I just noticed you can also use it as a 2-turn-combo clock rather than trying the aggro-plan, by tutoring Servant, then Grindstone.
Maybe a deck could start like this:
4 Tezzeret 4 Drain 1 Servant 1 Grindstone 1 Thran Foundry/Crypt/Chalice maybe Trinket Mage 4 Force some number of Thirst, Brainstorm, Ponder 1 Ancestral Recall 1 Merchant Scroll 1 Tinker 1 DSC 1-2 Misdirection 1 Yawgmoth's Will 1 Demonic Tutor 1 Vampiric Tutor 1 Time Walk 1 Mystical Tutor 1 Echoing Truth 1 Fact or Fiction
Dark Ritual ??? Time Vault?
Lotus 5 Moxen Sol Ring Mana Crypt Mana Vault (Grim Monolith) Tolarian Academy 4 Underground Sea 4 Polluted Delta 1 Strip Mine 3 Island 1 Swamp
about 6 free slots; maybe Duress, maybe some hate (in artifact-form or Leylines), maybe Dark Rituals.
This would be a combo-approach; an aggro/Slaver build would probably be better, I don#t know.
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Eternal Formats / Creative / Re: Helm of Obedience and Leyline of the void combo deck
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on: September 03, 2008, 04:22:29 am
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I don't like AK'S in there.Why Titan over Colossus (besides hardcastability)? Maybe you should cut Thirst for Knowledge, because discarding artifacts doesn't really help here much, besides getting rid of Serum Powder (which I would maybe cut as well). Brainstorm/Ponder would make good additions, I think.
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Eternal Formats / Miscellaneous / Tezzeret (Shards of Alarar card, quite interesting)
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on: September 03, 2008, 04:11:22 am
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A link to the card: http://forums.mtgsalvation.com/showthread.php?s=624d94f84db817540670c9b39832c3a9&t=128271He definitely has some very interesting abilities (though a truly horrible mana cost). What i like about him is that he can get you mana back right after you cast him: untap two moxen via the first ability or search for a Black Lotus via the second ability.But what I think makes the card really good is the third ability: being able to win in one swing is quite nice and shouldn't be too hard considering this makes every Mox(and even every artifact land) a 5/5 beater. So, when you drop him, it's a 1-turn-clock for the opponent (it can be stopped by burn and creatures, but both aren't heavily played currently). This mana cost is extremely prohibitive; makes me think about a Workshopless artifact build (might post one try later); three colourless is easy via moxen/crypt/sol ring, but UU means a blue shell. (The first ability is obviously the reason they had to preemptively restrict Time Vault, by the way ; ) Also, horrible artwork)
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Eternal Formats / Miscellaneous / Re: What are the most powerful/viable cards that you think are underplayed?
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on: August 25, 2008, 07:16:27 pm
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I hate how wizards costed Vigean Intuition. For 3UU you get Tidings, which is horrible except in former type 2. Also, the card isn't even remotely green; everything it does feels blue. It should have been 2UU; it is such an interesting card that it is really a shame it has such a horrible mancost (for 2UU, one could consider it in a artifact-based deck, perhaps with artifact lands, as TfK 5-6, for example)
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Vintage Community Discussion / Card Creation Forum / Re: Soulmill
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on: October 12, 2007, 12:31:51 pm
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I like the card as it is, and see no reason to change it (and I had to look up what a fortification is. It's lame.) It does have flavor justification, but I would rather alter the flavor than the mechanic.
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Eternal Formats / Creative / Re: 9Sphere Stax
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on: October 12, 2007, 04:19:59 am
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Actually, the new Artifact that lets you copy abilities is probably better if you really want to abuse Time Vault (since it allows for infinite turns without the need of colored mana).
How does Rings of Brighthearth allow for infinite turns with Time Vault? It can only be activated once per Time Vault Activation, so you would need endless mana + endless Time Vaults to achieve anything.
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Vintage Community Discussion / Card Creation Forum / Re: Double Striker
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on: October 10, 2007, 02:00:45 pm
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Tarmogoyf shouldn't get doublestrike. Ever. [actually, just not so easily]
The white one is VERY good, considering Boros Swiftblade. Remember, double strike doubles it's current power as well as any power boost, and acts as semi-first strike.
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Vintage Community Discussion / Card Creation Forum / Re: Not Quite Stifle
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on: October 10, 2007, 10:34:59 am
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We've actually seen it thrice, Stifle, Voidslime, Trickbind. I think the effect is interesting enough to create more of it, though it is obviously quite narrow. But see it this way: most colour-hosing or random-standard-mechanic-hating is much more narrow.
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Vintage Community Discussion / Card Creation Forum / Re: Not Quite Stifle
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on: October 10, 2007, 09:19:49 am
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Why do we think the game of Magic needs a free stifle?
1. I like Stifle. 2. I like free cards. Most of them, at least. I don't know whether the game needs a free Stifle. What makes a card "necessary" for the game? The cards suggested above are very interesting, though also very different from mine. Less elegant, but much more innovative, I think. You might want to open a new thread for them. I sort of like them.
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Vintage Community Discussion / Card Creation Forum / Re: Not Quite Stifle
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on: October 08, 2007, 12:24:18 pm
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Stop, in the name of love  Instant Counter target activated or triggered ability. Instead of paying NQS’s mana cost, you may remove a green card from your hand from the game. Green has voidslime and avoid fate in a similar vein, besides green needs more tricks  I like red more than green. Your point is quite valid, though, and it does indeed make more sense in green than in red. It would probably be much more awesome in red. Maybe a 5-card cycle of the same card in every colour  ? Come on, no one likes Tendrils and fetchies! Ok, I will modify the first post to include all three suggestions.
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Vintage Community Discussion / Card Creation Forum / Re: Not Quite Stifle
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on: October 08, 2007, 06:26:31 am
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The condition to have to control an island wold make this so much worse than Stifle. It certainly is powerful, but so are typical vintage plays such as first turn Protean Hulk or large Tendrils. I would really love to make this card red. Is there any chance red could have such a card, flavour wise? Blue already is very strong and hase some stifle effects. Red is bad at stopping certain things and the 2nd worst control colour, but a "narrow" card such as this could really be a bonus to the colour, I think. NQS
 Instant Counter target activated or triggered ability. Instead of paying NQS’s mana cost, you may remove a red card from your hand from the game.
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Vintage Community Discussion / Card Creation Forum / Re: Kick-ass creature
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on: October 08, 2007, 06:22:34 am
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 Creature - Whatever Other creatures you control have haste and trample. Whenever -Cardname- is dealt damage, it deals that much damage to you. 2/1 Might be balanced...not sure if it's quite what you wanted it to be. /Zeus I like the idea of you and SpencerForHire to have it deal damage to you as a drawback. Maybe a creature for  that makes your creatures hasty, trampling Jackal Pups might be the right solution. It certainly does feel red/green to me.
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Vintage Community Discussion / Card Creation Forum / Gaze into the Future
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on: October 01, 2007, 12:44:02 pm
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 Instant Scry 6 Flashback   {U} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.) Either for the next Time Spiral, or when wizards runs out of ideas for a set, this might be a nice combination of two beloved keywords (well, I love them). Scry 6 is a lot, but this still is carddisadvantage. I think the flashback cost has to be high, because otherwise it would be easily abused. Scry 6 would be the highest Scry I know of, and being able to play this card eight times in a game might turn your library into a not-so-random stack of cards. I'm unsure whwther the Scry is too high; might be annoying to have your opponent play this second turn since he might have to think quite a while what to do with the cards.
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Vintage Community Discussion / Card Creation Forum / Kick-ass creature
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on: October 01, 2007, 12:39:20 pm
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 2/2 Creature- Barbarian Elf Shaman Creatures have "haste" and "trample". Probably way too kick-ass, especially in non-eternal formats. Still, I like the ability, and I don't know how a drawback for such a card would look like that is not higher mana cost.
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