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Eternal Formats / Creative / Re: Funny Fish [Deck]
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on: July 20, 2006, 10:20:30 pm
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You don't have to listen to me if you don't want, since I'm a noob, but what about 1 sundering titan? You are already using no lands with basic land types, so it will only hit their lands, and its a 7/10 to boot. No trample, but weld him in and out a couple of time and they have no land left. then keep swinging for the win.
oh and since you are already running welder, and find you cant find the things you need. why not thirst for knowledge? I'd probably take out the glimpses for thirsts, and isn't mind twist restricted? if so then take out one of those for the titan.
so
-1 mind twist -3 glimpse
+ 1 sundering titan + 3 thirst for kn owlage
Hmm... yes, I forgot that Mind Twist was restricted. Either I could take on out and put in Sundering for another win condition. Or I could replace them both with Duress. First, why grim tutor over vanpiric? grimn tutor is way more expensive in money and in casting cost.
And why only 3 Workshops? I fell this should acelerate into the jesters cap and you atleast need 4 workshops.
Your gameplan is one sided, Maybe you should throw in tangle wire or some other locking artifacts to improve the aggro match-up.
the Draw-7's dont need to be here. 4 thirst for knowledge should do good work. Also, Balance shoudl be in the deck to help vs aggro.
I'm guessing you dont want this deck to be like stax so I would make it a Mono Brown aggro build with 4 caps as disruption.
If I made it mono-brown then I would have 4 shops, but a lot of my spells aren't artifact, so the 3 colorless the Shops give wouldn't help. I have been thinking about tangle wire, but I've played and mid-game they become useless. Maybe in the SB. What is Draw-7? Excuse the noobish question.
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Eternal Formats / Creative / Funny Fish [Deck]
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on: July 20, 2006, 07:24:44 pm
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Hello people. I was playing online and someone used Jester's Cap on me after I RFG'd Slaver earlier. Then they pulled out another one. This card isn't restricted? It's a good card. Now I'm new to the game, and this is my first "true" post. So I built a deck around Cap and a few other things.
DECK LIST:
Mana Sources:
4 City of Brass 4 Gemstone Mine 3 Mishra's Workshop 2 Glimmer Void 1 Black Lotus 5 Moxen
Creatures:
4 Goblin Welder 4 Rootwater Fish 1 Platinum Angel
Sorceries:
1 Time Walk 1 Tinker
Draw/Search Engines:
1 Ancestral Recall 1 Demonic Tutor 1 Grim Tutor 4 Brainstorm
Disruption:
4 Jester's Cap 4 Extract 1 Wheel of Fortune 3 Tormod's Crypt 1 Windfall 2 Mind Twist 3 Glimpse the Unthinkable 3 Shattering Spree 2 Hide/Seek
Now, as I've tested this deck, I have seen a few problems.
1) Mana Problems
I always end up with 3 City of Brass by mid-game. This is a problem because if I want to do anything, it deals damage to me. Glimmervoid is good, but when I play hate, my moxen are the first to go and that's what Glimmervoid is usually based off. My Shop barely come into play.
2) Lack of Win Options
Platinum Angel is the most obvious win conditions. My deck usually gets rid of other peope's win conditions to where they cant do anything and my Rootwaters and Welders can slowly bring them down.
3) Where's the Jester?
This I feel is the biggest problem. I want the deck to revolve almost completely around this card. Yet, this card barely comes up, even though Rootwater and Extract come up often enough for me to win the game. I think this is just a personal reference.
4) Creature Control
I can stop any combo or controling situation, yet Agrro and creatures in general WRECK my deck. I can't seem to find a way to balance everything and at the same time protect from creatures.
The biggest difference I feel between this and a normal fish deck is that this deck prefers to remove things from the library adn whatever "wishes" that bring them back, if any. Normal fish decks let you get them, but Meddling Mages and Null Rods prevent you from bringing them into play or activating them. This deck doesn't run Gorilla Shaman because I feel shattering spree is a much better card. In am garunteed to have enough red mana to take out 2 or 3 moxen early in the game. also, I can get rid of the more expensive artifacts with little effort.
Does anyone have any more input? Suggestions are greatly appreciated. Like I said, I am very new to Type 1 higher-level Magic, so please excuse me if I overlooked something very obvious. Thank you ^_^
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Eternal Formats / Creative / Re: [Deck] TT80 Below
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on: June 28, 2006, 09:44:11 pm
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If I'm proxying, it seems to be the same as I have, just with the dual lands and moxen. Right now i'm in between Tendrils and Gifts. I've been playing that for a few days and it's been working lovely.
I fixed your spelling. I won't do it again. - Bram
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Eternal Formats / Creative / Re: [Deck] TT80 Below
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on: June 27, 2006, 11:00:59 pm
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^^^ Ok. I know I am allowed proxies. In fact, I plan on going to the Waterbury p9 tourny in late July. Personally, I like the idea of having the cards I'm playing and if I cant, I'll find a replacement. However, the way things are going, it looks like I wont be having any choice ^_^ Welcome to TMD! You can read the forum rules here: http://www.themanadrain.com/index.php?topic=18027 -Klep
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Eternal Formats / Creative / U/W Fish
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on: June 25, 2006, 11:59:07 pm
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hey. i put this together, but i have no kill cards. just lockdown. any suggestions?
Decklist: 4 Swords to Plowshares 2 Humility 4 Island 4 Plains 4 Flooded Strand 4 Tundra 3 True Believer 4 Spiketail Hatchling 4 Stifle 4 Extract 3 Null Rod 4 Meddling Mage 1 Time Walk 1 Ancestral Recall 4 Cloud of Faeries 2 Cahlice of the Void 2 Daze 2 Standstill 2 Mana Drain 2 Force of Will
(I tired to keep it within my money range, but threw caution to the wind after a whle ^_^)
help appreciated
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Eternal Formats / Creative / Re: [Deck] TT80 Below
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on: June 25, 2006, 09:00:56 am
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thnx guys. i'll look deeper into those cards later. no time right jnow, i'm about to leave. by fetchlands, do you mean those lands where you sac, pay 1 life, and put either one land or the other in your deck?
Yes, duress has ended my strat a few times. i was thinking about adding it in to get rid of FoW or MD. Demonic consultation was in the deck, but since the cards end up RFG instead of in the grave, many good cards end up gone.
If i were to add chain of vapors, i would probably add more blue and change my strat to IT.
more comments welcome
Liadon - Good to be hear ^_^
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Eternal Formats / Creative / [Deck] TT80 Below
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on: June 25, 2006, 12:04:47 am
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hey people. i'm just recently getting into high level magic, not that casual stuff i use to play. i play on MWS a lot and I made this deck, which I plan to buy. I call it TT80 Below becuase it's Tendrils, but wont cost more than $80 simply because I cant afford it. any improvements besides the obvious moxne and lotus are appreciated ^_^
Creatures: 4 Ornithopter 4 Phyrexian Walker 2 Shield Sphere
Mana: 2 Lake of the Dead 16 Swamps 4 underground Rivers 1 Lotus Petal 4 Dark Ritual 4 Culling the Weak 4 Cabal Ritual
Other Spells: 1 Demonic Tutor 2 Diabolic Intent 4 Infernal Contract 1 Necropotence 1 Spellbook 1 Feldon's Cane
Set up: 1 Yawgmoth's Will 1 Tinker
Finishers: 1 Darksteel Colossus 4 Tendrils of Agony
originally, i didnt want the blue in there. but over time, i realized that once ppl caught on, they could Meddling Mage my Tendrils and I couldnt win. I figure i could play destruction or find another way to win, so i decided to go with Tinker/DSC. sometimes, i would fake ppl out with the tinker early in the game. maybe use feldons cane to bring back the tinker, so they would prepare for that, instead of Tendrils.
spellbook is there because on bad hands, i wouldnt want to get rid of good spells and spell book saved me several times. plus its just another 0 cc spell to add to storm ^_^
what do u guys think? remember, i'm new to this level of play. so plz explain why you suggest what you do. thanx ^_^
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