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Vintage Community Discussion / General Community Discussion / Re: Gatecrash Leaks
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on: November 19, 2012, 03:22:15 pm
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I'm trying to decide if I like the RG walker or not. Being able to make your beaters fight as removal is appealing, lets your burn go to the face more. Drawing creatures is appealing. I could just be undereducated in regard to planeswalkers in an aggressive deck but I get the sense that tapping out to play one is bad in a deck that could be dropping a bunch of Nacatls and a burn spell instead; maybe it'll help to give such a deck a more robust midgame, and let you do a little bit of card drawing and Fighting to prevent the opponent from stabilizing via board position. Or maybe it's just another bad 3-drop walker. vOv
Domri's good as a 1-2 of, mostly because that ultimate is insane for long-game. The bigger problem is, "is this card better than everything else in R/G?"
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2
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Eternal Formats / General Strategy Discussion / Re: [RtR] Rest in Peace
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on: September 22, 2012, 04:33:45 am
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This card combos with Helm of Obedience.
Been testing a list for a while now, as I sure a lot of people have been. The real questing is if it's a city of brass deck or not. I'm pretty certain you can do this in base U/W lists with a toolbox main in Legacy. I can't see any major issues with a list in Vintage.
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3
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Eternal Formats / General Strategy Discussion / Re: [RtR] Epic Experiment - Soon restricted?
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on: September 12, 2012, 01:51:48 pm
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Look that's all fine, but tapping out for 1 card is completely different that tapping out for mind's desire. An all in bet on Epic Experiment is an awful strategy. So, remind me again what an all-in bet on Goblin Charbelcher is? I think there is a place for this card in Vintage, but that it would be highly meta-dependent. If you're in a Shop-heavy mets, you don't play this kind of deck, simple.
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4
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Eternal Formats / General Strategy Discussion / Re: Return to Ravnica - Counterflux
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on: September 12, 2012, 01:46:56 pm
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My question I asked people when I saw this was, "When was the last time a counterspell that cost a minimum of 3 to cast was played in Vintage?"
I couldn't think of any.
Sure it's strong, but Vintage needs strong AND aggressively costed, especially for countermagic.
I was thinking mostly just the overload piece of it for Vintage. The counter target spell is not good for Vintage, I admit that. I think it's one mana too many to be viable, sadly. IF it cost UR and had an Overload cost of UUR, then it would probably be highly playable.
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5
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Eternal Formats / General Strategy Discussion / Re: [RtR] Epic Experiment - Soon restricted?
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on: September 12, 2012, 09:37:31 am
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This is quite hilarious with 0 CMC cards, such as Ancestral Vision and its like. I think this is a massive enabler for a new combo deck with Recoup and Ritual effects, with Manamorphose and Petal/LED. It's definitely worth testing,b ut I don't think it fits anywhere other than U/R Storm.
That means that you have to run cards like Ancestral Visions, which really aren't fast enough. Blue decks are probably going to flip over some number of Force of Will, Flusterstorm, and Jaces. In storm, I like desire better. Again, the key is that you're putting a ton of spells ont he stack at once in the order that you choose. This isn't a card like Yawg's Win, where you can slot it into almost nay deck playing Black: this is a build-around-me card, like Belcher or Tendrils. I think this would be a fantastic card in Legacy or Modern, but I'm not sure if it's good enough for Vintage. It would very much be a metagame deck as it would probably autolose to Shop decks. A Hypothetical list would be: 4 Volcanic Island 1 Island 1 Mountain 4 Scalding Tarn 2 Bloodtained Mire 4 City of Traitors 3 Chrome Mox Lotus Lotus Petal ARecall 4 Lightning Bolt 4 Chain Lightning Brainstorm 4 Accumulated Knowledge 4 Preordain 4 Rite of Flame 4 Manamorphose 4 Pyretic Ritual 2 Seething Song 3 Epic Experiment 2 Grapeshot 3 meta Note this is a bog-standard list brwed up in about 30 seconds and would probably need a LOT fo work befroe it was even viable. EDIT: put Ancestral instead of accumulated. TOTALLY different deck then.
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7
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Eternal Formats / General Strategy Discussion / Re: Deadbridge Goliath
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on: August 27, 2012, 04:34:42 am
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Delver is already being played, so a condition-less delver would see play too. 3/3 blocks lodestone golem dead There is actually already a 'combo' in standard with Goliath.  Hey look, it's a 3/3 for 1 mana  WITH FLYING, no less! That's insane. And it gets bigger, too! /s Ona more serious note, I think the Scavenge abilities spoiled so far have been too overcosted for my tastes although there are corner cases (2 BSC starign at one another, for example).
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8
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Eternal Formats / General Strategy Discussion / Re: Goblin Electromancer
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on: August 27, 2012, 04:31:02 am
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I think the fundamental issue with this card is that He's a creature that obsoletes an enchantment (In this case, Arcane Melee) and is two colors. I think he's fine in some quirky UR Storm lsit, but I'll go out on a limb and say that it's unlikely to replace anything in most Storm decks, due to his creature-ness.
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Eternal Formats / General Strategy Discussion / Re: [m13] Liliana of the Dark Realms
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on: June 16, 2012, 05:50:33 am
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But worry not! I'm very cynical about Ajani 3.0.
I don't know, that G/W Infect deck is looking rather sexy now. On a more serious note, this is probably not playable in the cirrent Vintage: however, I think it has potentia in a Proliferate combo-control deck with Maga and Black Sun's Zenith in Modern.
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Eternal Formats / General Strategy Discussion / Re: Misthollow Griffin
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on: May 09, 2012, 04:11:35 am
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I must be missing something. I don't see how this card is playable in any kind of combo. What playable combo am I not seeing? I saw something about food chain and this griffin, but c'mon...2G + removing griffin + 2UU to recast griffin + win con?
Infinite creature-only Mana, and a wincon with either Pandemonium or Warstorm Surge.
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Vintage Community Discussion / Card Creation Forum / Re: Confabulation
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on: May 09, 2012, 04:10:27 am
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Where are we? The Mana Drain. Every tournament (other than GEN CON) that a TMDer can be concerned with is run through the tournament annoucement forum. At the moment there isn't a better way to draw enough attention to making a tournament worth organizing. Maybe there's another TMD out there on the internet somewhere doing the exact same thing... who knows
I didn't know it has been tried. If Edison quit after his first attempt, where would we be right now?
With wireless electricity and radio-controlled people.  On a more serious note, I think the card would be fine with only one change: make it a Sorcery. If you don't do that, then make it cost five ( either  or  )
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Eternal Formats / General Strategy Discussion / Re: Misthollow Griffin
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on: April 20, 2012, 03:47:15 pm
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IF you were to build a Food Chain deck around this guy, I'd expect it to be pure UGb main, with Fierce Empath and Glimpse of Nature. You'd also need a way to exile it from the Graveyard (HELLO, OOZE!) in case the Griffin gets countered.
ETA: I've just thought about the interaction between Food Chain and Heartless summoning, and it's rather amusing:
T1 Mana dork T2 Food Chain T3 Heartless summoning, combo.
And seeing ss you would be gaining three mana of a color of your choice, rather than the one through normal means, it would be highly amusing: however, the mana would be far less consistent.
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Eternal Formats / General Strategy Discussion / Appetite for Brains
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on: April 20, 2012, 04:51:00 am
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 The card is a reverse Inquisition of Kozilek with the added juice of exiling the card instead of discarding. As far as I can see, it has the potential to affect quite a few decs in Vintage, and most of these arew win-conditions (from Tendrils in Storm decks to Golems and Constructs from MUD to Forces and Jaces in Blue decks. However, I'm not sure that it's really maindeckable. Maybe I'm overrating this card, maybe I'm not. But what I do know is that it's an interesting take on discard. Thoughts are, as always, appreciated.
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Eternal Formats / General Strategy Discussion / Re: {AVR} Tandem Lookout
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on: April 12, 2012, 12:29:29 pm
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I'm a little confused on how this card works. If you pair it with another creature an deal damage do you draw 1 card or 2? Also, if the other creature is already in play can you swing the turn you play this or is it summoning sick?
If you connect with both, you get two cards. With only one, a solitary card.
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Vintage Community Discussion / General Community Discussion / Re: Rumors/Previews/mtg.com articles
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on: March 03, 2012, 08:00:29 am
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riashidan port, urborg tomb of yawgmoth, mutavault, riptide lab,glimmervoid, karakas, all seem like good choices to me
This is my prospective list (in no particular order): 1) Glacial Chasm 2) Faerie Conclave 3) Unglued[/i] basic land (probably Island) 4) Wasteland 5) Karakas/Urborg, Tomb of Yawgmoth 6) Ancient Tomb 7) Cabal Coffers 8) Rith's Grove 9) Rishadan Port 10) Karoo 11) Crystal Vein 12) Terrain Generator 13) Minamo, School at Water's Edge/Forbidden Orchard 14) Vitu-Ghazi, the City Tree 15) Reflecting Pool
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Vintage Community Discussion / Card Creation Forum / Heart of the Vale
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on: February 27, 2012, 12:30:26 pm
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Heart of the Vale  Legendary Artifact Whenever a creature would enter the battlefield under your control, put a charge counter on Heart of the Vale.  , remove all charge counters from Heart of the Vale: Choose a color. Add mana of the chosen color to your mana pool equal tot he number of charge counters removed. Its design is to give mono-colored aggro decks a short-term mana boost. I'm not sure if it's too wordy, but I'm fairly sure that it needs to be Legendary, as multiples would be horrific in terms of accelerating. Current wording:
Heart of the Vale  Legendary Artifact
Whenever a nontoken creature enters the battlefield under your control, put a charge counter on Heart of the Vale.
, remove all charge counters from Heart of the Vale: Add X mana of any one color to your mana pool, where X is the number of charge coutners removed from Heart of the Vale.
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Vintage Community Discussion / General Community Discussion / Re: TMD Crash - Is Vintage next?
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on: February 14, 2012, 01:54:24 pm
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I WOULD'VE POSTED TODAY IF IT WASN'T FOR THOSE MEDDLING KIDS!!!!!! (Anonymous is only a bunch of angsty 15 year olds. The only reason they get anything done is because they stumble upon the occasional 1337 hacker cell who decides to help out of sheer boredom. That being said, @Anonymous please don't crash my computer all hail the power of anonymity)
 I blame Bill Copes going to sleep.
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Eternal Formats / Creative / Re: [Theoretical]Omen Machine
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on: February 11, 2012, 06:36:31 am
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Omen Machine loves[/o] Show and Tell. However, that just allows your opponent to mise that BSC stuck in their hand...
Which is where Grafdigger's Cage comes in: play a true MUD deck, no Blue (except for Show and Tell), lots of colorless ramp effects, Kuldotha Forgemaster and Magewright's Stone (so you can use it right away).
It could be very fun, but also highly inconsistent.
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Eternal Formats / General Strategy Discussion / Re: Gravecrawler - Dredge Card!
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on: February 07, 2012, 06:37:50 am
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Has anybody thought about utilizing this with Zombie Infestation? These + Skull Clamp + Zombie Infestation could be fun (tier 3, but fun).
I much prefer Vengeful Dead/Diregraf Captain + Phyrexian Alktar + Gravecrawler for infinite life loss lulz. Plus, you get to use 5 DT-effects (DT and 4 Diabolic Intent)
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Eternal Formats / General Strategy Discussion / Re: Grafdigger's Cage-Dredge Haters Unite...
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on: January 27, 2012, 04:24:11 am
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http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/ld/179Zac Hill's Dev articvle on the Mothership regarding the Cage. It makes for interesting reading, especially this part: One of the dangers of any non-rotating format is that it necessarily stagnates unless cards are introduced into the environment that shake it up. This is different from saying that format is stagnant right now. It's more of a math problem: the larger a pool of cards that you can play becomes, the less likely it is that any single new card is going to be considered playable in that world—that is, unless you try.
Grafdigger's Cage definitely represents a try.
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Eternal Formats / Creative / Re: [Theoetical]Intruding Welder
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on: January 26, 2012, 02:19:49 pm
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Just looked at the creature list from the other thread. If stony silence / null rod are prevalent, Perilous Myr is a pretty decent substitute for Trike. Nice, I'd missed that. Much better than Pierce Strider. Why not have both? Remember, loss of life gets around Angel's grace and other corner cases, whereas Perilous Myr can be used to Sharpshooot the opponent's board down, which is relevant against MUD and Stax decks for getting rid of Golems.
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Eternal Formats / General Strategy Discussion / Re: Grafdigger's Cage-Dredge Haters Unite...
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on: January 25, 2012, 03:38:51 am
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I have to disagree that this card doesn't obliterate Dredge: it stops Narcomeba and Bloodghast from returning from the GY, as well as stopping the Dread return plan, meadbert.
It's a very powerful hate card, but it needs more support. Will it enable new archetypes? Possibly. But I know one thing: it's most definitely a game-changer.
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Eternal Formats / Creative / Re: [Theoetical]Intruding Welder
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on: January 24, 2012, 05:32:55 pm
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From said thread. ...my recommendation is to try building this out with cheap, utilitarian artifacts (not necessarily all creatures) that play well with Welder. You want to make sure the deck still does something when you don't have the combo out.
Intuition helps dig up Intruder Alarm and grabbing your wincons after that.
Mox Monkey should be included to kill the Cages people are going to be running, and obviously plays well with Welder.
Finally, you'll also want answers (in the side, at minimum) for the Dredge hate that'll naturally come in against you. Also, he's right. You should ditch all the creatures outside of Welder/Simulacrum. You don't need infi mana, you just need something that kills them (probably via ETB effect or a limited use ability that you reset via welding). There's no need to mess around with Cathodion/SuChi + Whetwheel when you can just use Trike/Pierce Strider/etc to win flat out. If you insist on keep infi mana as an option, use something like the mana Myr so that it actually helps accelerate you into the combo. T1 land Welder, T2 land Myr, T3 land Alarm + Careful Study/Breakthrough/etc can be a win. If you replace the Myr with anything that isn't acceleration, it slows you down by a full turn at minimum. I wasn't sure if splashing black for Tutors and Disciple of the Vault wasn't worth it, and going RBu (with the U being for Intruder Alarm and the broken stuff.) I was opriginally looking at Runed Servitor, but then I saqw it let each player draw, which is much weaker than Solemn: The alternate framework of artifact creatures would be: 4 Solemn Simulacrum 1 Duplicant 1 Sundering Titan 1 Triskelion 1 Pierce Strider 1 Myr Battlesphere I guess you'd probably play a higher basic count than other decks, due to Jens, but I'm wondering if you'd play the full set of jewelery in this kind of deck (probably a dumb thing to say, but hey  ). The manabase would probably be 8 fetch (Scalding and Bloodstained)with 9 lands, with 5-6 artifact-based accel (Lotus, URB Moxen, maybe the others and Sol Ring). So far we have this: 4 Sclading tarn 4 Bloodstained Mire 3 Mountain 3 Island 3 Volcanic Island SoLoMoxen 4 Solemn Simulacrum 1 Duplicant 1 Sundering Titan 1 Triskelion 1 Pierce Strider 4 Goblin Welder 4 Gorilla Shaman 4 Intruder Alarm 4 Faithless Looting 4 Careful Study 2 Breakthrough ...Which doesn't leave that much left. Would Fatestitcher be an okay addition to this deck to start the combo off?
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Eternal Formats / Creative / [Theoetical]Intruding Welder
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on: January 24, 2012, 08:40:43 am
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Here is a design for a potential combo deck revolving around Intruder Alarm and Goblin Welder. IT is a UR combo deck utilising the untap clause on Intruder Alarm, with possible splashes for White (for ET) and Black (for DT and Disciple of the Vault). The draw will be focussed on the "looting" aspect, both to fill the graveyard and for the drawing power.
Here's a starter core to get an idea:
Mana:
4 Mpuntain 3 Island 4 Volcanic Island 4 Sclading Tarn Moxen (Ruby, Sapphire)
4 Intruder Alarm 4 Goblin Welder 4 Solemn Simulacrum 2 Cathodion/Su-Chi 2 Sphinx Summoner 2 Arcbound Reclaimer 2 Arbound Crusher/Whetwheel
4 Faithless Looting 4 Careful Study
Leaving 15 slots for other stuff. Now some of that should be mana. There aren't (yet) enough card to reliably have Force in the deck. There's some obvious cards that are missing right now, but seering as the deck is currently in the brainstorming phase, i see no issue with that.
Thoughts/critiques/decklists are always appreciated.
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