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Eternal Formats / Miscellaneous / Re: The Explosion of Fish
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on: July 02, 2005, 01:31:37 pm
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Can someone link me to a current list of UW Fish? I tried via the search engine, but haven't been able to find any "current" listings with Thief, Bouncer, Vial, etc. I'm trying to learn as much about the deck as possible but have only been able to find fragments of info here and there; nothing really comprehensive.
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Eternal Formats / Creative / Re: Oath Discussion: Questions on Oath's Innovation
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on: June 30, 2005, 07:42:35 pm
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I really find the Bringer version that recurs Mindslaver interesting. My only major concern with it is speed, especially in an unpowered build.
How well does Will function in a budget version of the deck? I'm not sure that I would be able to manipulate the graveyard enough to make it more than a "win more" card.
Has anyone considered a 4-5 color variant? With white, you gain Balance and StP, and red provides REB, Rack and Ruin, and Fire/Ice.
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5
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Eternal Formats / Creative / Powerless Bringer Oath
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on: June 28, 2005, 04:59:21 pm
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1 Gaea's Blessing 4 Oath of Druids
3 Bringer of the White Dawn
4 Brainstorm 4 Intuition 4 Thirst for Knowledge
4 Force of Will 4 Mana Drain 4 Mana Leak
4 Mindslaver
2 Flooded Strand 4 Forbidden Orchard 4 Island 1 Lotus Petal 1 Mox Diamond 2 Polluted Delta 1 Sol Ring 1 Strip Mine 2 Tropical Island 2 Volcanic Island 4 Wasteland
SIDEBOARD: 1 Akroma, Angel of Wrath 1 Ancient Hydra 3 Arcane Laboratory 1 Darksteel Colossus 3 Ground Seal 1 Platinum Angel 1 Pristine Angel 3 Rack and Ruin 1 Tinker
The idea, in case you didn't catch it, is to Oath a Bringer into play and recur Mindslaver for a lock, ala Control Slaver. Though Powerless, this build does still run Mana Drains as an alternative acceleration for Slaver. TfK takes the place of AKs, now that there are Slavers MD that can be pitched to them.
Is this deck fast enough? How does one get around an StP'd Bringer?
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Eternal Formats / Creative / Re: Please help me with the Oath deck. (T1 in my area soon)
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on: June 28, 2005, 12:09:00 pm
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I have not been too pleased with AK, Impulse, MisD, or Twincast. Not that they haven't been useful, but I feel like the deck could be stronger with Chalices and TfKs instead. Thoughts?
1 Gaea's Blessing 4 Oath of Druids
1 Akroma, Angel of Wrath 1 Ancient Hydra 1 Spirit of the Night
4 Brainstorm 4 Intuition 4 Thirst for Knowledge
4 Force of Will 4 Mana Drain 4 Mana Leak
4 Chalice of the Void
2 Flooded Strand 4 Forbidden Orchard 4 Island 1 Lotus Petal 1 Mox Diamond 2 Polluted Delta 1 Sol Ring 1 Strip Mine 2 Tropical Island 2 Volcanic Island 4 Wasteland
SIDEBOARD: 3 Arcane Laboratory 3 Ground Seal 1 Iridescent Angel 3 Pithing Needle 1 Platinum Angel 1 Pristine Angel 3 Rack and Ruin
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Eternal Formats / Creative / Re: Oath
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on: June 24, 2005, 07:57:12 am
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I have done some further testing and found that, though I like the Needles, they're better suited to the SB. I need more MD draw/search, and Impulse is too expensive. How about SV in addition to the Int/AK engine? Dropping the MisD's and Cast from the side to make room for Needles?
1 Gaea's Blessing 4 Oath of Druids
1 Akroma, Angel of Wrath 1 Ancient Hydra 1 Spirit of the Night
4 Accumulated Knowledge 4 Brainstorm 4 Intuition 4 Serum Visions
4 Force of Will 4 Mana Drain 4 Mana Leak
2 Flooded Strand 4 Forbidden Orchard 4 Island 1 Lotus Petal 1 Mox Diamond 2 Polluted Delta 1 Sol Ring 1 Strip Mine 2 Tropical Island 2 Volcanic Island 4 Wasteland
SIDEBOARD: 3 Arcane Laboratory 3 Ground Seal 1 Iridescent Angel 3 Pithing Needle 1 Platinum Angel 1 Pristine Angel 3 Rack and Ruin
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8
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Eternal Formats / Creative / Powerless UGB Oath
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on: June 23, 2005, 09:16:36 pm
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This thread is discussion about whether it is optimal to go with the UGB version of Powerless Oath as opposed to the straight UG Powerless Oath. Though it is arguable that adding a third color to Oath further complcates the manabase with relatively minimal enhancement, this is pretty much negligible in Powerless Oath, which lacks Moxen and runs 4+ basic Islands regardless.
The main reason to add black to the Oath base is to run Demonic Tutor and Duress. These are pretty much no-brainers. However, there are some other interesting choices that this version of Oath brings to the table:
- Gaea's Blessing vs. Yawgmoth's Will - Though Will is not as potent w/o Power, it is still a very powerful card. The problem with running it in place of Blessing is that it makes this almost a suicide Oath -- big risk, big reward.
- Intuition/AK vs. Skeletal Scrying - Without Power AND Drains, running SS is pretty much a no-brainer. It is more reliable and faster, and takes up 4-5 fewer MD slots. However, the life loss can hurt, and since this deck still runs Drains, which way is the best to go? Not to mention that SS has very poor synergy with Will.
The main reason I'm considering adding black to my UG Oath is because I have 4 open MD slots that I feel can be better filled with DTutor/Duress, and I already run 2 Volcanics for SB Rack and Ruins, which would easily be replacable with Seas. But, is the change worth it, or am I better off running the R&Rs with the red splash?
Here is the preliminary decklist for UGB:
1 Gaea's Blessing 4 Oath of Druids
1 Akroma, Angel of Wrath 1 Ancient Hydra 1 Spirit of the Night
4 Accumulated Knowledge 4 Brainstorm 1 Demonic Tutor 3 Intuition
4 Duress 4 Force of Will 4 Mana Drain 4 Mana Leak
2 Flooded Strand 4 Forbidden Orchard 4 Island 1 Lotus Petal 1 Mox Diamond 2 Polluted Delta 1 Sol Ring 1 Strip Mine 2 Tropical Island 2 Underground Sea 4 Wasteland
SIDEBOARD: 3 Arcane Laboratory 3 Ground Seal 1 Iridescent Angel 3 Pithing Needle 1 Platinum Angel 1 Pristine Angel 3 Twincast
What does everyone think about Misdirection vs. Twincast? The Cast seems to be considerably less situational than MisD, though MisD really shines when used for free.
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Eternal Formats / Creative / Re: Oath
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on: June 21, 2005, 09:50:12 am
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Annul is interesting. If I expected an abundance of artifact-based decks, I'd probably run them in place of my Impulses and Needles, not my Leaks.
Has anyone considered Sylvan Library for Oath? It has awesome synergy w/Brainstorm.
Also, is it worth splashing red for Rack and Ruin in the side, or would I be better off splashing black for MD Duress and Demonic Tutor?
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Eternal Formats / Creative / Re: [DISCUSSION] Oath- U/G or B/U/G
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on: June 15, 2005, 01:11:07 pm
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I typically play U/G, but have been thinking of selling my playset of Drains and going straight budget. With that in mind, I'm thinking of adding black to compensate for the lack of a draw engine (Intuition/AK is just not that great w/o Drain acceleration).
1 Gaea's Blessing 4 Oath of Druids
1 Akroma, Angel of Wrath 1 Ancient Hydra 1 Spirit of the Night
4 Brainstorm 1 Demonic Tutor 2 Intuition 3 Skeletal Scrying
3 Cabal Therapy 4 Duress 4 Force of Will 4 Mana Leak
3 Pithing Needle
4 Forbidden Orchard 3 Island 1 Lotus Petal 1 Mox Diamond 4 Polluted Delta 1 Sol Ring 1 Strip Mine 1 Swamp 2 Tropical Island 2 Underground Sea 4 Wasteland
SIDEBOARD: 3 Arcane Laboratory 3 Energy Flux 3 Ground Seal 1 Iridescent Angel 3 Misdirection 1 Platinum Angel 1 Pristine Angel
The deck, obviously, is a hate machine, with 3 Therapys, 3 Needles, and 4 Duresses. No card requires double-colored mana, making the alteration of the mana base more tolerable.
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Eternal Formats / Creative / Dark Oath
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on: June 11, 2005, 12:58:49 pm
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Smmenen posted a decklist for a budget black/green Oath concoction that took 21st place in a recent French Vintage tourney, which can be found here: http://www.themanadrain.com/forums/index.php?topic=23287.0The deck looks like it has a lot of potential, and it would be nice to run an Oath deck w/o having to throw down the $$$ on Drains, FoWs, Intuitions, and blue duals. The following is the original decklist: 4 Oath of Druids 1 Akroma, Angel of Wrath 1 Spirit of the Night 1 Woodripper 1 Crop Rotation 1 Demonic Consultation 1 Demonic Tutor 4 Living Wish 1 Necropotence 1 Vampiric Tutor 4 Chalice of the Void 3 Choke 4 Crucible of Worlds 4 Duress 1 Null Rod 4 Bayou 4 Dark Ritual 4 Forbidden Orchard 1 Forest 1 Lotus Petal 1 Mana Crypt 1 Mana Vault 1 Mox Diamond 4 Polluted Delta 1 Sol Ring 1 Swamp 1 Tropical Island 4 Wasteland SIDEBOARD: 2 Chains of Mephistopheles 1 Choke 1 Gilded Drake 2 Ground Seal 3 Null Rod 2 Oxidize 1 Strip Mine 1 Tormod's Crypt 1 Uktabi Orangutan 1 Withered Wretch Now, the idea is to tweak the deck to make it a bit more universal and a bit less metagame dependant. The current build is obviously built to hate out blue and artifact-based decks. I'm sure we can tighten this deck up considerably to perform better against a less narrow field. The following is my revised version of the deck, along with my rationale for the changes: 4 Oath of Druids 1 Akroma, Angel of Wrath 1 Ancient Hydra 1 Spirit of the Night 1 Demonic Tutor 1 Necropotence 4 Night's Whisper 1 Regrowth 1 Vampiric Tutor 1 Yawgmoth's Will 4 Cabal Therapy 3 Chalice of the Void 4 Duress 3 Null Rod 3 Pithing Needle 4 Bayou 4 Dark Ritual 4 Forbidden Orchard 1 Forest 1 Lotus Petal 1 Mox Diamond 1 Sol Ring 1 Strip Mine 1 Swamp 1 Taiga 4 Wasteland 4 Wooded Foothills SIDEBOARD: 3 Choke 3 Ground Seal 2 Naturalize 2 Oxidize 3 Root Maze 1 Withered Wretch 1 Woodripper -1 Woodripper - too situational; replaced w/Hydra -1 Crop Rotation - too often a dead card -1 Demonic Consultation - too suicidal -4 Living Wish - LWish tricks are nice, but it's too slow at sorcery speed, and w/o Brainstorms, too hard to put the creaturess back into the library to Oath up -3 Choke - moved to the SB -4 Crucible of Worlds - though a neat trick, there is better disruption that can be run -1 Chalice of the Void - cut to make room for more Rods -2 Mana Crypt/Vault - less useful with Crucible gone; want to use life to draw cards +1 Ancient Hydra - 3rd creature; MD Platz/Welder hate +4 Night's Whisper - the deck felt way too light on draw, and this is the deck available after Necro/Demonic/Vampiric +1 Regrowth - why not? Lots of cards are going to the graveyard, anyway +1 Yawgmoth's Will - this deck was practically built for Will; can be replaced by Blessing in a more control-oriented build +4 Cabal Therapy - Duresses 5-8; replaces Crucible +2 Null Rod - too good to be only a 1-of in the MD +3 Pithing Needle - nice, diverse hosery +1 Strip Mine - with Wishes out, Strip moves to the MD The Chains' were removed to make the deck a truly "budget" deck. To optimize, add Lotus, Jet, Emerald, and a pair of Chains' in the Needle spots.
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Eternal Formats / Creative / Re: Oath
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on: June 11, 2005, 10:27:41 am
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It is not the same speed, it is at least a turn faster, and you can cycle it early game, you don't have to draw a million cards with it.
The life loss can really hurt. People say it's negligible, but it has cost me some games when testing SS. Remember, I'm powerless here, so the deck is a little slower, and really good aggro decks can still give it a hard time. Btw, here is the version I'm currently running. Aside from adding black or Power, what can I do to improve the deck, if anything? 1 Gaea's Blessing 4 Oath of Druids 1 Akroma, Angel of Wrath 1 Ancient Hydra 1 Spirit of the Night 4 Accumulated Knowledge 4 Brainstorm 2 Impulse 4 Intuition 4 Force of Will 4 Mana Drain 4 Mana Leak 2 Pithing Needle 2 Flooded Strand 4 Forbidden Orchard 4 Island 1 Lotus Petal 1 Mox Diamond 2 Polluted Delta 1 Sol Ring 1 Strip Mine 2 Tropical Island 2 Volcanic Island 4 Wasteland SIDEBOARD: 3 Arcane Laboratory 3 Ground Seal 1 Iridescent Angel 2 Misdirection 1 Platinum Angel 1 Pristine Angel 3 Rack and Ruin 1 Twincast I'm running the red splash almost exclusively for Rack and Ruin. I think I should be okay running 4 basics. The MD is pretty set, with the exception of 2 slots, where the Needles curently reside. I had MisD's there for a while, but against aggro, they're pretty much worthless. At least the Needle is rarely a dead card. I have the MisDs in the SB, as well as a Twincast to act as a 3rd MisD in the situations where it would be better. I've actually considered cutting one R&R (though I like being able to Intuition for it in a pinch) to add a 2nd Twincast, giving me up to 16 counters in the deck. I'm not completely sold on the Impulses, but am reluctant to cut them. I want to have enough search in the deck.
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Eternal Formats / Creative / Re: Oath
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on: June 11, 2005, 01:32:28 am
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Instead of running the intuitions as expensive tutors, why not just run vamp+mystical? and intuition-ak is just as slow as scrying without mana drain.
Mystical can't fetch Oath or Orchard. Scrying is the same speed as Intuition/AK, but you don't lose life and cards for Intuition/AK, and Scryings can't be pitched to FoW/MisD.
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Eternal Formats / Creative / Re: Please help me with the Oath deck. (T1 in my area soon)
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on: June 10, 2005, 10:16:34 am
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you could try the waay slow serum visions, like khahan did at SCG, but their sorcery speed makes for some bad times. however without drains, thirst isnt much of an option either. try them out though i believe khahan was even considering removing them from the maindeck.
Tried 'em, and they sucked.  I guess I'll just have to stick with AK for now. Nothing else I've tried has been any better. I wouldn't go so far as to say SV sucked. However, OldB is right. I am messing with a few builds w/out serum visions. And I didn't replace them with draw, either. I put control elements in those slots. Playtesting is just getting mixed results. However, I always felt the SV were better than AK. Most Oath builds I've seen seem to have this 4 slot problem for replacing AK (unless they are running mana drains for the intuition/ak engine). The answer is out there somewhere. How about Opt? It's instant speed.
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Eternal Formats / Creative / Re: Please help me with the Oath deck. (T1 in my area soon)
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on: June 09, 2005, 11:24:16 pm
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you could try the waay slow serum visions, like khahan did at SCG, but their sorcery speed makes for some bad times. however without drains, thirst isnt much of an option either. try them out though i believe khahan was even considering removing them from the maindeck.
Tried 'em, and they sucked.  I guess I'll just have to stick with AK for now. Nothing else I've tried has been any better.
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Eternal Formats / Creative / Re: Please help me with the Oath deck. (T1 in my area soon)
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on: June 09, 2005, 07:10:18 pm
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Intuition, on its own, is still a very good card. It's basically a blue Demonic Tutor. In the example given, if you're looking for Oath, why Intuition for AK and hope the Oath turns up? Just Intuition for Oath and go to town.  Obviously (ok, maybe not obviously since I said -3 intuition), I didn't mean to cut intuition. Anybody who knows me (which is really only 1 person on this site) knows that I love Intuition in Oath. I simply brainfarted there. Yes, keep the intuitions. However, still cut the AK's. If you are going to Intuition, why not pull up 3 Oath of Druids and be done with it? Or if you have Oath, pull up 3 Forbidden Orchards? Cut the AK's. The only thing I'm concerned about is, is there enough card drawing power w/o the AKs? Otherwise, I've been looking at possibly dropping the AKs from my own build, along with the Impulses. I just tested the Tops but didn't like them. They don't do enough for my liking, and multiples are pretty much worthless. Here's my current build, btw: 1 Gaea's Blessing 4 Oath of Druids 1 Akroma, Angel of Wrath 1 Ancient Hydra 1 Spirit of the Night 4 Accumulated Knowledge 4 Brainstorm 2 Impulse 4 Intuition 4 Force of Will 4 Mana Drain 4 Mana Leak 2 Pithing Needle 2 Flooded Strand 4 Forbidden Orchard 4 Island 1 Lotus Petal 1 Mox Diamond 2 Polluted Delta 1 Sol Ring 1 Strip Mine 2 Tropical Island 2 Volcanic Island 4 Wasteland SIDEBOARD: 3 Arcane Laboratory 3 Ground Seal 1 Iridescent Angel 2 Misdirection 1 Platinum Angel 1 Pristine Angel 3 Rack and Ruin 1 Twincast I'm starting to lean towards a Chalice Oath build with Thirsts instead of AKs, something along the lines of this: 1 Gaea's Blessing 4 Oath of Druids 1 Akroma, Angel of Wrath 1 Ancient Hydra 1 Spirit of the Night 4 Brainstorm 3 Intuition 3 Thirst for Knowledge 4 Force of Will 4 Mana Drain 4 Mana Leak 3 Chalice of the Void 3 Pithing Needle 2 Flooded Strand 4 Forbidden Orchard 4 Island 1 Lotus Petal 1 Mox Diamond 2 Polluted Delta 1 Sol Ring 1 Strip Mine 2 Tropical Island 2 Volcanic Island 4 Wasteland SIDEBOARD: 3 Arcane Laboratory 3 Ground Seal 1 Iridescent Angel 2 Misdirection 1 Platinum Angel 1 Pristine Angel 3 Rack and Ruin 1 Twincast I would love to replace AK as my draw engine, but am not sure what's better to run in it's place. Regardless, I love 3-4 Intuitions in the deck.
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Eternal Formats / Creative / Re: Please help me with the Oath deck. (T1 in my area soon)
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on: June 09, 2005, 06:07:55 pm
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Shade, you are far from the only advocate of this. I went into my last tournament running 3 creatures and am simply glad other people have found reason to agree. I think it makes the deck more consistent if you run up against aggro heavy metas. And if you aren't in aggro heavy meta's, Hydra still has a lot of use as Shade pointed out.
Add the Hydra. He'll help out more than you can imagine.
Cut the Intuition/AK engine. W/out the drains or other power to accelerate it, its simply too slow. You need 5 mana on a single turn to pull it off effectively. That's though when you are trying to keep mana open for counters. And if that Ak draw turns up the Oath you've been digging for, you more than likely need to wait another turn to cast it anyway.
If I make specific card suggestions, I'd simply ending up steering you into nearly the exact build I play. While I don't think there's anything wrong with it, I don't want to feel like I'm whoring it out on everybody.
So what I'm going to do is this: Support the suggestion to add 1 Ancient Hydra (-1 gush)
Suggest you drop the following: -4 AK -3 Cunning Wish -3 Intuition
Think about keeping 2 reshuffle effects. Either add a krosan reclamation or a second gaea's blessing.
Play around with the following cards to fill the 10 slots you now have open:
Serum Visions Pithing Needle Stifle Annul Null Rod (you'll do what..shut down a whole 3 cards in your deck?) Impulse (not my favorite, but it does give decent deck manipulation) Sensei's Divining Top - a very solid choice
I've found the better unpowered Oath builds focus more on control and deck manipulation and less on fast combo and heavy card draw.
Intuition, on its own, is still a very good card. It's basically a blue Demonic Tutor. In the example given, if you're looking for Oath, why Intuition for AK and hope the Oath turns up? Just Intuition for Oath and go to town.  If you consider Top/Needle (and, I admit, I haven't playtested Top; it just looks weird to me), you could go with Thirst for Knowledges as your draw engine. A single Fact or Fiction may not be too bad either. Beyond that, I'd look at Impulse. 1 Gaea's Blessing 4 Oath of Druids 1 Akroma, Angel of Wrath 1 Ancient Hydra 1 Spirit of the Night 4 Brainstorm 4 Thirst for Knowledge 4 Counterspell 4 Force of Will 4 Mana Leak 3 Pithing Needle 3 Sensei's Divining Top 2 Flooded Strand 4 Forbidden Orchard 4 Island 1 Lotus Petal 1 Mox Diamond 2 Polluted Delta 1 Sol Ring 1 Strip Mine 2 Tropical Island 2 Volcanic Island 4 Wasteland SIDEBOARD: 3 Arcane Laboratory 3 Ground Seal 1 Iridescent Angel 2 Misdirection 1 Platinum Angel 1 Pristine Angel 3 Rack and Ruin 1 Twincast If you don't want to run Volcanics for a red splash, go with 2 more Islands/Tropicals and run Energy Flux.
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Eternal Formats / Creative / Re: Please help me with the Oath deck. (T1 in my area soon)
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on: June 09, 2005, 04:49:58 pm
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CWish is too slow for unpowered Oath, espcially one not running Drains. Even with Drains, I found them to be too slow and clunky. Gush is also counterproductive to the deck. You don't want to put lands back in your hand, especially when unpowered. The rest of the deck is pretty solid, but I can't stress enough...add Ancient Hydra to Akroma and Spirit MD. You retain your speed but have a way of dealing with speed bumps such as Welder and Platz as well. Worst case, you sac all the counters and do a whopping 1 less point of damage than you normally would, then you Oath up Akroma/Spirit the next turn and win anyway. I seem to be the only advocate of this so far, but I'm confident it will eventually catch on. 
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Vintage Community Discussion / Casual Forum / Re: Type 10
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on: June 09, 2005, 04:15:00 pm
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So it is like.. A broken T2? Mono U or even U/W seems g00d.. With Brainstorm and 4 balance to fight aggro it's insane..
Yeah, currently, it would be T2 with the affinity cards unbanned and the following cards added to the format: Accumulated Knowledge Armageddon Avalanche Riders Balance Blastoderm Brainstorm Cabal Therapy Carrion Feeder Flametongue Kavu Hermit Druid Krosan Tusker Krosan Warchief Lightning Rift Mother of Runes Powder Keg Phyrexian Negator Psychatog Rancor Reanimate Seal of Cleansing Silver Knight Slice and Dice Smother Sparksmith Time Warp Treetop Village Whipcorder Willbender Withered Wretch And, soon, also add: Duress Fact or Fiction Kird Ape I definitely feel a deck at least splashing white for 4 Balances would be optimal.
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Vintage Community Discussion / Casual Forum / Type 10
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on: June 09, 2005, 01:17:01 pm
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This is, quite simply, a format that utilizes only cards with the new card face (10th Anniversary cards, aka Type "10"). All cards with the old card face are banned, as are any normally non-tourney legal cards (World Championship decks & Unhinged, with the exception of Unhinged basic lands, which are legal). Promo cards with the new card face, however, are legal (such as Balance, Powder Keg, Accumulated Knowledge, etc.). No cards are restricted (yet  ). So, what deck would you play in this format? Affinity seems an obvious choice, but there is also the capability of running a deck with 4 Balances to keep that in check. Thoughts?
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Eternal Formats / Creative / Re: Oath
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on: June 09, 2005, 10:07:31 am
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You dont need a set of Mana Drains for the Oath deck. What can you spend all that mana on without taking alot of mana burn? What you also need is to run something to get your creatures back (i.e. Living Wish) because STP (swords to plowshares) wrecks this deck, trust me, I was there. (lost AT LEAST 10 tournaments because of that darn thing). Either that or run stuff in the mainboard that cannot be target (i.e. the iridescent angel in the SB) or switch them in. Thats the best I can do. OAth is one of the better decks for T1 because you dont really need alot of money to be good, unless your goin overboard. Also, I would eliminate the Lotus petal (you need permanent mana in control i.e. sol ring or mana vault) and the black and keep it two colors. This will ensure no mana-screw. Hope this helps.
Drains are useful if running the Intuition/AK engine, which I do. Otherwise, I agree -- there's not much to Drain into if you're not running that engine. STP can be a pain in the first match, but after that, you should be siding in some combination of Iridescent/Pristine Angel. Living Wish is too clunky to run, being a sorcery, putting the creature in your hand, and being green. Petal is in the deck for an early Drain/Counter. I don't run black, but I run a couple Volcanics to splash Rack and Ruin in the SB. I still run 4 basic Islands, so I think I'll be okay in that respect. 
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Eternal Formats / Miscellaneous / Re: [SCG Free Article] TWL Oath of Druids 2005
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on: June 09, 2005, 09:43:42 am
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Shade, I was under the impression that Intuition-Ak was almost useless in a control matchup because Intuitions are generally terrible. Ok, you Intuition for three Aks, the one you get get's countered, and you're left with only one ak in your library as card draw. Am I mistaken in this assumption?
Also, Scrying is much more compact a draw engine than Intuition-AK, which allows you to play other cards to improve your matchups against other decks.
Personally I have stayed away from Intuition-AK for this very reason, and I prefer an Oath Thirst for Knowledge engine over an Intuition-AK engine almost any day of the week.
No, that's true, but you also don't want to be sucking your own life/cards away with Scrying. If you're running enough artifacts, I'd go with TFK instead of either, though. On another note, the fact that the Annuls are generally being run over Duresses due to the inflexible mana base should tell you something right there. With Will being a "win more" card, Scrying being potentially suicidal, and w/o even running a full set of Duresses, why again go down this road? If insistant on adding black, however, I'd make the following changes: - 4 Annul - 3 Skeletal Scrying - 1 Yawgmoth's Will + 2 Duress + 4 Thirst for Knowledge + 1 Gaea's Blessing + 1 Ancient Hydra (yes, I know, 3 creatures MD, blahblahblah...but it works, damn it!) The mana base looks PERFECT to me, btw.
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Eternal Formats / Miscellaneous / Re: [SCG Free Article] TWL Oath of Druids 2005
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on: June 08, 2005, 06:55:12 pm
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Tim, Good article! Naturally I have a couple of points to talk about regarding your build.
First, while Yawgmoth's Will is certainly an amazing card, most of the time you guys have been casting it AFTER you have activated Oath of Druids. If you are able to do this, and don't deck yourself (like by playing Gaea's Blessing, for example), you should already be winning the game. The reason we (BHWC) didn't include it, aside from lack of synergy with Blessing, is because it is the ultimate win-more card in this particular deck. You never want to see it early, and if you've already got an Oath on the table, it's irrelevant, because you're probably going to win anyway, or at least want to protect the Oath (in which case the slot would be better used as another counterspell of some sort). Blessing also helps win Oath mirrors, whereas Will does not.
Second, I like Annul just as much as the next guy, especially when Workshops and Standstills are running around, but they are useless in a match against something good like Psychatog or Gifts.dec. Are you really going to waste resources countering a random Mox? I would ALWAYS want those to be Duress instead, in basically every match. I would rather have Mana Leak as well, especially if you are running 4 Moxes and a Lotus Petal.
Yup. It's also not worth altering the mana base for, basically, DTutor and Duress. Scrying is horrible when facing the mirror that is running Intuition/AK.
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Vintage Community Discussion / Casual Forum / 4th Edition deck
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on: June 07, 2005, 12:43:55 pm
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If you could build any deck using only cards from 4th Edition, what would it be?
In this particular environment, only ante cards are banned, and no cards are restricted (that means 4 Balances, 4 Mind Twists, etc. are legal).
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Eternal Formats / Creative / Re: Single Card Discussion: Pithing Needle
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on: June 07, 2005, 12:41:59 pm
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Needle is good in tempo decks. Meddling Mage doesn't present a final solution to TPS or Control Slaver or whatever. It stalls the game and says "deal with this for a while" and even if it gets removed, it buys time. In that time, the tempo deck is destroying your lands, countering your spells and hitting you with a fast clock. It's a band-aid, not a full body cast. I see Needle being pretty good, personally.
Well said, that's exactly right. That's why I run it in the MD -- it's versatile and cheap enough, and there are often better solutions to particular matchups in the SB.
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27
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Eternal Formats / Creative / Re: Oath
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on: June 06, 2005, 05:35:51 pm
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I need 2 Blessing's due to the obsurd amount of stifles being played in my meta. It's crazy like what, and if I ever draw one I can just hard cast it and then blessing it back next upkeep. But thanks for some of the other help. And why is ak so bad on it's own?
AK is only good if at least 1 of them is already in the graveyeard. W/o Intuition to put them there, that doesn't happen nearly frequently enough (especially if you're running 2 Blessings). In fact, I'm not 100% sold on the idea that it's the best draw engine for the deck, but I haven't found a better one yet, so...
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29
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Eternal Formats / Creative / Re: Oath
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on: June 06, 2005, 04:37:54 pm
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I actually have made the transition to ubg oath because of late testing. The deck just didn't go off when I needed it to so I added black for some better tutoring effects. Here we go!
Mana:23 4 Polluted Delta 4 Forbidden Orchard 3 Tropical Island 3 Underground Sea 3 On color moxes 1 Black Lotus 1 Swamp 1 Island 2 Wasteland 1 Strip Mine
Draw/Tutor/Turn taker: 14 4 Brainstorm 4 Accumulated Knowledge 2 Thirst for Knowledge 1 Ancestral Recall 1 Time Walk 1 Demonic Tutor 1 Vampiric Tutor
Control: 15 4 Duress 4 Mana Leak 4 Force of Will 3 Chalice of the Void
Oathness: 8 4 Oath 1 Akroma 1 Hydra 2 Gaea's Blessing
I'm drooling at the prospect of playing against you using that mana base.  2 Blessings are really not needed. I can see why you'd want a 2nd one in theory, but I have yet to lose a game due to only running one Blessing. When I ran 2, I almost ALWAYS drew one.  AK w/o Intuition is garbage. Just cut the AKs and add in the 3rd and 4th Thirsts and a pair of Intuitions. Mana:24 4 Polluted Delta 4 Forbidden Orchard 2 Tropical Island 2 Underground Sea 3 On color moxes 1 Black Lotus 1 Swamp 4 Island 2 Wasteland 1 Strip Mine Draw/Tutor/Turn taker: 14 4 Brainstorm 4 Thirst for Knowledge 1 Ancestral Recall 1 Time Walk 1 Demonic Tutor 1 Vampiric Tutor 2 Intuition Control: 15 4 Duress 4 Mana Leak 4 Force of Will 3 Chalice of the Void Oathness: 7 4 Oath 1 Akroma 1 Hydra 1 Gaea's Blessing
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30
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Eternal Formats / Creative / Re: Oath
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on: June 06, 2005, 11:29:11 am
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For those who have been following along, here is my latest decklist: 1 Gaea’s Blessing 4 Oath of Druids 1 Akroma, Angel of Wrath 1 Ancient Hydra 1 Spirit of the Night 4 Accumulated Knowledge 4 Brainstorm 2 Impulse 4 Intuition 4 Force of Will 4 Mana Drain 4 Mana Leak 2 Pithing Needle 2 Flooded Strand 4 Forbidden Orchard 4 Island 1 Lotus Petal 1 Mox Diamond 2 Polluted Delta 1 Sol Ring 1 Strip Mine 2 Tropical Island 2 Volcanic Island 4 Wasteland SIDEBOARD: 3 Arcane Laboratory 3 Ground Seal 1 Iridescent Angel 2 Misdirection 1 Platinum Angel 1 Pristine Angel 3 Rack and Ruin 1 Twincast I have added a pair of Needles to the MD in place of the 2 MisDs. Both cards are situational, but the Needle seems frequently less dead than the MisDs. Must be because of a primarily agrro-oriented environment around here. It's also invaluable against Vial-oriented decks, especially those packing Meddling Mages. I also added a Twincast to the SB, for fun if nothing else. It takes the place of MisD #3 against those matchups where the Cast can really shine. I really like the 3 creature configuration in the MD, and wonder why those who already run Akroma and Hydra don't run Spirit as well. This gives you the ability to go into full beatdown mode still if you want, but gives you an answer to annoying creatures (Welder, Platz) that are commonly found, too. I feel the deck is optimal with 3 creatures instead of two. Must stem back from my Feeder/Weaver/Morphling days... 
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