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Vintage Community Discussion / Casual Forum / Re: Need help with mono red combo
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on: March 15, 2007, 02:36:14 pm
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It seems you want a skirk prospecter every game, seeing as how that is one of your only free spells. I would try taking out a overmaster for 1 skirk prospecter.
The extra prospecter works realy well thx. I realy like how the deck has shaped up, it can now consistantly go off turn 1 yet it still loses so the people i play with wont get mad
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7
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Vintage Community Discussion / Casual Forum / Re: Need help with mono red combo
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on: March 08, 2007, 01:52:50 pm
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First off thanks for the replies. I completely agree with Reanimator, but not so much with Harlequin.
Call of the netherworld doesnt work the way you think. Its only for black creatures.
Goblin lore is not equal to gamble. Gamble chooses any card in your deck as goblin lore pulls 4 random cards. Also goblin lore makes you discard three random which will often cripple your gameplan.
I run to many 1 cost spells for locket of yesterdays to be effective.
Recoup costs to much.
Thanks to reanimator though. I realy like skirk prospector because it can be free and you can reuse it to protect your goblins or sac it in response to counter a spell with a blast. Also mana crypt seems to be always better then a mox of a color i dont use. Here is what i did.
-3 Telim tor's edict -1 Mox jet
+3 Skirk prospector +1 mana crypt
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8
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Vintage Community Discussion / Casual Forum / Need help with mono red combo
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on: March 07, 2007, 05:01:58 pm
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Ok ill start with the deck
Combo(4): 4 Empty the warrens
Acceleration(11): 4 Simian spirit guide 4 rite of flame 3 Seething song
Draw/tutor(9): 1 Wheel of fortune 4 Gamble 4 Winds of change
Control/ tech(13): 2 lightning bolt 3 Pyroblast 2 Red Elemental blast 3 Telim tor's edict 3 Overmaster
Mana(23): 17 Mountains 1 Lotus petal 1 Mox diamond 1 Mox jet* 1 Mox emmerald* 1 Mox ruby* 1 Black lotus*
The basic jist of this deck is to make mana and build up storm to get a decent sized empty the warrens. I use cards like pyroblast and telim tor's edict to protect my spells. The main problem with the deck is mana and draw. Some of you may not be familiar with the cards i use so i will post below what they do. I dont want this list to be super tier or anything, just so that a can go near 50/50 with my local casual playgroup (The decks are dragon, oath, elves, goblins, affinity, and ichorid). We are allowed up to 5 proxies.
Gamble (R) sorcery Search your library for a card and put it into your hand. Then discard a card at random from your hand.
Telim tor's edict (R) Instant Remove target permanent you control from the game.
Draw a card at the beginning of the next upkeep.
This is my super duper tech against Echoing truth.
Overmaster (R) sorcery The next instant or sorcery spell you play this turn cant be countered.
Draw a card
I use this to make sure my important spells pass
Winds of change (R) sorcery Each player shuffles their hand into their library and draws that amount of cards.
Super tech against ichorid, also its a decent draw.
Any thoughts
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Vintage Community Discussion / Rules Q&A / Sneaky daze manuevers
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on: January 05, 2007, 04:09:55 pm
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I am using daze in one of my decks i wanted to know a ruling for a play i thought of.
Player 1 has a island in play and daze in hand.
Player 2 plays strip mine
Player 2 sacrifices strip mine targeting island
Player 1 in response casts daze returning the island to his hand ... daze fizzles
Is this legal, comments are appreciated.
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11
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Eternal Formats / Creative / Re: U/b/r Fish, a new drain deck?
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on: October 27, 2006, 02:30:45 pm
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OMG i think i just played you...
I had a turboland type deck
Game one was me getting dsc off time walk turn 2
game 2 was tabernacle then manlands i believe
Seriously that looks just like the deck i played.
And i also believe his name was urs
This kind of comment should be a PM, not a post. Please read the site rules. Verbal warning. -Jacob
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Eternal Formats / Creative / Re: [Deck] U/G fish viable again
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on: October 17, 2006, 12:11:34 pm
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hmm i would add another sensei's top... just because it is a remarkable card... and it works awesome with counter balance. Also since your using green Xantid swarm is a great card to add... lets you keep your counters to use on opponents.
Of what to take out, i have no clue. Its all your descisions, i just gave a few ideas of mine.
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Eternal Formats / Creative / Re: UB trix (part 2)
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on: October 16, 2006, 01:07:24 pm
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I see that you are running 1 blue blast, red is not as popular as it was besides stax so i woud take it out.
Oh and if your looking for a win condition, karn silver golem isnt to bad... just a thought
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