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1  Eternal Formats / Creative / Re: PitchLong Starting Hands on: July 21, 2008, 09:05:39 am
2. Ancestral, Mox Jet, Imperial Seal, Delta, Force - you mulliganed to 6 (on the draw) and just drew Dark Ritual, the opponent went Island, go, Delta, go (I'm suspecting he's playing DrainTendrils)

If you're on the draw I would play jet, delta, crack delta for Underground and seal for Necropotence leaving yourself the ability to Ancestral if you so choose.
2  Archives / Tournament Announcement Forum / Re: Sunday July, 27th Vintage for a Time Walk @ RIW Hobbies in Livonia, Mi on: July 17, 2008, 12:28:52 am
Brian, you've already posted this event once.

http://www.themanadrain.com/index.php?topic=36092.0

Hopefully the Columbus event gets moved since the prize support for this tournament is much better. For what it's worth, most of the Kalamazoo/BC players should be in attendance.
3  Vintage Community Discussion / Rules Q&A / Re: Urborg, Tomb of Yawgmoth and Blood Moon Question. on: July 13, 2008, 06:21:34 pm
Quote
418.5c An effect is said to “depend on” another if (a) it’s applied in the same layer (and, if applicable, sublayer) as the other effect (see rule 418.5a); (b) applying the other would change the text or the existence of the first effect, what it applies to, or what it does to any of the things it applies to; and (c) neither effect is from a characteristic-defining ability. Otherwise, the effect is considered to be independent of the other effect.

418.5d An effect dependent on one or more other effects waits to apply until just after all of those effects have been applied. If multiple dependent effects would apply simultaneously in this way, they’re applied in “timestamp order” relative to each other. If several dependent effects form a dependency loop, then this rule is ignored and the effects in the dependency loop are applied in timestamp order.

Urborg doesn't apply its ability until the Blood Moon/Magus applies, and as such it's effect is negated. Basically, Magus/Moon > Urborg in all instances, since the Urborg is dependent on Blood Moon, the moon effect would have to be removed in order for it to function as normal.
4  Vintage Community Discussion / Rules Q&A / Re: Necro + Mana Vault on: July 09, 2008, 02:01:40 pm
Quote from: Wizards of the Coast
Mana Vault doesn't untap during your untap step.

At the beginning of your upkeep, you may pay 4 Mana. If you do, untap Mana Vault.

At the beginning of your draw step, if Mana Vault is tapped, it deals 1 damage to you.

Tap: Add 3 Mana to your mana pool.

For reference this is the oracle text on Mana Vault straight from wizard's homepage. The card as it is printed was changed to this wording a long time ago.
5  Vintage Community Discussion / Rules Q&A / Re: Storm and countered spells on: July 09, 2008, 01:57:57 pm
Storm counts each spell that was played for the turn, regardless of whether they have been countered or not. Your brain freeze will function as you most likely want it to, resolving with 15 copies, 12 for each Kobold, 1 for Chalice, 1 fo Multani and the last for the Brain Freeze itself. Note that just by reading the card itself you will notice it says nothing about the resolution of spells played.
6  Vintage Community Discussion / Rules Q&A / Re: Vexing Shusher and Counterbalance on: July 09, 2008, 01:26:03 pm
You must respond to either the trigger or top activation since revealing is part of the resolution of counterbalance's ability.

7  Eternal Formats / Miscellaneous / Re: [Premium Article] So Many Insane Plays - The Best Unrestricted Spells in Vin on: May 13, 2008, 07:55:17 pm
Based off my ELD's Mox XIII

Underground Sea 23
Flooded Strand 21
Polluted Delta 20
Tropical Island 14

I think these would be excluded as the title of the article is the 10 best "spells" in the format. The rest of your list seems pretty on point minus the ponders.
8  Eternal Formats / Global Vintage Tournament Reports and Results / Re: The Richmond Thread on: May 12, 2008, 10:30:00 pm
Top 8 Decklists from both days have been posted.

Day 1

Day 2

Could someone explain the Greater Gargadons and Ingot Chews in the Painter's Decks' sideboards?  Are the Greater Gargadons some tech with Fastbond and Yawgmoth's Will?  I presume the Ignots were for chalice at 1, but curious how successful those were vs. other options.

The Greater Gargadons sacrifice spirit tokens.
9  Vintage Community Discussion / General Community Discussion / Re: Does anyone know Bruce Dow from MI? on: November 04, 2007, 02:55:59 pm
I'll let him know you're trying to get ahold of him.
10  Eternal Formats / Miscellaneous / Re: [Premium Article] Offshoots and Ladders on: February 12, 2007, 01:56:53 pm
That was one of the best articles I've read in a long time. The line between combo and control is drawing so thin now its crazy. I noticed that you didn't address Drain TPS, what are your thoughts on that deck? Do you think the intuition AK engine is just not right in these hybrids?
While you are intuitioning and setting up some AK's, you can simply cast Gifts and win from there...faster, cleaner, less luck factor combo...

In the same respect you rely less on your graveyard and gain card advantage with more reliability than gifts. Gekoratel is correct in the statement that T1T and AK decks take the control roll and combo off when the situation is comfortable for them.

Pretty interesting article too Steve, combo and control have been pushing toward the same goal for some time now. After Waterbury the number of combo/control decks which were viable shot through the roof.
11  Eternal Formats / Miscellaneous / Re: Tyrant of the Void (aka Chalice Oath if you prefer) on: January 26, 2007, 12:47:15 pm
I would have to believe impulse would be better than scroll, because you have no real way to find an oath in the early game without making a series of plays that put you behind in tempo. Finding a counter is probably not that big of an issue with you on the play because you are going to set down a chalice or produce some form of disruption against combo and control. It seems without a first turn oath in hand you may suffer trying to find it over the coarse of the game while avoiding Tyrant ending up in your hand at one point or another.

Now, first thing I notice is that you have Vampiric Tutor in the side.  I realize you run 3 Cunning Wishes, but I would still keep this gem in the maindeck, even though you often set chalice @ 1.  Similar to Ancestral Recall (which you have main), it's too good to be sideboarded.

From previous experience, vampiric in the side isn't all that terrible of an idea. It allows you to get a needed walk or clutch card exactly when you need it. Also, with the author being dead set on setting chalice at one, it may be hard to justify having it in the side or main at all. It is potentially the worst card disadvantage tutor because of his weak mana base and his general strategy.

Edit: Why rebuild over hurkyl's in the side? It would seem you always want your chalices to stay in play if you fear extirpate. Outside of stax setting chalice at 2 I cant think of a whole lot of reasons why it's there over hurkyl's.
12  Eternal Formats / Global Vintage Tournament Reports and Results / Re: What did I just lose to? StarCity Games Roanoke Day 2 - *1st* PLUS MORE! on: November 20, 2006, 10:14:01 pm
Congradulations on the finish, and good to see some new tweaks to an old deck.

The idea between his deck and mine are pretty similar, but the end result is vastly different in my opinion. No offense to this decks creator, but to me, it just looks like a suboptimal Gifts deck. It has nothing to separate it from Gifts’ game plan and nothing that makes it better than Gifts in my opinion. It’s basically a modified Gifts deck that still runs Gifts, recoup and all those goodies. I didn’t want to play Gifts. I didn’t want anyone to know what I was playing or how to stop my game plan.

The effect of running red for recoup is two fold. You may play a slightly slower roll in control games, but are able to run better bombs in your sideboard. Red helps out your fish and stax matchups a lot, but hurts your combo game plan to some extent. Other than a few small differences you're running the T1T/"Drain TPS" lists that have been around forever, and I have to wonder why you chose thirst for knowledge? You dont run needles or colossus so it seems all you can pitch to the thirsts is your acceleration, and sometimes AK's. It seems gifts and DA would have been better options.

Once again, congradulations on your finish!
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