Very Hot Explosion
1RR
Sorcery
Very Hot Explosion deals 4 damage to target creature or player.
Meh, it's a little boring. It's just burn. It's not interesting at all.
Strong Elf Guy
1G
Elf Warrior
1G: Target elf gets +1/+1 until end of turn.
2/1
Either he should not be an elf, or his ability should be to only give himself +1/+1. Elves have a habit of generating lots of mana, and this guy gives them a way to spend it to do some evil things.
Sneaky Water Magick
1UU
Instant
Choose one - Counter target noncreature spell; or, Look at the top three cards of your library; put one of them in your hand, and the rest on the bottom of your library.
It's card advantage, and a counterspell in one. It's everything a blue mage would ever want, but should never have. It's just too strong.
Inscrutably Etched Totem
2
Artifact
Tap: Add 1 colorless mana to your mana pool.
2, Tap, discard a card: target player skips his or her next draw step.
Two Words: Howling Mine. 'nuff said.